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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <gtest/gtest.h>
- #include <QPushButton>
- #include <QAction>
- #include <QtTest>
- #include <qtoolbar.h>
- #include <Tests/UI/UIFixture.h>
- #include <EMotionFX/Source/AnimGraphManager.h>
- #include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
- #include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.h>
- namespace EMotionFX
- {
- TEST_F(UIFixture, CanAddAnimGraph)
- {
- RecordProperty("test_case_id", "C953542");
- EMStudio::GetMainWindow()->ApplicationModeChanged("AnimGraph");
- auto animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
- ASSERT_TRUE(animGraphPlugin) << "Anim graph plugin not found.";
- ASSERT_FALSE(animGraphPlugin->GetActiveAnimGraph()) << "No anim graph should be activated.";
- ASSERT_EQ(0, EMotionFX::GetAnimGraphManager().GetNumAnimGraphs()) << "Anim graph manager should contain 0 anim graph.";
- auto toolBar = animGraphPlugin->GetViewWidget()->findChild<QToolBar*>("EMFX.BlendGraphViewWidget.TopToolBar");
- QWidget* addAnimGraphButton = UIFixture::GetWidgetFromToolbar(toolBar, "Create a new anim graph");
- ASSERT_NE(addAnimGraphButton, nullptr) << "Add Animgraph button was not found";
- QTest::mouseClick(addAnimGraphButton, Qt::LeftButton);
- AnimGraph* newGraph = animGraphPlugin->GetActiveAnimGraph();
- // The empty graph should contain one node (the root statemachine).
- ASSERT_TRUE(newGraph && newGraph->GetNumNodes() == 1) << "An empty anim graph should be activated.";
- ASSERT_EQ(1, EMotionFX::GetAnimGraphManager().GetNumAnimGraphs()) << "Anim graph manager should contain 1 anim graph.";
- QTest::mouseClick(addAnimGraphButton, Qt::LeftButton);
- ASSERT_EQ(2, EMotionFX::GetAnimGraphManager().GetNumAnimGraphs()) << "Anim graph manager should contain 2 anim graphs.";
- AnimGraph* newGraph2 = animGraphPlugin->GetActiveAnimGraph();
- ASSERT_NE(newGraph, newGraph2) << "After the second click, the active graph should change.";
- QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
- }
- } // namespace EMotionFX
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