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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AtomToolsFramework/SettingsDialog/SettingsDialog.h>
- #include <AzCore/IO/FileIO.h>
- #include <AzQtComponents/Components/StyleManager.h>
- #include <GraphCanvas/Widgets/NodePalette/TreeItems/NodePaletteTreeItem.h>
- #include <Window/MaterialCanvasMainWindow.h>
- #include <Window/MaterialCanvasViewportContent.h>
- #include <QMessageBox>
- namespace MaterialCanvas
- {
- MaterialCanvasMainWindow::MaterialCanvasMainWindow(
- const AZ::Crc32& toolId, AtomToolsFramework::GraphViewSettingsPtr graphViewSettingsPtr, QWidget* parent)
- : Base(toolId, "MaterialCanvasMainWindow", parent)
- , m_graphViewSettingsPtr(graphViewSettingsPtr)
- , m_styleManager(toolId, graphViewSettingsPtr->m_styleManagerPath)
- {
- m_assetBrowser->GetSearchWidget()->ClearTypeFilter();
- m_assetBrowser->GetSearchWidget()->SetTypeFilterVisible(false);
- m_assetBrowser->SetFileTypeFilters({
- { "Material", { "material" }, true },
- { "Material Graph", { "materialgraph", "materialgraphtemplate" }, true },
- { "Material Graph Node", { "materialgraphnode", "materialgraphnodetemplate" }, true },
- { "Material Type", { "materialtype" }, true },
- { "Material Pipeline", { "materialpipeline" }, true },
- { "Shader", { "shader" }, true },
- { "Shader Template", { "shader.template" }, true },
- { "Shader Variant List", { "shadervariantlist" }, true },
- { "Image", { "tif", "tiff", "png", "bmp", "jpg", "jpeg", "tga", "gif", "dds", "exr" }, true },
- { "Lua", { "lua" }, true },
- { "AZSL", { "azsl", "azsli", "srgi" }, true },
- });
- m_documentInspector = new AtomToolsFramework::AtomToolsDocumentInspector(m_toolId, this);
- m_documentInspector->SetDocumentSettingsPrefix("/O3DE/Atom/MaterialCanvas/DocumentInspector");
- AddDockWidget("Inspector", m_documentInspector, Qt::RightDockWidgetArea);
- // Set up the toolbar that controls the viewport settings
- m_toolBar = new AtomToolsFramework::EntityPreviewViewportToolBar(m_toolId, this);
- // Create the dockable viewport widget that will be shared between all Material Canvas documents
- m_materialViewport = new AtomToolsFramework::EntityPreviewViewportWidget(m_toolId, this);
- // Initialize the entity context that will be used to create all of the entities displayed in the viewport
- auto entityContext = AZStd::make_shared<AzFramework::EntityContext>();
- entityContext->InitContext();
- // Initialize the atom scene and pipeline that will bind to the viewport window to render entities and presets
- auto viewportScene = AZStd::make_shared<AtomToolsFramework::EntityPreviewViewportScene>(
- m_toolId, m_materialViewport, entityContext, "MaterialCanvasViewportWidget", "passes/mainrenderpipeline.azasset");
- // Viewport content will instantiate all of the entities that will be displayed and controlled by the viewport
- auto viewportContent = AZStd::make_shared<MaterialCanvasViewportContent>(m_toolId, m_materialViewport, entityContext);
- // The input controller creates and binds input behaviors to control viewport objects
- auto viewportController = AZStd::make_shared<AtomToolsFramework::EntityPreviewViewportInputController>(m_toolId, m_materialViewport, viewportContent);
- // Inject the entity context, scene, content, and controller into the viewport widget
- m_materialViewport->Init(entityContext, viewportScene, viewportContent, viewportController);
- // Combine the shared toolbar in viewport into stacked widget that will be docked as a single view
- auto viewPortAndToolbar = new QWidget(this);
- viewPortAndToolbar->setLayout(new QVBoxLayout(viewPortAndToolbar));
- viewPortAndToolbar->layout()->setContentsMargins(0, 0, 0, 0);
- viewPortAndToolbar->layout()->setMargin(0);
- viewPortAndToolbar->layout()->setSpacing(0);
- viewPortAndToolbar->layout()->addWidget(m_toolBar);
- viewPortAndToolbar->layout()->addWidget(m_materialViewport);
- AddDockWidget("Viewport", viewPortAndToolbar, Qt::BottomDockWidgetArea);
- m_viewportSettingsInspector = new AtomToolsFramework::EntityPreviewViewportSettingsInspector(m_toolId, this);
- AddDockWidget("Viewport Settings", m_viewportSettingsInspector, Qt::LeftDockWidgetArea);
- SetDockWidgetVisible("Viewport Settings", false);
- m_bookmarkDockWidget = aznew GraphCanvas::BookmarkDockWidget(m_toolId, this);
- AddDockWidget("Bookmarks", m_bookmarkDockWidget, Qt::BottomDockWidgetArea);
- SetDockWidgetVisible("Bookmarks", false);
- AddDockWidget("MiniMap", aznew GraphCanvas::MiniMapDockWidget(m_toolId, this), Qt::BottomDockWidgetArea);
- SetDockWidgetVisible("MiniMap", false);
- GraphCanvas::NodePaletteConfig nodePaletteConfig;
- nodePaletteConfig.m_rootTreeItem = m_graphViewSettingsPtr->m_createNodeTreeItemsFn(m_toolId);
- nodePaletteConfig.m_editorId = m_toolId;
- nodePaletteConfig.m_mimeType = m_graphViewSettingsPtr->m_nodeMimeType.c_str();
- nodePaletteConfig.m_isInContextMenu = false;
- nodePaletteConfig.m_saveIdentifier = m_graphViewSettingsPtr->m_nodeSaveIdentifier;
- m_nodePalette = aznew GraphCanvas::NodePaletteDockWidget(this, "Node Palette", nodePaletteConfig);
- AddDockWidget("Node Palette", m_nodePalette, Qt::LeftDockWidgetArea);
- AZ::IO::FixedMaxPath resolvedPath;
- AZ::IO::FileIOBase::GetInstance()->ReplaceAlias(resolvedPath, m_graphViewSettingsPtr->m_translationPath.c_str());
- const AZ::IO::FixedMaxPathString translationFilePath = resolvedPath.LexicallyNormal().FixedMaxPathString();
- if (m_translator.load(QLocale::Language::English, translationFilePath.c_str()))
- {
- if (!qApp->installTranslator(&m_translator))
- {
- AZ_Warning("MaterialCanvas", false, "Error installing translation %s!", translationFilePath.c_str());
- }
- }
- else
- {
- AZ_Warning("MaterialCanvas", false, "Error loading translation file %s", translationFilePath.c_str());
- }
- // Set up style sheet to fix highlighting in the node palette
- AzQtComponents::StyleManager::setStyleSheet(this, QStringLiteral(":/GraphView/GraphView.qss"));
- OnDocumentOpened(AZ::Uuid::CreateNull());
- }
- void MaterialCanvasMainWindow::OnDocumentOpened(const AZ::Uuid& documentId)
- {
- Base::OnDocumentOpened(documentId);
- m_documentInspector->SetDocumentId(documentId);
- }
- void MaterialCanvasMainWindow::ResizeViewportRenderTarget(uint32_t width, uint32_t height)
- {
- QSize requestedViewportSize = QSize(width, height) / devicePixelRatioF();
- QSize currentViewportSize = m_materialViewport->size();
- QSize offset = requestedViewportSize - currentViewportSize;
- QSize requestedWindowSize = size() + offset;
- resize(requestedWindowSize);
- AZ_Assert(
- m_materialViewport->size() == requestedViewportSize,
- "Resizing the window did not give the expected viewport size. Requested %d x %d but got %d x %d.",
- requestedViewportSize.width(), requestedViewportSize.height(), m_materialViewport->size().width(),
- m_materialViewport->size().height());
- [[maybe_unused]] QSize newDeviceSize = m_materialViewport->size();
- AZ_Warning(
- "Material Canvas",
- static_cast<uint32_t>(newDeviceSize.width()) == width && static_cast<uint32_t>(newDeviceSize.height()) == height,
- "Resizing the window did not give the expected frame size. Requested %d x %d but got %d x %d.", width, height,
- newDeviceSize.width(), newDeviceSize.height());
- }
- void MaterialCanvasMainWindow::LockViewportRenderTargetSize(uint32_t width, uint32_t height)
- {
- m_materialViewport->LockRenderTargetSize(width, height);
- }
- void MaterialCanvasMainWindow::UnlockViewportRenderTargetSize()
- {
- m_materialViewport->UnlockRenderTargetSize();
- }
- void MaterialCanvasMainWindow::PopulateSettingsInspector(AtomToolsFramework::InspectorWidget* inspector) const
- {
- m_materialCanvasCompileSettingsGroup = AtomToolsFramework::CreateSettingsPropertyGroup(
- "Material Canvas Settings",
- "Material Canvas Settings",
- { AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/Atom/MaterialCanvas/EnableFasterShaderBuilds",
- "Enable Faster Shader Builds",
- "By default, some platforms perform an exhaustive compilation of shaders for multiple RHI. For example, the default "
- "Windows shader builder settings automatically compiles shaders for DX12, Vulkan, and the Null renderer.\n\nThis option "
- "overrides those registry settings and makes compilation and preview times much faster by only compiling shaders for the "
- "currently active platform and RHI.\n\nThis also disables automatic shader variant generation.\n\nChanging this setting "
- "requires restarting Material Canvas and the Asset Processor.\n\nChanging the active RHI with this setting enabled may "
- "require clearing the cache to regenerate shaders for the new RHI.\n\nThe settings files containing the overrides will be "
- "placed in the user/Registry folder for the current project.",
- false),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/Atom/MaterialCanvas/ForceDeleteGeneratedFiles",
- "Delete Files On Compile",
- "This option forces files previously generated from the current graph to be deleted before creating new ones.",
- false),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/Atom/MaterialCanvas/ForceClearAssetFingerprints",
- "Clear Asset Fingerprints On Compile",
- "This option forces the AP to reprocess generated files even if no differences were detected since last generated. This "
- "guarantees that notifications are sent for assets like materials that may not be changed even if their dependent "
- "material types or shaders are. This setting is most useful to ensure that other systems or applications are able to "
- "recognize and not reload yeah materials after shaders are modified. Enabling this setting may affect the time it takes "
- "for the viewport to reflect shader and material changes.",
- false),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/AtomToolsFramework/GraphCompiler/CompileOnOpen",
- "Enable Compile On Open",
- "If enabled, shaders and materials will automatically be generated whenever a material graph is opened.",
- true),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/AtomToolsFramework/GraphCompiler/CompileOnSave",
- "Enable Compile On Save",
- "If enabled, shaders and materials will automatically be generated whenever a material graph is saved.",
- true),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/AtomToolsFramework/GraphCompiler/CompileOnEdit",
- "Enable Compile On Edit",
- "If enabled, shaders and materials will automatically be generated whenever a material graph is edited.",
- true),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/Atom/MaterialCanvas/Viewport/ClearMaterialOnCompileGraphStarted",
- "Clear Viewport Material When Compiling Starts",
- "Clear the viewport model's material whenever compiling shaders and materials starts.",
- true),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/Atom/MaterialCanvas/Viewport/ClearMaterialOnCompileGraphFailed",
- "Clear Viewport Material When Compiling Fails",
- "Clear the viewport model's material whenever compiling shaders and materials fails.",
- true),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/AtomToolsFramework/GraphCompiler/EnableLogging",
- "Enable Compiler Logging",
- "Toggle verbose logging for material graph generation.",
- false),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/AtomToolsFramework/DynamicNode/EnablePropertyEditingOnNodeUI",
- "Enable Property Editing On Nodes",
- "Toggle settings to display properties and allow them to be added directly on graph nodes.",
- true),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/Atom/MaterialCanvas/CreateDefaultDocumentOnStart",
- "Create Untitled Graph Document On Start",
- "Create a default, untitled graph document when Material Canvas starts.",
- true),
- AtomToolsFramework::CreateSettingsPropertyValue(
- "/O3DE/AtomToolsFramework/GraphCompiler/QueueGraphCompileIntervalMs",
- "Queue Graph Compile Interval Ms",
- "The delay (in milliseconds) before the graph is recompiled after changes.",
- aznumeric_cast<AZ::s64>(500),
- aznumeric_cast<AZ::s64>(0),
- aznumeric_cast<AZ::s64>(1000)) });
- inspector->AddGroup(
- m_materialCanvasCompileSettingsGroup->m_name,
- m_materialCanvasCompileSettingsGroup->m_displayName,
- m_materialCanvasCompileSettingsGroup->m_description,
- new AtomToolsFramework::InspectorPropertyGroupWidget(
- m_materialCanvasCompileSettingsGroup.get(),
- m_materialCanvasCompileSettingsGroup.get(),
- azrtti_typeid<AtomToolsFramework::DynamicPropertyGroup>()));
- inspector->AddGroup(
- "Graph View Settings",
- "Graph View Settings",
- "Configuration settings for the graph view interaction, animation, and other behavior.",
- new AtomToolsFramework::InspectorPropertyGroupWidget(
- m_graphViewSettingsPtr.get(), m_graphViewSettingsPtr.get(), m_graphViewSettingsPtr->RTTI_Type()));
- Base::PopulateSettingsInspector(inspector);
- }
- void MaterialCanvasMainWindow::OnSettingsDialogClosed()
- {
- AtomToolsFramework::SetSettingsObject("/O3DE/Atom/GraphView/ViewSettings", m_graphViewSettingsPtr);
- Base::OnSettingsDialogClosed();
- }
- AZStd::string MaterialCanvasMainWindow::GetHelpUrl() const
- {
- return "https://docs.o3de.org/docs/atom-guide/look-dev/tools/material-canvas/";
- }
- } // namespace MaterialCanvas
- #include <Window/moc_MaterialCanvasMainWindow.cpp>
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