ANT/guthadam b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC 2 years ago
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MaterialAssetBuilderComponent.cpp 9f296f68d0 Materials: Fixing problems with material hot reloading after shader and material type changes 3 years ago
MaterialAssetBuilderComponent.h 36abde95a9 Added a new registry setting that disables automatic conversion of materials from model files like FBX. 4 years ago
ModelAssetBuilderComponent.cpp 93f19c61d9 Add support to pad skinned mesh buffers to respect needed alignment (#16566) (#16706) 2 years ago
ModelAssetBuilderComponent.h 3e069857a5 Add support to pad skinned mesh buffers to respect needed alignment (#16566) 2 years ago
ModelExporterComponent.cpp b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC 2 years ago
ModelExporterComponent.h dc98a56d45 Clang/Clazy pass over AzCore (#5045) 4 years ago
ModelExporterContexts.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModelExporterContexts.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MorphTargetExporter.cpp d3214da857 Optimization - change VirtualTypes set to unordered_set (#16596) 2 years ago
MorphTargetExporter.h 3ff2f29c4f Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171) 3 years ago