| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Processing/PixelFormatInfo.h>
- #include <Processing/ImageToProcess.h>
- #include <Processing/ImageConvert.h>
- #include <Processing/ImageAssetProducer.h>
- #include <Processing/ImageFlags.h>
- #include <Processing/Utils.h>
- #include <Converters/FIR-Weights.h>
- #include <Converters/Cubemap.h>
- #include <Converters/PixelOperation.h>
- #include <Converters/Histogram.h>
- #include <ImageLoader/ImageLoaders.h>
- #include <BuilderSettings/BuilderSettingManager.h>
- #include <BuilderSettings/PresetSettings.h>
- #include <AzCore/std/time.h>
- #include <AzCore/StringFunc/StringFunc.h>
- #include <Atom/RHI.Reflect/Format.h>
- #include <AzToolsFramework/API/EditorAssetSystemAPI.h>
- // for texture splitting
- // minimum number of low level mips will be saved in the base file.
- #define MinPersistantMips 3
- // minimum texture size to be splitted. A texture will only be split when the size is larger than this number
- #define MinSizeToSplit 1 << 5
- #if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
- #if defined(TOOLS_SUPPORT_JASPER)
- #include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Jasper)
- #endif
- #if defined(TOOLS_SUPPORT_PROVO)
- #include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Provo)
- #endif
- #if defined(TOOLS_SUPPORT_SALEM)
- #include AZ_RESTRICTED_FILE_EXPLICIT(ImageProcess, Salem)
- #endif
- #endif
- namespace ImageProcessingAtom
- {
- enum ConvertStep
- {
- StepValidateInput = 0,
- StepConvertToLinear,
- StepSwizzle,
- StepCubemapLayout,
- StepPreNormalize,
- StepGenerateIBL,
- StepMipmap,
- StepAverageColor,
- StepGlossFromNormal,
- StepPostNormalize,
- StepConvertOutputColorSpace,
- StepConvertPixelFormat,
- StepSaveToFile,
- StepAll
- };
- [[maybe_unused]] const char ProcessStepNames[StepAll][64] =
- {
- "ValidateInput",
- "ConvertToLinear",
- "Swizzle",
- "CubemapLayout",
- "PreNormalize",
- "GenerateIBL",
- "Mipmap",
- "AverageColor",
- "GlossFromNormal",
- "PostNormalize",
- "ConvertOutputColorSpace",
- "ConvertPixelFormat",
- "SaveToFile",
- };
- const char* SpecularCubemapSuffix = "_iblspecular";
- const char* DiffuseCubemapSuffix = "_ibldiffuse";
- IImageObjectPtr ImageConvertProcess::GetOutputImage()
- {
- if (m_image)
- {
- return m_image->Get();
- }
- return nullptr;
- }
- IImageObjectPtr ImageConvertProcess::GetOutputIBLSpecularCubemap()
- {
- return m_iblSpecularCubemapImage;
- }
- IImageObjectPtr ImageConvertProcess::GetOutputIBLDiffuseCubemap()
- {
- return m_iblDiffuseCubemapImage;
- }
- void ImageConvertProcess::GetAppendOutputProducts(AZStd::vector<AssetBuilderSDK::JobProduct>& outProducts)
- {
- for (const auto& path : m_jobProducts)
- {
- outProducts.push_back(path);
- }
- }
- const ImageConvertProcessDescriptor* ImageConvertProcess::GetInputDesc() const
- {
- return m_input.get();
- }
- ImageConvertProcess::ImageConvertProcess(AZStd::unique_ptr<ImageConvertProcessDescriptor>&& descriptor)
- : m_image(nullptr)
- , m_progressStep(0)
- , m_isFinished(false)
- , m_isSucceed(false)
- , m_processTime(0)
- {
- m_input = AZStd::move(descriptor);
- }
- ImageConvertProcess::~ImageConvertProcess()
- {
- delete m_image;
- }
- bool ImageConvertProcess::IsConvertToCubemap()
- {
- return m_input->m_presetSetting.m_cubemapSetting != nullptr;
- }
- bool ImageConvertProcess::IsPreconvolvedCubemap()
- {
- AZStd::unique_ptr<CubemapSettings>& cubemapSettings = m_input->m_presetSetting.m_cubemapSetting;
- return (cubemapSettings != nullptr && cubemapSettings->m_requiresConvolve == false);
- }
- void ImageConvertProcess::UpdateProcess()
- {
- if (m_isFinished)
- {
- return;
- }
- auto stepStartTime = AZStd::GetTimeUTCMilliSecond();
- switch (m_progressStep)
- {
- case StepValidateInput:
- // validate
- if (!ValidateInput())
- {
- m_isSucceed = false;
- break;
- }
- // set start time
- m_startTime = AZStd::GetTimeUTCMilliSecond();
- // Volume Textures are special. They are saved in the asset catalog
- // as-is. They are expected to have the mipmaps precalculated and we don't do any kind
- // of processing on them.
- if (m_input->m_inputImage->HasImageFlags(EIF_Volumetexture))
- {
- m_image = new ImageToProcess(m_input->m_inputImage);
- // And go straight into the final step next time UpdateProcess() is called.
- m_progressStep = StepSaveToFile - 1;
- break;
- }
- // identify the alpha content of input image if gloss from normal wasn't set
- m_alphaContent = m_input->m_inputImage->GetAlphaContent();
- // Create image for process.
- // If this is not a pre-convolved cubemap we only copy the highest mip until we figure out what to do with input's mipmaps.
- {
- uint32 mipsToClone = IsPreconvolvedCubemap() ? (std::numeric_limits<uint32>::max)() : 1;
- m_image = new ImageToProcess(IImageObjectPtr(m_input->m_inputImage->Clone(mipsToClone)));
- }
- break;
- case StepConvertToLinear:
- // convert to linear space and the output image pixel format should be rgba32f
- ConvertToLinear();
- break;
- case StepSwizzle:
- {
- // swizzle if swizzle was set or decard alpha
- bool swizzleWasSet = m_input->m_presetSetting.m_swizzle.size() >= 4;
- if (swizzleWasSet || m_input->m_presetSetting.m_discardAlpha)
- {
- AZStd::string swizzle = "rgba";
- if (swizzleWasSet)
- {
- swizzle = m_input->m_presetSetting.m_swizzle.substr(0, 4);
- }
- if (m_input->m_presetSetting.m_discardAlpha)
- {
- swizzle[3] = '1';
- }
- m_image->Get()->Swizzle(swizzle.c_str());
- if (m_input->m_presetSetting.m_discardAlpha)
- {
- m_alphaContent = EAlphaContent::eAlphaContent_Absent;
- }
- else
- {
- m_alphaContent = m_image->Get()->GetAlphaContent();
- }
- }
- }
- break;
- case StepCubemapLayout:
- // convert cubemap image's layout to vertical strip used in game.
- if (IsConvertToCubemap())
- {
- if (!m_image->ConvertCubemapLayout(CubemapLayoutVertical))
- {
- m_image->Set(nullptr);
- }
- }
- break;
- case StepPreNormalize:
- // normalize base image before mipmap generation if glossfromnormals is enabled and require normalize
- if (m_input->m_presetSetting.m_isMipRenormalize && m_input->m_presetSetting.m_glossFromNormals)
- {
- // Normalize the base mip map. This has to be done explicitly because we need to disable mip renormalization to
- // preserve the normal length when deriving the normal variance
- m_image->Get()->NormalizeVectors(0, 1);
- }
- break;
- case StepGenerateIBL:
- if (IsConvertToCubemap())
- {
- // check and generate IBL specular and diffuse, if necessary
- AZStd::unique_ptr<CubemapSettings>& cubemapSettings = m_input->m_presetSetting.m_cubemapSetting;
- if (cubemapSettings->m_generateIBLSpecular && !cubemapSettings->m_iblSpecularPreset.IsEmpty())
- {
- bool success = CreateIBLCubemap(cubemapSettings->m_iblSpecularPreset, SpecularCubemapSuffix, m_iblSpecularCubemapImage);
- if (!success)
- {
- m_isSucceed = false;
- m_isFinished = true;
- break;
- }
- }
- if (cubemapSettings->m_generateIBLDiffuse && !cubemapSettings->m_iblDiffusePreset.IsEmpty())
- {
- bool success = CreateIBLCubemap(cubemapSettings->m_iblDiffusePreset, DiffuseCubemapSuffix, m_iblDiffuseCubemapImage);
- if (!success)
- {
- m_isSucceed = false;
- m_isFinished = true;
- break;
- }
- }
- }
- if (m_input->m_presetSetting.m_generateIBLOnly)
- {
- // this preset doesn't output an image of its own, just the IBL cubemaps
- m_isSucceed = true;
- m_isFinished = true;
- }
- break;
- case StepMipmap:
- // generate mipmaps
- if (IsConvertToCubemap())
- {
- if (m_input->m_presetSetting.m_cubemapSetting->m_requiresConvolve)
- {
- bool success = FillCubemapMipmaps();
- if (!success)
- {
- m_isSucceed = false;
- m_isFinished = true;
- }
- }
- }
- else
- {
- FillMipmaps();
- }
- // add image flag
- if (m_input->m_presetSetting.m_suppressEngineReduce || m_input->m_textureSetting.m_suppressEngineReduce)
- {
- m_image->Get()->AddImageFlags(EIF_SupressEngineReduce);
- }
- break;
- case StepAverageColor:
- // Compute and cache the (alpha-weighted) average color.
- // We can typically get away with using a lower quality mip (small deviations from the
- // true 'mip=0' average may be possible with nontrivial alpha channels or non-power-of-2
- // image sizes, but they are usually insignificant).
- {
- AZ::u32 preferredMip = 2; // set to 0 for exact average
- AZ::u32 mip = AZStd::min(preferredMip, m_image->Get()->GetMipCount() - 1);
- SetAverageColor(mip);
- }
- break;
- case StepGlossFromNormal:
- // get gloss from normal for all mipmaps and save to alpha channel
- if (m_input->m_presetSetting.m_glossFromNormals)
- {
- bool hasAlpha = Utils::NeedAlphaChannel(m_alphaContent);
- m_image->Get()->GlossFromNormals(hasAlpha);
- // set alpha content so it won't be ignored later.
- m_alphaContent = EAlphaContent::eAlphaContent_Greyscale;
- }
- break;
- case StepPostNormalize:
- // normalize all the other mipmaps
- if (!IsConvertToCubemap() && m_input->m_presetSetting.m_isMipRenormalize)
- {
- if (m_input->m_presetSetting.m_glossFromNormals)
- {
- // normalize other mips except first mip
- m_image->Get()->NormalizeVectors(1, 100);
- }
- else
- {
- // normalize all mips
- m_image->Get()->NormalizeVectors(0, 100);
- }
- m_image->Get()->AddImageFlags(EIF_RenormalizedTexture);
- }
- break;
- case StepConvertOutputColorSpace:
- // convert image from linear space to desired output color space
- ConvertToOuputColorSpace();
- break;
- case StepConvertPixelFormat:
- // convert pixel format
- ConvertPixelformat();
- break;
- case StepSaveToFile:
- // save to file if required
- if (!m_input->m_isPreview && m_input->m_shouldSaveFile)
- {
- m_isSucceed = SaveOutput();
- }
- else
- {
- m_isSucceed = true;
- }
- break;
- }
- auto stepEndTime = AZStd::GetTimeUTCMilliSecond();
- if (stepEndTime - stepStartTime > 1000)
- {
- AZ_TracePrintf("Image Processing", "Step [%s] took %f seconds\n", ProcessStepNames[m_progressStep],
- (stepEndTime - stepStartTime) / 1000.0);
- }
- m_progressStep++;
- if (m_image == nullptr || m_image->Get() == nullptr || m_progressStep >= StepAll)
- {
- m_isFinished = true;
- AZStd::sys_time_t endTime = AZStd::GetTimeUTCMilliSecond();
- m_processTime = static_cast<double>(endTime - m_startTime) / 1000.0;
- }
- // output conversion log
- if (m_isSucceed && m_isFinished)
- {
- [[maybe_unused]] IImageObjectPtr imageObj = m_image->Get();
- [[maybe_unused]] const uint32 sizeTotal = imageObj->GetTextureMemory();
- if (m_input->m_isPreview)
- {
- AZ_TracePrintf("Image Processing", "Image (%d bytes) converted in %f seconds\n", sizeTotal, m_processTime);
- }
- else if (m_input->m_presetSetting.m_generateIBLOnly)
- {
- AZ_TracePrintf("Image Processing", "Image (IBL Only) processed in %f seconds\n", m_processTime);
- }
- else
- {
- [[maybe_unused]] const PixelFormatInfo* formatInfo = CPixelFormats::GetInstance().GetPixelFormatInfo(imageObj->GetPixelFormat());
- [[maybe_unused]] const AZ::RHI::Format rhiFormat = Utils::PixelFormatToRHIFormat(imageObj->GetPixelFormat(), imageObj->HasImageFlags(EIF_SRGBRead));
- AZ_TracePrintf("Image Processing", "Image [%dx%d] [%s] converted with preset [%s] [%s] and saved to [%s] (%d bytes) taking %f seconds\n",
- imageObj->GetWidth(0), imageObj->GetHeight(0), AZ::RHI::ToString(rhiFormat),
- m_input->m_presetSetting.m_name.GetCStr(),
- m_input->m_filePath.c_str(),
- m_input->m_outputFolder.c_str(), sizeTotal, m_processTime);
- }
- }
- }
- void ImageConvertProcess::ProcessAll()
- {
- while (!m_isFinished)
- {
- UpdateProcess();
- }
- }
- float ImageConvertProcess::GetProgress()
- {
- return m_progressStep / (float)StepAll;
- }
- bool ImageConvertProcess::IsFinished()
- {
- return m_isFinished;
- }
- bool ImageConvertProcess::IsSucceed()
- {
- return m_isSucceed;
- }
- // function to get desired output image extent
- void GetOutputExtent(AZ::u32 inputWidth, AZ::u32 inputHeight, AZ::u32& outWidth, AZ::u32& outHeight, AZ::u32& outReduce,
- const TextureSettings* textureSettings, const PresetSettings* presetSettings)
- {
- AZ_Assert(&outWidth != &outHeight, "outWidth and outHeight shouldn't use same address");
- outWidth = inputWidth;
- outHeight = inputHeight;
- if (textureSettings == nullptr || presetSettings == nullptr)
- {
- return;
- }
- // get suitable size for dest pixel format
- CPixelFormats::GetInstance().GetSuitableImageSize(presetSettings->m_pixelFormat, inputWidth, inputHeight,
- outWidth, outHeight);
- // desired reduce level. 1 means reduce one level
- uint sizeReduceLevel = textureSettings->m_sizeReduceLevel;
- outReduce = 0;
- // reduce to not exceed max texture size
- if (presetSettings->m_maxTextureSize > 0)
- {
- while (outWidth > presetSettings->m_maxTextureSize || outHeight > presetSettings->m_maxTextureSize)
- {
- outWidth >>= 1;
- outHeight >>= 1;
- outReduce++;
- }
- }
- // if it requires to reduce more and the result size will still larger than min texture size, then reduce
- while (outReduce < sizeReduceLevel &&
- (outWidth >= presetSettings->m_minTextureSize * 2 && outHeight >= presetSettings->m_minTextureSize * 2))
- {
- outWidth >>= 1;
- outHeight >>= 1;
- outReduce++;
- }
- // resize to min texture size if it's smaller
- if (outWidth < presetSettings->m_minTextureSize)
- {
- outWidth = presetSettings->m_minTextureSize;
- }
- if (outHeight < presetSettings->m_minTextureSize)
- {
- outHeight = presetSettings->m_minTextureSize;
- }
- }
- bool ImageConvertProcess::ConvertToLinear()
- {
- // de-gamma only if the input is sRGB. this will convert other uncompressed format to RGBA32F
- return m_image->GammaToLinearRGBA32F(m_input->m_presetSetting.m_srcColorSpace == ColorSpace::sRGB);
- }
- // mipmap generation
- bool ImageConvertProcess::FillMipmaps()
- {
- //this function only works with pixel format rgba32f
- const EPixelFormat srcPixelFormat = m_image->Get()->GetPixelFormat();
- if (srcPixelFormat != ePixelFormat_R32G32B32A32F)
- {
- AZ_Assert(false, "%s only works with pixel format rgba32f", __FUNCTION__);
- return false;
- }
- // only if the src image has one mip
- if (m_image->Get()->GetMipCount() != 1)
- {
- AZ_Assert(false, "%s called for a mipmapped image. ", __FUNCTION__);
- return false;
- }
- // get output image size
- uint32 outWidth;
- uint32 outHeight;
- uint32 outReduce = 0;
- GetOutputExtent(m_image->Get()->GetWidth(0), m_image->Get()->GetHeight(0), outWidth, outHeight, outReduce, &m_input->m_textureSetting,
- &m_input->m_presetSetting);
- // max mipmap count
- uint32 mipCount = UINT32_MAX;
- if (m_input->m_presetSetting.m_mipmapSetting == nullptr || !m_input->m_textureSetting.m_enableMipmap)
- {
- mipCount = 1;
- }
- // create new new output image with proper side
- IImageObjectPtr outImage(IImageObject::CreateImage(outWidth, outHeight, mipCount, ePixelFormat_R32G32B32A32F));
- // filter setting for mip map generation
- float blurH = 0;
- float blurV = 0;
- // fill mipmap data for uncompressed output image
- for (uint32 mip = 0; mip < outImage->GetMipCount(); mip++)
- {
- FilterImage(m_input->m_textureSetting.m_mipGenType, m_input->m_textureSetting.m_mipGenEval, blurH, blurV, m_image->Get(), 0, outImage, mip, nullptr, nullptr);
- }
- // transfer alpha coverage
- if (m_input->m_textureSetting.m_maintainAlphaCoverage)
- {
- outImage->TransferAlphaCoverage(&m_input->m_textureSetting, m_image->Get());
- }
- // set back to image
- m_image->Set(outImage);
- return true;
- }
- // Set (alpha-weighted) average color computed from given mip
- bool ImageConvertProcess::SetAverageColor(AZ::u32 mip)
- {
- // We only work with pixel format rgba32f
- const EPixelFormat srcPixelFormat = m_image->Get()->GetPixelFormat();
- if (srcPixelFormat != ePixelFormat_R32G32B32A32F)
- {
- AZ_Assert(false, "I only work with pixel format rgba32f");
- return false;
- }
- // ...and we require a linear (non-sRGB) color space
- if (m_image->Get()->HasImageFlags(EIF_SRGBRead))
- {
- AZ_Assert(false, "I only work with a linear (non-sRGB) color space");
- return false;
- }
- IPixelOperationPtr pixelOp = CreatePixelOperation(srcPixelFormat);
- AZ::u32 pixelBytes = CPixelFormats::GetInstance().GetPixelFormatInfo(srcPixelFormat)->bitsPerBlock / 8;
- AZ::u8* pixelBuf;
- AZ::u32 pitch;
- m_image->Get()->GetImagePointer(mip, pixelBuf, pitch);
- const AZ::u32 pixelCount = m_image->Get()->GetPixelCount(mip);
- // Accumulate weighted pixel colors and alpha
- float weightedRgbSum[3] = {0.0f, 0.0f, 0.0f};
- float alphaSum = 0.0f;
- for (AZ::u32 i = 0; i < pixelCount; ++i, pixelBuf += pixelBytes)
- {
- float R,G,B,A;
- pixelOp->GetRGBA(pixelBuf, R, G, B, A);
- // Alpha-weighted sum for the R,G,B channels:
- weightedRgbSum[0] += A * R;
- weightedRgbSum[1] += A * G;
- weightedRgbSum[2] += A * B;
- // Simple sum for the A channel:
- alphaSum += A;
- }
- AZ::Color avgColor(0.0f);
- if (alphaSum != 0)
- {
- avgColor.SetR(weightedRgbSum[0] / alphaSum);
- avgColor.SetG(weightedRgbSum[1] / alphaSum);
- avgColor.SetB(weightedRgbSum[2] / alphaSum);
- avgColor.SetA(alphaSum / pixelCount);
- }
- m_image->Get()->SetAverageColor(avgColor);
- return true;
- }
- // pixel format conversion
- bool ImageConvertProcess::ConvertPixelformat()
- {
- //set up compress option
- ICompressor::EQuality quality;
- if (m_input->m_isPreview)
- {
- quality = ICompressor::eQuality_Preview;
- }
- else
- {
- quality = ICompressor::eQuality_Normal;
- }
- // set the compression options
- m_image->GetCompressOption().compressQuality = quality;
- m_image->GetCompressOption().rgbWeight = m_input->m_presetSetting.GetColorWeight();
- m_image->GetCompressOption().discardAlpha = m_input->m_presetSetting.m_discardAlpha;
- // Convert to a pixel format based on the desired handling
- // The default behavior will choose the output format specified by the preset
- EPixelFormat outputFormat;
- switch (m_input->m_presetSetting.m_outputTypeHandling)
- {
- case PresetSettings::OutputTypeHandling::UseInputFormat:
- outputFormat = m_input->m_inputImage->GetPixelFormat();
- break;
- case PresetSettings::OutputTypeHandling::UseSpecifiedOutputType:
- default:
- outputFormat = m_input->m_presetSetting.m_pixelFormat;
- break;
- }
- m_image->ConvertFormat(outputFormat);
- return true;
- }
- // convert color space from linear to sRGB space if it's necessary
- bool ImageConvertProcess::ConvertToOuputColorSpace()
- {
- if (m_input->m_presetSetting.m_destColorSpace == ColorSpace::sRGB)
- {
- m_image->LinearToGamma();
- }
- else if (m_input->m_presetSetting.m_destColorSpace == ColorSpace::autoSelect)
- {
- // check the compressor's colorspace preference
- const EPixelFormat sourceFormat = m_image->Get()->GetPixelFormat();
- const EPixelFormat destinationFormat = m_input->m_presetSetting.m_pixelFormat;
- const bool isSourceFormatUncompressed = CPixelFormats::GetInstance().IsPixelFormatUncompressed(sourceFormat);
- const bool isDestinationFormatUncompressed = CPixelFormats::GetInstance().IsPixelFormatUncompressed(destinationFormat);
- // compression is only required if either the source or destination is uncompressed
- if (isSourceFormatUncompressed != isDestinationFormatUncompressed)
- {
- // find out if the process is compressing or decompressing
- const bool isCompressing = isSourceFormatUncompressed ? true : false;
- const EPixelFormat outputFormat = isCompressing ? destinationFormat : sourceFormat;
- ICompressorPtr compressor = ICompressor::FindCompressor(outputFormat, m_input->m_presetSetting.m_destColorSpace, isCompressing);
- // find out if the compressor has a preference to any specific colorspace
- const ColorSpace compressorColorSpace = compressor->GetSupportedColorSpace(outputFormat);
- if (compressorColorSpace == ColorSpace::sRGB)
- {
- m_image->LinearToGamma();
- return true;
- }
- else if (compressorColorSpace == ColorSpace::linear)
- {
- return true;
- }
- }
- // convert to sRGB color space if it's dark image (converting bright images decreases image quality)
- bool bThresholded = false;
- {
- Histogram<256> histogram;
- if (ComputeLuminanceHistogram(m_image->Get(), histogram))
- {
- const size_t medianBinIndex = 116;
- float percentage = histogram.getPercentage(medianBinIndex, 255);
- // The image has significant amount of dark pixels, it's good to use sRGB
- bThresholded = (percentage < 50.0f);
- }
- }
- if (bThresholded)
- {
- bool convertToSRGB = true;
- // if the image is BC1 compressible, additionally estimate the conversion error
- // to only convert if it doesn't introduce error
- if (CPixelFormats::GetInstance().IsImageSizeValid(ePixelFormat_BC1, m_image->Get()->GetWidth(0),
- m_image->Get()->GetHeight(0), false))
- {
- //get image in RGB space
- ImageToProcess imageProcess(m_image->Get());
- imageProcess.LinearToGamma();
- ICompressor::CompressOption option;
- option.compressQuality = ICompressor::eQuality_Preview;
- option.rgbWeight = m_input->m_presetSetting.GetColorWeight();
- float errorLinearBC1;
- float errorSrgbBC1;
- GetBC1CompressionErrors(m_image->Get(), errorLinearBC1, errorSrgbBC1, option);
- // Don't convert if it would lower the image quality when saved as sRGB according to GetDXT1GammaCompressionError()
- if (errorSrgbBC1 >= errorLinearBC1)
- {
- convertToSRGB = false;
- }
- }
- // our final conclusion: if the texture had a significant percentage of dark pixels and,
- // if applicable, it was BC1 compressible and gamma compression wouldn't introduce error,
- // then we convert it to sRGB
- if (convertToSRGB)
- {
- m_image->LinearToGamma();
- }
- }
- }
- return true;
- }
- bool ImageConvertProcess::ValidateInput()
- {
- // validate the input image and output settings here.
- uint32 dwWidth, dwHeight;
- dwWidth = m_input->m_inputImage->GetWidth(0);
- dwHeight = m_input->m_inputImage->GetHeight(0);
- EPixelFormat dstFmt = m_input->m_presetSetting.m_pixelFormat;
- // check if whether input image can be a cubemap
- if (m_input->m_presetSetting.m_cubemapSetting)
- {
- // check requirements for pre-convolved cubemaps
- // note: only check formatting if there are multiple mip levels in the source cubemap,
- // since some of the conversion functions should not be used when mips are present
- if (IsPreconvolvedCubemap() && m_input->m_inputImage->GetMipCount() > 1)
- {
- if (m_input->m_presetSetting.m_srcColorSpace != ColorSpace::linear)
- {
- AZ_Error("Image Processing", false, "Pre-convolved environment map image must use linear colorspace");
- return false;
- }
- if (m_input->m_inputImage->GetPixelFormat() != ePixelFormat_R32G32B32A32F
- && m_input->m_inputImage->GetPixelFormat() != ePixelFormat_R16G16B16A16F)
- {
- AZ_Error("Image Processing", false, "Pre-convolved environment map image must be R32G32B32A32F or R16G16B16A16F");
- return false;
- }
- CubemapLayoutInfo* layoutInfo = CubemapLayout::GetCubemapLayoutInfo(m_input->m_inputImage);
- if (IsValidLatLongMap(m_input->m_inputImage) || layoutInfo->m_type != CubemapLayoutVertical)
- {
- AZ_Error("Image Processing", false, "Pre-convolved environment map image with multiple mips must be in Vertical layout format");
- return false;
- }
- }
- else if (CubemapLayout::GetCubemapLayoutInfo(m_input->m_inputImage) == nullptr && !IsValidLatLongMap(m_input->m_inputImage))
- {
- AZ_Error("Image Processing", false, "Environment map image size %dx%d is invalid. Requires power of two with 6x1, 1x6, 4x3 or 3x4 layouts"
- " or 2x1 latitude-longitude map", dwWidth, dwHeight);
- return false;
- }
- }
- else if (!CPixelFormats::GetInstance().IsImageSizeValid(dstFmt, dwWidth, dwHeight, false))
- {
- AZ_TracePrintf("Image processing", "Image size will be scaled for pixel format %s\n", CPixelFormats::GetInstance().GetPixelFormatInfo(dstFmt)->szName);
- }
- #if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
- #define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3) \
- if (ImageProcess##PrivateName::DoesSupport(m_input->m_platform)) \
- { \
- if (!ImageProcess##PrivateName::IsPixelFormatSupported(m_input->m_presetSetting.m_pixelFormat)) \
- { \
- AZ_Error("Image Processing", false, "Unsupported pixel format %s for %s", \
- CPixelFormats::GetInstance().GetPixelFormatInfo(dstFmt)->szName, m_input->m_platform.c_str()); \
- return false; \
- } \
- }
- AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
- #undef AZ_RESTRICTED_PLATFORM_EXPANSION
- #endif //AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
- return true;
- }
- bool ImageConvertProcess::SaveOutput()
- {
- // if the folder wasn't specified, skip
- if (m_input->m_outputFolder.empty())
- {
- AZ_Error("Image Processing", false, "No output folder provided for saving");
- return false;
- }
- // [GFX TODO] [ATOM-781] Platform related image prepare need to be reworked on.
- // Disabled for now since it's not working properly for atom
- #if IMAGEBUILDER_ENABLE_PLATFORM_EXPORT_PREPARE
- #if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
- #define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3) \
- if (ImageProcess##PrivateName::DoesSupport(m_input->m_platform)) \
- { \
- ImageProcess##PrivateName::PrepareImageForExport(m_image->Get()); \
- }
- AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
- #undef AZ_RESTRICTED_PLATFORM_EXPANSION
- #endif //AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
- #endif
- // cubemaps can have a specific subId, standard images use the subId specified in StreamingImageAsset
- uint32_t subId = IsConvertToCubemap() ? m_input->m_presetSetting.m_cubemapSetting->m_subId : RPI::StreamingImageAsset::GetImageAssetSubId();
- // Save the image to atom image assets
- ImageAssetProducer assetProducer(
- m_image->Get(),
- m_input->m_outputFolder,
- m_input->m_sourceAssetId,
- m_input->m_imageName,
- m_input->m_presetSetting.m_numResidentMips,
- subId,
- m_input->m_textureSetting.m_tags
- );
- if (assetProducer.BuildImageAssets())
- {
- m_jobProducts = assetProducer.GetJobProducts();
- return true;
- }
- AZ_Error("Image Processing", false, "Failed to generate StreamingImageAsset");
- return false;
- }
- ImageConvertProcess* CreateImageConvertProcess(const AZStd::string& imageFilePath, const AZStd::string& exportDir
- , const PlatformName& platformName, AZStd::vector<AssetBuilderSDK::JobProduct>& jobProducts, AZ::SerializeContext* context)
- {
- AZStd::unique_ptr<ImageConvertProcessDescriptor> desc = AZStd::make_unique<ImageConvertProcessDescriptor>();
- TextureSettings& textureSettings = desc->m_textureSetting;
- MultiplatformTextureSettings multiTextureSetting;
- bool canOverridePreset = false;
- multiTextureSetting = TextureSettings::GetMultiplatformTextureSetting(imageFilePath, canOverridePreset, context);
- if (multiTextureSetting.size() == 0)
- {
- AZ_Error("Image Processing", false, "Failed to generate texture setting");
- return nullptr;
- }
- if (multiTextureSetting.find(platformName) != multiTextureSetting.end())
- {
- textureSettings = multiTextureSetting[platformName];
- }
- else
- {
- PlatformName defaultPlatform = BuilderSettingManager::s_defaultPlatform;
- if (multiTextureSetting.find(defaultPlatform) != multiTextureSetting.end())
- {
- textureSettings = multiTextureSetting[defaultPlatform];
- }
- else
- {
- textureSettings = (*multiTextureSetting.begin()).second;
- }
- }
- // Load image. Do it earlier so GetSuggestedPreset function could use the information of file to choose better preset
- IImageObjectPtr srcImage(LoadImageFromFile(imageFilePath));
- if (srcImage == nullptr)
- {
- AZ_Error("Image Processing", false, "Load image file %s failed", imageFilePath.c_str());
- return nullptr;
- }
- // if get textureSetting failed, use the default texture setting, and find suitable preset for this file
- // in very rare user case, an old texture setting file may not have a preset. We fix it over here too.
- if (textureSettings.m_preset.IsEmpty())
- {
- textureSettings.m_preset = BuilderSettingManager::Instance()->GetSuggestedPreset(imageFilePath);
- }
- // Get preset
- AZStd::string_view filePath;
- const PresetSettings* preset = BuilderSettingManager::Instance()->GetPreset(textureSettings.m_preset, platformName, &filePath);
- if (preset == nullptr)
- {
- AZ_Assert(false, "%s cannot find image preset %s.", imageFilePath.c_str(), textureSettings.m_preset.GetCStr());
- return nullptr;
- }
- desc->m_presetSetting = *preset;
- desc->m_platform = platformName;
- desc->m_filePath = filePath;
- desc->m_inputImage = srcImage;
- desc->m_isPreview = false;
- desc->m_isStreaming = BuilderSettingManager::Instance()->GetBuilderSetting(platformName)->m_enableStreaming;
- desc->m_outputFolder = exportDir;
- desc->m_jobProducts = &jobProducts;
- AZ::StringFunc::Path::GetFullFileName(imageFilePath.c_str(), desc->m_imageName);
- // Get source asset id. Create random id if it's not found which is useful if this functions wasn't called under asset builder environment. For example, unit test.
- AZStd::string watchFolder;
- AZ::Data::AssetInfo catalogAssetInfo;
- bool sourceInfoFound = false;
- AzToolsFramework::AssetSystemRequestBus::BroadcastResult(sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath,
- imageFilePath.c_str(), catalogAssetInfo, watchFolder);
- desc->m_sourceAssetId = sourceInfoFound ? catalogAssetInfo.m_assetId : AZ::Data::AssetId(AZ::Uuid::CreateRandom());
- // Create convert process
- ImageConvertProcess* process = new ImageConvertProcess(AZStd::move(desc));
- return process;
- }
- bool ImageConvertProcess::CreateIBLCubemap(PresetName preset, const char* fileNameSuffix, IImageObjectPtr& cubemapImage)
- {
- const AZStd::string& platformId = m_input->m_platform;
- AZStd::string_view filePath;
- const PresetSettings* presetSettings = BuilderSettingManager::Instance()->GetPreset(preset, platformId, &filePath);
- if (presetSettings == nullptr)
- {
- AZ_Error("Image Processing", false, "Couldn't find preset for IBL cubemap generation");
- return false;
- }
- // generate export file name
- AZStd::string fileName;
- AZ::StringFunc::Path::GetFileName(m_input->m_imageName.c_str(), fileName);
- fileName += fileNameSuffix;
- AZStd::string extension;
- AZ::StringFunc::Path::GetExtension(m_input->m_imageName.c_str(), extension);
- fileName += extension;
- AZStd::string outProductPath;
- AZ::StringFunc::Path::Join(m_input->m_outputFolder.c_str(), fileName.c_str(), outProductPath, true, true);
- // the diffuse irradiance cubemap is generated with a separate ImageConvertProcess
- TextureSettings textureSettings = m_input->m_textureSetting;
- textureSettings.m_preset = preset;
- AZStd::unique_ptr<ImageConvertProcessDescriptor> desc = AZStd::make_unique<ImageConvertProcessDescriptor>();
- desc->m_presetSetting = *presetSettings;
- desc->m_textureSetting = textureSettings;
- desc->m_platform = platformId;
- desc->m_filePath = filePath;
- desc->m_inputImage = m_input->m_inputImage;
- desc->m_isPreview = false;
- desc->m_isStreaming = m_input->m_isStreaming;
- desc->m_outputFolder = m_input->m_outputFolder;
- desc->m_imageName = fileName;
- desc->m_sourceAssetId = m_input->m_sourceAssetId;
- AZStd::unique_ptr<ImageConvertProcess> imageConvertProcess = AZStd::make_unique<ImageConvertProcess>(AZStd::move(desc));
- if (!imageConvertProcess)
- {
- AZ_Error("Image Processing", false, "Failed to create image convert process for the IBL cubemap");
- return false;
- }
- imageConvertProcess->ProcessAll();
- if (!imageConvertProcess->IsSucceed())
- {
- AZ_Error("Image Processing", false, "Image convert process for the IBL cubemap failed");
- return false;
- }
- // append the output products to the job's product list
- imageConvertProcess->GetAppendOutputProducts(*m_input->m_jobProducts);
- // store the output cubemap so it can be accessed by unit tests
- cubemapImage = imageConvertProcess->m_image->Get();
- return true;
- }
- bool ConvertImageFile(const AZStd::string& imageFilePath, const AZStd::string& exportDir,
- const PlatformName& platformName, AZ::SerializeContext* context, AZStd::vector<AssetBuilderSDK::JobProduct>& outProducts)
- {
- bool result = false;
- ImageConvertProcess* process = CreateImageConvertProcess(imageFilePath, exportDir, platformName, outProducts, context);
- if (process)
- {
- process->ProcessAll();
- result = process->IsSucceed();
- if (result)
- {
- process->GetAppendOutputProducts(outProducts);
- }
- delete process;
- }
- return result;
- }
- IImageObjectPtr ConvertImageForPreview(IImageObjectPtr image)
- {
- if (!image)
- {
- return IImageObjectPtr();
- }
- ImageToProcess imageToProcess(image);
- imageToProcess.ConvertFormat(ePixelFormat_R8G8B8A8);
- IImageObjectPtr previewImage = imageToProcess.Get();
- return previewImage;
- }
- IImageObjectPtr GetUncompressedLinearImage(IImageObjectPtr ddsImage)
- {
- if (ddsImage)
- {
- ImageToProcess processImage(ddsImage);
- if (!CPixelFormats::GetInstance().IsPixelFormatUncompressed(ddsImage->GetPixelFormat()))
- {
- processImage.ConvertFormat(ePixelFormat_R32G32B32A32F);
- }
- if (ddsImage->HasImageFlags(EIF_SRGBRead))
- {
- processImage.GammaToLinearRGBA32F(true);
- }
- return processImage.Get();
- }
- return nullptr;
- }
- float GetErrorBetweenImages(IImageObjectPtr inputImage1, IImageObjectPtr inputImage2)
- {
- // First make sure images are in uncompressed format and linear space
- // Convert them if necessary
- IImageObjectPtr image1 = GetUncompressedLinearImage(inputImage1);
- IImageObjectPtr image2 = GetUncompressedLinearImage(inputImage2);
- const float errorValue = FLT_MAX;
- if (!image1 || !image2)
- {
- AZ_Warning("Image Processing", false, "Invalid images passed into %s function", __FUNCTION__);
- return errorValue;
- }
- // Two images should share same size
- if (image1->GetWidth(0) != image2->GetWidth(0) || image1->GetHeight(0) != image2->GetHeight(0))
- {
- AZ_Warning("Image Processing", false, "%s function only can get error between two images with same size", __FUNCTION__);
- return errorValue;
- }
- //create pixel operation function
- IPixelOperationPtr pixelOp1 = CreatePixelOperation(image1->GetPixelFormat());
- IPixelOperationPtr pixelOp2 = CreatePixelOperation(image2->GetPixelFormat());
- //get count of bytes per pixel
- AZ::u32 pixelBytes1 = CPixelFormats::GetInstance().GetPixelFormatInfo(image1->GetPixelFormat())->bitsPerBlock / 8;
- AZ::u32 pixelBytes2 = CPixelFormats::GetInstance().GetPixelFormatInfo(image2->GetPixelFormat())->bitsPerBlock / 8;
- float color1[4];
- float color2[4];
- AZ::u8* mem1;
- AZ::u8* mem2;
- uint32 pitch1, pitch2;
- float sumDeltaSqLinear = 0;
- //only process the highest mip
- image1->GetImagePointer(0, mem1, pitch1);
- image2->GetImagePointer(0, mem2, pitch2);
- const uint32 pixelCount = image1->GetPixelCount(0);
- for (uint32 i = 0; i < pixelCount; ++i)
- {
- pixelOp1->GetRGBA(mem1, color1[0], color1[1], color1[2], color1[3]);
- pixelOp2->GetRGBA(mem2, color2[0], color2[1], color2[2], color2[3]);
- sumDeltaSqLinear += (color1[0] - color2[0]) * (color1[0] - color2[0])
- + (color1[1] - color2[1]) * (color1[1] - color2[1])
- + (color1[2] - color2[2]) * (color1[2] - color2[2]);
- mem1 += pixelBytes1;
- mem2 += pixelBytes2;
- }
- return sumDeltaSqLinear / pixelCount;
- }
- void GetBC1CompressionErrors(IImageObjectPtr originImage, float& errorLinear, float& errorSrgb,
- ICompressor::CompressOption option)
- {
- errorLinear = 0;
- errorSrgb = 0;
- if (originImage->HasImageFlags(EIF_SRGBRead))
- {
- AZ_Assert(false, "The input origin image of %s function need be in linear color space", __FUNCTION__);
- return;
- }
- //compress and decompress in linear space
- ImageToProcess processLinear(originImage);
- processLinear.SetCompressOption(option);
- processLinear.ConvertFormat(ePixelFormat_BC1);
- processLinear.ConvertFormat(ePixelFormat_R32G32B32A32F);
- errorLinear = GetErrorBetweenImages(originImage, processLinear.Get());
- //compress and decompress in sRGB space, then convert back to linear space to compare to original image
- ImageToProcess processSrgb(originImage);
- processSrgb.SetCompressOption(option);
- processSrgb.LinearToGamma();
- processSrgb.ConvertFormat(ePixelFormat_BC1);
- processSrgb.ConvertFormat(ePixelFormat_R32G32B32A32F);
- processSrgb.GammaToLinearRGBA32F(true);
- errorSrgb = GetErrorBetweenImages(originImage, processSrgb.Get());
- }
- }// namespace ImageProcessingAtom
|