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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #if defined(EMOTIONFXANIMATION_EDITOR)
- #pragma once
- #include <SceneAPI/SceneCore/Components/SceneSystemComponent.h>
- #include <EMotionFX/CommandSystem/Source/CommandManager.h>
- #include <AzCore/Module/Environment.h>
- namespace EMotionFX
- {
- namespace Pipeline
- {
- class PipelineComponent
- : public AZ::SceneAPI::SceneCore::SceneSystemComponent
- {
- public:
- AZ_COMPONENT(PipelineComponent, "{F74E0D7C-BF22-4BC0-897A-2D80DA960DB0}", AZ::SceneAPI::SceneCore::SceneSystemComponent);
- PipelineComponent();
- ~PipelineComponent() override = default;
- void Activate() override;
- void Deactivate() override;
- static void Reflect(AZ::ReflectContext* context);
- private:
- bool m_eMotionFxInited;
- AZStd::unique_ptr<CommandSystem::CommandManager> m_commandManager;
- };
- } // Pipeline
- } // EMotionFX
- #endif
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