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ResourcePoolAsset.cpp 1.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RPI.Reflect/ResourcePoolAsset.h>
  9. #include <AzCore/Serialization/SerializeContext.h>
  10. #include <Atom/RHI.Reflect/BufferPoolDescriptor.h>
  11. #include <Atom/RHI.Reflect/ImagePoolDescriptor.h>
  12. #include <Atom/RHI/Factory.h>
  13. namespace AZ
  14. {
  15. namespace RPI
  16. {
  17. const char* ResourcePoolAsset::DisplayName = "ResourcePool";
  18. const char* ResourcePoolAsset::Group = "RenderingPipeline";
  19. const char* ResourcePoolAsset::Extension = "pool";
  20. void ResourcePoolAsset::Reflect(ReflectContext* context)
  21. {
  22. if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
  23. {
  24. serializeContext->Class<ResourcePoolAsset>()
  25. ->Field("PoolName", &ResourcePoolAsset::m_poolName)
  26. ->Field("PoolDescriptor", &ResourcePoolAsset::m_poolDescriptor)
  27. ;
  28. }
  29. }
  30. ResourcePoolAsset::ResourcePoolAsset(const AZ::Data::AssetId& assetId)
  31. : AZ::Data::AssetData(assetId)
  32. {}
  33. AZStd::string_view ResourcePoolAsset::GetPoolName() const
  34. {
  35. return m_poolName;
  36. }
  37. const AZStd::shared_ptr<RHI::ResourcePoolDescriptor>& ResourcePoolAsset::GetPoolDescriptor() const
  38. {
  39. return m_poolDescriptor;
  40. }
  41. void ResourcePoolAsset::SetReady()
  42. {
  43. m_status = AssetStatus::Ready;
  44. }
  45. } // namespace RPI
  46. } // namespace AZ