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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <EMotionFX/CommandSystem/Source/AnimGraphTriggerActionCommands.h>
- #include <EMotionFX/CommandSystem/Source/CommandManager.h>
- #include <EMotionFX/Source/AnimGraphBindPoseNode.h>
- #include <EMotionFX/Source/AnimGraphSimpleStateAction.h>
- #include <EMotionFX/Source/AnimGraphSymbolicFollowerParameterAction.h>
- #include <EMotionFX/Source/AnimGraphStateMachine.h>
- #include <EMotionFX/Source/AnimGraphStateTransition.h>
- #include <LmbrCentral/Scripting/SimpleStateComponentBus.h>
- #include <Tests/AnimGraphFixture.h>
- namespace EMotionFX
- {
- class AnimGraphActionFixture
- : public AnimGraphFixture
- {
- public:
- void ConstructGraph() override
- {
- AnimGraphFixture::ConstructGraph();
- AnimGraphNode* stateA = aznew AnimGraphBindPoseNode();
- m_rootStateMachine->AddChildNode(stateA);
- m_rootStateMachine->SetEntryState(stateA);
- AnimGraphNode* stateB = aznew AnimGraphBindPoseNode();
- m_rootStateMachine->AddChildNode(stateB);
- m_transition = AddTransitionWithTimeCondition(stateA, stateB, /*blendTime=*/1.0f, /*countDownTime=*/1.0f);
- }
- AnimGraphStateTransition* m_transition = nullptr;
- };
- TEST_F(AnimGraphActionFixture, AnimGraphSymbolicFollowerParameterAction_TriggerWithEmptyParameterName)
- {
- CommandSystem::CommandManager commandManager;
- CommandSystem::AddTransitionAction(m_transition, azrtti_typeid<AnimGraphSymbolicFollowerParameterAction>());
- EXPECT_EQ(m_transition->GetTriggerActionSetup().GetNumActions(), 1)
- << "There should be exactly one transition action.";
- AnimGraphSymbolicFollowerParameterAction* action = azdynamic_cast<AnimGraphSymbolicFollowerParameterAction*>(m_transition->GetTriggerActionSetup().GetAction(0));
- ASSERT_NE(action, nullptr) << "Action not a valid symbolic follower parameter action.";
- GetEMotionFX().Update(1.0f);
- }
- TEST_F(AnimGraphActionFixture, AnimGraphSimpleStateAction_BasicTests)
- {
- CommandSystem::CommandManager commandManager;
- CommandSystem::AddTransitionAction(m_transition, azrtti_typeid<AnimGraphSimpleStateAction>());
- EXPECT_EQ(m_transition->GetTriggerActionSetup().GetNumActions(), 1) << "There should be exactly one transition action.";
- // Setup the simple state action
- AnimGraphSimpleStateAction* action =
- azdynamic_cast<AnimGraphSimpleStateAction*>(m_transition->GetTriggerActionSetup().GetAction(0));
- ASSERT_NE(action, nullptr) << "Action not a valid simple state action.";
- GetEMotionFX().Update(1.0f);
- }
- } // namespace EMotionFX
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