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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "Viewport/WhiteBoxManipulatorBounds.h"
- #include "WhiteBoxTestFixtures.h"
- #include <AzCore/UnitTest/TestTypes.h>
- #include <AzCore/std/containers/array.h>
- #include <AzCore/std/containers/vector.h>
- #include <AzTest/AzTest.h>
- #include <AzToolsFramework/Picking/BoundInterface.h>
- #include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
- namespace UnitTest
- {
- TEST_F(WhiteBoxTestFixture, SelectUnitQuadFrontFaceShouldIntersect)
- {
- namespace Api = WhiteBox::Api;
- Api::InitializeAsUnitQuad(*m_whiteBox);
- auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
- WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
- polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
- float distance = 0.0f;
- bool intersected = polygonBounds.IntersectRay(AZ::Vector3(0, -10, 0), AZ::Vector3(0, 1, 0), distance);
- ASSERT_TRUE(intersected);
- }
- TEST_F(WhiteBoxTestFixture, SelectUnitQuadBackFaceShouldNotIntersect)
- {
- namespace Api = WhiteBox::Api;
- Api::InitializeAsUnitQuad(*m_whiteBox);
- auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
- WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
- polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
- float distance = 0.0f;
- bool intersected = polygonBounds.IntersectRay(AZ::Vector3(0, 10, 0), AZ::Vector3(0, -1, 0), distance);
- ASSERT_FALSE(intersected);
- }
- TEST_F(WhiteBoxTestFixture, SelectUnitQuadOutsideShouldNotIntersect)
- {
- namespace Api = WhiteBox::Api;
- Api::InitializeAsUnitQuad(*m_whiteBox);
- auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
- WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
- polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
- float distance = 0.0f;
- bool intersected = polygonBounds.IntersectRay(AZ::Vector3(2, -10, 0), AZ::Vector3(0, 1, 0), distance);
- ASSERT_FALSE(intersected);
- }
- } // namespace UnitTest
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