Luis Sempé b6d5d7999c Merge branch 'development' into scripting/light_visibility 1 rok temu
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ACES 0b9497cd45 Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed 4 lat temu
AuxGeom 49c650f1f2 Updating shader load error messages and readiness checks 2 lat temu
Builders 324c0317e9 O3DE engine Gem rename support (#17059) 2 lat temu
Checkerboard 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 lat temu
ColorGrading 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 lat temu
CoreLights b6d5d7999c Merge branch 'development' into scripting/light_visibility 1 rok temu
CubeMapCapture 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 lat temu
Debug f52cfa5153 Improvements for skin and fixes for Eye and some other materials 2 lat temu
Decals 89ac8b5185 Fix tabs 1 rok temu
DisplayMapper d3b922d8f9 [Atom Renderer] Explicit render resolution support (#16027) 2 lat temu
ImGui 3b9855de9e Fix various issues related to iOS build and run on Iphone 8 (#16357) 2 lat temu
ImageBasedLights 4cca49f287 Fix the first-time Editor crash bugs (#16197) 2 lat temu
LightingChannel 0882fea388 Update lighting channel config ui to remove extra group and add labels to each channel 2 lat temu
LookupTable 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 lat temu
Material b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC 2 lat temu
Math 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 lat temu
Mesh 828a42c50d Merge branch 'development' into mobile_pipeline 1 rok temu
MorphTargets 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 lat temu
OcclusionCullingPlane 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places 2 lat temu
Platform 5946f2e724 Misc mac fixes that didnt make the cut for the stab branch. (#15855) 2 lat temu
PostProcess 49c650f1f2 Updating shader load error messages and readiness checks 2 lat temu
PostProcessing 17099866a5 Qingtao/posteffects (#119) 1 rok temu
RayTracing 820e6b3c30 Add support for intersection shaders (#17734) 1 rok temu
ReflectionProbe 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places 2 lat temu
ReflectionScreenSpace c6c7f88578 Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588) 1 rok temu
ScreenSpace 07231d1939 Enabled DeferredFog for MobileRenderPipeline (#162) 1 rok temu
Shadows 75bc7b7244 Add support for shader options within PCF filtering for directional light shadows (#89) 1 rok temu
Silhouette 0da89b1195 Fix silhouette dynamic passes not getting added 2 lat temu
SkinnedMesh f860d64802 GCC 13/Clang 14 build fixes (#16257) 2 lat temu
SkyAtmosphere 9cd2ca137d Sky atmosphere aerial perspective optimizations (#13815) 2 lat temu
SkyBox 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 lat temu
SpecularReflections c6c7f88578 Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588) 1 rok temu
SplashScreen 8ecf44c498 Only enable splash screen in game 2 lat temu
TransformService 37bb38f550 Removed push_back/push_front/insert extensions which took no parameters. (#10787) 3 lat temu
Utils b6d5d7999c Merge branch 'development' into scripting/light_visibility 1 rok temu
CommonModule.cpp 324c0317e9 O3DE engine Gem rename support (#17059) 2 lat temu
CommonSystemComponent.cpp c52c3ea9ca Merge remote-tracking branch 'upstream/development' into AMZN-alexpete/silhouette/latest 2 lat temu
CommonSystemComponent.h 74f0cb5b98 Removes LuxCore (#6491) 4 lat temu
EditorCommonSystemComponent.cpp 6f716b3110 LightingChannelConfiguration needs to be reflected at game runtime, not just in Editortime 2 lat temu
EditorCommonSystemComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 lat temu
FrameCaptureSystemComponent.cpp 6bccfaaa8f Change screenshot API (#14444) 3 lat temu
FrameCaptureSystemComponent.h 6bccfaaa8f Change screenshot API (#14444) 3 lat temu
ProfilingCaptureSystemComponent.cpp 6f6d8fc78c update ProfilingCaptureSystemComponent behavior context scope flag to Common instead of Automated 3 lat temu
ProfilingCaptureSystemComponent.h fe8dac7989 ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) 4 lat temu