| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "GesturesSystemComponent.h"
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace Gestures
- {
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void GesturesSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
- {
- provided.push_back(AZ_CRC("GestureInputService"));
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void GesturesSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
- {
- incompatible.push_back(AZ_CRC("GestureInputService"));
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void GesturesSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
- {
- required.push_back(AZ_CRC("InputSystemService", 0x5438d51a));
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void GesturesSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
- {
- AZ_UNUSED(dependent);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void GesturesSystemComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<GesturesSystemComponent, AZ::Component>()
- ->Version(0)
- ->Field("DoublePressConfig", &GesturesSystemComponent::m_doublePressConfig)
- ->Field("DragConfig", &GesturesSystemComponent::m_dragConfig)
- ->Field("HoldConfig", &GesturesSystemComponent::m_holdConfig)
- ->Field("PinchConfig", &GesturesSystemComponent::m_pinchConfig)
- ->Field("RotateConfig", &GesturesSystemComponent::m_rotateConfig)
- ->Field("SwipeConfig", &GesturesSystemComponent::m_swipeConfig)
- ->Field("CustomGestureConfigsByName", &GesturesSystemComponent::m_customGestureConfigsByName)
- ;
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class<GesturesSystemComponent>("Gestures", "Interprets raw mouse/touch input in order to detect common gestures like drag, hold, swipe, etc.")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ->DataElement(0, &GesturesSystemComponent::m_doublePressConfig,
- "Double Press", "The config used to create the default double press gesture input channel.")
- ->DataElement(0, &GesturesSystemComponent::m_dragConfig,
- "Drag", "The config used to create the default drag gesture input channel.")
- ->DataElement(0, &GesturesSystemComponent::m_holdConfig,
- "Hold", "The config used to create the default hold gesture input channel.")
- ->DataElement(0, &GesturesSystemComponent::m_pinchConfig,
- "Pinch", "The config used to create the default pinch gesture input channel.")
- ->DataElement(0, &GesturesSystemComponent::m_rotateConfig,
- "Rotate", "The config used to create the default rotate gesture input channel.")
- ->DataElement(0, &GesturesSystemComponent::m_swipeConfig,
- "Swipe", "The config used to create the default swipe gesture input channel.")
- ->DataElement(0, &GesturesSystemComponent::m_customGestureConfigsByName,
- "Custom Gestures", "Custom gesture name/config pairs that will be used to create additional gesture input channels, in addition to the default gestures that are provided 'out of the box'.")
- ;
- }
- }
- InputDeviceGestures::Reflect(context);
- InputChannelGesture::Type::Reflect(context);
- InputChannelGestureClickOrTap::TypeAndConfig::Reflect(context);
- InputChannelGestureDrag::TypeAndConfig::Reflect(context);
- InputChannelGestureHold::TypeAndConfig::Reflect(context);
- InputChannelGesturePinch::TypeAndConfig::Reflect(context);
- InputChannelGestureRotate::TypeAndConfig::Reflect(context);
- InputChannelGestureSwipe::TypeAndConfig::Reflect(context);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- GesturesSystemComponent::GesturesSystemComponent()
- {
- m_doublePressConfig.minClicksOrTaps = 2;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- GesturesSystemComponent::~GesturesSystemComponent()
- {
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void GesturesSystemComponent::Init()
- {
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void GesturesSystemComponent::Activate()
- {
- // Insert all default gesture configs into a map
- InputDeviceGestures::ConfigsByNameMap configsByName;
- configsByName[InputDeviceGestures::Gesture::DoublePress.GetName()] = &m_doublePressConfig;
- configsByName[InputDeviceGestures::Gesture::Drag.GetName()] = &m_dragConfig;
- configsByName[InputDeviceGestures::Gesture::Hold.GetName()] = &m_holdConfig;
- configsByName[InputDeviceGestures::Gesture::Pinch.GetName()] = &m_pinchConfig;
- configsByName[InputDeviceGestures::Gesture::Rotate.GetName()] = &m_rotateConfig;
- configsByName[InputDeviceGestures::Gesture::Swipe.GetName()] = &m_swipeConfig;
- // Now insert any custom name/config pairs. If any of the names are the same as one of the
- // existing default gesture input channel ids, it will not be added to avoid any conflicts.
- configsByName.insert(m_customGestureConfigsByName.begin(), m_customGestureConfigsByName.end());
- // Create the gesture input device using the map of gesture input channels name/config pairs
- m_gesturesDevice.reset(aznew InputDeviceGestures(configsByName));
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void GesturesSystemComponent::Deactivate()
- {
- // Destroy the gesture input device
- m_gesturesDevice.reset(nullptr);
- }
- } // namespace Gestures
|