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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <EMotionFX/CommandSystem/Source/AnimGraphCommands.h>
- #include <EMotionFX/Source/AnimGraphManager.h>
- #include <EMotionFX/Source/AnimGraphMotionNode.h>
- #include <EMotionFX/Source/Parameter/BoolParameter.h>
- #include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
- #include <EMotionFX/Source/Parameter/Vector2Parameter.h>
- #include <QApplication>
- #include <Tests/ProvidesUI/AnimGraph/SimpleAnimGraphUIFixture.h>
- namespace EMotionFX
- {
- void SimpleAnimGraphUIFixture::SetUp()
- {
- UIFixture::SetUp();
- AZStd::string commandResult;
- MCore::CommandGroup group;
- // Create empty anim graph, add a motion node and a blend tree.
- group.AddCommandString(AZStd::string::format("CreateAnimGraph -animGraphID %d", m_animGraphId));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 100 -yPos 100 -name testMotion",
- m_animGraphId, azrtti_typeid<AnimGraphMotionNode>().ToString<AZStd::string>().c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name testBlendTree",
- m_animGraphId, azrtti_typeid<BlendTree>().ToString<AZStd::string>().c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateConnection -animGraphID %d -transitionType %s -sourceNode testMotion -targetNode testBlendTree",
- m_animGraphId, azrtti_typeid<AnimGraphStateTransition>().ToString<AZStd::string>().c_str()));
- // Create some paramters
- group.AddCommandString(AZStd::string::format("AnimGraphCreateParameter -animGraphID %i -type \"%s\" -name bool_param",
- m_animGraphId, azrtti_typeid<BoolParameter>().ToString<AZStd::string>().c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateParameter -animGraphID %i -type \"%s\" -name float_param",
- m_animGraphId, azrtti_typeid<FloatSliderParameter>().ToString<AZStd::string>().c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateParameter -animGraphID %i -type \"%s\" -name vec2_param",
- m_animGraphId, azrtti_typeid<Vector2Parameter>().ToString<AZStd::string>().c_str()));
- EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(group, commandResult)) << commandResult.c_str();
- m_animGraph = GetAnimGraphManager().FindAnimGraphByID(m_animGraphId);
- EXPECT_NE(m_animGraph, nullptr) << "Cannot find newly created anim graph.";
-
- // Cache some local poitners.
- m_animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
- ASSERT_NE(m_animGraphPlugin, nullptr) << "Anim graph plugin not found.";
- }
- void SimpleAnimGraphUIFixture::TearDown()
- {
- QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
- delete m_animGraph;
- UIFixture::TearDown();
- }
- } // namespace EMotionFX
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