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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Draw/EditorStateMeshDrawPacket.h>
- #include <Atom/RPI.Reflect/Model/ModelLodIndex.h>
- #include <AtomCore/Instance/Instance.h>
- #include <AtomLyIntegration/CommonFeatures/Mesh/MeshHandleStateBus.h>
- #include <AzCore/std/containers/vector.h>
- namespace AZ::Render
- {
- //! Representation of a focused entity's Atom mesh (if any).
- //! @note It is not an error for an entity to not have any Atom mesh.
- class DrawableMeshEntity
- : private AZ::Render::MeshHandleStateNotificationBus::Handler
- {
- public:
- DrawableMeshEntity(EntityId entityId, Data::Instance<RPI::Material> maskMaterial, Name drawList);
- ~DrawableMeshEntity();
- //! Returns true if this entity can be drawn, otherwise false.
- bool CanDraw() const;
- //! Draws the entity's Atom mesh.
- void Draw();
- private:
- //! Retrieves the levol of detail index for this entity's Atom mesh.
- RPI::ModelLodIndex GetModelLodIndex(const RPI::ViewPtr view, Data::Instance<RPI::Model> model) const;
- // MeshHandleStateNotificationBus overrides ...
- void OnMeshHandleSet(const MeshFeatureProcessorInterface::MeshHandle* meshHandle) override;
- //! Builds the entity's drawable mesh data from scratch, overwriting any existing data.
- void CreateOrUpdateMeshDrawPackets(
- const MeshFeatureProcessorInterface* featureProcessor,
- const RPI::ModelLodIndex modelLodIndex,
- Data::Instance<RPI::Model> model);
- //! Clears the entity's mesh draw packets and other draw state.
- void ClearDrawData();
- // Builds the mesh draw packets for the Atom mesh.
- void BuildMeshDrawPackets(
- const Data::Asset<RPI::ModelAsset> modelAsset, Data::Instance<RPI::ShaderResourceGroup> meshObjectSrg);
- // Creates the mask shader resource group for the Atom mesh.
- Data::Instance<RPI::ShaderResourceGroup> CreateMaskShaderResourceGroup(
- const MeshFeatureProcessorInterface* featureProcessor) const;
- EntityId m_entityId;
- const MeshFeatureProcessorInterface::MeshHandle* m_meshHandle = nullptr;
- Data::Instance<RPI::Material> m_maskMaterial = nullptr;
- Name m_drawList;
- RPI::ModelLodIndex m_modelLodIndex = RPI::ModelLodIndex::Null;
- AZStd::vector<EditorStateMeshDrawPacket> m_meshDrawPackets;
- };
- } // namespace AZ::Render
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