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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- namespace EMotionFX
- {
- class AnimGraphInstance
- {
- public:
- virtual ~AnimGraphInstance() = default;
- //void Output(Pose* outputPose);
- //void Start();
- //void Stop();
- //ActorInstance* GetActorInstance() const;
- //AnimGraph* GetAnimGraph() const;
- //MotionSet* GetMotionSet() const;
- //void SetParentAnimGraphInstance(AnimGraphInstance* parentAnimGraphInstance);
- //AnimGraphInstance* GetParentAnimGraphInstance() const;
- //void RemoveChildAnimGraphInstance(AnimGraphInstance* childAnimGraphInstance);
- //bool GetParameterValueAsFloat(const char* paramName, float* outValue);
- //bool GetParameterValueAsBool(const char* paramName, bool* outValue);
- //bool GetParameterValueAsInt(const char* paramName, int32* outValue);
- //bool GetVector2ParameterValue(const char* paramName, AZ::Vector2* outValue);
- //bool GetVector3ParameterValue(const char* paramName, AZ::Vector3* outValue);
- //bool GetVector4ParameterValue(const char* paramName, AZ::Vector4* outValue);
- //bool GetRotationParameterValue(const char* paramName, MCore::Quaternion* outRotation);
- //bool GetParameterValueAsFloat(size_t paramIndex, float* outValue);
- //bool GetParameterValueAsBool(size_t paramIndex, bool* outValue);
- //bool GetParameterValueAsInt(size_t paramIndex, int32* outValue);
- //bool GetVector2ParameterValue(size_t paramIndex, AZ::Vector2* outValue);
- //bool GetVector3ParameterValue(size_t paramIndex, AZ::Vector3* outValue);
- //bool GetVector4ParameterValue(size_t paramIndex, AZ::Vector4* outValue);
- //bool GetRotationParameterValue(size_t paramIndex, MCore::Quaternion* outRotation);
- //void SetMotionSet(MotionSet* motionSet);
- //void CreateParameterValues();
- MOCK_METHOD0(AddMissingParameterValues, void());
- MOCK_METHOD1(ReInitParameterValue, void(size_t index));
- MOCK_METHOD0(ReInitParameterValues, void());
- MOCK_METHOD2(RemoveParameterValueImpl, void(size_t index, bool delFromMem));
- virtual void RemoveParameterValue(size_t index, bool delFromMem = true) { RemoveParameterValueImpl(index, delFromMem); }
- //void AddParameterValue();
- MOCK_METHOD2(MoveParameterValue, void(size_t oldIndex, size_t newIndex));
- MOCK_METHOD1(InsertParameterValue, void(size_t index));
- //void RemoveAllParameters(bool delFromMem);
- //template <typename T>
- //T* GetParameterValueChecked(size_t index) const;
- //MCore::Attribute* GetParameterValue(size_t index) const;
- //MCore::Attribute* FindParameter(const AZStd::string& name) const;
- //AZ::Outcome<size_t> FindParameterIndex(const AZStd::string& name) const;
- //bool SwitchToState(const char* stateName);
- //bool TransitionToState(const char* stateName);
- //void ResetUniqueData();
- //void UpdateUniqueData();
- //void ApplyMotionExtraction();
- //void RecursiveResetFlags(uint32 flagsToDisable);
- //void ResetFlagsForAllObjects(uint32 flagsToDisable);
- //void ResetFlagsForAllNodes(uint32 flagsToDisable);
- //void ResetFlagsForAllObjects();
- //void ResetPoseRefCountsForAllNodes();
- //void ResetRefDataRefCountsForAllNodes();
- //void InitInternalAttributes();
- //size_t GetNumInternalAttributes() const;
- //MCore::Attribute* GetInternalAttribute(size_t attribIndex) const;
- //void RemoveAllInternalAttributes();
- //void ReserveInternalAttributes(size_t totalNumInternalAttributes);
- //void RemoveInternalAttribute(size_t index, bool delFromMem = true);
- //uint32 AddInternalAttribute(MCore::Attribute* attribute);
- //void AddUniqueObjectData();
- //void RegisterUniqueObjectData(AnimGraphObjectData* data);
- //AnimGraphObjectData* GetUniqueObjectData(size_t index);
- //size_t GetNumUniqueObjectDatas() const;
- //void SetUniqueObjectData(size_t index, AnimGraphObjectData* data);
- //void RemoveUniqueObjectData(size_t index, bool delFromMem);
- //void RemoveUniqueObjectData(AnimGraphObjectData* uniqueData, bool delFromMem);
- //void RemoveAllObjectData(bool delFromMem);
- //void Update(float timePassedInSeconds);
- //void OutputEvents();
- //void SetAutoUnregisterEnabled(bool enabled);
- //bool GetAutoUnregisterEnabled() const;
- //void SetIsOwnedByRuntime(bool isOwnedByRuntime);
- //bool GetIsOwnedByRuntime() const;
- //ActorInstance* FindActorInstanceFromParentDepth(uint32 parentDepth) const;
- //void SetVisualizeScale(float scale);
- //float GetVisualizeScale() const;
- //void SetVisualizationEnabled(bool enabled);
- //bool GetVisualizationEnabled() const;
- //bool GetRetargetingEnabled() const;
- //void SetRetargetingEnabled(bool enabled);
- //AnimGraphNode* GetRootNode() const;
- //void AddEventHandler(AnimGraphInstanceEventHandler* eventHandler);
- //void RemoveEventHandler(AnimGraphInstanceEventHandler* eventHandler);
- //void RemoveAllEventHandlers();
- //void OnStateEnter(AnimGraphNode* state);
- //void OnStateEntering(AnimGraphNode* state);
- //void OnStateExit(AnimGraphNode* state);
- //void OnStateEnd(AnimGraphNode* state);
- //void OnStartTransition(AnimGraphStateTransition* transition);
- //void OnEndTransition(AnimGraphStateTransition* transition);
- //void CollectActiveAnimGraphNodes(AZStd::vector<AnimGraphNode*>* outNodes, const AZ::TypeId& nodeType = AZ::TypeId::CreateNull());
- //void CollectActiveNetTimeSyncNodes(AZStd::vector<AnimGraphNode*>* outNodes);
- //uint32 GetObjectFlags(uint32 objectIndex) const;
- //void SetObjectFlags(uint32 objectIndex, uint32 flags);
- //void EnableObjectFlags(uint32 objectIndex, uint32 flagsToEnable);
- //void DisableObjectFlags(uint32 objectIndex, uint32 flagsToDisable);
- //void SetObjectFlags(uint32 objectIndex, uint32 flags, bool enabled);
- //bool GetIsObjectFlagEnabled(uint32 objectIndex, uint32 flag) const;
- //bool GetIsOutputReady(uint32 objectIndex) const;
- //void SetIsOutputReady(uint32 objectIndex, bool isReady);
- //bool GetIsSynced(uint32 objectIndex) const;
- //void SetIsSynced(uint32 objectIndex, bool isSynced);
- //bool GetIsResynced(uint32 objectIndex) const;
- //void SetIsResynced(uint32 objectIndex, bool isResynced);
- //bool GetIsUpdateReady(uint32 objectIndex) const;
- //void SetIsUpdateReady(uint32 objectIndex, bool isReady);
- //bool GetIsTopDownUpdateReady(uint32 objectIndex) const;
- //void SetIsTopDownUpdateReady(uint32 objectIndex, bool isReady);
- //bool GetIsPostUpdateReady(uint32 objectIndex) const;
- //void SetIsPostUpdateReady(uint32 objectIndex, bool isReady);
- //const InitSettings& GetInitSettings() const;
- //const AnimGraphEventBuffer& GetEventBuffer() const;
- //void AddFollowerGraph(AnimGraphInstance* follower, bool registerLeaderInsideFollower);
- //void RemoveFollowerGraph(AnimGraphInstance* follower, bool removeLeaderFromFollower);
- //AZStd::vector<AnimGraphInstance*>& GetFollowerGraphs();
- //void CreateSnapshot(bool authoritative);
- //void SetSnapshotSerializer(AZStd::shared_ptr<Network::AnimGraphSnapshotSerializer> serializer);
- //void SetSnapshotChunkSerializer(AZStd::shared_ptr<Network::AnimGraphSnapshotChunkSerializer> serializer);
- //const AZStd::shared_ptr<AnimGraphSnapshot> GetSnapshot() const;
- //bool IsNetworkEnabled() const;
- //MCore::LcgRandom& GetLcgRandom();
- //void OnNetworkConnected();
- //void OnNetworkParamUpdate(const AttributeContainer& parameters);
- //void OnNetworkActiveNodesUpdate(const AZStd::vector<AZ::u32>& activeNodes);
- //void OnNetworkMotionNodePlaytimesUpdate(const MotionNodePlaytimeContainer& motionNodePlaytimes);
- //void SetAutoReleaseRefDatas(bool automaticallyFreeRefDatas);
- //void SetAutoReleasePoses(bool automaticallyFreePoses);
- //void ReleaseRefDatas();
- //void ReleasePoses();
- };
- } // namespace EMotionFX
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