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EditorMeshSystemComponent.h 1.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Component.h>
  10. namespace AZ
  11. {
  12. namespace Render
  13. {
  14. //! System component that sets up necessary logic related to EditorMeshComponent.
  15. class EditorMeshSystemComponent
  16. : public AZ::Component
  17. {
  18. public:
  19. AZ_COMPONENT(EditorMeshSystemComponent, "{4D332E3D-C4FC-410B-A915-8E234CBDD4EC}");
  20. static void Reflect(AZ::ReflectContext* context);
  21. static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
  22. static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
  23. static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
  24. protected:
  25. // AZ::Component interface overrides...
  26. void Activate() override;
  27. void Deactivate() override;
  28. };
  29. } // namespace Render
  30. } // namespace AZ