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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "SystemComponentFixture.h"
- #include <Tests/TestAssetCode/AnimGraphFactory.h>
- namespace EMotionFX
- {
- class Actor;
- class ActorInstance;
- class AnimGraph;
- class AnimGraphInstance;
- class AnimGraphMotionNode;
- class AnimGraphStateMachine;
- class AnimGraphStateTransition;
- class AnimGraphObject;
- class MotionSet;
- class AnimGraphTransitionConditionFixture
- : public SystemComponentFixture
- {
- public:
- void SetUp() override;
- void TearDown() override;
- virtual void AddNodesToAnimGraph()
- {
- }
- TwoMotionNodeAnimGraph* GetAnimGraph() const
- {
- return m_animGraph.get();
- }
- AnimGraphInstance* GetAnimGraphInstance() const
- {
- return m_animGraphInstance;
- }
- protected:
- AnimGraphStateMachine* m_stateMachine = nullptr;
- AnimGraphInstance* m_animGraphInstance = nullptr;
- AnimGraphMotionNode* m_motionNodeA = nullptr;
- AnimGraphMotionNode* m_motionNodeB = nullptr;
- AnimGraphStateTransition* m_transition = nullptr;
- AZStd::unique_ptr<Actor> m_actor;
- AZStd::unique_ptr<TwoMotionNodeAnimGraph> m_animGraph;
- MotionSet* m_motionSet = nullptr;
- ActorInstance* m_actorInstance = nullptr;
- };
- }
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