RemoveTransitionCondition.cpp 6.1 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <gtest/gtest.h>
  9. #include <Tests/UI/UIFixture.h>
  10. #include <EMotionFX/CommandSystem/Source/CommandManager.h>
  11. #include <EMotionFX/Source/AnimGraphManager.h>
  12. #include <EMotionFX/Source/AnimGraphMotionNode.h>
  13. #include <EMotionFX/Source/AnimGraphStateMachine.h>
  14. #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
  15. #include <QApplication>
  16. #include <QtTest>
  17. #include "qtestsystem.h"
  18. #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AttributesWindow.h>
  19. #include <Source/Editor/ObjectEditor.h>
  20. #include <AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx>
  21. #include <EMotionFX/Source/AnimGraphPlayTimeCondition.h>
  22. #include <AzQtComponents/Components/Widgets/CardHeader.h>
  23. namespace EMotionFX
  24. {
  25. class RemoveTransitionConditionFixture : public UIFixture
  26. {
  27. public:
  28. void SetUp() override
  29. {
  30. UIFixture::SetUp();
  31. AZStd::string commandResult;
  32. MCore::CommandGroup group;
  33. // Create empty anim graph, add a motion node and a blend tree.
  34. group.AddCommandString(AZStd::string::format("CreateAnimGraph -animGraphID %d", m_animGraphId));
  35. group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 100 -yPos 100 -name testMotion",
  36. m_animGraphId, azrtti_typeid<AnimGraphMotionNode>().ToString<AZStd::string>().c_str()));
  37. group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name testBlendTree",
  38. m_animGraphId, azrtti_typeid<BlendTree>().ToString<AZStd::string>().c_str()));
  39. group.AddCommandString(AZStd::string::format("AnimGraphCreateConnection -animGraphID %d -transitionType %s -sourceNode testMotion -targetNode testBlendTree",
  40. m_animGraphId, azrtti_typeid<AnimGraphStateTransition>().ToString<AZStd::string>().c_str()));
  41. EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(group, commandResult)) << commandResult.c_str();
  42. m_animGraph = GetAnimGraphManager().FindAnimGraphByID(m_animGraphId);
  43. EXPECT_NE(m_animGraph, nullptr) << "Cannot find newly created anim graph.";
  44. }
  45. void TearDown() override
  46. {
  47. QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
  48. delete m_animGraph;
  49. UIFixture::TearDown();
  50. }
  51. public:
  52. const AZ::u32 m_animGraphId = 64;
  53. AnimGraph* m_animGraph = nullptr;
  54. };
  55. TEST_F(RemoveTransitionConditionFixture, RemoveTransitionConditions)
  56. {
  57. RecordProperty("test_case_id", "C15031141");
  58. auto animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
  59. ASSERT_TRUE(animGraphPlugin) << "Anim graph plugin not found.";
  60. EMStudio::AnimGraphModel& animGraphModel = animGraphPlugin->GetAnimGraphModel();
  61. // Find the transition between the motion node and the blend tree.
  62. AnimGraphStateTransition* transition = m_animGraph->GetRootStateMachine()->GetTransition(0);
  63. ASSERT_TRUE(transition) << "Anim graph transition not found.";
  64. // Select the transition in the anim graph model.
  65. const QModelIndex& modelIndex = animGraphModel.FindFirstModelIndex(transition);
  66. ASSERT_TRUE(modelIndex.isValid()) << "Anim graph transition has an invalid model index.";
  67. animGraphModel.GetSelectionModel().select(QItemSelection(modelIndex, modelIndex), QItemSelectionModel::Current | QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
  68. // Ensure Theere is no initial condition
  69. ASSERT_EQ(0, transition->GetNumConditions()) << " Anim Graph Should not have a condition";
  70. // Create Condition
  71. // Find and "click" on Add Condition button
  72. EMStudio::AddConditionButton* addConditionButton = m_animGraphPlugin->GetAttributesWindow()->GetAddConditionButton();
  73. ASSERT_TRUE(addConditionButton) << "Add Condition button was not found";
  74. addConditionButton->OnCreateContextMenu();
  75. // Add a specific condition
  76. QAction* addPlayTimeConditionButton = RemoveTransitionConditionFixture::GetNamedAction(m_animGraphPlugin->GetAttributesWindow(), "Play Time Condition");
  77. ASSERT_TRUE(addPlayTimeConditionButton) << "'Play Time Condition' button was not found";
  78. addPlayTimeConditionButton->trigger();
  79. // Ensure Condition is created
  80. ASSERT_EQ(1, transition->GetNumConditions()) << " Anim Graph transition condition should have been made removed";
  81. // Find the created Condition
  82. auto objectEditor = animGraphPlugin->GetAttributesWindow()->findChild<QWidget*>("EMFX.AttributesWindowWidget.NodeTransition.ConditionsWidget");
  83. ASSERT_TRUE(objectEditor);
  84. const AzQtComponents::CardHeader* cardHeader = objectEditor->findChild<AzQtComponents::CardHeader*>();
  85. ASSERT_TRUE(cardHeader) << "Transition Condition CardHeader not found.";
  86. const QFrame* frame = cardHeader->findChild<QFrame*>("Background");
  87. ASSERT_TRUE(frame) << "Transtion Condition CardHeader Background Frame not found.";
  88. QPushButton* contextMenubutton = frame->findChild< QPushButton*>("ContextMenu");
  89. ASSERT_TRUE(contextMenubutton) << "Transition Condition ContextMenu not found.";
  90. // Pop up the context menu.
  91. QTest::mouseClick(contextMenubutton, Qt::LeftButton);
  92. QAction* deleteAction = RemoveTransitionConditionFixture::GetNamedAction(animGraphPlugin->GetAttributesWindow(), "Delete condition");
  93. ASSERT_TRUE(deleteAction) << "Delete Condition Action not found";
  94. deleteAction->trigger();
  95. // Check if the Condition get deleted.
  96. ASSERT_EQ(0, transition->GetNumConditions()) << " Anim Graph transition condition should be removed";
  97. }
  98. } // namespace EMotionFX