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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RPI.Reflect/Model/ModelMaterialSlot.h>
- #include <AzCore/Asset/AssetSerializer.h>
- #include <AzCore/RTTI/ReflectContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- namespace AZ
- {
- namespace RPI
- {
- // Normally this would be defined in the header file and substituted by the compiler, but for
- // some reason clang doesn't accept it.
- const ModelMaterialSlot::StableId ModelMaterialSlot::InvalidStableId = std::numeric_limits<ModelMaterialSlot::StableId>::max();
- void ModelMaterialSlot::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<ModelMaterialSlot>()
- ->Version(0)
- ->Field("StableId", &ModelMaterialSlot::m_stableId)
- ->Field("DisplayName", &ModelMaterialSlot::m_displayName)
- ->Field("DefaultMaterialAsset", &ModelMaterialSlot::m_defaultMaterialAsset)
- ;
- }
- }
- } // namespace RPI
- } // namespace AZ
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