| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Processing/ImageConvertJob.h>
- #include <AzCore/Jobs/JobCompletion.h>
- class QImage;
- namespace ImageProcessingAtom
- {
- // The reason to have image preview class, we should keep the source image loaded once,
- // we could restart conversion and cancel the old conversion at anytime when setting changed
- class ImagePreview
- {
- public:
- ImagePreview(const AZStd::string& inputImageFile, TextureSettings* textureSetting);
- ~ImagePreview();
- void InitializeJobSettings();
- void StartConvert();
- bool IsDone();
- float GetProgress();
- void Cancel();
- IImageObjectPtr GetOutputImage();
- private:
- AZStd::string m_imageFileName;
- IImageObjectPtr m_inputImage;
- const TextureSettings* m_textureSetting;
- const PresetSettings* m_presetSetting;
- IImageObjectPtr m_outputImage;
- IImageObjectPtr m_outputAlphaImage;
- ImageConvertOutput m_output;
- AZStd::unique_ptr<AZ::JobManager> m_jobManager;
- AZStd::unique_ptr<AZ::JobCancelGroup> m_jobCancelGroup;
- AZStd::unique_ptr<AZ::JobContext> m_jobContext;
- AZStd::unique_ptr<ImagePreviewConvertJob> m_convertJob;
- AZ::JobCompletion m_doneJob;
- };
-
- }// namespace ImageProcessingAtom
|