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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Common/RPITestFixture.h>
- #include <Common/RHI/Factory.h>
- #include <AzCore/Asset/AssetManager.h>
- #include <AzCore/Asset/AssetManagerComponent.h>
- #include <AzCore/Name/NameDictionary.h>
- #include <AzCore/AzCore_Traits_Platform.h>
- #include <AzCore/Serialization/Json/JsonSystemComponent.h>
- #include <AzCore/IO/Path/Path.h>
- #include <AzCore/Script/ScriptSystemComponent.h>
- #include <AzCore/Utils/Utils.h>
- #include <AzFramework/IO/LocalFileIO.h>
- #include <AzTest/Utils.h>
- #include <Atom/RHI/Device.h>
- #include <Atom/RHI.Reflect/ReflectSystemComponent.h>
- #include <Atom/RPI.Reflect/ResourcePoolAsset.h>
- #include <Atom/RPI.Reflect/Asset/AssetHandler.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
- namespace UnitTest
- {
- using namespace AZ;
- using namespace RPI;
- // Expose AssetManagerComponent::Reflect function for testing
- class MyAssetManagerComponent : public AssetManagerComponent
- {
- public:
- static void Reflect(ReflectContext* reflection)
- {
- AssetManagerComponent::Reflect(reflection);
- }
- };
- RPITestFixture::RPITestFixture() = default;
- RPITestFixture::~RPITestFixture() = default;
- JsonRegistrationContext* RPITestFixture::GetJsonRegistrationContext()
- {
- return m_jsonRegistrationContext.get();
- }
- void RPITestFixture::Reflect(ReflectContext* context)
- {
- MyAssetManagerComponent::Reflect(context);
- RHI::ReflectSystemComponent::Reflect(context);
- RPI::RPISystem::Reflect(context);
- Name::Reflect(context);
- }
- void RPITestFixture::SetUp()
- {
- AssetManagerTestFixture::SetUp();
- AZ::RPI::Validation::s_isEnabled = true;
- AZ::RHI::Validation::s_isEnabled = true;
- m_priorFileIO = AZ::IO::FileIOBase::GetInstance();
- m_localFileIO.reset(aznew AZ::IO::LocalFileIO());
- AZ::IO::FileIOBase::SetInstance(m_localFileIO.get());
- AZ::IO::Path assetPath = AZStd::string_view{ AZ::Utils::GetProjectPath() };
- assetPath /= "Cache";
- AZ::IO::FileIOBase::GetInstance()->SetAlias("@products@", assetPath.c_str());
- m_jsonRegistrationContext = AZStd::make_unique<AZ::JsonRegistrationContext>();
- AZ::JsonSystemComponent::Reflect(m_jsonRegistrationContext.get());
- m_scriptSystemComponentDescriptor.reset(AZ::ScriptSystemComponent::CreateDescriptor());
- // Reflect the ScriptSystemComponent
- m_scriptSystemComponentDescriptor->Reflect(GetBehaviorContext());
- Reflect(GetSerializeContext());
- Reflect(GetBehaviorContext());
- Reflect(m_jsonRegistrationContext.get());
- NameDictionary::Create();
- m_rhiFactory.reset(aznew StubRHI::Factory());
- RPI::RPISystemDescriptor rpiSystemDescriptor;
- m_rpiSystem = AZStd::make_unique<RPI::RPISystem>();
- m_rpiSystem->Initialize(rpiSystemDescriptor);
- m_rpiSystem->InitializeSystemAssetsForTests();
- // Create the system entity
- m_systemEntity = AZStd::make_unique<AZ::Entity>(AZ::SystemEntityId);
- // Add the Lua Script System Component to add a Global Script Context
- m_systemEntity->CreateComponent<AZ::ScriptSystemComponent>();
- // Activate the System Entity
- m_systemEntity->Init();
- m_systemEntity->Activate();
- // Bind the reflected BehaviorContext functions to the ScriptContext
- AZ::ScriptContext* scriptContext{};
- AZ::ScriptSystemRequestBus::BroadcastResult(scriptContext, &AZ::ScriptSystemRequests::GetContext, AZ::ScriptContextIds::DefaultScriptContextId);
- ASSERT_NE(nullptr, scriptContext);
- scriptContext->BindTo(GetBehaviorContext());
- // Setup job context for job system
- JobManagerDesc desc;
- JobManagerThreadDesc threadDesc;
- #if AZ_TRAIT_SET_JOB_PROCESSOR_ID
- threadDesc.m_cpuId = 0; // Don't set processors IDs on windows
- #endif
- uint32_t numWorkerThreads = AZStd::thread::hardware_concurrency();
- for (unsigned int i = 0; i < numWorkerThreads; ++i)
- {
- desc.m_workerThreads.push_back(threadDesc);
- #if AZ_TRAIT_SET_JOB_PROCESSOR_ID
- threadDesc.m_cpuId++;
- #endif
- }
- m_jobManager = AZStd::make_unique<JobManager>(desc);
- m_jobContext = AZStd::make_unique<JobContext>(*m_jobManager);
- JobContext::SetGlobalContext(m_jobContext.get());
- m_assetSystemStub.Activate();
- }
- void RPITestFixture::TearDown()
- {
- // Flushing the tick bus queue since AZ::RHI::Factory:Register queues a function
- AZ::SystemTickBus::ClearQueuedEvents();
- m_assetSystemStub.Deactivate();
- JobContext::SetGlobalContext(nullptr);
- m_jobContext = nullptr;
- m_jobManager = nullptr;
- // Deactivate and deletes the System Entity
- m_systemEntity.reset();
- m_rpiSystem->Shutdown();
- m_rpiSystem = nullptr;
- m_rhiFactory = nullptr;
- NameDictionary::Destroy();
- m_jsonRegistrationContext->EnableRemoveReflection();
- AZ::JsonSystemComponent::Reflect(m_jsonRegistrationContext.get());
- Reflect(m_jsonRegistrationContext.get());
- m_jsonRegistrationContext->DisableRemoveReflection();
- auto serializeContext = GetSerializeContext();
- serializeContext->EnableRemoveReflection();
- Reflect(serializeContext);
- serializeContext->DisableRemoveReflection();
- auto behaviorContext = GetBehaviorContext();
- behaviorContext->EnableRemoveReflection();
- Reflect(behaviorContext);
- m_scriptSystemComponentDescriptor->Reflect(behaviorContext);
- behaviorContext->DisableRemoveReflection();
- m_scriptSystemComponentDescriptor.reset();
- m_jsonRegistrationContext.reset();
- AZ::IO::FileIOBase::SetInstance(m_priorFileIO);
- m_localFileIO.reset();
- AssetManagerTestFixture::TearDown();
- }
- void RPITestFixture::ProcessQueuedSrgCompilations(Data::Asset<ShaderAsset> shaderAsset, const AZ::Name& srgName)
- {
- Data::Instance<ShaderResourceGroupPool> srgPool = ShaderResourceGroupPool::FindOrCreate(shaderAsset, RPI::DefaultSupervariantIndex, srgName);
- srgPool->GetRHIPool()->CompileGroupsBegin();
- srgPool->GetRHIPool()->CompileGroupsForInterval(RHI::Interval(0, srgPool->GetRHIPool()->GetGroupsToCompileCount()));
- srgPool->GetRHIPool()->CompileGroupsEnd();
- }
- }
- AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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