| .. |
|
EditorMaterialComponent.cpp
|
ab43159759
Mac compile fixes (#17419)
|
2 years ago |
|
EditorMaterialComponent.h
|
508cef417b
Fix for some material params being hidden after hiding entity and switching level. (#14573)
|
2 years ago |
|
EditorMaterialComponentExporter.cpp
|
afc5ec79fb
updated the function that creates the file name for generated materials to handle file names with '.' and replace them with '_'
|
2 years ago |
|
EditorMaterialComponentExporter.h
|
0ed7dea54d
Change generate source materials progress dialog into a class so that it can be used in multiple places.
|
2 years ago |
|
EditorMaterialComponentInspector.cpp
|
5df2254767
fixed generate source materials so that it references the original source material instead of the intermediate asset version
|
2 years ago |
|
EditorMaterialComponentInspector.h
|
152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
|
3 years ago |
|
EditorMaterialComponentSerializer.cpp
|
152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
|
3 years ago |
|
EditorMaterialComponentSerializer.h
|
68cb8792f7
fix header comments
|
4 years ago |
|
EditorMaterialComponentSlot.cpp
|
3e2593062c
Material component to only use custom previews if properties are overridden
|
2 years ago |
|
EditorMaterialComponentSlot.h
|
ccd4f774e7
Remove the material component slot on asset ready handler which was causing previews to be updated whenever any component loaded that material
|
2 years ago |
|
EditorMaterialComponentUtil.cpp
|
5df2254767
fixed generate source materials so that it references the original source material instead of the intermediate asset version
|
2 years ago |
|
EditorMaterialComponentUtil.h
|
5df2254767
fixed generate source materials so that it references the original source material instead of the intermediate asset version
|
2 years ago |
|
EditorMaterialModelUvNameMapInspector.cpp
|
d9e5f489cb
Cleaning up dynamic property class.
|
3 years ago |
|
EditorMaterialModelUvNameMapInspector.h
|
6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
|
2 years ago |
|
EditorMaterialSystemComponent.cpp
|
6f814273e8
Remove preview labels (#17688)
|
1 year ago |
|
EditorMaterialSystemComponent.h
|
ceb25ca61a
Add Lua Editor to tools Menu, introduce API call to simplify creating alphabetically ordered menus/toolbars.
|
3 years ago |
|
MaterialAssignment.cpp
|
4ea6d8710b
Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844)
|
2 years ago |
|
MaterialAssignmentId.cpp
|
6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
|
2 years ago |
|
MaterialBrowserInteractions.cpp
|
6f814273e8
Remove preview labels (#17688)
|
1 year ago |
|
MaterialBrowserInteractions.h
|
152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
|
3 years ago |
|
MaterialComponent.cpp
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 years ago |
|
MaterialComponent.h
|
38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 years ago |
|
MaterialComponentConfig.cpp
|
14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
|
4 years ago |
|
MaterialComponentController.cpp
|
dfc2d863ff
Initial silhouette feature
|
2 years ago |
|
MaterialComponentController.h
|
3e2593062c
Material component to only use custom previews if properties are overridden
|
2 years ago |