3
0

SerializeTester.h 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107
  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzTest/AzTest.h>
  10. #include <AzCore/Serialization/ObjectStream.h>
  11. #include <AzCore/std/smart_ptr/make_shared.h>
  12. #include <AzCore/Asset/AssetCommon.h>
  13. namespace UnitTest
  14. {
  15. template <typename T>
  16. class SerializeTester
  17. {
  18. public:
  19. SerializeTester(AZ::SerializeContext* serializeContext)
  20. : m_serializeContext{serializeContext}
  21. , m_outStream{&m_buffer}
  22. {}
  23. virtual ~SerializeTester() = default;
  24. // Serializes an object out to a the internal stream. Resets the stream with each call.
  25. virtual void SerializeOut(T* object, AZ::DataStream::StreamType streamType = AZ::DataStream::ST_XML);
  26. // Serializes the object back in. Requires that you call SerializeOut first.
  27. virtual AZ::Data::Asset<T> SerializeIn(const AZ::Data::AssetId& assetId, AZ::ObjectStream::FilterDescriptor filterDesc = AZ::ObjectStream::FilterDescriptor());
  28. private:
  29. AZ::SerializeContext* m_serializeContext = nullptr;
  30. AZStd::vector<char, AZ::OSStdAllocator> m_buffer;
  31. AZ::IO::ByteContainerStream<AZStd::vector<char, AZ::OSStdAllocator>> m_outStream;
  32. };
  33. template <typename T>
  34. void SerializeTester<T>::SerializeOut(T* object, AZ::DataStream::StreamType streamType)
  35. {
  36. m_buffer.clear();
  37. m_outStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
  38. AZ::ObjectStream* objStream = AZ::ObjectStream::Create(&m_outStream, *m_serializeContext, streamType);
  39. bool writeOK = objStream->WriteClass(object);
  40. ASSERT_TRUE(writeOK);
  41. // NOTE: This looks like a leak, but Finalize calls 'delete this'.
  42. bool finalizeOK = objStream->Finalize();
  43. ASSERT_TRUE(finalizeOK);
  44. m_outStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
  45. }
  46. template <typename T>
  47. AZ::Data::Asset<T> SerializeTester<T>::SerializeIn(const AZ::Data::AssetId& assetId, AZ::ObjectStream::FilterDescriptor filterDesc)
  48. {
  49. AZ::Data::Asset<T> asset = AZ::Data::AssetManager::Instance().CreateAsset<T>(assetId);
  50. [[maybe_unused]] bool success = AZ::Utils::LoadObjectFromStreamInPlace<T>(m_outStream, *asset.Get(), m_serializeContext, filterDesc);
  51. AZ_Assert(success, "Failed to load object from stream");
  52. return AZStd::move(asset);
  53. }
  54. // Helper class to test asset saving and loading by utilizing asset handler.
  55. // Unlike SerializeTester, it's not restricted to testing assets which are saved with ObjectStream.
  56. template<class AssetDataT>
  57. class AssetTester
  58. {
  59. public:
  60. AssetTester()
  61. {
  62. m_assetHandler = AZ::Data::AssetManager::Instance().GetHandler(AssetDataT::RTTI_Type());
  63. }
  64. virtual ~AssetTester() = default;
  65. void SerializeOut(AZ::Data::Asset<AssetDataT> assetToSave)
  66. {
  67. m_streamBuffer.clear();
  68. AZ::IO::ByteContainerStream<AZStd::vector<AZ::u8>> stream(&m_streamBuffer);
  69. m_assetHandler->SaveAssetData(assetToSave, &stream);
  70. }
  71. AZ::Data::Asset<AssetDataT> SerializeIn(const AZ::Data::AssetId& assetId)
  72. {
  73. AZ::Data::Asset<AssetDataT> assetToLoad = AZ::Data::AssetManager::Instance().CreateAsset<AssetDataT>(assetId);
  74. AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
  75. assetDataStream->Open(AZStd::move(m_streamBuffer));
  76. m_assetHandler->LoadAssetDataFromStream(assetToLoad, assetDataStream, {});
  77. SetAssetReady(assetToLoad);
  78. return assetToLoad;
  79. }
  80. virtual void SetAssetReady([[maybe_unused]] AZ::Data::Asset<AssetDataT>& asset) {};
  81. protected:
  82. AZ::Data::AssetHandler* m_assetHandler = nullptr;
  83. AZStd::vector<AZ::u8> m_streamBuffer;
  84. };
  85. }