3
0

AnimGraphTransitionHandler.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402
  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <EMotionFX/Source/AnimGraphNode.h>
  9. #include <EMotionFX/Source/AnimGraphMotionNode.h>
  10. #include <EMotionFX/Source/AnimGraphStateMachine.h>
  11. #include <EMotionFX/Source/AnimGraphStateTransition.h>
  12. #include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphActionManager.h>
  13. #include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphHierarchyWidget.h>
  14. #include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModel.h>
  15. #include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
  16. #include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendNodeSelectionWindow.h>
  17. #include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
  18. #include <EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AttributesWindow.h>
  19. #include <Editor/AnimGraphEditorBus.h>
  20. #include <Editor/PropertyWidgets/AnimGraphTransitionHandler.h>
  21. #include <QHBoxLayout>
  22. #include <QLineEdit>
  23. #include <QMessageBox>
  24. #include <QMouseEvent>
  25. namespace EMotionFX
  26. {
  27. AZ_CLASS_ALLOCATOR_IMPL(AnimGraphTransitionIdPicker, AZ::SystemAllocator)
  28. AZ_CLASS_ALLOCATOR_IMPL(AnimGraphMultiTransitionIdHandler, AZ::SystemAllocator)
  29. const QColor AnimGraphTransitionIdSelector::s_graphWindowBorderOverwriteColor = QColor(255, 133, 0);
  30. const float AnimGraphTransitionIdSelector::s_graphWindowBorderOverwriteWidth = 5.0f;
  31. AnimGraphTransitionIdSelector::AnimGraphTransitionIdSelector()
  32. {
  33. }
  34. AnimGraphTransitionIdSelector::~AnimGraphTransitionIdSelector()
  35. {
  36. ResetUI();
  37. }
  38. void AnimGraphTransitionIdSelector::StartSelection(AnimGraphStateMachine* stateMachine, const AZStd::vector<AZ::u64>& transitionIds)
  39. {
  40. EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID);
  41. EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(plugin);
  42. if (animGraphPlugin)
  43. {
  44. animGraphPlugin->GetAttributesWindow()->Lock();
  45. animGraphPlugin->SetActionFilter(EMStudio::AnimGraphActionFilter::CreateDisallowAll());
  46. EMStudio::AnimGraphModel& model = animGraphPlugin->GetAnimGraphModel();
  47. QItemSelectionModel& selectionModel = model.GetSelectionModel();
  48. selectionModel.clear();
  49. for (const AZ::u64 id : transitionIds)
  50. {
  51. AnimGraphStateTransition* transition = stateMachine->FindTransitionById(id);
  52. const QModelIndex transitionModelIndex = model.FindFirstModelIndex(transition);
  53. if (transitionModelIndex.isValid())
  54. {
  55. selectionModel.select(transitionModelIndex, QItemSelectionModel::Rows | QItemSelectionModel::Select);
  56. }
  57. }
  58. EMStudio::BlendGraphWidget* graphWidget = animGraphPlugin->GetGraphWidget();
  59. graphWidget->EnableBorderOverwrite(s_graphWindowBorderOverwriteColor, s_graphWindowBorderOverwriteWidth);
  60. graphWidget->SetTitleBarText("Select interrupting transitions");
  61. }
  62. m_isSelecting = true;
  63. }
  64. void AnimGraphTransitionIdSelector::StopSelection(AnimGraphStateTransition* transition)
  65. {
  66. EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID);
  67. EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(plugin);
  68. if (animGraphPlugin)
  69. {
  70. // Reset selection to the current transition before unlocking the attributes window, so that we don't update it.
  71. EMStudio::AnimGraphModel& model = animGraphPlugin->GetAnimGraphModel();
  72. QItemSelectionModel& selectionModel = model.GetSelectionModel();
  73. selectionModel.clear();
  74. const QModelIndex transitionModelIndex = model.FindFirstModelIndex(transition);
  75. if (transitionModelIndex.isValid())
  76. {
  77. selectionModel.select(transitionModelIndex, QItemSelectionModel::Rows | QItemSelectionModel::Select);
  78. }
  79. ResetUI();
  80. }
  81. m_isSelecting = false;
  82. }
  83. void AnimGraphTransitionIdSelector::ResetUI()
  84. {
  85. EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID);
  86. EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(plugin);
  87. if (animGraphPlugin)
  88. {
  89. EMStudio::AttributesWindow* attributesWindow = animGraphPlugin->GetAttributesWindow();
  90. EMStudio::BlendGraphWidget* graphWidget = animGraphPlugin->GetGraphWidget();
  91. attributesWindow->Unlock();
  92. animGraphPlugin->SetActionFilter(EMStudio::AnimGraphActionFilter());
  93. graphWidget->DisableBorderOverwrite();
  94. graphWidget->SetTitleBarText(QString());
  95. }
  96. }
  97. AnimGraphTransitionIdPicker::AnimGraphTransitionIdPicker(QWidget* parent)
  98. : QWidget(parent)
  99. {
  100. m_mainLayout = new QVBoxLayout();
  101. setLayout(m_mainLayout);
  102. EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID);
  103. EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(plugin);
  104. if (animGraphPlugin)
  105. {
  106. connect(&animGraphPlugin->GetAnimGraphModel(), &QAbstractItemModel::rowsAboutToBeRemoved, this, &AnimGraphTransitionIdPicker::OnAboutToBeRemoved);
  107. }
  108. }
  109. void AnimGraphTransitionIdPicker::OnAboutToBeRemoved(const QModelIndex& parent, int first, int last)
  110. {
  111. if (!parent.isValid())
  112. {
  113. return;
  114. }
  115. EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID);
  116. EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(plugin);
  117. if (animGraphPlugin)
  118. {
  119. EMStudio::AttributesWindow* attributesWindow = animGraphPlugin->GetAttributesWindow();
  120. for (int i = first; i <= last; ++i)
  121. {
  122. const QModelIndex modelIndex = parent.model()->index(i, 0, parent);
  123. if (modelIndex == attributesWindow->GetModelIndex())
  124. {
  125. m_transitionSelector.ResetUI();
  126. attributesWindow->UpdateAndShowInInspector();
  127. }
  128. }
  129. }
  130. }
  131. AnimGraphTransitionIdPicker::~AnimGraphTransitionIdPicker()
  132. {
  133. }
  134. void AnimGraphTransitionIdPicker::SetTransition(AnimGraphStateTransition* transition)
  135. {
  136. m_transition = transition;
  137. Reinit();
  138. }
  139. QString AnimGraphTransitionIdPicker::GetTransitionNameById(const AnimGraphConnectionId transitionId)
  140. {
  141. AnimGraphStateMachine* stateMachine = GetStateMachine();
  142. if (!stateMachine)
  143. {
  144. AZ_Error("EMotionFX", false, "Cannot get transition name as state machine is not valid.");
  145. return QString();
  146. }
  147. AnimGraphStateTransition* transition = stateMachine->FindTransitionById(transitionId);
  148. if (!transition)
  149. {
  150. AZ_Error("EMotionFX", false, "Cannot get transition name as transition cannot be found in state machine '%s'.", stateMachine->GetName());
  151. return QString();
  152. }
  153. return EMStudio::AnimGraphModel::GetTransitionName(transition);
  154. }
  155. void AnimGraphTransitionIdPicker::Reinit()
  156. {
  157. if (m_widget)
  158. {
  159. m_widget->deleteLater();
  160. }
  161. m_widget = new QWidget();
  162. m_mainLayout->addWidget(m_widget);
  163. QVBoxLayout* vLayout = new QVBoxLayout();
  164. vLayout->setMargin(0);
  165. m_widget->setLayout(vLayout);
  166. m_label = new QLabel();
  167. vLayout->addWidget(m_label);
  168. QGridLayout* transitionLayout = new QGridLayout();
  169. transitionLayout->setMargin(0);
  170. vLayout->addLayout(transitionLayout);
  171. {
  172. m_removeButtons.clear();
  173. int row = 0;
  174. for (const AZ::u64 id : m_transitionIds)
  175. {
  176. QLineEdit* transitionLineEdit = new QLineEdit();
  177. transitionLineEdit->setText(GetTransitionNameById(id));
  178. transitionLineEdit->setReadOnly(true);
  179. transitionLayout->addWidget(transitionLineEdit, row, 0);
  180. QPushButton* removeTransitionButton = new QPushButton();
  181. EMStudio::EMStudioManager::MakeTransparentButton(removeTransitionButton, "Images/Icons/Trash.svg", "Remove transition from list");
  182. connect(removeTransitionButton, &QPushButton::clicked, this, [this, id]()
  183. {
  184. m_transitionIds.erase(AZStd::remove(m_transitionIds.begin(), m_transitionIds.end(), id), m_transitionIds.end());
  185. Reinit();
  186. emit SelectionChanged();
  187. });
  188. m_removeButtons.emplace_back(removeTransitionButton);
  189. transitionLayout->addWidget(removeTransitionButton, row, 1);
  190. row++;
  191. }
  192. }
  193. m_pickButton = new QPushButton(this);
  194. connect(m_pickButton, &QPushButton::clicked, this, &AnimGraphTransitionIdPicker::OnPickClicked);
  195. vLayout->addWidget(m_pickButton);
  196. UpdateInterface();
  197. }
  198. void AnimGraphTransitionIdPicker::UpdateInterface()
  199. {
  200. const size_t numTransitions = m_transitionIds.size();
  201. if (numTransitions == 0)
  202. {
  203. m_label->setText("All transitions");
  204. }
  205. else
  206. {
  207. m_label->setText(QString("%1 Transition%2").arg(QString::number(numTransitions), numTransitions != 1 ? "s" : ""));
  208. }
  209. const bool isSelecting = m_transitionSelector.IsSelecting();
  210. if (isSelecting)
  211. {
  212. m_pickButton->setText("Leave selection mode");
  213. }
  214. else
  215. {
  216. m_pickButton->setText("Select transitions");
  217. }
  218. QString tooltip;
  219. for (const AZ::u64 id : m_transitionIds)
  220. {
  221. if (!tooltip.isEmpty())
  222. {
  223. tooltip += "\n";
  224. }
  225. tooltip += QString("%1").arg(GetTransitionNameById(id));
  226. }
  227. m_label->setToolTip(tooltip);
  228. m_pickButton->setToolTip(tooltip);
  229. for (QPushButton* removeTransitionButton : m_removeButtons)
  230. {
  231. removeTransitionButton->setDisabled(isSelecting);
  232. }
  233. }
  234. void AnimGraphTransitionIdPicker::SetTransitionIds(const AZStd::vector<AZ::u64>& transitionIds)
  235. {
  236. m_transitionIds = transitionIds;
  237. Reinit();
  238. }
  239. const AZStd::vector<AZ::u64>& AnimGraphTransitionIdPicker::GetTransitionIds() const
  240. {
  241. return m_transitionIds;
  242. }
  243. AnimGraphStateMachine* AnimGraphTransitionIdPicker::GetStateMachine() const
  244. {
  245. if (!m_transition)
  246. {
  247. AZ_Error("EMotionFX", false, "Expecting valid state machine.");
  248. return nullptr;
  249. }
  250. return m_transition->GetStateMachine();
  251. }
  252. void AnimGraphTransitionIdPicker::OnPickClicked()
  253. {
  254. if (!m_transition)
  255. {
  256. return;
  257. }
  258. EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID);
  259. EMStudio::AnimGraphPlugin* animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(plugin);
  260. if (!animGraphPlugin)
  261. {
  262. return;
  263. }
  264. if (!m_transitionSelector.IsSelecting())
  265. {
  266. AnimGraphStateMachine* stateMachine = GetStateMachine();
  267. if (stateMachine)
  268. {
  269. m_transitionSelector.StartSelection(stateMachine, m_transitionIds);
  270. UpdateInterface();
  271. }
  272. }
  273. else
  274. {
  275. m_transitionIds.clear();
  276. AZStd::unordered_map<EMotionFX::AnimGraph*, AZStd::vector<EMotionFX::AnimGraphStateTransition*> > selectedTransitionByAnimGraph = animGraphPlugin->GetAnimGraphModel().GetSelectedObjectsOfType<EMotionFX::AnimGraphStateTransition>();
  277. const AZStd::vector<EMotionFX::AnimGraphStateTransition*>& selectedTransitions = selectedTransitionByAnimGraph[m_transition->GetAnimGraph()];
  278. const AnimGraphNode* sourceState = m_transition->GetSourceNode();
  279. for (const EMotionFX::AnimGraphStateTransition* transition : selectedTransitions)
  280. {
  281. // Only add transitions that share the same source state or wildcards.
  282. if (transition != m_transition &&
  283. (transition->GetSourceNode() == sourceState || transition->GetIsWildcardTransition() || m_transition->GetIsWildcardTransition()))
  284. {
  285. m_transitionIds.emplace_back(transition->GetId());
  286. }
  287. }
  288. emit SelectionChanged();
  289. m_transitionSelector.StopSelection(m_transition);
  290. UpdateInterface();
  291. }
  292. Reinit();
  293. }
  294. //---------------------------------------------------------------------------------------------------------------------------------------------------------
  295. AnimGraphMultiTransitionIdHandler::AnimGraphMultiTransitionIdHandler()
  296. : QObject()
  297. , AzToolsFramework::PropertyHandler<AZStd::vector<AZ::u64>, AnimGraphTransitionIdPicker>()
  298. {
  299. }
  300. AZ::u32 AnimGraphMultiTransitionIdHandler::GetHandlerName() const
  301. {
  302. return AZ_CRC("AnimGraphStateTransitionIds", 0x7b2468f7);
  303. }
  304. QWidget* AnimGraphMultiTransitionIdHandler::CreateGUI(QWidget* parent)
  305. {
  306. AnimGraphTransitionIdPicker* picker = aznew AnimGraphTransitionIdPicker(parent);
  307. connect(picker, &AnimGraphTransitionIdPicker::SelectionChanged, this, [picker]()
  308. {
  309. AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(
  310. &AzToolsFramework::PropertyEditorGUIMessages::Bus::Events::RequestWrite, picker);
  311. });
  312. return picker;
  313. }
  314. void AnimGraphMultiTransitionIdHandler::ConsumeAttribute(AnimGraphTransitionIdPicker* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
  315. {
  316. if (attrValue)
  317. {
  318. AnimGraphStateTransition* transition = static_cast<AnimGraphStateTransition*>(attrValue->GetInstance());
  319. m_transition = transition;
  320. GUI->SetTransition(m_transition);
  321. }
  322. if (attrib == AZ::Edit::Attributes::ReadOnly)
  323. {
  324. bool value;
  325. if (attrValue->Read<bool>(value))
  326. {
  327. GUI->setEnabled(!value);
  328. }
  329. }
  330. }
  331. void AnimGraphMultiTransitionIdHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, AnimGraphTransitionIdPicker* GUI, property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
  332. {
  333. instance = GUI->GetTransitionIds();
  334. }
  335. bool AnimGraphMultiTransitionIdHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, AnimGraphTransitionIdPicker* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
  336. {
  337. QSignalBlocker signalBlocker(GUI);
  338. GUI->SetTransitionIds(instance);
  339. return true;
  340. }
  341. } // namespace EMotionFX