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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <gtest/gtest.h>
- #include <QAction>
- #include <QtTest>
- #include <QWidget>
- #include <qrect.h>
- #include <EMotionFX/Source/AnimGraphMotionNode.h>
- #include <EMotionFX/Source/AnimGraphEntryNode.h>
- #include <EMotionFX/Source/AnimGraphHubNode.h>
- #include <EMotionFX/Source/AnimGraphManager.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.h>
- #include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AttributesWindow.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
- #include <EMotionFX/Source/MotionManager.h>
- #include <EMotionFX/Source/AnimGraphStateMachine.h>
- #include <Tests/UI/AnimGraphUIFixture.h>
- namespace QTest
- {
- extern int Q_TESTLIB_EXPORT defaultMouseDelay();
- } // namespace QTest
- namespace EMotionFX
- {
- TEST_F(AnimGraphUIFixture, CanAddTransitionCondition)
- {
- // This test checks that you can edit a transition between nodes of an animgraph
- RecordProperty("test_case_id", "C21948785");
- // Set up animgraph
- EMotionFX::AnimGraph* animGraph = AnimGraphUIFixture::CreateAnimGraph();
- {
- MCore::CommandGroup group;
- // Add two motion nodes to animgraph
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 200 -name motionNodeA",
- animGraph->GetID(), azrtti_typeid<AnimGraphMotionNode>().ToString<AZStd::string>().c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 0 -yPos 0 -name motionNodeB",
- animGraph->GetID(), azrtti_typeid<AnimGraphMotionNode>().ToString<AZStd::string>().c_str()));
- // Run Commands
- AZStd::string commandResult;
- EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(group, commandResult)) << commandResult.c_str();
- }
- // Create Needed Objects
- AnimGraphMotionNode* motionNodeA = static_cast<AnimGraphMotionNode*>(animGraph->RecursiveFindNodeByName("motionNodeA"));
- AnimGraphMotionNode* motionNodeB = static_cast<AnimGraphMotionNode*>(animGraph->RecursiveFindNodeByName("motionNodeB"));
- EMStudio::NodeGraph* nodeGraph = AnimGraphUIFixture::GetActiveNodeGraph();
- const EMStudio::GraphNode* graphNodeForMotionNode0 = nodeGraph->FindGraphNode(motionNodeA);
- const EMStudio::GraphNode* graphNodeForMotionNode1 = nodeGraph->FindGraphNode(motionNodeB);
- EMStudio::AnimGraphModel& model = m_animGraphPlugin->GetAnimGraphModel();
-
- // Resize blend graph window to show both nodes
- m_blendGraphWidget->resize(500, 500);
- m_animGraphPlugin->GetViewWidget()->ZoomSelected();
-
- // Add transition between two nodes
- const QPoint begin(graphNodeForMotionNode0->GetFinalRect().topRight() + QPoint(-2, 2));
- const QPoint end(graphNodeForMotionNode1->GetFinalRect().topLeft() + QPoint(2, 2));
-
- QTest::mousePress(static_cast<QWidget*>(m_blendGraphWidget), Qt::LeftButton, Qt::NoModifier, begin);
- {
- // QTest::mouseMove uses QCursor::setPos to generate a MouseMove
- QMouseEvent moveEvent(QMouseEvent::MouseMove, end, Qt::LeftButton, Qt::NoButton, Qt::NoModifier);
- moveEvent.setTimestamp(QTest::lastMouseTimestamp += QTest::defaultMouseDelay());
- QApplication::instance()->notify(m_blendGraphWidget, &moveEvent);
- }
- QTest::mouseRelease(static_cast<QWidget*>(m_blendGraphWidget), Qt::LeftButton, Qt::NoModifier, end);
- // Ensure the transition was added to the root state machine
- ASSERT_EQ(animGraph->GetRootStateMachine()->GetNumTransitions(), 1);
- // Ensure the transition is in the AnimGraphModel
- AnimGraphStateTransition* transition = animGraph->GetRootStateMachine()->GetTransition(0);
-
- ASSERT_TRUE(transition) << "Transition was made incorrectly";
- const QModelIndexList matches = model.match(
- /* starting index = */ model.index(0, 0, model.index(0, 0)),
- /* role = */ EMStudio::AnimGraphModel::ROLE_POINTER,
- /* value = */ QVariant::fromValue(static_cast<void*>(transition)),
- /* hits =*/ 1,
- Qt::MatchExactly
- );
- ASSERT_EQ(matches.size(), 1);
- // Ensure that the transition has not condinditions on creation
- ASSERT_EQ(transition->GetNumConditions(), 0) << "Transition starts with conditions";
- // Select Transition
- QPoint transitionCenter;
- transitionCenter.setX((((end.x() - begin.x()) / 2) + begin.x()));
- transitionCenter.setY((((end.y() - begin.y()) / 2) + begin.y()));
- QTest::mouseClick(static_cast<QWidget*>(m_blendGraphWidget), Qt::LeftButton, Qt::NoModifier, transitionCenter);
- // Make sure transition was selected
- ASSERT_EQ(nodeGraph->GetSelectedNodeConnections().size(), 1) << "Transition was not selected";
- // Find and "click" on Add Condition button
- EMStudio::AddConditionButton* addConditionButton = m_animGraphPlugin->GetAttributesWindow()->GetAddConditionButton();
- ASSERT_TRUE(addConditionButton) << "Add Condition button was not found";
- addConditionButton->OnCreateContextMenu();
- // Add a specific condition
- QAction* addStateConditionButton = AnimGraphUIFixture::GetNamedAction(m_animGraphPlugin->GetAttributesWindow(), "State Condition");
- ASSERT_TRUE(addStateConditionButton) << "'State Condition' button was not found";
- addStateConditionButton->trigger();
- // Verify that the condition has been added to the transition.
- ASSERT_EQ(transition->GetNumConditions(), 1) << "Transition doesn't have one condition";
- QApplication::processEvents();
- }
- }
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