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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "WhiteBoxMaterial.h"
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- namespace WhiteBox
- {
- void WhiteBoxMaterial::Reflect(AZ::ReflectContext* context)
- {
- if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<WhiteBoxMaterial>()
- ->Version(1)
- ->Field("Tint", &WhiteBoxMaterial::m_tint)
- ->Field("UseTexture", &WhiteBoxMaterial::m_useTexture)
- ->Field("Visible", &WhiteBoxMaterial::m_visible);
- if (AZ::EditContext* editContext = serializeContext->GetEditContext())
- {
- editContext->Class<WhiteBoxMaterial>("White Box Material", "White Box material editing")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->DataElement(
- AZ::Edit::UIHandlers::Color, &WhiteBoxMaterial::m_tint, "Tint",
- "The tint colour to use for the material.")
- ->DataElement(
- AZ::Edit::UIHandlers::CheckBox, &WhiteBoxMaterial::m_useTexture, "Use Texture",
- "Use the material's texture.")
- ->DataElement(
- AZ::Edit::UIHandlers::CheckBox, &WhiteBoxMaterial::m_visible, "Visible",
- "Material is visible in game mode.");
- }
- }
- }
- } // namespace WhiteBox
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