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PassAsset.cpp 1.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RPI.Reflect/Pass/PassAsset.h>
  9. #include <Atom/RPI.Reflect/Pass/PassTemplate.h>
  10. #include <AzCore/RTTI/ReflectContext.h>
  11. #include <AzCore/Serialization/SerializeContext.h>
  12. namespace AZ
  13. {
  14. namespace RPI
  15. {
  16. const char* PassAsset::DisplayName = "Pass";
  17. const char* PassAsset::Group = "RenderingPipeline";
  18. const char* PassAsset::Extension = "pass";
  19. void PassAsset::Reflect(ReflectContext* context)
  20. {
  21. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  22. {
  23. serializeContext->Class<PassAsset, Data::AssetData>()
  24. ->Version(1)
  25. ->Field("PassTemplate", &PassAsset::m_passTemplate)
  26. ;
  27. }
  28. }
  29. const AZStd::unique_ptr<PassTemplate>& PassAsset::GetPassTemplate() const
  30. {
  31. return m_passTemplate;
  32. }
  33. void PassAsset::SetPassTemplateForTestingOnly(const PassTemplate& passTemplate)
  34. {
  35. m_passTemplate = passTemplate.CloneUnique();
  36. }
  37. } // namespace RPI
  38. } // namespace AZ