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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "WhiteBoxColliderComponent.h"
- #include <AzCore/Component/Entity.h>
- #include <AzCore/Component/TransformBus.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzFramework/Physics/PhysicsScene.h>
- #include <AzFramework/Physics/SimulatedBodies/RigidBody.h>
- #include <AzFramework/Physics/SystemBus.h>
- #include <AzFramework/Physics/Configuration/RigidBodyConfiguration.h>
- #include <AzFramework/Physics/Configuration/StaticRigidBodyConfiguration.h>
- namespace WhiteBox
- {
- void WhiteBoxColliderComponent::Reflect(AZ::ReflectContext* context)
- {
- WhiteBoxColliderConfiguration::Reflect(context);
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<WhiteBoxColliderComponent, AZ::Component>()
- ->Version(1)
- ->Field("MeshData", &WhiteBoxColliderComponent::m_shapeConfiguration)
- ->Field("Configuration", &WhiteBoxColliderComponent::m_physicsColliderConfiguration)
- ->Field("WhiteBoxConfiguration", &WhiteBoxColliderComponent::m_whiteBoxColliderConfiguration);
- }
- }
- void WhiteBoxColliderComponent::GetProvidedServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- }
- void WhiteBoxColliderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- required.push_back(AZ_CRC_CE("TransformService"));
- }
- void WhiteBoxColliderComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
- // Incompatible with other rigid bodies because it handles its own rigid body
- // internally and it would conflict if another rigid body is added to the entity.
- incompatible.push_back(AZ_CRC_CE("PhysicsRigidBodyService"));
- }
- WhiteBoxColliderComponent::WhiteBoxColliderComponent(
- const Physics::CookedMeshShapeConfiguration& shapeConfiguration,
- const Physics::ColliderConfiguration& physicsColliderConfiguration,
- const WhiteBoxColliderConfiguration& whiteBoxColliderConfiguration)
- : m_shapeConfiguration(shapeConfiguration)
- , m_physicsColliderConfiguration(physicsColliderConfiguration)
- , m_whiteBoxColliderConfiguration(whiteBoxColliderConfiguration)
- {
- }
- void WhiteBoxColliderComponent::Activate()
- {
- auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
- if (sceneInterface == nullptr)
- {
- AZ_Error("WhiteBox", false, "Missing Physics Scene Interface, unble to Activate WhiteBoxColliderComponent");
- return;
- }
- AzPhysics::SceneHandle defaultScene = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
- if (defaultScene == AzPhysics::InvalidSceneHandle)
- {
- AZ_Error("WhiteBox", false, "Missing Default Physics Scene, unble to Activate WhiteBoxColliderComponent");
- return;
- }
- const AZ::EntityId entityId = GetEntityId();
- AZ::Transform worldTransform = AZ::Transform::CreateIdentity();
- AZ::TransformBus::EventResult(worldTransform, entityId, &AZ::TransformInterface::GetWorldTM);
- // create shape
- AZStd::shared_ptr<Physics::Shape> shape;
- Physics::SystemRequestBus::BroadcastResult(
- shape, &Physics::SystemRequests::CreateShape, m_physicsColliderConfiguration, m_shapeConfiguration);
- // create rigid body
- switch (m_whiteBoxColliderConfiguration.m_bodyType)
- {
- case WhiteBoxBodyType::Kinematic:
- {
- AzPhysics::RigidBodyConfiguration bodyConfiguration;
- bodyConfiguration.m_debugName = GetEntity()->GetName().c_str();
- bodyConfiguration.m_entityId = entityId;
- bodyConfiguration.m_orientation = worldTransform.GetRotation();
- bodyConfiguration.m_position = worldTransform.GetTranslation();
- bodyConfiguration.m_kinematic = true; // note: this field is ignored in the WhiteBoxBodyType::Static case
- bodyConfiguration.m_colliderAndShapeData = shape;
- // Since the shape used is a triangle mesh the COM, Mass and Inertia
- // cannot be computed. Disable them to use default values.
- bodyConfiguration.m_computeCenterOfMass = false;
- bodyConfiguration.m_computeMass = false;
- bodyConfiguration.m_computeInertiaTensor = false;
- m_simulatedBodyHandle = sceneInterface->AddSimulatedBody(defaultScene, &bodyConfiguration);
- }
- break;
- case WhiteBoxBodyType::Static:
- {
- AzPhysics::StaticRigidBodyConfiguration staticBodyConfiguration;
- staticBodyConfiguration.m_debugName = GetEntity()->GetName().c_str();
- staticBodyConfiguration.m_entityId = entityId;
- staticBodyConfiguration.m_orientation = worldTransform.GetRotation();
- staticBodyConfiguration.m_position = worldTransform.GetTranslation();
- staticBodyConfiguration.m_colliderAndShapeData = shape;
- m_simulatedBodyHandle = sceneInterface->AddSimulatedBody(defaultScene, &staticBodyConfiguration);
- }
- break;
- default:
- AZ_Assert(
- false, "WhiteBoxBodyType %d not handled", static_cast<int>(m_whiteBoxColliderConfiguration.m_bodyType));
- break;
- }
- AZ::TransformNotificationBus::Handler::BusConnect(entityId);
- }
- void WhiteBoxColliderComponent::Deactivate()
- {
- AZ::TransformNotificationBus::Handler::BusDisconnect();
- if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
- {
- if (AzPhysics::SceneHandle defaultScene = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
- defaultScene != AzPhysics::InvalidSceneHandle)
- {
- sceneInterface->RemoveSimulatedBody(defaultScene, m_simulatedBodyHandle);
- }
- }
- }
- void WhiteBoxColliderComponent::OnTransformChanged(
- [[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
- {
- const AZ::Transform worldTransformWithoutScale = [worldTransform = world]() mutable
- {
- worldTransform.SetUniformScale(1.0f);
- return worldTransform;
- }();
- if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
- {
- if (AzPhysics::SceneHandle defaultScene = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
- defaultScene != AzPhysics::InvalidSceneHandle)
- {
- //if this is a rigid body update the transform, otherwise its static for just warn
- if (auto* rigidBody = azdynamic_cast<AzPhysics::RigidBody*>(sceneInterface->GetSimulatedBodyFromHandle(defaultScene, m_simulatedBodyHandle)))
- {
- rigidBody->SetKinematicTarget(worldTransformWithoutScale);
- }
- else
- {
- AZ_WarningOnce(
- "WhiteBox", false,
- "The White Box Collider must be made Kinematic to respond to OnTransformChanged events");
- }
- }
- }
- }
- } // namespace WhiteBox
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