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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzTest/AzTest.h>
- #include <EMotionFX/CommandSystem/Source/AnimGraphConditionCommands.h>
- #include <EMotionFX/CommandSystem/Source/CommandManager.h>
- #include <EMotionFX/Source/AnimGraph.h>
- #include <EMotionFX/Source/AnimGraphTimeCondition.h>
- #include <EMotionFX/Source/AnimGraphStateMachine.h>
- #include <EMotionFX/Source/AnimGraphStateTransition.h>
- #include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
- #include <EMotionFX/Source/Parameter/Parameter.h>
- #include <EMotionFX/Source/Parameter/ParameterFactory.h>
- #include <Tests/AnimGraphFixture.h>
- namespace EMotionFX
- {
- class AnimGraphConditionCommandTestFixture
- : public AnimGraphFixture
- {
- public:
- void ConstructGraph() override
- {
- AnimGraphFixture::ConstructGraph();
-
- AnimGraphStateMachine* node1 = aznew AnimGraphStateMachine();
- m_rootStateMachine->AddChildNode(node1);
- m_rootStateMachine->SetEntryState(node1);
- AnimGraphStateMachine* node2 = aznew AnimGraphStateMachine();
- m_rootStateMachine->AddChildNode(node2);
- m_transition = AddTransition(node1, node2, 1.0f);
- }
- public:
- AnimGraphStateTransition* m_transition = nullptr;
- };
- TEST_F(AnimGraphConditionCommandTestFixture, AdjustConditionCommandTests)
- {
- AZStd::string result;
- CommandSystem::CommandManager commandManager;
- // Add time condition.
- CommandSystem::CommandAddTransitionCondition* addConditionCommand = aznew CommandSystem::CommandAddTransitionCondition(
- m_animGraph->GetID(),
- m_transition->GetId(),
- azrtti_typeid<AnimGraphTimeCondition>());
- EXPECT_TRUE(commandManager.ExecuteCommand(addConditionCommand, result)) << result.c_str();
- EXPECT_EQ(m_transition->GetNumConditions(), 1) << "There should be a single condition.";
- const AZ::u32 conditionIndex = 0;
- AnimGraphTimeCondition* timeCondition = azdynamic_cast<AnimGraphTimeCondition*>(m_transition->GetCondition(conditionIndex));
- EXPECT_EQ(timeCondition->GetCountDownTime(), 1.0f) << "Condition should have the default value for the count-down time.";
- // 1. Adjust attribute of the time condition.
- const AZStd::string attributesString = AZStd::string::format("-countDownTime %f", 2.0f);
- CommandSystem::CommandAdjustTransitionCondition* adjustConditionCommand = aznew CommandSystem::CommandAdjustTransitionCondition(
- m_animGraph->GetID(),
- m_transition->GetId(),
- conditionIndex,
- attributesString);
- EXPECT_TRUE(commandManager.ExecuteCommand(adjustConditionCommand, result));
- // 2. Undo.
- EXPECT_TRUE(commandManager.Undo(result)) << result.c_str();
- EXPECT_EQ(timeCondition->GetCountDownTime(), 1.0f) << "Condition should be back at the default count-down time.";
- // 3. Redo.
- EXPECT_TRUE(commandManager.Redo(result)) << result.c_str();
- EXPECT_EQ(timeCondition->GetCountDownTime(), 2.0f) << "Condition should hold the adjusted count-down time.";
- }
- } // namespace EMotionFX
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