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MaterialAssetBuilderComponent.cpp
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9f296f68d0
Materials: Fixing problems with material hot reloading after shader and material type changes
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3 лет назад |
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MaterialAssetBuilderComponent.h
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36abde95a9
Added a new registry setting that disables automatic conversion of materials from model files like FBX.
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4 лет назад |
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ModelAssetBuilderComponent.cpp
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93f19c61d9
Add support to pad skinned mesh buffers to respect needed alignment (#16566) (#16706)
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2 лет назад |
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ModelAssetBuilderComponent.h
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3e069857a5
Add support to pad skinned mesh buffers to respect needed alignment (#16566)
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2 лет назад |
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ModelExporterComponent.cpp
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b58ab30fcb
Investigating asset build issues with platform ID set to server or other than PC
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2 лет назад |
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ModelExporterComponent.h
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dc98a56d45
Clang/Clazy pass over AzCore (#5045)
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4 лет назад |
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ModelExporterContexts.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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ModelExporterContexts.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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MorphTargetExporter.cpp
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d3214da857
Optimization - change VirtualTypes set to unordered_set (#16596)
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2 лет назад |
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MorphTargetExporter.h
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3ff2f29c4f
Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171)
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3 лет назад |