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ImagePreview.cpp 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/PlatformIncl.h>
  9. #include <Processing/ImagePreview.h>
  10. #include <BuilderSettings/BuilderSettingManager.h>
  11. #include <ImageLoader/ImageLoaders.h>
  12. #include <Processing/ImageConvert.h>
  13. #include <Processing/PixelFormatInfo.h>
  14. #include <Processing/Utils.h>
  15. #include <Editor/EditorCommon.h>
  16. #include <AzFramework/StringFunc/StringFunc.h>
  17. #include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
  18. #include <QImage>
  19. namespace ImageProcessingAtom
  20. {
  21. ImagePreview::ImagePreview(const AZStd::string& inputImageFile, TextureSettings* textureSetting)
  22. : m_imageFileName(inputImageFile)
  23. , m_textureSetting(textureSetting)
  24. , m_presetSetting(nullptr)
  25. , m_inputImage(nullptr)
  26. {
  27. InitializeJobSettings();
  28. }
  29. void ImagePreview::StartConvert()
  30. {
  31. // If there is ongoing job, cancel it
  32. Cancel();
  33. m_output.Reset();
  34. if (m_inputImage == nullptr)
  35. {
  36. // Load input image
  37. m_inputImage = IImageObjectPtr(LoadImageFromFile(m_imageFileName));
  38. }
  39. // Get preset if the setting in texture is changed
  40. if (m_presetSetting == nullptr || m_presetSetting->m_name != m_textureSetting->m_preset)
  41. {
  42. m_presetSetting = BuilderSettingManager::Instance()->GetPreset(m_textureSetting->m_preset);
  43. }
  44. const bool autoDelete = false;
  45. PlatformName defaultPlatform = BuilderSettingManager::s_defaultPlatform;
  46. m_convertJob = AZStd::make_unique<ImagePreviewConvertJob>(m_inputImage, m_textureSetting, m_presetSetting,
  47. defaultPlatform, &m_output, autoDelete, m_jobContext.get());
  48. m_convertJob->SetDependent(&m_doneJob);
  49. m_convertJob->Start();
  50. }
  51. bool ImagePreview::IsDone()
  52. {
  53. return m_output.IsReady();
  54. }
  55. float ImagePreview::GetProgress()
  56. {
  57. if (!m_output.IsReady())
  58. {
  59. return m_output.GetProgress();
  60. }
  61. return 1.0f;
  62. }
  63. void ImagePreview::Cancel()
  64. {
  65. if (m_convertJob)
  66. {
  67. m_convertJob->Cancel();
  68. // Block until job completes
  69. m_doneJob.StartAndWaitForCompletion();
  70. AZ_Assert(m_output.IsReady(), "Conversion job is not done yet!");
  71. }
  72. m_convertJob.release();
  73. m_doneJob.Reset(true);
  74. }
  75. IImageObjectPtr ImagePreview::GetOutputImage()
  76. {
  77. return m_output.GetOutputImage();
  78. }
  79. ImagePreview::~ImagePreview()
  80. {
  81. Cancel();
  82. // Maintain the releasing order
  83. m_jobManager.release();
  84. m_jobContext.release();
  85. m_jobCancelGroup.release();
  86. }
  87. void ImagePreview::InitializeJobSettings()
  88. {
  89. AZ::JobManagerDesc desc;
  90. desc.m_jobManagerName = "ImagePreview";
  91. AZ::JobManagerThreadDesc threadDesc;
  92. desc.m_workerThreads.push_back(threadDesc);
  93. // Check to ensure these have not already been initialized.
  94. AZ_Error("Image Processing", !m_jobManager && !m_jobCancelGroup && !m_jobContext, "ImagePreview::InitializeJobSettings is being called again after it has already been initialized");
  95. m_jobManager = AZStd::make_unique<AZ::JobManager>(desc);
  96. m_jobCancelGroup = AZStd::make_unique<AZ::JobCancelGroup>();
  97. m_jobContext = AZStd::make_unique<AZ::JobContext>(*m_jobManager, *m_jobCancelGroup);
  98. new (&m_doneJob) AZ::JobCompletion(m_jobContext.get()); //re-initialize with the job context
  99. }
  100. }// namespace ImageProcessingAtom