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MaterialPropertyValue.cpp 15 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RPI.Reflect/Material/MaterialPropertyValue.h>
  9. #include <AzCore/Asset/AssetSerializer.h>
  10. #include <AzCore/std/typetraits/is_same.h>
  11. #include <AzCore/Serialization/SerializeContext.h>
  12. #include <Atom/RPI.Reflect/Image/AttachmentImageAsset.h>
  13. namespace AZ
  14. {
  15. namespace RPI
  16. {
  17. static_assert((
  18. AZStd::is_same_v<AZStd::monostate, AZStd::variant_alternative_t<0, MaterialPropertyValue::ValueType>> &&
  19. AZStd::is_same_v<bool, AZStd::variant_alternative_t<1, MaterialPropertyValue::ValueType>> &&
  20. AZStd::is_same_v<int32_t, AZStd::variant_alternative_t<2, MaterialPropertyValue::ValueType>> &&
  21. AZStd::is_same_v<uint32_t, AZStd::variant_alternative_t<3, MaterialPropertyValue::ValueType>> &&
  22. AZStd::is_same_v<float, AZStd::variant_alternative_t<4, MaterialPropertyValue::ValueType>> &&
  23. AZStd::is_same_v<Vector2, AZStd::variant_alternative_t<5, MaterialPropertyValue::ValueType>> &&
  24. AZStd::is_same_v<Vector3, AZStd::variant_alternative_t<6, MaterialPropertyValue::ValueType>> &&
  25. AZStd::is_same_v<Vector4, AZStd::variant_alternative_t<7, MaterialPropertyValue::ValueType>> &&
  26. AZStd::is_same_v<Color, AZStd::variant_alternative_t<8, MaterialPropertyValue::ValueType>> &&
  27. AZStd::is_same_v<Data::Asset<ImageAsset>, AZStd::variant_alternative_t<9, MaterialPropertyValue::ValueType>> &&
  28. AZStd::is_same_v<Data::Instance<Image>, AZStd::variant_alternative_t<10, MaterialPropertyValue::ValueType>> &&
  29. AZStd::is_same_v<AZStd::string, AZStd::variant_alternative_t<11, MaterialPropertyValue::ValueType>>),
  30. "Types must be in the order of the type ID array.");
  31. void MaterialPropertyValue::Reflect(ReflectContext* context)
  32. {
  33. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  34. {
  35. serializeContext->RegisterGenericType<ValueType>();
  36. serializeContext->Class<MaterialPropertyValue>()
  37. ->Version(1)
  38. ->Field("Value", &MaterialPropertyValue::m_value)
  39. ;
  40. }
  41. }
  42. TypeId MaterialPropertyValue::GetTypeId() const
  43. {
  44. // Must sort in the same order defined in the variant.
  45. static const AZ::TypeId PropertyValueTypeIds[] =
  46. {
  47. azrtti_typeid<AZStd::monostate>(),
  48. azrtti_typeid<bool>(),
  49. azrtti_typeid<int32_t>(),
  50. azrtti_typeid<uint32_t>(),
  51. azrtti_typeid<float>(),
  52. azrtti_typeid<Vector2>(),
  53. azrtti_typeid<Vector3>(),
  54. azrtti_typeid<Vector4>(),
  55. azrtti_typeid<Color>(),
  56. azrtti_typeid<Data::Asset<ImageAsset>>(),
  57. azrtti_typeid<Data::Instance<Image>>(),
  58. azrtti_typeid<AZStd::string>(),
  59. };
  60. return PropertyValueTypeIds[m_value.index()];
  61. }
  62. MaterialPropertyValue MaterialPropertyValue::FromAny(const AZStd::any& value)
  63. {
  64. MaterialPropertyValue result;
  65. if (value.empty())
  66. {
  67. return result;
  68. }
  69. if (value.is<bool>())
  70. {
  71. result.m_value = AZStd::any_cast<bool>(value);
  72. }
  73. else if (value.is<int32_t>())
  74. {
  75. result.m_value = AZStd::any_cast<int32_t>(value);
  76. }
  77. else if (value.is<uint32_t>())
  78. {
  79. result.m_value = AZStd::any_cast<uint32_t>(value);
  80. }
  81. else if (value.is<float>())
  82. {
  83. result.m_value = AZStd::any_cast<float>(value);
  84. }
  85. else if (value.is<double>())
  86. {
  87. result.m_value = aznumeric_cast<float>(AZStd::any_cast<double>(value));
  88. }
  89. else if (value.is<Vector2>())
  90. {
  91. result.m_value = AZStd::any_cast<Vector2>(value);
  92. }
  93. else if (value.is<Vector3>())
  94. {
  95. result.m_value = AZStd::any_cast<Vector3>(value);
  96. }
  97. else if (value.is<Vector4>())
  98. {
  99. result.m_value = AZStd::any_cast<Vector4>(value);
  100. }
  101. else if (value.is<Color>())
  102. {
  103. result.m_value = AZStd::any_cast<Color>(value);
  104. }
  105. else if (value.is<Data::AssetId>())
  106. {
  107. auto assetId = AZStd::any_cast<Data::AssetId>(value);
  108. AZ::Data::AssetInfo assetInfo;
  109. AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, assetId);
  110. if (assetInfo.m_assetId.IsValid())
  111. {
  112. result.m_value = Data::Asset<RPI::ImageAsset>(
  113. assetId,
  114. assetInfo.m_assetType,
  115. assetInfo.m_relativePath.c_str());
  116. }
  117. else
  118. {
  119. result.m_value = Data::Asset<RPI::ImageAsset>(assetId, azrtti_typeid<RPI::StreamingImageAsset>());
  120. }
  121. }
  122. else if (value.is<Data::Asset<Data::AssetData>>())
  123. {
  124. auto asset = AZStd::any_cast<Data::Asset<Data::AssetData>>(value);
  125. AZ::Data::AssetInfo assetInfo;
  126. AZ::Data::AssetCatalogRequestBus::BroadcastResult(
  127. assetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, asset.GetId());
  128. if (assetInfo.m_assetId.IsValid())
  129. {
  130. result.m_value = Data::Asset<RPI::ImageAsset>(assetInfo.m_assetId, assetInfo.m_assetType, assetInfo.m_relativePath);
  131. }
  132. else
  133. {
  134. result.m_value = asset;
  135. }
  136. }
  137. else if (value.is<Data::Asset<StreamingImageAsset>>())
  138. {
  139. auto asset = AZStd::any_cast<Data::Asset<RPI::StreamingImageAsset>>(value);
  140. result.m_value = Data::Asset<RPI::ImageAsset>(asset.GetId(), azrtti_typeid<RPI::StreamingImageAsset>(), asset.GetHint());
  141. }
  142. else if (value.is<Data::Asset<AttachmentImageAsset>>())
  143. {
  144. auto asset = AZStd::any_cast<Data::Asset<RPI::AttachmentImageAsset>>(value);
  145. result.m_value = Data::Asset<RPI::ImageAsset>(asset.GetId(), azrtti_typeid<RPI::AttachmentImageAsset>(), asset.GetHint());
  146. }
  147. else if (value.is<Data::Asset<ImageAsset>>())
  148. {
  149. result.m_value = AZStd::any_cast<Data::Asset<ImageAsset>>(value);
  150. }
  151. else if (value.is<Data::Instance<Image>>())
  152. {
  153. result.m_value = AZStd::any_cast<Data::Instance<Image>>(value);
  154. }
  155. else if (value.is<AZStd::string>())
  156. {
  157. result.m_value = AZStd::any_cast<AZStd::string>(value);
  158. }
  159. else
  160. {
  161. AZ_Warning(
  162. "MaterialPropertyValue", false, "Cannot convert any to variant. Type in any is: %s.",
  163. value.get_type_info().m_id.ToString<AZStd::string>().data());
  164. }
  165. return result;
  166. }
  167. AZStd::any MaterialPropertyValue::ToAny(const MaterialPropertyValue& value)
  168. {
  169. AZStd::any result;
  170. if (AZStd::holds_alternative<bool>(value.m_value))
  171. {
  172. result = AZStd::get<bool>(value.m_value);
  173. }
  174. else if (AZStd::holds_alternative<int32_t>(value.m_value))
  175. {
  176. result = AZStd::get<int32_t>(value.m_value);
  177. }
  178. else if (AZStd::holds_alternative<uint32_t>(value.m_value))
  179. {
  180. result = AZStd::get<uint32_t>(value.m_value);
  181. }
  182. else if (AZStd::holds_alternative<float>(value.m_value))
  183. {
  184. result = AZStd::get<float>(value.m_value);
  185. }
  186. else if (AZStd::holds_alternative<Vector2>(value.m_value))
  187. {
  188. result = AZStd::get<Vector2>(value.m_value);
  189. }
  190. else if (AZStd::holds_alternative<Vector3>(value.m_value))
  191. {
  192. result = AZStd::get<Vector3>(value.m_value);
  193. }
  194. else if (AZStd::holds_alternative<Vector4>(value.m_value))
  195. {
  196. result = AZStd::get<Vector4>(value.m_value);
  197. }
  198. else if (AZStd::holds_alternative<Color>(value.m_value))
  199. {
  200. result = AZStd::get<Color>(value.m_value);
  201. }
  202. else if (AZStd::holds_alternative<Data::Asset<ImageAsset>>(value.m_value))
  203. {
  204. result = AZStd::get<Data::Asset<ImageAsset>>(value.m_value);
  205. }
  206. else if (AZStd::holds_alternative<Data::Instance<Image>>(value.m_value))
  207. {
  208. result = AZStd::get<Data::Instance<Image>>(value.m_value);
  209. }
  210. else if (AZStd::holds_alternative<AZStd::string>(value.m_value))
  211. {
  212. result = AZStd::get<AZStd::string>(value.m_value);
  213. }
  214. return result;
  215. }
  216. //! Attempts to convert a numeric MaterialPropertyValue to another numeric type @T.
  217. //! If the original MaterialPropertyValue is not a numeric type, the original value is returned.
  218. template<typename T>
  219. static MaterialPropertyValue CastNumericMaterialPropertyValue(const MaterialPropertyValue& value)
  220. {
  221. TypeId typeId = value.GetTypeId();
  222. if (typeId == azrtti_typeid<bool>())
  223. {
  224. return aznumeric_cast<T>(value.GetValue<bool>());
  225. }
  226. else if (typeId == azrtti_typeid<int32_t>())
  227. {
  228. return aznumeric_cast<T>(value.GetValue<int32_t>());
  229. }
  230. else if (typeId == azrtti_typeid<uint32_t>())
  231. {
  232. return aznumeric_cast<T>(value.GetValue<uint32_t>());
  233. }
  234. else if (typeId == azrtti_typeid<float>())
  235. {
  236. return aznumeric_cast<T>(value.GetValue<float>());
  237. }
  238. else
  239. {
  240. return value;
  241. }
  242. }
  243. //! Attempts to convert an AZ::Vector[2-4] MaterialPropertyValue to another AZ::Vector[2-4] type @T.
  244. //! Any extra elements will be dropped or set to 0.0 as needed.
  245. //! If the original MaterialPropertyValue is not a Vector type, the original value is returned.
  246. template<typename VectorT>
  247. static MaterialPropertyValue CastVectorMaterialPropertyValue(const MaterialPropertyValue& value)
  248. {
  249. float values[4] = {};
  250. TypeId typeId = value.GetTypeId();
  251. if (typeId == azrtti_typeid<Vector2>())
  252. {
  253. value.GetValue<Vector2>().StoreToFloat2(values);
  254. }
  255. else if (typeId == azrtti_typeid<Vector3>())
  256. {
  257. value.GetValue<Vector3>().StoreToFloat3(values);
  258. }
  259. else if (typeId == azrtti_typeid<Vector4>())
  260. {
  261. value.GetValue<Vector4>().StoreToFloat4(values);
  262. }
  263. else
  264. {
  265. return value;
  266. }
  267. typeId = azrtti_typeid<VectorT>();
  268. if (typeId == azrtti_typeid<Vector2>())
  269. {
  270. return Vector2::CreateFromFloat2(values);
  271. }
  272. else if (typeId == azrtti_typeid<Vector3>())
  273. {
  274. return Vector3::CreateFromFloat3(values);
  275. }
  276. else if (typeId == azrtti_typeid<Vector4>())
  277. {
  278. return Vector4::CreateFromFloat4(values);
  279. }
  280. else
  281. {
  282. return value;
  283. }
  284. }
  285. MaterialPropertyValue MaterialPropertyValue::CastToType(TypeId requestedType) const
  286. {
  287. if (requestedType == azrtti_typeid<bool>())
  288. {
  289. return CastNumericMaterialPropertyValue<bool>(*this);
  290. }
  291. else if (requestedType == azrtti_typeid<int32_t>())
  292. {
  293. return CastNumericMaterialPropertyValue<int32_t>(*this);
  294. }
  295. else if (requestedType == azrtti_typeid<uint32_t>())
  296. {
  297. return CastNumericMaterialPropertyValue<uint32_t>(*this);
  298. }
  299. else if (requestedType == azrtti_typeid<float>())
  300. {
  301. return CastNumericMaterialPropertyValue<float>(*this);
  302. }
  303. else if (requestedType == azrtti_typeid<Vector2>())
  304. {
  305. return CastVectorMaterialPropertyValue<Vector2>(*this);
  306. }
  307. else if (requestedType == azrtti_typeid<Vector3>())
  308. {
  309. if (GetTypeId() == azrtti_typeid<Color>())
  310. {
  311. return GetValue<Color>().GetAsVector3();
  312. }
  313. else
  314. {
  315. return CastVectorMaterialPropertyValue<Vector3>(*this);
  316. }
  317. }
  318. else if (requestedType == azrtti_typeid<Vector4>())
  319. {
  320. if (GetTypeId() == azrtti_typeid<Color>())
  321. {
  322. return GetValue<Color>().GetAsVector4();
  323. }
  324. else
  325. {
  326. return CastVectorMaterialPropertyValue<Vector4>(*this);
  327. }
  328. }
  329. else if (requestedType == azrtti_typeid<Color>())
  330. {
  331. if (GetTypeId() == azrtti_typeid<Vector3>())
  332. {
  333. return Color::CreateFromVector3(GetValue<Vector3>());
  334. }
  335. else if (GetTypeId() == azrtti_typeid<Vector4>())
  336. {
  337. Vector4 vector4 = GetValue<Vector4>();
  338. return Color::CreateFromVector3AndFloat(vector4.GetAsVector3(), vector4.GetW());
  339. }
  340. else
  341. {
  342. // Don't attempt conversion from e.g. Vector2 as that makes little sense.
  343. return *this;
  344. }
  345. }
  346. else
  347. {
  348. // remaining types are non-numerical and cannot be cast to other types: return as-is
  349. return *this;
  350. }
  351. }
  352. } // namespace RPI
  353. } // namespace AZ