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ACES
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0b9497cd45
Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
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4 lat temu |
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AuxGeom
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49c650f1f2
Updating shader load error messages and readiness checks
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2 lat temu |
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Builders
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324c0317e9
O3DE engine Gem rename support (#17059)
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2 lat temu |
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Checkerboard
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 lat temu |
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ColorGrading
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 lat temu |
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CoreLights
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b6d5d7999c
Merge branch 'development' into scripting/light_visibility
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1 rok temu |
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CubeMapCapture
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 lat temu |
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Debug
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f52cfa5153
Improvements for skin and fixes for Eye and some other materials
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2 lat temu |
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Decals
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89ac8b5185
Fix tabs
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1 rok temu |
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DisplayMapper
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d3b922d8f9
[Atom Renderer] Explicit render resolution support (#16027)
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2 lat temu |
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ImGui
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3b9855de9e
Fix various issues related to iOS build and run on Iphone 8 (#16357)
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2 lat temu |
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ImageBasedLights
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4cca49f287
Fix the first-time Editor crash bugs (#16197)
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2 lat temu |
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LightingChannel
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0882fea388
Update lighting channel config ui to remove extra group and add labels to each channel
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2 lat temu |
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LookupTable
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 lat temu |
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Material
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b58ab30fcb
Investigating asset build issues with platform ID set to server or other than PC
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2 lat temu |
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Math
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 lat temu |
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Mesh
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828a42c50d
Merge branch 'development' into mobile_pipeline
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1 rok temu |
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MorphTargets
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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3 lat temu |
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OcclusionCullingPlane
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54dcdb726f
Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places
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2 lat temu |
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Platform
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5946f2e724
Misc mac fixes that didnt make the cut for the stab branch. (#15855)
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2 lat temu |
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PostProcess
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49c650f1f2
Updating shader load error messages and readiness checks
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2 lat temu |
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PostProcessing
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17099866a5
Qingtao/posteffects (#119)
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1 rok temu |
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RayTracing
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820e6b3c30
Add support for intersection shaders (#17734)
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1 rok temu |
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ReflectionProbe
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54dcdb726f
Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places
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2 lat temu |
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ReflectionScreenSpace
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c6c7f88578
Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588)
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1 rok temu |
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ScreenSpace
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07231d1939
Enabled DeferredFog for MobileRenderPipeline (#162)
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1 rok temu |
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Shadows
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75bc7b7244
Add support for shader options within PCF filtering for directional light shadows (#89)
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1 rok temu |
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Silhouette
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0da89b1195
Fix silhouette dynamic passes not getting added
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2 lat temu |
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SkinnedMesh
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f860d64802
GCC 13/Clang 14 build fixes (#16257)
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2 lat temu |
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SkyAtmosphere
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9cd2ca137d
Sky atmosphere aerial perspective optimizations (#13815)
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2 lat temu |
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SkyBox
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 lat temu |
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SpecularReflections
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c6c7f88578
Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588)
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1 rok temu |
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SplashScreen
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8ecf44c498
Only enable splash screen in game
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2 lat temu |
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TransformService
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37bb38f550
Removed push_back/push_front/insert extensions which took no parameters. (#10787)
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3 lat temu |
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Utils
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b6d5d7999c
Merge branch 'development' into scripting/light_visibility
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1 rok temu |
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CommonModule.cpp
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324c0317e9
O3DE engine Gem rename support (#17059)
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2 lat temu |
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CommonSystemComponent.cpp
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c52c3ea9ca
Merge remote-tracking branch 'upstream/development' into AMZN-alexpete/silhouette/latest
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2 lat temu |
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CommonSystemComponent.h
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74f0cb5b98
Removes LuxCore (#6491)
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4 lat temu |
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EditorCommonSystemComponent.cpp
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6f716b3110
LightingChannelConfiguration needs to be reflected at game runtime, not just in Editortime
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2 lat temu |
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EditorCommonSystemComponent.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 lat temu |
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FrameCaptureSystemComponent.cpp
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6bccfaaa8f
Change screenshot API (#14444)
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3 lat temu |
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FrameCaptureSystemComponent.h
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6bccfaaa8f
Change screenshot API (#14444)
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3 lat temu |
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ProfilingCaptureSystemComponent.cpp
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6f6d8fc78c
update ProfilingCaptureSystemComponent behavior context scope flag to Common instead of Automated
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3 lat temu |
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ProfilingCaptureSystemComponent.h
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fe8dac7989
ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739)
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4 lat temu |