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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzTest/AzTest.h>
- #include <AzCore/Serialization/ObjectStream.h>
- #include <AzCore/std/smart_ptr/make_shared.h>
- #include <AzCore/Asset/AssetCommon.h>
- namespace UnitTest
- {
- template <typename T>
- class SerializeTester
- {
- public:
- SerializeTester(AZ::SerializeContext* serializeContext)
- : m_serializeContext{serializeContext}
- , m_outStream{&m_buffer}
- {}
- virtual ~SerializeTester() = default;
- // Serializes an object out to a the internal stream. Resets the stream with each call.
- virtual void SerializeOut(T* object, AZ::DataStream::StreamType streamType = AZ::DataStream::ST_XML);
- // Serializes the object back in. Requires that you call SerializeOut first.
- virtual AZ::Data::Asset<T> SerializeIn(const AZ::Data::AssetId& assetId, AZ::ObjectStream::FilterDescriptor filterDesc = AZ::ObjectStream::FilterDescriptor());
- private:
- AZ::SerializeContext* m_serializeContext = nullptr;
- AZStd::vector<char, AZ::OSStdAllocator> m_buffer;
- AZ::IO::ByteContainerStream<AZStd::vector<char, AZ::OSStdAllocator>> m_outStream;
- };
- template <typename T>
- void SerializeTester<T>::SerializeOut(T* object, AZ::DataStream::StreamType streamType)
- {
- m_buffer.clear();
- m_outStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
- AZ::ObjectStream* objStream = AZ::ObjectStream::Create(&m_outStream, *m_serializeContext, streamType);
- bool writeOK = objStream->WriteClass(object);
- ASSERT_TRUE(writeOK);
- // NOTE: This looks like a leak, but Finalize calls 'delete this'.
- bool finalizeOK = objStream->Finalize();
- ASSERT_TRUE(finalizeOK);
- m_outStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
- }
- template <typename T>
- AZ::Data::Asset<T> SerializeTester<T>::SerializeIn(const AZ::Data::AssetId& assetId, AZ::ObjectStream::FilterDescriptor filterDesc)
- {
- AZ::Data::Asset<T> asset = AZ::Data::AssetManager::Instance().CreateAsset<T>(assetId);
- [[maybe_unused]] bool success = AZ::Utils::LoadObjectFromStreamInPlace<T>(m_outStream, *asset.Get(), m_serializeContext, filterDesc);
- AZ_Assert(success, "Failed to load object from stream");
- return AZStd::move(asset);
- }
- // Helper class to test asset saving and loading by utilizing asset handler.
- // Unlike SerializeTester, it's not restricted to testing assets which are saved with ObjectStream.
- template<class AssetDataT>
- class AssetTester
- {
- public:
- AssetTester()
- {
- m_assetHandler = AZ::Data::AssetManager::Instance().GetHandler(AssetDataT::RTTI_Type());
- }
- virtual ~AssetTester() = default;
- void SerializeOut(AZ::Data::Asset<AssetDataT> assetToSave)
- {
- m_streamBuffer.clear();
- AZ::IO::ByteContainerStream<AZStd::vector<AZ::u8>> stream(&m_streamBuffer);
- m_assetHandler->SaveAssetData(assetToSave, &stream);
- }
- AZ::Data::Asset<AssetDataT> SerializeIn(const AZ::Data::AssetId& assetId)
- {
- AZ::Data::Asset<AssetDataT> assetToLoad = AZ::Data::AssetManager::Instance().CreateAsset<AssetDataT>(assetId);
- AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
- assetDataStream->Open(AZStd::move(m_streamBuffer));
- m_assetHandler->LoadAssetDataFromStream(assetToLoad, assetDataStream, {});
- SetAssetReady(assetToLoad);
- return assetToLoad;
- }
- virtual void SetAssetReady([[maybe_unused]] AZ::Data::Asset<AssetDataT>& asset) {};
- protected:
- AZ::Data::AssetHandler* m_assetHandler = nullptr;
- AZStd::vector<AZ::u8> m_streamBuffer;
- };
- }
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