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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "AnimGraphTransitionConditionFixture.h"
- #include <EMotionFX/Source/EMotionFXManager.h>
- #include <EMotionFX/Source/AnimGraph.h>
- #include <EMotionFX/Source/AnimGraphManager.h>
- #include <EMotionFX/Source/AnimGraphStateMachine.h>
- #include <EMotionFX/Source/AnimGraphExitNode.h>
- #include <EMotionFX/Source/AnimGraphMotionNode.h>
- #include <EMotionFX/Source/AnimGraphMotionCondition.h>
- #include <EMotionFX/Source/AnimGraphParameterCondition.h>
- #include <EMotionFX/Source/AnimGraphPlayTimeCondition.h>
- #include <EMotionFX/Source/AnimGraphStateCondition.h>
- #include <EMotionFX/Source/AnimGraphTagCondition.h>
- #include <EMotionFX/Source/AnimGraphTimeCondition.h>
- #include <EMotionFX/Source/AnimGraphVector2Condition.h>
- #include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
- #include <EMotionFX/Source/Parameter/TagParameter.h>
- #include <EMotionFX/Source/Parameter/Vector2Parameter.h>
- #include <EMotionFX/Source/TwoStringEventData.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/std/string/conversions.h>
- #include <functional>
- #include <unordered_map>
- namespace EMotionFX
- {
- // This function controls the way that the Google Test code formats objects
- // of type AnimGraphNode*. This causes test failure messages involving
- // AnimGraphNode pointers to contain the node name instead of just the
- // pointer address.
- void PrintTo(AnimGraphNode* const object, ::std::ostream* os)
- {
- *os << object->GetName();
- }
- // Google Test does not consider inheritance when calling PrintTo(), so
- // multiple functions must be defined for subclasses
- void PrintTo(AnimGraphMotionNode* const object, ::std::ostream* os)
- {
- PrintTo(static_cast<AnimGraphNode*>(object), os);
- }
- // This is used to map from frame numbers to a list of AnimGraphNodes. Test
- // data defines the expected list of active nodes per frame using this
- // type.
- using ActiveNodesMap = std::unordered_map<int, std::vector<const char*>>;
- // This function is defined by test data to allow for modifications to the
- // anim graph at each frame. The second parameter is the current frame
- // number. It is called with a frame number of -1 as the first thing in the
- // test before the first Update() call, to allow for initial values to be
- // set.
- using FrameCallback = std::function<void(AnimGraphInstance*, int)>;
- // The TransitionConditionFixtureP fixture is parameterized
- // on this type
- template<class ConditionType>
- struct ConditionFixtureParams
- {
- using ConditionSetUpFunc = void(*)(ConditionType*);
- ConditionFixtureParams(
- const ConditionSetUpFunc& func,
- const ActiveNodesMap& activeNodesMap,
- const FrameCallback& frameCallback = [] (AnimGraphInstance*, int) {}
- ) : m_setUpFunction(func), m_activeNodes(activeNodesMap), m_callback(frameCallback)
- {
- }
- // Function to set up the condition's parameters
- const ConditionSetUpFunc m_setUpFunction;
- // List of nodes that are active on each frame
- const ActiveNodesMap m_activeNodes;
- const FrameCallback m_callback;
- };
- template<class ConditionType>
- class TransitionConditionFixtureP : public AnimGraphTransitionConditionFixture,
- public ::testing::WithParamInterface<ConditionFixtureParams<ConditionType>>
- {
- public:
- const float m_fps;
- const float m_updateInterval;
- const int m_numUpdates;
- TransitionConditionFixtureP()
- : m_fps(60.0f)
- , m_updateInterval(1.0f / m_fps)
- , m_numUpdates(static_cast<int>(3.0f * m_fps))
- {
- }
- template<class ParameterType, class ValueType>
- void AddParameter(const AZStd::string name, const ValueType& defaultValue)
- {
- ParameterType* parameter = aznew ParameterType();
- parameter->SetName(name);
- parameter->SetDefaultValue(defaultValue);
- m_animGraph->AddParameter(parameter);
- }
- void AddNodesToAnimGraph() override
- {
- AddParameter<FloatSliderParameter>("FloatParam", 0.1f);
- AddParameter<Vector2Parameter>("Vector2Param", AZ::Vector2(0.1f, 0.1f));
- AddParameter<TagParameter>("TagParam1", false);
- AddParameter<TagParameter>("TagParam2", false);
- // Create the appropriate condition type from this test's parameters
- ConditionType* condition = aznew ConditionType();
- m_transition->AddCondition(condition);
- condition->SetAnimGraph(m_animGraph.get());
- this->GetParam().m_setUpFunction(condition);
- m_transition->SetBlendTime(0.5f);
- }
- protected:
- void RunEMotionFXUpdateLoop()
- {
- const ActiveNodesMap& activeNodes = this->GetParam().m_activeNodes;
- const FrameCallback& callback = this->GetParam().m_callback;
- // Allow tests to set starting values for parameters
- callback(m_animGraphInstance, -1);
- // Run the EMotionFX update loop for 3 seconds at 60 fps
- for (int frameNum = 0; frameNum < m_numUpdates; ++frameNum)
- {
- // Allow for test-data defined updates to the graph state
- callback(m_animGraphInstance, frameNum);
- if (frameNum == 0)
- {
- // Make sure the first frame is initialized correctly
- // The EMotion FX update is needed before we can extract
- // the currently active nodes from it
- // We use an update delta time of zero on the first frame,
- // to make sure we have a valid internal state on the first
- // frame
- GetEMotionFX().Update(0.0f);
- }
- else
- {
- GetEMotionFX().Update(m_updateInterval);
- }
- // Check the state for the current frame
- if (activeNodes.count(frameNum))
- {
- AZStd::vector<AnimGraphNode*> expectedActiveNodes;
- for (const char* name : activeNodes.at(frameNum))
- {
- expectedActiveNodes.push_back(m_animGraph->RecursiveFindNodeByName(name));
- }
- const AZStd::vector<AnimGraphNode*>& gotActiveNodes = m_stateMachine->GetActiveStates(m_animGraphInstance);
- EXPECT_EQ(gotActiveNodes, expectedActiveNodes) << "on frame " << frameNum << ", time " << frameNum * m_updateInterval;
- }
- }
- {
- // Ensure that we reached the target state after 3 seconds
- const AZStd::vector<AnimGraphNode*>& activeStates = m_stateMachine->GetActiveStates(m_animGraphInstance);
- const size_t numActiveStates = activeStates.size();
- EXPECT_EQ(numActiveStates, 1) << numActiveStates << " active state detected. Only one state should be active.";
- if (numActiveStates > 0)
- {
- EXPECT_EQ(activeStates[0], m_motionNodeB) << "MotionNode1 is not the single active node";
- }
- }
- }
- };
- class StateConditionFixture : public TransitionConditionFixtureP<AnimGraphStateCondition>
- {
- public:
- // The base class TransitionConditionFixtureP just sets up a simple
- // anim graph with two motion nodes and a transition between them. This
- // graph is not sufficient to test the state condition, as there are no
- // states available to test against. This fixture creates a slightly
- // more complex graph.
- void AddNodesToAnimGraph() override
- {
- // +-------------------+
- // | childStateMachine |
- // +-------------------+
- // 0.5s time ^ \ state condition defined
- // condition--->o o<---by test data
- // 0.5s blend time-->/ v<--0.5s blend time
- //+-------------------+ +-------------------+
- //|testSkeletalMotion0|------------------------>|testSkeletalMotion1|
- //+-------------------+ ^ +-------------------+
- // transition with
- // no condition
- //
- // -------------------+----------------------------------------------
- // Child State Machine| 1.0 sec time
- // -------------------+ condition
- // +---------------+ v +----------+
- // entry state-->|ChildMotionNode|----o---->|Exit state|
- // +---------------+ ^ +----------+
- // transitions to exit states have
- // a blend time of 0
- AddParameter<FloatSliderParameter>("FloatParam", 0.1f);
- AddParameter<Vector2Parameter>("Vector2Param", AZ::Vector2(0.1f, 0.1f));
- // Create another state machine inside the top-level one
- AnimGraphMotionNode* childMotionNode = aznew AnimGraphMotionNode();
- childMotionNode->SetName("ChildMotionNode");
- childMotionNode->AddMotionId("testSkeletalMotion0");
- AnimGraphExitNode* childExitNode = aznew AnimGraphExitNode();
- childExitNode->SetName("ChildExitNode");
- AnimGraphTimeCondition* motionToExitCondition = aznew AnimGraphTimeCondition();
- motionToExitCondition->SetCountDownTime(1.0f);
- AnimGraphStateTransition* motionToExitTransition = aznew AnimGraphStateTransition();
- motionToExitTransition->SetSourceNode(childMotionNode);
- motionToExitTransition->SetTargetNode(childExitNode);
- motionToExitTransition->SetBlendTime(0.0f);
- motionToExitTransition->AddCondition(motionToExitCondition);
- m_childState = aznew AnimGraphStateMachine();
- m_childState->SetName("ChildStateMachine");
- m_childState->AddChildNode(childMotionNode);
- m_childState->AddChildNode(childExitNode);
- m_childState->SetEntryState(childMotionNode);
- m_childState->AddTransition(motionToExitTransition);
- AnimGraphTimeCondition* motion0ToChildStateCondition = aznew AnimGraphTimeCondition();
- motion0ToChildStateCondition->SetCountDownTime(0.5f);
- AnimGraphStateTransition* motion0ToChildStateTransition = aznew AnimGraphStateTransition();
- motion0ToChildStateTransition->SetSourceNode(m_motionNodeA);
- motion0ToChildStateTransition->SetTargetNode(m_childState);
- motion0ToChildStateTransition->SetBlendTime(0.5f);
- motion0ToChildStateTransition->AddCondition(motion0ToChildStateCondition);
- AnimGraphStateTransition* childStateToMotion1Transition = aznew AnimGraphStateTransition();
- childStateToMotion1Transition->SetSourceNode(m_childState);
- childStateToMotion1Transition->SetTargetNode(m_motionNodeB);
- childStateToMotion1Transition->SetBlendTime(0.5f);
- m_stateMachine->AddChildNode(m_childState);
- m_stateMachine->AddTransition(motion0ToChildStateTransition);
- m_stateMachine->AddTransition(childStateToMotion1Transition);
- // Create the appropriate condition type from this test's
- // parameters
- AnimGraphStateCondition* condition = aznew AnimGraphStateCondition();
- condition->SetAnimGraph(m_animGraph.get());
- childStateToMotion1Transition->AddCondition(condition);
- this->GetParam().m_setUpFunction(condition);
- }
- protected:
- AnimGraphStateMachine* m_childState;
- };
- class RangedMotionEventConditionFixture
- : public TransitionConditionFixtureP<AnimGraphMotionCondition>
- {
- public:
- void AddNodesToAnimGraph() override
- {
- this->TransitionConditionFixtureP<AnimGraphMotionCondition>::AddNodesToAnimGraph();
- AnimGraphMotionCondition* rangeMotionCondition = aznew AnimGraphMotionCondition();
- rangeMotionCondition->SetTestFunction(AnimGraphMotionCondition::FUNCTION_EVENT);
- rangeMotionCondition->SetMotionNodeId(m_motionNodeA->GetId());
- const AZStd::shared_ptr<const EventData> eventData = GetEventManager().FindOrCreateEventData<TwoStringEventData>("TestRangeEvent", "TestParameter");
- rangeMotionCondition->SetEventDatas({eventData});
- this->m_transition->AddCondition(rangeMotionCondition);
- rangeMotionCondition->SetAnimGraph(m_animGraph.get());
- }
- };
- // The test data changes various parameters of the conditions being tested,
- // but they frequently result in the anim graph changing in an identical
- // manner (such as moving from testSkeletalMotionNode0 to
- // testSkeletalMotionNode1 at the same point in time). These following
- // functions centralize some of the expected behavior.
- template<class AttributeType>
- void ChangeParamTo(AnimGraphInstance* animGraphInstance, int currentFrame, int testFrame, const char* paramName, void (*changeFunc)(AttributeType* parameter))
- {
- if (currentFrame == testFrame)
- {
- AttributeType* parameter = static_cast<AttributeType*>(animGraphInstance->FindParameter(paramName));
- changeFunc(parameter);
- }
- }
- void ChangeVector2ParamSpecial(AnimGraphInstance* animGraphInstance, int currentFrame, int testFrame, const AZ::Vector2& frame30Value, const AZ::Vector2& otherValue)
- {
- if (currentFrame != testFrame)
- {
- MCore::AttributeVector2* parameter = static_cast<MCore::AttributeVector2*>(animGraphInstance->FindParameter("Vector2Param"));
- parameter->SetValue(otherValue);
- }
- else
- {
- MCore::AttributeVector2* parameter = static_cast<MCore::AttributeVector2*>(animGraphInstance->FindParameter("Vector2Param"));
- parameter->SetValue(frame30Value);
- }
- }
- void ChangeNodeAttribute(AnimGraphInstance* animGraphInstance, int currentFrame, int testFrame, void(*changeFunc)(AnimGraphMotionNode*))
- {
- if (currentFrame == testFrame)
- {
- const AnimGraph* animGraph = animGraphInstance->GetAnimGraph();
- AnimGraphMotionNode* node = static_cast<AnimGraphMotionNode*>(animGraph->RecursiveFindNodeByName("testSkeletalMotion0"));
- AZ_Assert(node, "There is no node named 'testSkeletalMotion0'");
- changeFunc(node);
- node->InvalidateUniqueData(animGraphInstance);
- }
- }
- static const auto ChangeNodeToLooping = std::bind(
- ChangeNodeAttribute,
- std::placeholders::_1,
- std::placeholders::_2,
- -1,
- [](AnimGraphMotionNode* node) { node->SetLoop(true); }
- );
- static const auto ChangeNodeToNonLooping = std::bind(
- ChangeNodeAttribute,
- std::placeholders::_1,
- std::placeholders::_2,
- -1,
- [](AnimGraphMotionNode* node) { node->SetLoop(false); }
- );
- static const auto ChangeFloatParamToPointFiveOnFrameThirty = std::bind(
- ChangeParamTo<MCore::AttributeFloat>,
- std::placeholders::_1,
- std::placeholders::_2,
- 30,
- "FloatParam",
- [](MCore::AttributeFloat* parameter) { parameter->SetValue(0.5f); }
- );
- static const auto ChangeFloatParamToNegativePointFiveOnFrameThirty = std::bind(
- ChangeParamTo<MCore::AttributeFloat>,
- std::placeholders::_1,
- std::placeholders::_2,
- 30,
- "FloatParam",
- [](MCore::AttributeFloat* parameter) { parameter->SetValue(-0.5f); }
- );
- static const auto ChangeVector2Param = std::bind(
- ChangeParamTo<MCore::AttributeVector2>,
- std::placeholders::_1,
- std::placeholders::_2,
- std::placeholders::_3,
- "Vector2Param",
- std::placeholders::_4
- );
- static const ActiveNodesMap moveToMotion1AtFrameThirty
- {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- };
- // Remember that the test runs the update loop at 60 fps. All the frame
- // numbers in the ActiveNodesPerFrameMaps are based on this value.
- // testSkeletalMotion0 is exactly 1 second long.
- static const std::vector<ConditionFixtureParams<AnimGraphMotionCondition>> motionTransitionConditionData
- {
- {
- [](AnimGraphMotionCondition* condition) {
- condition->SetMotionNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetTestFunction(AnimGraphMotionCondition::FUNCTION_EVENT);
- condition->SetEventDatas({GetEventManager().FindOrCreateEventData<TwoStringEventData>("TestEvent", "TestParameter")});
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {44, {"testSkeletalMotion0"}},
- {45, {"testSkeletalMotion0", "testSkeletalMotion1"}}, // The event gets triggered on frame 44, but the condition only will only be reevaluated the next frame, so we have one frame delay.
- {46, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {74, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {75, {"testSkeletalMotion1"}}
- }
- },
- {
- [](AnimGraphMotionCondition* condition) {
- condition->SetMotionNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetTestFunction(AnimGraphMotionCondition::FUNCTION_HASENDED);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {59, {"testSkeletalMotion0"}},
- {60, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {89, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {90, {"testSkeletalMotion1"}}
- }
- },
- {
- [](AnimGraphMotionCondition* condition) {
- condition->SetMotionNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetTestFunction(AnimGraphMotionCondition::FUNCTION_HASREACHEDMAXNUMLOOPS);
- condition->SetNumLoops(1);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {59, {"testSkeletalMotion0"}},
- {60, {"testSkeletalMotion0"}}, // Motion will not have reached 1.0 as playtime yet, because it lags a frame behind. The actual time value gets updated in PostUpdate which is after the evaluation of the condition.
- {61, {"testSkeletalMotion0"}}, // Motion will be at 1.0 play time exactly, the loop is not detected yet.
- {62, {"testSkeletalMotion0", "testSkeletalMotion1"}}, // The loop has been detected
- {89, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {90, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {91, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {92, {"testSkeletalMotion1"}}
- },
- ChangeNodeToLooping
- },
- {
- [](AnimGraphMotionCondition* condition) {
- condition->SetMotionNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetTestFunction(AnimGraphMotionCondition::FUNCTION_PLAYTIME);
- condition->SetPlayTime(0.2f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {11, {"testSkeletalMotion0"}},
- {12, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {41, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {42, {"testSkeletalMotion1"}}
- },
- ChangeNodeToNonLooping
- },
- {
- [](AnimGraphMotionCondition* condition) {
- condition->SetMotionNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetTestFunction(AnimGraphMotionCondition::FUNCTION_PLAYTIMELEFT);
- condition->SetPlayTime(0.2f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {47, {"testSkeletalMotion0"}},
- {48, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {77, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {78, {"testSkeletalMotion1"}}
- }
- },
- {
- [](AnimGraphMotionCondition* condition) {
- condition->SetMotionNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetTestFunction(AnimGraphMotionCondition::FUNCTION_ISMOTIONASSIGNED);
- condition->SetPlayTime(0.2f);
- },
- ActiveNodesMap {
- // This condition will always evaluate to true. The transition
- // will start immediately.
- {0, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {29, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {30, {"testSkeletalMotion1"}}
- }
- }
- // TODO AnimGraphMotionCondition::FUNCTION_ISMOTIONNOTASSIGNED
- };
- static const std::vector<ConditionFixtureParams<AnimGraphMotionCondition>> rangedMotionTransitionConditionData
- {
- {
- [](AnimGraphMotionCondition* condition) {
- condition->SetMotionNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetTestFunction(AnimGraphMotionCondition::FUNCTION_EVENT);
- condition->SetEventDatas({GetEventManager().FindOrCreateEventData<TwoStringEventData>("TestEvent", "TestParameter")});
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {44, {"testSkeletalMotion0"}},
- {45, {"testSkeletalMotion0", "testSkeletalMotion1"}}, // The event gets triggered on frame 44, but the condition only will only be reevaluated the next frame, so we have one frame delay.
- {46, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {74, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {75, {"testSkeletalMotion1"}}
- }
- },
- };
- static const std::vector<ConditionFixtureParams<AnimGraphParameterCondition>> parameterTransitionConditionData
- {
- // FUNCTION_EQUAL tests
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_EQUAL);
- condition->SetTestValue(0.1f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {29, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {30, {"testSkeletalMotion1"}}
- }
- },
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_EQUAL);
- condition->SetTestValue(0.5f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToPointFiveOnFrameThirty
- },
- // FUNCTION_NOTEQUAL tests
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_NOTEQUAL);
- condition->SetTestValue(0.1f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToPointFiveOnFrameThirty
- },
- // FUNCTION_INRANGE tests
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_INRANGE);
- condition->SetTestValue(0.4f);
- condition->SetRangeValue(0.6f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToPointFiveOnFrameThirty
- },
- // FUNCTION_NOTINRANGE tests
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_NOTINRANGE);
- condition->SetTestValue(-0.2f);
- condition->SetRangeValue(0.2f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToPointFiveOnFrameThirty
- },
- // FUNCTION_LESS tests
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESS);
- condition->SetTestValue(0.0f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToNegativePointFiveOnFrameThirty
- },
- // FUNCTION_GREATER tests
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATER);
- condition->SetTestValue(0.1f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToPointFiveOnFrameThirty
- },
- // FUNCTION_GREATEREQUAL tests
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATEREQUAL);
- condition->SetTestValue(0.5f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToPointFiveOnFrameThirty
- },
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATEREQUAL);
- condition->SetTestValue(0.49f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToPointFiveOnFrameThirty
- },
- // FUNCTION_LESSEQUAL tests
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESSEQUAL);
- condition->SetTestValue(-0.1f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {60, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToNegativePointFiveOnFrameThirty
- },
- // Time requirement test
- {
- [](AnimGraphParameterCondition* condition) {
- condition->SetParameterName("FloatParam");
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATER);
- condition->SetTimeRequirement(0.5f);
- condition->SetTestValue(0.1f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0"}},
- {59, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {88, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {89, {"testSkeletalMotion1"}}
- },
- ChangeFloatParamToPointFiveOnFrameThirty
- }
- };
- static const std::vector<ConditionFixtureParams<AnimGraphPlayTimeCondition>> playTimeTransitionConditionData
- {
- {
- [](AnimGraphPlayTimeCondition* condition) {
- condition->SetNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetMode(AnimGraphPlayTimeCondition::MODE_REACHEDEND);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {59, {"testSkeletalMotion0"}},
- {60, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {89, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {90, {"testSkeletalMotion1"}}
- }
- },
- {
- [](AnimGraphPlayTimeCondition* condition) {
- condition->SetNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetMode(AnimGraphPlayTimeCondition::MODE_REACHEDTIME);
- condition->SetPlayTime(0.3f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {17, {"testSkeletalMotion0"}},
- {18, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {47, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {48, {"testSkeletalMotion1"}}
- }
- },
- {
- [](AnimGraphPlayTimeCondition* condition) {
- condition->SetNodeId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetMode(AnimGraphPlayTimeCondition::MODE_HASLESSTHAN);
- condition->SetPlayTime(0.3f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {41, {"testSkeletalMotion0"}},
- {42, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {71, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {72, {"testSkeletalMotion1"}}
- }
- }
- };
- static const std::vector<ConditionFixtureParams<AnimGraphStateCondition>> stateTransitionConditionData
- {
- {
- [](AnimGraphStateCondition* condition) {
- condition->SetStateId(condition->GetAnimGraph()->RecursiveFindNodeByName("ChildStateMachine")->GetId());
- condition->SetTestFunction(AnimGraphStateCondition::FUNCTION_EXITSTATES);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "ChildStateMachine"}},
- {59, {"testSkeletalMotion0", "ChildStateMachine"}},
- {60, {"ChildStateMachine"}},
- {89, {"ChildStateMachine"}},
- {90, {"ChildStateMachine", "testSkeletalMotion1"}},
- {119, {"ChildStateMachine", "testSkeletalMotion1"}},
- {120, {"testSkeletalMotion1"}}
- }
- },
- {
- [](AnimGraphStateCondition* condition) {
- condition->SetStateId(condition->GetAnimGraph()->RecursiveFindNodeByName("ChildMotionNode")->GetId());
- condition->SetTestFunction(AnimGraphStateCondition::FUNCTION_END);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- {30, {"testSkeletalMotion0", "ChildStateMachine"}},
- {59, {"testSkeletalMotion0", "ChildStateMachine"}},
- // Before the state machine defer update changes.
- //{60, {"ChildStateMachine"}},
- //{89, {"ChildStateMachine"}},
- //{90, {"ChildStateMachine", "testSkeletalMotion1"}},
- //{119, {"ChildStateMachine", "testSkeletalMotion1"}},
- // After the state machine defer update changes.
- #ifdef ENABLE_SINGLEFRAME_MULTISTATETRANSITIONING
- {60, {"ChildStateMachine", "testSkeletalMotion1"}},
- #else
- {61, {"ChildStateMachine", "testSkeletalMotion1"}},
- #endif
- {89, {"ChildStateMachine", "testSkeletalMotion1"}},
- #ifdef ENABLE_SINGLEFRAME_MULTISTATETRANSITIONING
- {90, {"testSkeletalMotion1"}},
- #else
- {91, {"testSkeletalMotion1"}},
- #endif
- {119, {"testSkeletalMotion1"}},
- {120, {"testSkeletalMotion1"}}
- }
- },
- {
- [](AnimGraphStateCondition* condition) {
- condition->SetStateId(condition->GetAnimGraph()->RecursiveFindNodeByName("ChildStateMachine")->GetId());
- condition->SetTestFunction(AnimGraphStateCondition::FUNCTION_ENTERING);
- },
- ActiveNodesMap {
- // Stay in entry state for 0.5s
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- // Transition into ChildStateMachine for 0.5s
- // As soon as this transition activates, the state condition to
- // move to testSkeletalMotion1 becomes true
- {30, {"testSkeletalMotion0", "ChildStateMachine"}},
- {59, {"testSkeletalMotion0", "ChildStateMachine"}},
- // Even though ChildStateMachine is not yet to the exit state,
- // the condition in the root state machine to leave that state
- // is true, so the transition to testSkeletalMotion1 starts
- #ifdef ENABLE_SINGLEFRAME_MULTISTATETRANSITIONING
- {60, {"ChildStateMachine", "testSkeletalMotion1"}},
- #else
- {61, {"ChildStateMachine", "testSkeletalMotion1"}},
- #endif
- {89, {"ChildStateMachine", "testSkeletalMotion1"}},
- #ifdef ENABLE_SINGLEFRAME_MULTISTATETRANSITIONING
- {90, {"testSkeletalMotion1"}}
- #else
- {91, {"testSkeletalMotion1"}}
- #endif
- }
- },
- {
- [](AnimGraphStateCondition* condition) {
- condition->SetStateId(condition->GetAnimGraph()->RecursiveFindNodeByName("ChildStateMachine")->GetId());
- condition->SetTestFunction(AnimGraphStateCondition::FUNCTION_ENTER);
- },
- ActiveNodesMap {
- // Stay in entry state for 0.5s
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- // Transition into ChildStateMachine for 0.5s
- // As soon as this transition activates, the state condition to
- // move to testSkeletalMotion1 becomes true
- {30, {"testSkeletalMotion0", "ChildStateMachine"}},
- {59, {"testSkeletalMotion0", "ChildStateMachine"}},
- // Even though ChildStateMachine is not yet to the exit state,
- // the condition in the root state machine to leave that state
- // is true, so the transition to testSkeletalMotion1 starts
- #ifdef ENABLE_SINGLEFRAME_MULTISTATETRANSITIONING
- {60, {"ChildStateMachine", "testSkeletalMotion1"}},
- #else
- {61, {"ChildStateMachine", "testSkeletalMotion1"}},
- #endif
- {89, {"ChildStateMachine", "testSkeletalMotion1"}},
- #ifdef ENABLE_SINGLEFRAME_MULTISTATETRANSITIONING
- {90, {"testSkeletalMotion1"}}
- #else
- {91, {"testSkeletalMotion1"}}
- #endif
- }
- },
- {
- [](AnimGraphStateCondition* condition) {
- condition->SetStateId(condition->GetAnimGraph()->RecursiveFindNodeByName("testSkeletalMotion0")->GetId());
- condition->SetTestFunction(AnimGraphStateCondition::FUNCTION_END);
- },
- ActiveNodesMap {
- // Stay in entry state for 0.5s
- {0, {"testSkeletalMotion0"}},
- {29, {"testSkeletalMotion0"}},
- // Transition into ChildStateMachine for 0.5s
- // As soon as this transition activates, the state condition to
- // move to testSkeletalMotion1 becomes true
- {30, {"testSkeletalMotion0", "ChildStateMachine"}},
- {59, {"testSkeletalMotion0", "ChildStateMachine"}},
- // Even though ChildStateMachine is not yet to the exit state,
- // the condition in the root state machine to leave that state
- // is true, so the transition to testSkeletalMotion1 starts
- #ifdef ENABLE_SINGLEFRAME_MULTISTATETRANSITIONING
- {60, {"ChildStateMachine", "testSkeletalMotion1"}},
- #else
- {61, {"ChildStateMachine", "testSkeletalMotion1"}},
- #endif
- {89, {"ChildStateMachine", "testSkeletalMotion1"}},
- #ifdef ENABLE_SINGLEFRAME_MULTISTATETRANSITIONING
- {90, {"testSkeletalMotion1"}}
- #else
- {91, {"testSkeletalMotion1"}}
- #endif
- }
- }
- };
- static const std::vector<ConditionFixtureParams<AnimGraphTagCondition>> tagTransitionConditionData
- {
- {
- [](AnimGraphTagCondition* condition) {
- condition->SetFunction(AnimGraphTagCondition::FUNCTION_ALL);
- condition->SetTags({"TagParam1", "TagParam2"});
- },
- moveToMotion1AtFrameThirty,
- [] (AnimGraphInstance* animGraphInstance, int currentFrame) {
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, 30, "TagParam1", [](MCore::AttributeBool* param) { param->SetValue(true); });
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, 15, "TagParam2", [](MCore::AttributeBool* param) { param->SetValue(true); });
- }
- },
- {
- [](AnimGraphTagCondition* condition) {
- condition->SetFunction(AnimGraphTagCondition::FUNCTION_NOTALL);
- condition->SetTags({"TagParam1", "TagParam2"});
- },
- moveToMotion1AtFrameThirty,
- [] (AnimGraphInstance* animGraphInstance, int currentFrame) {
- // initialize tags to on
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, -1, "TagParam1", [](MCore::AttributeBool* param) { param->SetValue(true); });
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, -1, "TagParam2", [](MCore::AttributeBool* param) { param->SetValue(true); });
- // turn TagParam1 off on frame 30
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, 30, "TagParam1", [](MCore::AttributeBool* param) { param->SetValue(false); });
- }
- },
- {
- [](AnimGraphTagCondition* condition) {
- condition->SetFunction(AnimGraphTagCondition::FUNCTION_NONE);
- condition->SetTags({"TagParam1", "TagParam2"});
- },
- moveToMotion1AtFrameThirty,
- [] (AnimGraphInstance* animGraphInstance, int currentFrame) {
- // initialize tags to on
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, -1, "TagParam1", [](MCore::AttributeBool* param) { param->SetValue(true); });
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, -1, "TagParam2", [](MCore::AttributeBool* param) { param->SetValue(true); });
- // turn TagParam2 off on frame 15
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, 15, "TagParam2", [](MCore::AttributeBool* param) { param->SetValue(false); });
- // turn TagParam1 off on frame 30
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, 30, "TagParam1", [](MCore::AttributeBool* param) { param->SetValue(false); });
- }
- },
- {
- [](AnimGraphTagCondition* condition) {
- condition->SetFunction(AnimGraphTagCondition::FUNCTION_ONEORMORE);
- condition->SetTags({"TagParam1", "TagParam2"});
- },
- moveToMotion1AtFrameThirty,
- [] (AnimGraphInstance* animGraphInstance, int currentFrame) {
- ChangeParamTo<MCore::AttributeBool>(animGraphInstance, currentFrame, 30, "TagParam1", [](MCore::AttributeBool* param) { param->SetValue(true); });
- }
- }
- };
- static const std::vector<ConditionFixtureParams<AnimGraphTimeCondition>> timeTransitionConditionData
- {
- {
- [](AnimGraphTimeCondition* condition) {
- condition->SetCountDownTime(1.3f);
- },
- ActiveNodesMap {
- {0, {"testSkeletalMotion0"}},
- {77, {"testSkeletalMotion0"}},
- {78, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {107, {"testSkeletalMotion0", "testSkeletalMotion1"}},
- {108, {"testSkeletalMotion1"}}
- }
- }
- };
- static const std::vector<ConditionFixtureParams<AnimGraphVector2Condition>> vector2TransitionConditionData
- {
- // --------------------------------------------------------------------
- // FUNCTION_EQUAL
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_EQUAL);
- condition->SetTestValue(0.5f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.5f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_EQUAL);
- condition->SetTestValue(0.5f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.0f, 0.5f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_EQUAL);
- condition->SetTestValue(0.5f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(std::sqrt(0.25f / 2.0f), std::sqrt(0.25f / 2.0f))); })
- },
- // --------------------------------------------------------------------
- // FUNCTION_NOTEQUAL
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_NOTEQUAL);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.5f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_NOTEQUAL);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.0f, 0.5f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_NOTEQUAL);
- condition->SetTestValue(std::sqrt(0.1f*0.1f + 0.1f*0.1f));
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(std::sqrt(0.25f / 2.0f), std::sqrt(0.25f / 2.0f))); })
- },
- // --------------------------------------------------------------------
- // FUNCTION_LESS
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESS);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.05f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESS);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.0f, 0.05f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESS);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.05f, 0.05f)); })
- },
- // --------------------------------------------------------------------
- // FUNCTION_GREATER
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATER);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.15f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATER);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.0f, 0.15f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATER);
- condition->SetTestValue(0.2f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.25f, 0.0f)); })
- },
- // --------------------------------------------------------------------
- // FUNCTION_GREATEREQUAL
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATEREQUAL);
- condition->SetTestValue(0.2f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.2f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATEREQUAL);
- condition->SetTestValue(0.2f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.3f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATEREQUAL);
- condition->SetTestValue(0.2f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.0f, 0.2f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATEREQUAL);
- condition->SetTestValue(0.2f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.0f, 0.3f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATEREQUAL);
- condition->SetTestValue(0.5f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(1.0f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_GREATEREQUAL);
- condition->SetTestValue(0.5f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.5f, 0.0f)); })
- },
- // --------------------------------------------------------------------
- // FUNCTION_LESSEQUAL
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESSEQUAL);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2ParamSpecial, std::placeholders::_1, std::placeholders::_2, 30, AZ::Vector2(0.05f, 0.0f), AZ::Vector2(1.0f, 1.0f))
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESSEQUAL);
- condition->SetTestValue(0.5f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2ParamSpecial, std::placeholders::_1, std::placeholders::_2, 30, AZ::Vector2(0.5f, 0.0f), AZ::Vector2(1.0f, 1.0f))
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESSEQUAL);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2ParamSpecial, std::placeholders::_1, std::placeholders::_2, 30, AZ::Vector2(0.0f, 0.05f), AZ::Vector2(1.0f, 1.0f))
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESSEQUAL);
- condition->SetTestValue(0.5f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2ParamSpecial, std::placeholders::_1, std::placeholders::_2, 30, AZ::Vector2(0.0f, 0.5f), AZ::Vector2(1.0f, 1.0f))
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESSEQUAL);
- condition->SetTestValue(0.1f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.05f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_LESSEQUAL);
- condition->SetTestValue(0.5f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2ParamSpecial, std::placeholders::_1, std::placeholders::_2, 30, AZ::Vector2(0.5f, 0.0f), AZ::Vector2(1.0f, 1.0f))
- },
- // --------------------------------------------------------------------
- // FUNCTION_INRANGE
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_INRANGE);
- condition->SetTestValue(0.2f);
- condition->SetRangeValue(0.3f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.25f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_INRANGE);
- condition->SetTestValue(0.2f);
- condition->SetRangeValue(0.3f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.0f, 0.25f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_INRANGE);
- condition->SetTestValue(0.2f);
- condition->SetRangeValue(0.3f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.15f, 0.15f)); })
- },
- // --------------------------------------------------------------------
- // FUNCTION_NOTINRANGE
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETX);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_NOTINRANGE);
- condition->SetTestValue(0.05f);
- condition->SetRangeValue(0.15f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.25f, 0.0f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_GETY);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_NOTINRANGE);
- condition->SetTestValue(0.05f);
- condition->SetRangeValue(0.15f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.0f, 0.25f)); })
- },
- {
- [](AnimGraphVector2Condition* condition) {
- condition->SetParameterName("Vector2Param");
- condition->SetOperation(AnimGraphVector2Condition::OPERATION_LENGTH);
- condition->SetFunction(AnimGraphParameterCondition::FUNCTION_NOTINRANGE);
- condition->SetTestValue(0.05f);
- condition->SetRangeValue(0.15f);
- },
- moveToMotion1AtFrameThirty,
- std::bind(ChangeVector2Param, std::placeholders::_1, std::placeholders::_2, 30, [](MCore::AttributeVector2* vec2) { vec2->SetValue(AZ::Vector2(0.15f, 0.15f)); })
- },
- };
- using MotionConditionFixture = TransitionConditionFixtureP<AnimGraphMotionCondition>;
- TEST_P(MotionConditionFixture, TestTransitionCondition)
- {
- RunEMotionFXUpdateLoop();
- }
- INSTANTIATE_TEST_CASE_P(TestMotionCondition, MotionConditionFixture,
- ::testing::ValuesIn(motionTransitionConditionData)
- );
- TEST_P(RangedMotionEventConditionFixture, TestTransitionCondition)
- {
- RunEMotionFXUpdateLoop();
- }
- INSTANTIATE_TEST_CASE_P(TestRangedMotionCondition, RangedMotionEventConditionFixture,
- ::testing::ValuesIn(rangedMotionTransitionConditionData)
- );
- using ParameterConditionFixture = TransitionConditionFixtureP<AnimGraphParameterCondition>;
- TEST_P(ParameterConditionFixture, TestTransitionCondition)
- {
- RunEMotionFXUpdateLoop();
- }
- INSTANTIATE_TEST_CASE_P(TestParameterCondition, ParameterConditionFixture,
- ::testing::ValuesIn(parameterTransitionConditionData)
- );
- using PlayTimeConditionFixture = TransitionConditionFixtureP<AnimGraphPlayTimeCondition>;
- TEST_P(PlayTimeConditionFixture, TestTransitionCondition)
- {
- RunEMotionFXUpdateLoop();
- }
- INSTANTIATE_TEST_CASE_P(TestPlayTimeCondition, PlayTimeConditionFixture,
- ::testing::ValuesIn(playTimeTransitionConditionData)
- );
- TEST_P(StateConditionFixture, TestTransitionCondition)
- {
- RunEMotionFXUpdateLoop();
- }
- INSTANTIATE_TEST_CASE_P(TestStateCondition, StateConditionFixture,
- ::testing::ValuesIn(stateTransitionConditionData)
- );
- using TagConditionFixture = TransitionConditionFixtureP<AnimGraphTagCondition>;
- TEST_P(TagConditionFixture, TestTransitionCondition)
- {
- RunEMotionFXUpdateLoop();
- }
- INSTANTIATE_TEST_CASE_P(TestTagCondition, TagConditionFixture,
- ::testing::ValuesIn(tagTransitionConditionData)
- );
- using TimeConditionFixture = TransitionConditionFixtureP<AnimGraphTimeCondition>;
- TEST_P(TimeConditionFixture, TestTransitionCondition)
- {
- RunEMotionFXUpdateLoop();
- }
- INSTANTIATE_TEST_CASE_P(TestTimeCondition, TimeConditionFixture,
- ::testing::ValuesIn(timeTransitionConditionData)
- );
- using Vector2ConditionFixture = TransitionConditionFixtureP<AnimGraphVector2Condition>;
- TEST_P(Vector2ConditionFixture, TestTransitionCondition)
- {
- RunEMotionFXUpdateLoop();
- }
- INSTANTIATE_TEST_CASE_P(TestVector2Condition, Vector2ConditionFixture,
- ::testing::ValuesIn(vector2TransitionConditionData)
- );
- } // end namespace EMotionFX
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