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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <BuilderSettings/BuilderSettings.h>
- #include <AzCore/base.h>
- #include <AzCore/IO/Path/Path.h>
- #include <AzCore/std/containers/set.h>
- #include <Atom/ImageProcessing/ImageObject.h>
- #include <Atom/ImageProcessing/ImageProcessingDefines.h>
- #include <QDateTime>
- #include <QFileSystemWatcher>
- #include <QScopedPointer>
- class QSettings;
- class QString;
- namespace AZ
- {
- template<class T>
- class EnvironmentVariable;
- class SerializeContext;
- }
- namespace ImageProcessingAtom
- {
- /**
- * BuilderSettingManager is a singleton which responses to manage preset settings and some global settings for image builder.
- * It loads all presets from *.settings file. The settings file need to be loaded before builder or editor starting process any image.
- * Preset is a collection of some parameters which used for convert and export image to formats used in runtime. It's used as template to provide
- * default settings when process certain type of texture
- * When process an image, a texture setting will be loaded (from legacy .exportsettings or new .imagesettings) or
- * generated for this image. The texture setting will need to reference to a preset which is used to initialize the texture setting.
- * Each preset setting may have different values on different platform, but they are using same uuid.
- */
- class BuilderSettingManager
- : public QObject // required for using QFileSystemWatcher
- {
- friend class ImageProcessingTest;
- public:
- AZ_TYPE_INFO(BuilderSettingManager, "{8E95726D-4E3A-446C-99A6-D02863640EAC}");
- AZ_CLASS_ALLOCATOR(BuilderSettingManager, AZ::SystemAllocator);
-
- static BuilderSettingManager* Instance();
- // life cycle management:
- static void CreateInstance();
- static void DestroyInstance();
- static void Reflect(AZ::ReflectContext* context);
-
- const PresetSettings* GetPreset(const PresetName& presetName, const PlatformName& platform = "", AZStd::string_view* settingsFilePathOut = nullptr) const;
- AZStd::vector<AZStd::string> GetFileMasksForPreset(const PresetName& presetName) const;
- const BuilderSettings* GetBuilderSetting(const PlatformName& platform) const;
-
- //! Return A list of platform supported
- const PlatformNameList GetPlatformList() const;
- //! Return A map of preset settings based on their filemasks.
- //! @key filemask string, empty string means no filemask
- //! @value set of preset setting names supporting the specified filemask
- const AZStd::map<FileMask, AZStd::unordered_set<PresetName>>& GetPresetFilterMap() const;
- const AZStd::unordered_set<PresetName>& GetFullPresetList() const;
- //! Find preset name based on the preset id.
- const PresetName GetPresetNameFromId(const AZ::Uuid& presetId);
- //! Load configurations files from both project and gem default config folders
- StringOutcome LoadConfig();
-
- //! Load configurations files from a folder which includes builder settings and presets
- //! Note: this is only used for unit test. Use LoadConfig() for editor or game launcher
- StringOutcome LoadConfigFromFolder(AZStd::string_view configFolder);
- //! Reload preset from config folders
- void ReloadPreset(const PresetName& presetName);
-
- const AZStd::string& GetAnalysisFingerprint() const;
- //! Provides a full path to the adjacent metafile of a given texture/image file.
- //! @param imagePath File path string to the texture/image file.
- //! @param Output metafilePath File path string to the adjacent texture/image metafile.
- void MetafilePathFromImagePath(AZStd::string_view imagePath, AZStd::string& metafilePath);
- //! Find a suitable preset a given image file.
- //! @param imageFilePath: Filepath string of the image file. The function may load the image from the path for better detection
- //! @param image: an optional image object which can be used for preset selection if there is no match based file mask.
- //! @return suggested preset name.
- PresetName GetSuggestedPreset(AZStd::string_view imageFilePath) const;
- //! Get the possible preset config's full file paths
- //! This function is only used for setting up image's source dependency if a preset file is missing
- //! Otherwise, the preset's file path can be retrieved in GetPreset() function
- AZStd::vector<AZStd::string> GetPossiblePresetPaths(const PresetName& presetName) const;
- //! Extract the file mask of a file path
- AZStd::string GetFileMask(AZStd::string_view imageFilePath) const;
- //! Return the default opaque preset name
- PresetName GetDefaultPreset() const;
- //! Return the default alpha preset name
- PresetName GetDefaultAlphaPreset() const;
- //! Return all preset names associated with this file mask
- AZStd::vector<PresetName> GetPresetsForFileMask(const FileMask& fileMask) const;
- //! Return true if the preset name is valid
- bool IsValidPreset(PresetName presetName) const;
- bool DoesSupportPlatform(AZStd::string_view platformId);
- static const char* s_environmentVariableName;
- static AZ::EnvironmentVariable<BuilderSettingManager*> s_globalInstance;
- static AZStd::mutex s_instanceMutex;
- static const PlatformName s_defaultPlatform;
- // The relative folder where the default image builder configuration files (builder setting, presets) are.
- static const char* s_defaultConfigFolder;
- // The relative folder where project's image builder configuration files are
- static const char* s_projectConfigRelativeFolder;
- // Builder setting file name
- static const char* s_builderSettingFileName;
- static const char* s_presetFileExtension;
- BuilderSettingManager() = default;
- private: // functions
- AZ_DISABLE_COPY_MOVE(BuilderSettingManager);
- // Write image builder setting to the file specified by filepath
- StringOutcome WriteSettings(AZStd::string_view filepath);
- // Load image builder settings from the file specified by filepath
- StringOutcome LoadSettings(AZStd::string_view filepath);
- // Load merge image builder settings (project and default)
- StringOutcome LoadSettings();
- // report warnings for the deprecated properties in image builder setting data
- void ReportDeprecatedSettings();
- // Clear Builder Settings and any cached maps/lists
- void ClearSettings();
- // collect file masks
- void CollectFileMasksFromPresets();
- // Functions to save/load preset from a folder
- void SavePresets(AZStd::string_view outputFolder);
- void LoadPresets(AZStd::string_view presetFolder);
- // Load a preset to m_presets and return true if success
- bool LoadPreset(const AZStd::string& filePath);
- // handle preset files changes
- void OnFileChanged(const QString &path);
- void OnFolderChanged(const QString &path);
- private: // variables
- struct PresetEntry
- {
- MultiplatformPresetSettings m_multiPreset;
- AZStd::string m_presetFilePath; // Can be used for debug output
- QDateTime m_lastModifiedTime;
- };
- // Builder settings for each platform
- AZStd::map <PlatformName, BuilderSettings> m_builderSettings;
- AZStd::unordered_map<PresetName, PresetEntry> m_presets;
- // a list of presets mapped by their file masks.
- // @Key file mask, use empty string to indicate all presets without filtering
- // @Value set of preset names that matches the file mask
- AZStd::map <FileMask, AZStd::unordered_set<PresetName>> m_presetFilterMap;
- // A mutex to protect when modifying any map in this manager
- mutable AZStd::recursive_mutex m_presetMapLock;
- // Default presets for certain file masks
- AZStd::map <FileMask, PresetName > m_defaultPresetByFileMask;
- // Default preset for none power of two image
- PresetName m_defaultPresetNonePOT;
- // Default preset for power of two
- PresetName m_defaultPreset;
- // Default preset for power of two with alpha
- PresetName m_defaultPresetAlpha;
- // Image builder's version
- AZStd::string m_analysisFingerprint;
- // default config folder
- AZ::IO::FixedMaxPath m_defaultConfigFolder;
- // project config folder
- AZ::IO::FixedMaxPath m_projectConfigFolder;
- // File system watcher to detect preset file changes
- QScopedPointer<QFileSystemWatcher> m_fileWatcher;
- };
- } // namespace ImageProcessingAtom
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