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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "WhiteBoxColliderConfiguration.h"
- #include <AzCore/Component/TransformBus.h>
- #include <AzFramework/Physics/Shape.h>
- #include <AzFramework/Physics/Common/PhysicsTypes.h>
- #include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
- #include <WhiteBox/EditorWhiteBoxColliderBus.h>
- #include <WhiteBox/WhiteBoxToolApi.h>
- namespace AzPhysics
- {
- class SceneInterface;
- }
- namespace WhiteBox
- {
- //! Generates physics from white box mesh.
- class EditorWhiteBoxColliderComponent
- : public AzToolsFramework::Components::EditorComponentBase
- , private EditorWhiteBoxColliderRequestBus::Handler
- , private AZ::TransformNotificationBus::Handler
- {
- public:
- AZ_EDITOR_COMPONENT(
- EditorWhiteBoxColliderComponent, "{4EF53472-6ED4-4740-B956-F6AE5B4A4BB1}", EditorComponentBase);
- static void Reflect(AZ::ReflectContext* context);
- EditorWhiteBoxColliderComponent() = default;
- EditorWhiteBoxColliderComponent(const EditorWhiteBoxColliderComponent&) = delete;
- EditorWhiteBoxColliderComponent& operator=(const EditorWhiteBoxColliderComponent&) = delete;
- private:
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- // AZ::Component ...
- void Activate() override;
- void Deactivate() override;
- // EditorComponentBase ...
- void BuildGameEntity(AZ::Entity* gameEntity) override;
- // TransformBus ...
- void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
- // EditorWhiteBoxColliderRequestBus ...
- void CreatePhysics(const WhiteBoxMesh& whiteBox) override;
- void DestroyPhysics() override;
- void ConvertToPhysicsMesh(const WhiteBoxMesh& whiteBox);
- AzPhysics::SceneInterface* m_sceneInterface = nullptr;
- AzPhysics::SceneHandle m_editorSceneHandle = AzPhysics::InvalidSceneHandle;
- Physics::ColliderConfiguration
- m_physicsColliderConfiguration; //!< General physics collider configuration information.
- Physics::CookedMeshShapeConfiguration m_meshShapeConfiguration; //!< The physics representation of the mesh.
- AzPhysics::SimulatedBodyHandle m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle; //!< Handle to a static rigid body to represent the White Box Mesh at edit time.
- WhiteBoxColliderConfiguration
- m_whiteBoxColliderConfiguration; //!< White Box specific collider configuration information.
- };
- } // namespace WhiteBox
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