DiffuseProbeGridFeatureProcessor.h 13 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <DiffuseProbeGrid/DiffuseProbeGridFeatureProcessorInterface.h>
  10. #include <Atom/RHI/MultiDeviceRayTracingBufferPools.h>
  11. #include <Atom/RHI/MultiDeviceRayTracingAccelerationStructure.h>
  12. #include <Atom/RPI.Public/Buffer/RingBuffer.h>
  13. #include <Atom/RPI.Public/Model/Model.h>
  14. #include <Render/DiffuseProbeGrid.h>
  15. namespace AZ
  16. {
  17. namespace Render
  18. {
  19. class SpecularReflectionsFeatureProcessorInterface;
  20. //! This class manages DiffuseProbeGrids which generate diffuse global illumination
  21. class DiffuseProbeGridFeatureProcessor final
  22. : public DiffuseProbeGridFeatureProcessorInterface
  23. , private Data::AssetBus::MultiHandler
  24. {
  25. public:
  26. AZ_CLASS_ALLOCATOR(DiffuseProbeGridFeatureProcessor, SystemAllocator)
  27. AZ_RTTI(AZ::Render::DiffuseProbeGridFeatureProcessor, "{BCD232F9-1EBF-4D0D-A5F4-84AEC933A93C}", AZ::Render::DiffuseProbeGridFeatureProcessorInterface);
  28. static void Reflect(AZ::ReflectContext* context);
  29. DiffuseProbeGridFeatureProcessor() = default;
  30. virtual ~DiffuseProbeGridFeatureProcessor() = default;
  31. // DiffuseProbeGridFeatureProcessorInterface overrides
  32. DiffuseProbeGridHandle AddProbeGrid(const AZ::Transform& transform, const AZ::Vector3& extents, const AZ::Vector3& probeSpacing) override;
  33. void RemoveProbeGrid(DiffuseProbeGridHandle& probeGrid) override;
  34. bool IsValidProbeGridHandle(const DiffuseProbeGridHandle& probeGrid) const override { return (probeGrid.get() != nullptr); }
  35. bool ValidateExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newExtents) override;
  36. void SetExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& extents) override;
  37. void SetTransform(const DiffuseProbeGridHandle& probeGrid, const AZ::Transform& transform) override;
  38. bool ValidateProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newSpacing) override;
  39. void SetProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& probeSpacing) override;
  40. void SetViewBias(const DiffuseProbeGridHandle& probeGrid, float viewBias) override;
  41. void SetNormalBias(const DiffuseProbeGridHandle& probeGrid, float normalBias) override;
  42. void SetNumRaysPerProbe(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridNumRaysPerProbe numRaysPerProbe) override;
  43. void SetAmbientMultiplier(const DiffuseProbeGridHandle& probeGrid, float ambientMultiplier) override;
  44. void Enable(const DiffuseProbeGridHandle& probeGrid, bool enable) override;
  45. void SetGIShadows(const DiffuseProbeGridHandle& probeGrid, bool giShadows) override;
  46. void SetUseDiffuseIbl(const DiffuseProbeGridHandle& probeGrid, bool useDiffuseIbl) override;
  47. void SetMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridMode mode) override;
  48. void SetScrolling(const DiffuseProbeGridHandle& probeGrid, bool scrolling) override;
  49. void SetEdgeBlendIbl(const DiffuseProbeGridHandle& probeGrid, bool edgeBlendIbl) override;
  50. void SetFrameUpdateCount(const DiffuseProbeGridHandle& probeGrid, uint32_t frameUpdateCount) override;
  51. void SetTransparencyMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridTransparencyMode transparencyMode) override;
  52. void SetEmissiveMultiplier(const DiffuseProbeGridHandle& probeGrid, float emissiveMultiplier) override;
  53. void SetBakedTextures(const DiffuseProbeGridHandle& probeGrid, const DiffuseProbeGridBakedTextures& bakedTextures) override;
  54. void SetVisualizationEnabled(const DiffuseProbeGridHandle& probeGrid, bool visualizationEnabled) override;
  55. void SetVisualizationShowInactiveProbes(const DiffuseProbeGridHandle& probeGrid, bool visualizationShowInactiveProbes) override;
  56. void SetVisualizationSphereRadius(const DiffuseProbeGridHandle& probeGrid, float visualizationSphereRadius) override;
  57. bool CanBakeTextures() override;
  58. void BakeTextures(
  59. const DiffuseProbeGridHandle& probeGrid,
  60. DiffuseProbeGridBakeTexturesCallback callback,
  61. const AZStd::string& irradianceTextureRelativePath,
  62. const AZStd::string& distanceTextureRelativePath,
  63. const AZStd::string& probeDataTextureRelativePath) override;
  64. bool CheckTextureAssetNotification(
  65. const AZStd::string& relativePath,
  66. Data::Asset<RPI::StreamingImageAsset>& outTextureAsset,
  67. DiffuseProbeGridTextureNotificationType& outNotificationType) override;
  68. bool AreBakedTexturesReferenced(
  69. const AZStd::string& irradianceTextureRelativePath,
  70. const AZStd::string& distanceTextureRelativePath,
  71. const AZStd::string& probeDataTextureRelativePath) override;
  72. // FeatureProcessor overrides
  73. void Activate() override;
  74. void Deactivate() override;
  75. void Simulate(const FeatureProcessor::SimulatePacket& packet) override;
  76. // retrieve the full list of diffuse probe grids
  77. using DiffuseProbeGridVector = AZStd::vector<AZStd::shared_ptr<DiffuseProbeGrid>>;
  78. DiffuseProbeGridVector& GetProbeGrids() { return m_diffuseProbeGrids; }
  79. // retrieve the side list of probe grids that are using real-time (raytraced) mode
  80. DiffuseProbeGridVector& GetRealTimeProbeGrids() { return m_realTimeDiffuseProbeGrids; }
  81. // retrieve the side list of probe grids that are visible (on screen), both real-time (raytraced) and baked
  82. DiffuseProbeGridVector& GetVisibleProbeGrids() { return m_visibleDiffuseProbeGrids; }
  83. // retrieve the side list of probe grids that are real-time (raytraced) and visible (on screen)
  84. DiffuseProbeGridVector& GetVisibleRealTimeProbeGrids() { return m_visibleRealTimeDiffuseProbeGrids; }
  85. // returns the RayTracingBufferPool used for the DiffuseProbeGrid visualization
  86. RHI::MultiDeviceRayTracingBufferPools& GetVisualizationBufferPools() { return *m_visualizationBufferPools; }
  87. // returns the RayTracingBlas for the visualization model
  88. const RHI::Ptr<RHI::MultiDeviceRayTracingBlas>& GetVisualizationBlas() const { return m_visualizationBlas; }
  89. RHI::Ptr<RHI::MultiDeviceRayTracingBlas>& GetVisualizationBlas() { return m_visualizationBlas; }
  90. // adds a worldspace position and direction for an irradiance query, returns the index of the query result in the output buffer
  91. uint32_t AddIrradianceQuery(const AZ::Vector3& position, const AZ::Vector3& direction);
  92. // clears the irradiance queries, called by DiffuseProbeGridQueryPass at the end of the frame
  93. void ClearIrradianceQueries();
  94. // irradiance query accessors
  95. uint32_t GetIrradianceQueryCount() const { return aznumeric_cast<uint32_t>(m_irradianceQueries.size()); }
  96. const Data::Instance<RPI::Buffer>& GetQueryBuffer() const { return m_queryBuffer.GetCurrentBuffer(); }
  97. const RHI::AttachmentId GetQueryBufferAttachmentId() const { return m_queryBufferAttachmentId; }
  98. const RHI::BufferViewDescriptor& GetQueryBufferViewDescriptor() const { return m_queryBufferViewDescriptor; }
  99. private:
  100. AZ_DISABLE_COPY_MOVE(DiffuseProbeGridFeatureProcessor);
  101. // create the box vertex and index streams, which are used to render the probe volumes
  102. void CreateBoxMesh();
  103. // AssetBus::MultiHandler overrides...
  104. void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
  105. void OnAssetError(Data::Asset<Data::AssetData> asset) override;
  106. // updates the real-time list for a specific probe grid
  107. void UpdateRealTimeList(const DiffuseProbeGridHandle& diffuseProbeGrid);
  108. // adds a notification entry for a new asset
  109. void AddNotificationEntry(const AZStd::string& relativePath);
  110. // notifies and removes the notification entry
  111. void HandleAssetNotification(Data::Asset<Data::AssetData> asset, DiffuseProbeGridTextureNotificationType notificationType);
  112. // RPI::SceneNotificationBus::Handler overrides
  113. void OnBeginPrepareRender() override;
  114. void OnEndPrepareRender() override;
  115. void OnRenderPipelineChanged(RPI::RenderPipeline* pipeline, RPI::SceneNotification::RenderPipelineChangeType changeType) override;
  116. // FeatureProcessor overrides
  117. void AddRenderPasses(RPI::RenderPipeline* renderPipeline) override;
  118. void AddPassRequest(RPI::RenderPipeline* renderPipeline, const char* passRequestAssetFilePath, const char* insertionPointPassName);
  119. void UpdatePipelineStates();
  120. void UpdatePasses();
  121. // loads the probe visualization model and creates the BLAS
  122. void OnVisualizationModelAssetReady(Data::Asset<Data::AssetData> asset);
  123. // list of all diffuse probe grids
  124. const size_t InitialProbeGridAllocationSize = 64;
  125. DiffuseProbeGridVector m_diffuseProbeGrids;
  126. // side list of diffuse probe grids that are in real-time mode (subset of m_diffuseProbeGrids)
  127. DiffuseProbeGridVector m_realTimeDiffuseProbeGrids;
  128. // side list of diffuse probe grids that are visible, both real-time and baked modes (subset of m_diffuseProbeGrids)
  129. DiffuseProbeGridVector m_visibleDiffuseProbeGrids;
  130. // side list of diffuse probe grids that are in real-time mode and visible (subset of m_realTimeDiffuseProbeGrids)
  131. DiffuseProbeGridVector m_visibleRealTimeDiffuseProbeGrids;
  132. // position structure for the box vertices
  133. struct Position
  134. {
  135. float m_x = 0.0f;
  136. float m_y = 0.0f;
  137. float m_z = 0.0f;
  138. };
  139. // buffer pool for the vertex and index buffers
  140. RHI::Ptr<RHI::MultiDeviceBufferPool> m_bufferPool;
  141. // box mesh rendering buffers
  142. // note that the position and index views are stored in DiffuseProbeGridRenderData
  143. AZStd::vector<Position> m_boxPositions;
  144. AZStd::vector<uint16_t> m_boxIndices;
  145. RHI::Ptr<RHI::MultiDeviceBuffer> m_boxPositionBuffer;
  146. RHI::Ptr<RHI::MultiDeviceBuffer> m_boxIndexBuffer;
  147. RHI::InputStreamLayout m_boxStreamLayout;
  148. // contains the rendering data needed by probe grids
  149. // it is loaded by the feature processor and passed to the probes to avoid loading it in each probe
  150. DiffuseProbeGridRenderData m_probeGridRenderData;
  151. // indicates that the probe grid list needs to be re-sorted, necessary when a probe grid is resized
  152. bool m_probeGridSortRequired = false;
  153. // indicates the the diffuse probe grid render pipeline state needs to be updated
  154. bool m_needUpdatePipelineStates = false;
  155. // list of texture assets that we need to check during Simulate() to see if they are ready
  156. struct NotifyTextureAssetEntry
  157. {
  158. AZStd::string m_relativePath;
  159. AZ::Data::AssetId m_assetId;
  160. Data::Asset<RPI::StreamingImageAsset> m_asset;
  161. DiffuseProbeGridTextureNotificationType m_notificationType = DiffuseProbeGridTextureNotificationType::None;
  162. };
  163. typedef AZStd::vector<NotifyTextureAssetEntry> NotifyTextureAssetVector;
  164. NotifyTextureAssetVector m_notifyTextureAssets;
  165. // visualization
  166. RHI::Ptr<RHI::MultiDeviceRayTracingBufferPools> m_visualizationBufferPools;
  167. Data::Asset<RPI::ModelAsset> m_visualizationModelAsset;
  168. RHI::Ptr<RHI::MultiDeviceRayTracingBlas> m_visualizationBlas;
  169. Data::Instance<RPI::Model> m_visualizationModel;
  170. RHI::MultiDeviceStreamBufferView m_visualizationVB;
  171. RHI::MultiDeviceIndexBufferView m_visualizationIB;
  172. // irradiance queries
  173. struct IrradianceQuery
  174. {
  175. AZ::Vector3 m_position;
  176. AZ::Vector3 m_direction;
  177. };
  178. using IrradianceQueryVector = AZStd::vector<IrradianceQuery>;
  179. IrradianceQueryVector m_irradianceQueries;
  180. RHI::BufferViewDescriptor m_queryBufferViewDescriptor;
  181. RHI::AttachmentId m_queryBufferAttachmentId;
  182. RPI::RingBuffer m_queryBuffer{ "DiffuseQueryBuffer", RPI::CommonBufferPoolType::ReadWrite, sizeof(IrradianceQuery) };
  183. // SSR state, for controlling the DiffuseProbeGridQueryPass in the SSR pipeline
  184. SpecularReflectionsFeatureProcessorInterface* m_specularReflectionsFeatureProcessor = nullptr;
  185. bool m_ssrRayTracingEnabled = false;
  186. };
  187. } // namespace Render
  188. } // namespace AZ