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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #if !defined(Q_MOC_RUN)
- #include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
- #include <QWidget>
- #include <QPushButton>
- #include <QGridLayout>
- #include <QLabel>
- #endif
- namespace EMotionFX
- {
- class SimulatedObjectPicker
- : public QWidget
- {
- Q_OBJECT // AUTOMOC
- public:
- AZ_CLASS_ALLOCATOR_DECL
- SimulatedObjectPicker(QWidget* parent);
- ~SimulatedObjectPicker() = default;
- // Called when the UI wants to update the simulated objects
- void UpdateSimulatedObjects(const AZStd::vector<AZStd::string>& simulatedObjectNames);
- void SetSimulatedObjects(const AZStd::vector<AZStd::string>& simulatedObjectNames);
- const AZStd::vector<AZStd::string>& GetSimulatedObjects() const;
- signals:
- void SelectionChanged(const AZStd::vector<AZStd::string>& newSimualtedObjectNames);
- private slots:
- void OnPickClicked();
- void OnResetClicked();
- private:
- void UpdateInterface();
- AZStd::vector<AZStd::string> m_simulatedObjectNames;
- QPushButton* m_pickButton = nullptr;
- QPushButton* m_resetButton = nullptr;
- };
- class SimulatedObjectSelectionHandler
- : public QObject
- , public AzToolsFramework::PropertyHandler<AZStd::vector<AZStd::string>, SimulatedObjectPicker>
- {
- Q_OBJECT // AUTOMOC
- public:
- AZ_CLASS_ALLOCATOR_DECL
- AZ::u32 GetHandlerName() const override;
- QWidget* CreateGUI(QWidget* parent) override;
- void ConsumeAttribute(SimulatedObjectPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
- void WriteGUIValuesIntoProperty(size_t index, SimulatedObjectPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
- bool ReadValuesIntoGUI(size_t index, SimulatedObjectPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
- };
- } // namespace EMotionFX
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