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Buffer
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07f09d4fb9
Fixed a deadlock issue on windows when release a Buffer object. (#141)
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1 год назад |
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ColorManagement
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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DynamicDraw
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cc117db1bc
The Editor does not crash if UIPass doesn't exist (#17651)
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1 год назад |
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GpuQuery
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c5b6a079b0
imgui gpu memory profiler improvements (#14938)
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2 лет назад |
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Image
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24d6776158
- Fixed crash from double releasing MTLTextureDescriptor
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1 год назад |
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Material
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0ea25c91be
Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163)
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1 год назад |
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Model
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b0b92a99cd
Add support to release BufferAssets owned by ModelAssets for some use cases (#113)
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1 год назад |
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Pass
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75bbcc1ae5
Fix linux editor first time crash (#17769)
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1 год назад |
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Shader
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2ab3b955b2
Memory savings for metal backend (#68)
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1 год назад |
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AuxGeomFeatureProcessorInterface.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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Culling.cpp
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d88545929a
Fix merge error in Culling.cpp
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2 лет назад |
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FeatureProcessor.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |
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FeatureProcessorFactory.cpp
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fb022b79ae
Updating the Uuid class to be constexpr (#11810)
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3 лет назад |
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MeshDrawPacket.cpp
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87a10d48b3
Merge pull request #17749 from akioCL/mobile_opt
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1 год назад |
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PipelinePassChanges.cpp
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969de7fad4
removing copy-pasted pragma
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3 лет назад |
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PipelineState.cpp
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3a689aa319
Reenable support for UI Elements that use Render Targets (#2352)
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4 лет назад |
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RPISystem.cpp
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f1b110ff10
Change setup of virtual device support (#17640)
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1 год назад |
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RPIUtils.cpp
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e4015988e1
Added ability to disable draw items by default for specified draw list tags
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2 лет назад |
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RenderPipeline.cpp
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21c14145b0
Fixed the crash which was caused by BloomComposite4 pass's compute shader trying to write to an attachment which was created with shaderRead and Color flags (#17432)
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2 лет назад |
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Scene.cpp
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86326edd3e
Cull shadow views before drawing them
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1 год назад |
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View.cpp
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81fe2d94e4
Optimize masked occlusion culling to only clear the buffer if something visible was drawn to it. This keeps it from clearing in scenes that have no occlusion planes, which many scenes don't.
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2 лет назад |
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ViewGroup.cpp
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1649414d5f
Extending OpenXr to work within GameLauncher and Editor framework (#12146)
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3 лет назад |
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ViewportContext.cpp
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0bc6fbe40c
Try to de-register the view before registering it as a default view (#17557)
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1 год назад |
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ViewportContextManager.cpp
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37a0e8bc47
'Be this camera' fixes and improvements (#14269)
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3 лет назад |
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VisibleObjectContext.cpp
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d2d54140aa
Add support for VisibleObjectLists in the RPI Culling. (#15517)
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2 лет назад |
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WindowContext.cpp
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d3b922d8f9
[Atom Renderer] Explicit render resolution support (#16027)
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2 лет назад |