| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/std/containers/vector.h>
- #include <AzCore/EBus/EBus.h>
- #include <AzCore/Asset/AssetCommon.h>
- #include <Atom/RPI.Edit/Shader/ShaderVariantListSourceData.h>
- #include <Atom/RPI.Reflect/Material/ShaderCollection.h>
- #include <Atom/RPI.Reflect/Shader/ShaderOptionTypes.h>
- namespace ShaderManagementConsole
- {
- //! ShaderManagementConsoleRequestBus provides
- class ShaderManagementConsoleRequests
- : public AZ::EBusTraits
- {
- public:
- static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
- static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
- //! Returns a shader file's asset id and relative filepath
- virtual AZ::Data::AssetInfo GetSourceAssetInfo(const AZStd::string& sourceAssetFileName) = 0;
- //! Returns a list of material AssetIds that use the shader file.
- virtual AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader (const AZStd::string& shaderFilePath) = 0;
- //! Returns a list of shader items contained within an instantiated material source's shader collection.
- virtual AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& assetId) = 0;
- //! Return the id of all built material assets
- virtual AZStd::vector<AZ::Data::AssetId> GetAllMaterialAssetIds() = 0;
- //! A wrapper to call GenerateRelativeSourcePath from python
- virtual AZStd::string GenerateRelativeSourcePath(const AZStd::string& fullShaderPath) = 0;
- //! A convenience function to generate proper ShaderOptionValue instances from scripts
- virtual AZ::RPI::ShaderOptionValue MakeShaderOptionValueFromInt(int value) = 0;
- };
- using ShaderManagementConsoleRequestBus = AZ::EBus<ShaderManagementConsoleRequests>;
- } // namespace ShaderManagementConsole
|