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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <gtest/gtest.h>
- #include <QAction>
- #include <QtTest>
- #include <qtoolbar.h>
- #include <QWidget>
- #include <QComboBox>
- #include <Tests/UI/UIFixture.h>
- #include <EMotionFX/Source/AnimGraphMotionNode.h>
- #include <EMotionFX/Source/AnimGraphEntryNode.h>
- #include <EMotionFX/Source/AnimGraphHubNode.h>
- #include <EMotionFX/Source/AnimGraphManager.h>
- #include <EMotionFX/Source/ActorManager.h>
- #include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.h>
- #include <Tests/TestAssetCode/ActorFactory.h>
- #include <Tests/TestAssetCode/SimpleActors.h>
- #include <Tests/TestAssetCode/TestActorAssets.h>
- #include <EMotionFX/Source/MotionManager.h>
- namespace EMotionFX
- {
- TEST_F(UIFixture, CanNotActiveEmptyGraph)
- {
- // This test checks that activating an empty anim graph does nothing.
- EMStudio::GetMainWindow()->ApplicationModeChanged("AnimGraph");
- auto animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
- ASSERT_TRUE(animGraphPlugin) << "Anim graph plugin not found.";
- ASSERT_FALSE(animGraphPlugin->GetActiveAnimGraph()) << "No anim graph should be activated.";
- ASSERT_EQ(0, EMotionFX::GetAnimGraphManager().GetNumAnimGraphs()) << "Anim graph manager should contain 0 anim graphs.";
- auto toolBar = animGraphPlugin->GetViewWidget()->findChild<QToolBar*>("EMFX.BlendGraphViewWidget.TopToolBar");
- QWidget* activateButton = UIFixture::GetWidgetFromToolbar(toolBar, "Activate Animgraph/State");
- ASSERT_TRUE(activateButton) << "Activate anim graph button not found.";
- QTest::mouseClick(activateButton, Qt::LeftButton);
- ASSERT_FALSE(animGraphPlugin->GetActiveAnimGraph()) << "No anim graph should be activated after click the activate button.";
- QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
- }
-
- class PopulatedAnimGraphFixture
- : public UIFixture
- {
- public:
- void SetUp() override
- {
- UIFixture::SetUp();
- AZStd::string commandResult;
- MCore::CommandGroup group;
- // Create empty anim graph, add a motion, entry, hub, and blend tree node.
- group.AddCommandString(AZStd::string::format("CreateAnimGraph -animGraphID %d", m_animGraphId));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 100 -yPos 100 -name %s",
- m_animGraphId, azrtti_typeid<AnimGraphMotionNode>().ToString<AZStd::string>().c_str(), m_motionNodeName.c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name %s",
- m_animGraphId, azrtti_typeid<BlendTree>().ToString<AZStd::string>().c_str(), m_blendTreeName.c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name %s",
- m_animGraphId, azrtti_typeid<AnimGraphHubNode>().ToString<AZStd::string>().c_str(), m_hubNodeName.c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name %s",
- m_animGraphId, azrtti_typeid<AnimGraphEntryNode>().ToString<AZStd::string>().c_str(), m_entryNodeName.c_str()));
- // Create new motion set
- group.AddCommandString(AZStd::string::format("CreateMotionSet -name motionSet0 -setID %d", m_motionSetID));
- // Run Commands
- EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(group, commandResult)) << commandResult.c_str();
- // Create temp Actor
- AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}");
- m_actorAsset = TestActorAssets::CreateActorAssetAndRegister<SimpleJointChainActor>(actorAssetId, 1, "tempActor");
- // Cache some local poitners.
- m_animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
- ASSERT_NE(m_animGraphPlugin, nullptr) << "Anim graph plugin not found.";
- m_animGraph = GetAnimGraphManager().FindAnimGraphByID(m_animGraphId);
- EXPECT_NE(m_animGraph, nullptr) << "Cannot find newly created anim graph.";
- }
- void TearDown() override
- {
- GetEMotionFX().GetActorManager()->UnregisterAllActors();
- QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
- delete m_animGraph;
- m_actorAsset.Reset();
- UIFixture::TearDown();
- }
- public:
- const AZ::u32 m_animGraphId = 64;
- const AZ::u32 m_motionSetID = 32;
- AZStd::string m_motionNodeName = "testMotion";
- AZStd::string m_blendTreeName = "testBlendTree";
- AZStd::string m_hubNodeName = "testHub";
- AZStd::string m_entryNodeName = "testEntry";
- AnimGraph* m_animGraph = nullptr;
- EMStudio::AnimGraphPlugin* m_animGraphPlugin = nullptr;
- AZ::Data::Asset<Integration::ActorAsset> m_actorAsset;
- };
-
- TEST_F(PopulatedAnimGraphFixture, CanActivateValidGraph)
- {
- // This test checks that activating a filled anim graph will not crash and create an animgraph instance
- RecordProperty("test_case_id", "C1559131");
- // Find QComboBox that indicates preview of motionSet
- QComboBox* motionSetPreviewSelector = qobject_cast<QComboBox*>(PopulatedAnimGraphFixture::FindTopLevelWidget("EMFX.AttributesWindowWidget.AnimGraph.MotionSetComboBox"));
- // Set Preview motionset as created MotionSet
- motionSetPreviewSelector->setCurrentIndex(1);
- ASSERT_EQ(motionSetPreviewSelector->currentText(), "motionSet0") << "Preview Motionset could not be set";
- // Find activate animigraph button
- auto toolBar = m_animGraphPlugin->GetViewWidget()->findChild<QToolBar*>("EMFX.BlendGraphViewWidget.TopToolBar");
- QWidget* activateButton = PopulatedAnimGraphFixture::GetWidgetFromToolbar(toolBar, "Activate Animgraph/State");
- // Click activate animigraph button
- ASSERT_TRUE(activateButton) << "Activate anim graph button not found.";
- QTest::mouseClick(activateButton, Qt::LeftButton);
- // Confirm that the animigraph instance was created and is active
- ASSERT_TRUE(m_animGraphPlugin->GetActiveAnimGraph()) << "Anim graph should be activated.";
- ASSERT_EQ(1, EMotionFX::GetAnimGraphManager().GetNumAnimGraphs()) << "Anim graph manager should contain 1 anim graphs.";
- }
- } // namespace EMotionFX
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