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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <gtest/gtest.h>
- #include <Tests/UI/UIFixture.h>
- #include <EMotionFX/CommandSystem/Source/CommandManager.h>
- #include <EMotionFX/Source/AnimGraphManager.h>
- #include <EMotionFX/Source/AnimGraphMotionNode.h>
- #include <EMotionFX/Source/AnimGraphStateMachine.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
- #include <QApplication>
- #include <QtTest>
- #include "qtestsystem.h"
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AttributesWindow.h>
- #include <Source/Editor/ObjectEditor.h>
- #include <AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx>
- #include <EMotionFX/Source/AnimGraphPlayTimeCondition.h>
- #include <AzQtComponents/Components/Widgets/CardHeader.h>
- namespace EMotionFX
- {
- class RemoveTransitionConditionFixture : public UIFixture
- {
- public:
- void SetUp() override
- {
- UIFixture::SetUp();
- AZStd::string commandResult;
- MCore::CommandGroup group;
- // Create empty anim graph, add a motion node and a blend tree.
- group.AddCommandString(AZStd::string::format("CreateAnimGraph -animGraphID %d", m_animGraphId));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 100 -yPos 100 -name testMotion",
- m_animGraphId, azrtti_typeid<AnimGraphMotionNode>().ToString<AZStd::string>().c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name testBlendTree",
- m_animGraphId, azrtti_typeid<BlendTree>().ToString<AZStd::string>().c_str()));
- group.AddCommandString(AZStd::string::format("AnimGraphCreateConnection -animGraphID %d -transitionType %s -sourceNode testMotion -targetNode testBlendTree",
- m_animGraphId, azrtti_typeid<AnimGraphStateTransition>().ToString<AZStd::string>().c_str()));
- EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(group, commandResult)) << commandResult.c_str();
- m_animGraph = GetAnimGraphManager().FindAnimGraphByID(m_animGraphId);
- EXPECT_NE(m_animGraph, nullptr) << "Cannot find newly created anim graph.";
- }
- void TearDown() override
- {
- QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
- delete m_animGraph;
- UIFixture::TearDown();
- }
- public:
- const AZ::u32 m_animGraphId = 64;
- AnimGraph* m_animGraph = nullptr;
- };
- TEST_F(RemoveTransitionConditionFixture, RemoveTransitionConditions)
- {
- RecordProperty("test_case_id", "C15031141");
- auto animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
- ASSERT_TRUE(animGraphPlugin) << "Anim graph plugin not found.";
- EMStudio::AnimGraphModel& animGraphModel = animGraphPlugin->GetAnimGraphModel();
- // Find the transition between the motion node and the blend tree.
- AnimGraphStateTransition* transition = m_animGraph->GetRootStateMachine()->GetTransition(0);
- ASSERT_TRUE(transition) << "Anim graph transition not found.";
- // Select the transition in the anim graph model.
- const QModelIndex& modelIndex = animGraphModel.FindFirstModelIndex(transition);
- ASSERT_TRUE(modelIndex.isValid()) << "Anim graph transition has an invalid model index.";
- animGraphModel.GetSelectionModel().select(QItemSelection(modelIndex, modelIndex), QItemSelectionModel::Current | QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
- // Ensure Theere is no initial condition
- ASSERT_EQ(0, transition->GetNumConditions()) << " Anim Graph Should not have a condition";
- // Create Condition
- // Find and "click" on Add Condition button
- EMStudio::AddConditionButton* addConditionButton = m_animGraphPlugin->GetAttributesWindow()->GetAddConditionButton();
- ASSERT_TRUE(addConditionButton) << "Add Condition button was not found";
- addConditionButton->OnCreateContextMenu();
- // Add a specific condition
- QAction* addPlayTimeConditionButton = RemoveTransitionConditionFixture::GetNamedAction(m_animGraphPlugin->GetAttributesWindow(), "Play Time Condition");
- ASSERT_TRUE(addPlayTimeConditionButton) << "'Play Time Condition' button was not found";
- addPlayTimeConditionButton->trigger();
- // Ensure Condition is created
- ASSERT_EQ(1, transition->GetNumConditions()) << " Anim Graph transition condition should have been made removed";
- // Find the created Condition
- auto objectEditor = animGraphPlugin->GetAttributesWindow()->findChild<QWidget*>("EMFX.AttributesWindowWidget.NodeTransition.ConditionsWidget");
- ASSERT_TRUE(objectEditor);
-
- const AzQtComponents::CardHeader* cardHeader = objectEditor->findChild<AzQtComponents::CardHeader*>();
- ASSERT_TRUE(cardHeader) << "Transition Condition CardHeader not found.";
- const QFrame* frame = cardHeader->findChild<QFrame*>("Background");
- ASSERT_TRUE(frame) << "Transtion Condition CardHeader Background Frame not found.";
- QPushButton* contextMenubutton = frame->findChild< QPushButton*>("ContextMenu");
- ASSERT_TRUE(contextMenubutton) << "Transition Condition ContextMenu not found.";
- // Pop up the context menu.
- QTest::mouseClick(contextMenubutton, Qt::LeftButton);
-
- QAction* deleteAction = RemoveTransitionConditionFixture::GetNamedAction(animGraphPlugin->GetAttributesWindow(), "Delete condition");
- ASSERT_TRUE(deleteAction) << "Delete Condition Action not found";
- deleteAction->trigger();
- // Check if the Condition get deleted.
- ASSERT_EQ(0, transition->GetNumConditions()) << " Anim Graph transition condition should be removed";
- }
- } // namespace EMotionFX
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