ResourcePoolBuilder.h 1.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AssetBuilderSDK/AssetBuilderBusses.h>
  10. #include <AssetBuilderSDK/AssetBuilderSDK.h>
  11. #include <Atom/RPI.Edit/ResourcePool/ResourcePoolSourceData.h>
  12. namespace AZ
  13. {
  14. namespace RPI
  15. {
  16. class ResourcePoolBuilder
  17. : public AssetBuilderSDK::AssetBuilderCommandBus::Handler
  18. {
  19. public:
  20. AZ_TYPE_INFO(ResourcePoolBuilder, "{5F8B71F1-9D4C-49DD-9F3C-8C92CBF0600C}");
  21. ResourcePoolBuilder() = default;
  22. ~ResourcePoolBuilder();
  23. // Asset Builder Callback Functions
  24. void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
  25. void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
  26. // AssetBuilderSDK::AssetBuilderCommandBus interface
  27. void ShutDown() override;
  28. /// Register builder which using this worker to process AP jobs
  29. void RegisterBuilder();
  30. /// Convert pool source data to runtime image pool asset or buffer pool asset
  31. static Data::Asset<Data::AssetData> CreatePoolAssetFromSource(const ResourcePoolSourceData& sourceData);
  32. /// Convert resource pool source data to runtime streaming image pool asset
  33. static Data::Asset<Data::AssetData> CreateStreamingPoolAssetFromSource(const ResourcePoolSourceData& sourceData);
  34. bool m_isShuttingDown = false;
  35. };
  36. } // namespace RPI_Builder
  37. } // namespace AZ