RenderActorInstance.h 2.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Math/Aabb.h>
  10. #include <AzCore/Memory/Memory.h>
  11. #include <AzCore/RTTI/RTTI.h>
  12. #include <EMotionFX/Source/ActorInstance.h>
  13. #include <Integration/ActorComponentBus.h>
  14. #include <Integration/Assets/ActorAsset.h>
  15. #include <Integration/Rendering/RenderFlag.h>
  16. namespace EMotionFX
  17. {
  18. namespace Integration
  19. {
  20. class RenderActorInstance
  21. {
  22. public:
  23. AZ_RTTI(EMotionFX::Integration::RenderActorInstance, "{7F5FA3A7-BE62-4384-9C99-72305404C0BF}")
  24. AZ_CLASS_ALLOCATOR_DECL
  25. RenderActorInstance(const AZ::Data::Asset<ActorAsset>& actorAsset,
  26. ActorInstance* actorInstance,
  27. AZ::EntityId entityId);
  28. virtual ~RenderActorInstance() = default;
  29. virtual void OnTick(float timeDelta) = 0;
  30. virtual void DebugDraw(const EMotionFX::ActorRenderFlags& renderFlags) = 0;
  31. SkinningMethod GetSkinningMethod() const;
  32. virtual void SetSkinningMethod(SkinningMethod skinningMethod);
  33. virtual void SetRayTracingEnabled(bool enabled) = 0;
  34. virtual void UpdateBounds() = 0;
  35. const AZ::Aabb& GetWorldAABB() const;
  36. const AZ::Aabb& GetLocalAABB() const;
  37. bool IsVisible() const;
  38. virtual void SetIsVisible(bool isVisible);
  39. virtual bool IsInCameraFrustum() const;
  40. virtual void SetExcludeFromReflectionCubeMaps(bool excludeFromReflectionCubeMaps) = 0;
  41. Actor* GetActor() const;
  42. protected:
  43. AZ::Data::Asset<ActorAsset> m_actorAsset;
  44. ActorInstance* m_actorInstance = nullptr;
  45. const AZ::EntityId m_entityId;
  46. AZ::Aabb m_localAABB = AZ::Aabb::CreateNull();
  47. AZ::Aabb m_worldAABB = AZ::Aabb::CreateNull();
  48. bool m_isVisible = true;
  49. SkinningMethod m_skinningMethod = SkinningMethod::DualQuat;
  50. };
  51. } // namespace Integration
  52. } // namespace EMotionFX