AnimGraphNodeNameHandler.cpp 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <EMotionFX/CommandSystem/Source/CommandManager.h>
  9. #include <EMotionFX/Source/AnimGraph.h>
  10. #include <EMotionFX/Source/AnimGraphNode.h>
  11. #include <Editor/PropertyWidgets/AnimGraphNodeNameHandler.h>
  12. namespace EMotionFX
  13. {
  14. AZ_CLASS_ALLOCATOR_IMPL(AnimGraphNodeNameLineEdit, EditorAllocator)
  15. AZ_CLASS_ALLOCATOR_IMPL(AnimGraphNodeNameHandler, EditorAllocator)
  16. AnimGraphNodeNameLineEdit::AnimGraphNodeNameLineEdit(QWidget* parent)
  17. : LineEditValidatable(parent)
  18. , m_node(nullptr)
  19. {
  20. SetValidatorFunc([this]()
  21. {
  22. if (m_node)
  23. {
  24. const AnimGraph* animGraph = m_node->GetAnimGraph();
  25. return animGraph->IsNodeNameUnique(text().toUtf8().data(), m_node);
  26. }
  27. return false;
  28. });
  29. }
  30. void AnimGraphNodeNameLineEdit::SetNode(AnimGraphNode* node)
  31. {
  32. m_node = node;
  33. }
  34. void AnimGraphNodeNameLineEdit::focusInEvent([[maybe_unused]] QFocusEvent* event)
  35. {
  36. selectAll();
  37. QLineEdit::focusInEvent(event);
  38. }
  39. //---------------------------------------------------------------------------------------------------------------------------------------------------------
  40. AnimGraphNodeNameHandler::AnimGraphNodeNameHandler()
  41. : QObject()
  42. , AzToolsFramework::PropertyHandler<AZStd::string, AnimGraphNodeNameLineEdit>()
  43. {
  44. }
  45. AZ::u32 AnimGraphNodeNameHandler::GetHandlerName() const
  46. {
  47. return AZ_CRC("AnimGraphNodeName", 0x15120d7d);
  48. }
  49. QWidget* AnimGraphNodeNameHandler::CreateGUI(QWidget* parent)
  50. {
  51. AnimGraphNodeNameLineEdit* lineEdit = aznew AnimGraphNodeNameLineEdit(parent);
  52. connect(lineEdit, &AnimGraphNodeNameLineEdit::TextEditingFinished, this, [lineEdit]()
  53. {
  54. AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
  55. &AzToolsFramework::PropertyEditorGUIMessages::Bus::Events::RequestWrite, lineEdit);
  56. });
  57. return lineEdit;
  58. }
  59. void AnimGraphNodeNameHandler::ConsumeAttribute(AnimGraphNodeNameLineEdit* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
  60. {
  61. if (attrValue)
  62. {
  63. m_node = static_cast<AnimGraphNode*>(attrValue->GetInstance());
  64. GUI->SetNode(m_node);
  65. }
  66. if (attrib == AZ::Edit::Attributes::ReadOnly)
  67. {
  68. bool value;
  69. if (attrValue->Read<bool>(value))
  70. {
  71. GUI->setEnabled(!value);
  72. }
  73. }
  74. }
  75. void AnimGraphNodeNameHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, AnimGraphNodeNameLineEdit* GUI, [[maybe_unused]] property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
  76. {
  77. if (!m_node)
  78. {
  79. AZ_Error("EMotionFX", false, "Cannot set new name (%s) to anim graph node named %s. Node is not valid.", GUI->text().toUtf8().data(), GUI->GetPreviousText().toUtf8().data());
  80. return;
  81. }
  82. const AnimGraph* animGraph = m_node->GetAnimGraph();
  83. const AZStd::string command = AZStd::string::format("AnimGraphAdjustNode -animGraphID %d -name \"%s\" -newName \"%s\"", animGraph->GetID(), GUI->GetPreviousText().toUtf8().data(), GUI->text().toUtf8().data());
  84. AZStd::string result;
  85. if (!CommandSystem::GetCommandManager()->ExecuteCommand(command, result))
  86. {
  87. AZ_Error("EMotionFX", false, result.c_str());
  88. GUI->setText(GUI->GetPreviousText());
  89. }
  90. else
  91. {
  92. GUI->SetPreviousText(GUI->text());
  93. }
  94. }
  95. bool AnimGraphNodeNameHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, AnimGraphNodeNameLineEdit* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
  96. {
  97. QSignalBlocker signalBlocker(GUI);
  98. GUI->SetPreviousText(instance.c_str());
  99. GUI->setText(instance.c_str());
  100. return true;
  101. }
  102. } // namespace EMotionFX