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BuilderComponent.h 2.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Component.h>
  10. #include <AzCore/Asset/AssetCommon.h>
  11. #include <AzCore/Asset/AssetManager.h>
  12. #include <AssetBuilderSDK/AssetBuilderBusses.h>
  13. #include <Atom/RPI.Edit/Material/MaterialFunctorSourceDataRegistration.h>
  14. namespace AZ
  15. {
  16. namespace RPI
  17. {
  18. /**
  19. * This is a helper function for creating an asset builder unique_ptr instance and registering it.
  20. */
  21. template<class T>
  22. AZStd::unique_ptr<T> MakeAssetBuilder()
  23. {
  24. static_assert((AZStd::is_base_of<AssetBuilderSDK::AssetBuilderCommandBus::Handler, T>::value),
  25. "Can only specify desired type if it's an AssetBuilderCommandBus::Handler");
  26. auto assetWorker = AZStd::make_unique<T>();
  27. assetWorker->RegisterBuilder();
  28. return AZStd::move(assetWorker);
  29. }
  30. class BuilderComponent final
  31. : public AZ::Component
  32. {
  33. public:
  34. AZ_COMPONENT(BuilderComponent, "{7B959232-A812-4F3F-817D-25FEEA844E7C}");
  35. static void Reflect(AZ::ReflectContext* context);
  36. BuilderComponent();
  37. ~BuilderComponent() override;
  38. // Expose the RPI builder service and add dependent component services as well
  39. void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
  40. void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
  41. void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
  42. // AZ::Component overrides...
  43. void Activate() override;
  44. void Deactivate() override;
  45. private:
  46. BuilderComponent(const BuilderComponent&) = delete;
  47. using AssetWorker = AssetBuilderSDK::AssetBuilderCommandBus::Handler;
  48. AZStd::vector< AZStd::unique_ptr<AssetWorker> > m_assetWorkers;
  49. AZStd::vector< AZStd::unique_ptr<AZ::Data::AssetHandler> > m_assetHandlers;
  50. MaterialFunctorSourceDataRegistration m_materialFunctorRegistration;
  51. };
  52. } // namespace RPI
  53. } // namespace AZ