| 123456789101112131415161718192021222324252627282930313233 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzFramework/Components/TransformComponent.h>
- #include <Integration/Components/ActorComponent.h>
- #include <Integration/Components/AnimGraphComponent.h>
- #include <Integration/Components/SimpleMotionComponent.h>
- #include <Tests/Integration/EntityComponentFixture.h>
- namespace EMotionFX
- {
- void EntityComponentFixture::SetUp()
- {
- AZ::Debug::TraceMessageBus::Handler::BusConnect();
- SystemComponentFixture::SetUp();
- m_app.RegisterComponentDescriptor(Integration::ActorComponent::CreateDescriptor());
- m_app.RegisterComponentDescriptor(Integration::AnimGraphComponent::CreateDescriptor());
- m_app.RegisterComponentDescriptor(Integration::SimpleMotionComponent::CreateDescriptor());
- m_app.RegisterComponentDescriptor(AzFramework::TransformComponent::CreateDescriptor());
- }
- void EntityComponentFixture::TearDown()
- {
- SystemComponentFixture::TearDown();
- AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
- }
- } // namespace EMotionFX
|