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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "InputChannelGestureRotate.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace Gestures
- {
- using namespace AzFramework;
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void InputChannelGestureRotate::TypeAndConfig::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<TypeAndConfig, Type, Config>()
- ->Version(0)
- ;
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class<TypeAndConfig>("Rotate", "Gesture recognizer for rotations.")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true)
- ;
- }
- }
- RecognizerRotate::Config::Reflect(context);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- InputChannelGesture* InputChannelGestureRotate::TypeAndConfig::CreateInputChannel(
- const AzFramework::InputChannelId& channelId,
- const AzFramework::InputDevice& inputDevice)
- {
- return aznew InputChannelGestureRotate(channelId, inputDevice, *this);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- InputChannelGestureRotate::InputChannelGestureRotate(const InputChannelId& inputChannelId,
- const InputDevice& inputDevice,
- const Config& config)
- : InputChannelGesture(inputChannelId, inputDevice)
- , RecognizerRotate(config)
- {
- RecognizerRotate::Enable();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- InputChannelGestureRotate::~InputChannelGestureRotate()
- {
- RecognizerRotate::Disable();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- float InputChannelGestureRotate::GetValue() const
- {
- return InputChannel::IsActive() ? GetSignedRotationInDegrees() : 0.0f;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- const InputChannel::CustomData* InputChannelGestureRotate::GetCustomData() const
- {
- return this;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void InputChannelGestureRotate::OnContinuousGestureInitiated()
- {
- UpdateNormalizedPositionAndDeltaFromScreenPosition(GetCurrentMidpoint());
- InputChannel::UpdateState(true);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void InputChannelGestureRotate::OnContinuousGestureUpdated()
- {
- UpdateNormalizedPositionAndDeltaFromScreenPosition(GetCurrentMidpoint());
- InputChannel::UpdateState(true);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////
- void InputChannelGestureRotate::OnContinuousGestureEnded()
- {
- UpdateNormalizedPositionAndDeltaFromScreenPosition(GetCurrentMidpoint());
- InputChannel::UpdateState(false);
- }
- } // namespace Gestures
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