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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Processing/ImageObjectImpl.h>
- #include <Processing/ImageConvert.h>
- #include <Processing/PixelFormatInfo.h>
- #include <Converters/PixelOperation.h>
- ///////////////////////////////////////////////////////////////////////////////////
- //functions for maintaining alpha coverage.
- namespace ImageProcessingAtom
- {
- void CImageObject::TransferAlphaCoverage(const TextureSettings* textureSetting, const IImageObjectPtr srcImg)
- {
- EPixelFormat srcFmt = srcImg->GetPixelFormat();
- //both this image and src image need to be uncompressed
- if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(m_pixelFormat)
- || !CPixelFormats::GetInstance().IsPixelFormatUncompressed(srcFmt))
- {
- AZ_Assert(false, "Both source image and dest image need to be uncompressed");
- return;
- }
- const float fAlphaRef = 0.5f; // Seems to give good overall results
- const float fDesiredAlphaCoverage = srcImg->ComputeAlphaCoverage(0, fAlphaRef);
- //create pixel operation function
- IPixelOperationPtr pixelOp = CreatePixelOperation(m_pixelFormat);
- //get count of bytes per pixel
- AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(m_pixelFormat)->bitsPerBlock / 8;
- for (uint32 mip = 0; mip < GetMipCount(); mip++)
- {
- const float fAlphaOffset = textureSetting->ComputeMIPAlphaOffset(mip);
- const float fAlphaScale = ComputeAlphaCoverageScaleFactor(mip, fDesiredAlphaCoverage, fAlphaRef);
- AZ::u8* pixelBuf = m_mips[mip]->m_pData;
- const AZ::u32 pixelCount = GetPixelCount(mip);
- for (AZ::u32 i = 0; i < pixelCount; ++i, pixelBuf += pixelBytes)
- {
- float r, g, b, a;
- pixelOp->GetRGBA(pixelBuf, r, g, b, a);
- a = AZ::GetMin(a * fAlphaScale + fAlphaOffset, 1.0f);
- pixelOp->SetRGBA(pixelBuf, r, g, b, a);
- }
- }
- }
- float CImageObject::ComputeAlphaCoverageScaleFactor(AZ::u32 mip, float fDesiredCoverage, float fAlphaRef) const
- {
- float minAlphaRef = 0.0f;
- float maxAlphaRef = 1.0f;
- float midAlphaRef = 0.5f;
- // Find best alpha test reference value using a binary search
- for (int i = 0; i < 10; i++)
- {
- const float currentCoverage = ComputeAlphaCoverage(mip, midAlphaRef);
- if (currentCoverage > fDesiredCoverage)
- {
- minAlphaRef = midAlphaRef;
- }
- else if (currentCoverage < fDesiredCoverage)
- {
- maxAlphaRef = midAlphaRef;
- }
- else
- {
- break;
- }
- midAlphaRef = (minAlphaRef + maxAlphaRef) * 0.5f;
- }
- return fAlphaRef / midAlphaRef;
- }
- float CImageObject::ComputeAlphaCoverage(AZ::u32 mip, float fAlphaRef) const
- {
- //This function only works with uncompressed image
- if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(m_pixelFormat))
- {
- AZ_Assert(false, "This image need to be uncompressed");
- return 0;
- }
- uint32 coverage = 0;
- //create pixel operation function
- IPixelOperationPtr pixelOp = CreatePixelOperation(m_pixelFormat);
- //get count of bytes per pixel
- AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(m_pixelFormat)->bitsPerBlock / 8;
- AZ::u8* pixelBuf = m_mips[mip]->m_pData;
- const AZ::u32 pixelCount = GetPixelCount(mip);
- for (AZ::u32 i = 0; i < pixelCount; ++i, pixelBuf += pixelBytes)
- {
- float r, g, b, a;
- pixelOp->GetRGBA(pixelBuf, r, g, b, a);
- coverage += a > fAlphaRef;
- }
- return (float)coverage / (float)(pixelCount);
- }
- } // namespace ImageProcessingAtom
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