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Akio Gaule 828a42c50d Merge branch 'development' into mobile_pipeline 1 год назад
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Buffer 07f09d4fb9 Fixed a deadlock issue on windows when release a Buffer object. (#141) 1 год назад
ColorManagement 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
DynamicDraw cc117db1bc The Editor does not crash if UIPass doesn't exist (#17651) 1 год назад
GpuQuery c5b6a079b0 imgui gpu memory profiler improvements (#14938) 2 лет назад
Image 24d6776158 - Fixed crash from double releasing MTLTextureDescriptor 1 год назад
Material 0ea25c91be Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163) 1 год назад
Model b0b92a99cd Add support to release BufferAssets owned by ModelAssets for some use cases (#113) 1 год назад
Pass 75bbcc1ae5 Fix linux editor first time crash (#17769) 1 год назад
Shader 2ab3b955b2 Memory savings for metal backend (#68) 1 год назад
AuxGeomFeatureProcessorInterface.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
Culling.cpp d88545929a Fix merge error in Culling.cpp 2 лет назад
FeatureProcessor.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
FeatureProcessorFactory.cpp fb022b79ae Updating the Uuid class to be constexpr (#11810) 3 лет назад
MeshDrawPacket.cpp 87a10d48b3 Merge pull request #17749 from akioCL/mobile_opt 1 год назад
PipelinePassChanges.cpp 969de7fad4 removing copy-pasted pragma 3 лет назад
PipelineState.cpp 3a689aa319 Reenable support for UI Elements that use Render Targets (#2352) 4 лет назад
RPISystem.cpp f1b110ff10 Change setup of virtual device support (#17640) 1 год назад
RPIUtils.cpp e4015988e1 Added ability to disable draw items by default for specified draw list tags 2 лет назад
RenderPipeline.cpp 21c14145b0 Fixed the crash which was caused by BloomComposite4 pass's compute shader trying to write to an attachment which was created with shaderRead and Color flags (#17432) 2 лет назад
Scene.cpp 86326edd3e Cull shadow views before drawing them 1 год назад
View.cpp 81fe2d94e4 Optimize masked occlusion culling to only clear the buffer if something visible was drawn to it. This keeps it from clearing in scenes that have no occlusion planes, which many scenes don't. 2 лет назад
ViewGroup.cpp 1649414d5f Extending OpenXr to work within GameLauncher and Editor framework (#12146) 3 лет назад
ViewportContext.cpp 0bc6fbe40c Try to de-register the view before registering it as a default view (#17557) 1 год назад
ViewportContextManager.cpp 37a0e8bc47 'Be this camera' fixes and improvements (#14269) 3 лет назад
VisibleObjectContext.cpp d2d54140aa Add support for VisibleObjectLists in the RPI Culling. (#15517) 2 лет назад
WindowContext.cpp d3b922d8f9 [Atom Renderer] Explicit render resolution support (#16027) 2 лет назад