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SimulatedObject.h 1.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzTest/AzTest.h>
  10. namespace EMotionFX
  11. {
  12. class SimulatedJoint;
  13. class SimulatedObject
  14. {
  15. public:
  16. AZ_TYPE_INFO(SimulatedObject, "{8CF0F474-69DC-4DE3-AF19-002F19DA27DB}");
  17. MOCK_CONST_METHOD1(FindSimulatedJointBySkeletonJointIndex, SimulatedJoint*(size_t));
  18. MOCK_METHOD1(AddSimulatedJointAndChildren, void(size_t));
  19. MOCK_METHOD1(AddSimulatedJoint, SimulatedJoint*(size_t));
  20. MOCK_METHOD1(AddSimulatedJoints, void(AZStd::vector<size_t> joints));
  21. MOCK_METHOD2(RemoveSimulatedJoint, void(size_t, bool));
  22. MOCK_METHOD1(RemoveSimulatedJoint, void(size_t));
  23. MOCK_CONST_METHOD0(GetNumSimulatedJoints, size_t());
  24. MOCK_CONST_METHOD1(SetSimulatedJoints, void(const AZStd::vector<SimulatedJoint*>& joints));
  25. MOCK_CONST_METHOD0(GetSimulatedJoints, const AZStd::vector<SimulatedJoint*>&());
  26. MOCK_CONST_METHOD1(GetSimulatedJoint, SimulatedJoint*(size_t index));
  27. MOCK_CONST_METHOD0(GetName, const AZStd::string&());
  28. MOCK_METHOD1(SetName, void(const AZStd::string&));
  29. MOCK_CONST_METHOD0(GetGravityFactor, float());
  30. MOCK_METHOD1(SetGravityFactor, void(float));
  31. MOCK_CONST_METHOD0(GetStiffnessFactor, float());
  32. MOCK_METHOD1(SetStiffnessFactor, void(float));
  33. MOCK_CONST_METHOD0(GetDampingFactor, float());
  34. MOCK_METHOD1(SetDampingFactor, void(float));
  35. MOCK_CONST_METHOD0(GetColliderTags, AZStd::vector<AZStd::string>&());
  36. MOCK_METHOD1(SetColliderTags, void(const AZStd::vector<AZStd::string>&));
  37. MOCK_METHOD0(Clear, void());
  38. MOCK_METHOD1(InitAfterLoading, void(SimulatedObjectSetup*));
  39. };
  40. }