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UiParticleEmitterComponent.cpp 112 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "UiParticleEmitterComponent.h"
  9. #include "EditorPropertyTypes.h"
  10. #include "Sprite.h"
  11. #include "RenderGraph.h"
  12. #include <AzCore/Math/Crc.h>
  13. #include <AzCore/RTTI/BehaviorContext.h>
  14. #include <AzCore/Serialization/SerializeContext.h>
  15. #include <AzCore/Serialization/EditContext.h>
  16. #include <AzCore/std/sort.h>
  17. #include <AzCore/Time/ITime.h>
  18. #include <LyShine/ISprite.h>
  19. #include <LyShine/IDraw2d.h>
  20. #include <LyShine/ISprite.h>
  21. #include <LyShine/Bus/UiCanvasBus.h>
  22. #include <LyShine/Bus/UiTransform2dBus.h>
  23. #include "UiElementComponent.h"
  24. ////////////////////////////////////////////////////////////////////////////////////////////////////
  25. // STATIC MEMBER DATA
  26. ////////////////////////////////////////////////////////////////////////////////////////////////////
  27. // There are 6 indices per particle and the indices are 16 bit
  28. const AZ::u32 UiParticleEmitterComponent::m_activeParticlesLimit = 65536 / 6;
  29. const float UiParticleEmitterComponent::m_emitRateLimit = m_activeParticlesLimit * 10;
  30. ////////////////////////////////////////////////////////////////////////////////////////////////////
  31. // PUBLIC MEMBER FUNCTIONS
  32. ////////////////////////////////////////////////////////////////////////////////////////////////////
  33. ////////////////////////////////////////////////////////////////////////////////////////////////////
  34. UiParticleEmitterComponent::UiParticleEmitterComponent()
  35. {
  36. }
  37. ////////////////////////////////////////////////////////////////////////////////////////////////////
  38. UiParticleEmitterComponent::~UiParticleEmitterComponent()
  39. {
  40. }
  41. ////////////////////////////////////////////////////////////////////////////////////////////////////
  42. void UiParticleEmitterComponent::OnCanvasSizeOrScaleChange(AZ::EntityId canvasEntityId)
  43. {
  44. // Only clear particles if the canvas that resized is the one that this particle component is on.
  45. AZ::EntityId canvasId;
  46. UiElementBus::EventResult(canvasId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
  47. if (canvasEntityId == canvasId)
  48. {
  49. ClearActiveParticles();
  50. }
  51. }
  52. ////////////////////////////////////////////////////////////////////////////////////////////////////
  53. bool UiParticleEmitterComponent::GetIsEmitting()
  54. {
  55. return m_isEmitting;
  56. }
  57. ////////////////////////////////////////////////////////////////////////////////////////////////////
  58. void UiParticleEmitterComponent::SetIsEmitting(bool emitParticles)
  59. {
  60. if (emitParticles)
  61. {
  62. m_nextEmitTime = (m_isHitParticleCountOnActivate ? -m_particleLifetime : 0.0f);
  63. m_emitterAge = 0.0f;
  64. m_random.SetSeed(m_isRandomSeedFixed ? m_randomSeed : aznumeric_cast<int64_t>(AZ::GetElapsedTimeMs()));
  65. }
  66. m_isEmitting = emitParticles;
  67. }
  68. ////////////////////////////////////////////////////////////////////////////////////////////////////
  69. bool UiParticleEmitterComponent::GetIsRandomSeedFixed()
  70. {
  71. return m_isRandomSeedFixed;
  72. }
  73. ////////////////////////////////////////////////////////////////////////////////////////////////////
  74. void UiParticleEmitterComponent::SetIsRandomSeedFixed(bool randomSeedFixed)
  75. {
  76. m_isRandomSeedFixed = randomSeedFixed;
  77. }
  78. ////////////////////////////////////////////////////////////////////////////////////////////////////
  79. int UiParticleEmitterComponent::GetRandomSeed()
  80. {
  81. return m_randomSeed;
  82. }
  83. ////////////////////////////////////////////////////////////////////////////////////////////////////
  84. void UiParticleEmitterComponent::SetRandomSeed(int randomSeed)
  85. {
  86. m_randomSeed = randomSeed;
  87. }
  88. ////////////////////////////////////////////////////////////////////////////////////////////////////
  89. bool UiParticleEmitterComponent::GetIsParticlePositionRelativeToEmitter()
  90. {
  91. return m_isPositionRelativeToEmitter;
  92. }
  93. ////////////////////////////////////////////////////////////////////////////////////////////////////
  94. void UiParticleEmitterComponent::SetIsParticlePositionRelativeToEmitter(bool relativeToEmitter)
  95. {
  96. m_isPositionRelativeToEmitter = relativeToEmitter;
  97. }
  98. ////////////////////////////////////////////////////////////////////////////////////////////////////
  99. float UiParticleEmitterComponent::GetParticleEmitRate()
  100. {
  101. return m_emitRate;
  102. }
  103. ////////////////////////////////////////////////////////////////////////////////////////////////////
  104. void UiParticleEmitterComponent::SetParticleEmitRate(float particleEmitRate)
  105. {
  106. m_emitRate = AZ::GetMax<float>(0.01f, particleEmitRate);
  107. ResetParticleBuffers();
  108. }
  109. ////////////////////////////////////////////////////////////////////////////////////////////////////
  110. bool UiParticleEmitterComponent::GetIsEmitOnActivate()
  111. {
  112. return m_isEmitOnActivate;
  113. }
  114. ////////////////////////////////////////////////////////////////////////////////////////////////////
  115. void UiParticleEmitterComponent::SetIsEmitOnActivate(bool emitOnActivate)
  116. {
  117. m_isEmitOnActivate = emitOnActivate;
  118. }
  119. ////////////////////////////////////////////////////////////////////////////////////////////////////
  120. bool UiParticleEmitterComponent::GetIsHitParticleCountOnActivate()
  121. {
  122. return m_isHitParticleCountOnActivate;
  123. }
  124. ////////////////////////////////////////////////////////////////////////////////////////////////////
  125. void UiParticleEmitterComponent::SetIsHitParticleCountOnActivate(bool hitParticleCountOnActivate)
  126. {
  127. m_isHitParticleCountOnActivate = hitParticleCountOnActivate;
  128. }
  129. ////////////////////////////////////////////////////////////////////////////////////////////////////
  130. bool UiParticleEmitterComponent::GetIsEmitterLifetimeInfinite()
  131. {
  132. return m_isEmitterLifetimeInfinite;
  133. }
  134. ////////////////////////////////////////////////////////////////////////////////////////////////////
  135. void UiParticleEmitterComponent::SetIsEmitterLifetimeInfinite(bool emitterLifetimeInfinite)
  136. {
  137. m_isEmitterLifetimeInfinite = emitterLifetimeInfinite;
  138. }
  139. ////////////////////////////////////////////////////////////////////////////////////////////////////
  140. float UiParticleEmitterComponent::GetEmitterLifetime()
  141. {
  142. return m_emitterLifetime;
  143. }
  144. ////////////////////////////////////////////////////////////////////////////////////////////////////
  145. void UiParticleEmitterComponent::SetEmitterLifetime(float emitterLifetime)
  146. {
  147. m_emitterLifetime = emitterLifetime;
  148. }
  149. ////////////////////////////////////////////////////////////////////////////////////////////////////
  150. bool UiParticleEmitterComponent::GetIsParticleCountLimited()
  151. {
  152. return m_isParticleCountLimited;
  153. }
  154. ////////////////////////////////////////////////////////////////////////////////////////////////////
  155. void UiParticleEmitterComponent::SetIsParticleCountLimited(bool particleCountLimited)
  156. {
  157. m_isParticleCountLimited = particleCountLimited;
  158. }
  159. ////////////////////////////////////////////////////////////////////////////////////////////////////
  160. AZ::u32 UiParticleEmitterComponent::GetMaxParticles()
  161. {
  162. return m_maxParticles;
  163. }
  164. ////////////////////////////////////////////////////////////////////////////////////////////////////
  165. void UiParticleEmitterComponent::SetMaxParticles(AZ::u32 maxParticles)
  166. {
  167. m_maxParticles = AZ::GetClamp<AZ::u32>(maxParticles, 1, m_activeParticlesLimit);
  168. ResetParticleBuffers();
  169. }
  170. ////////////////////////////////////////////////////////////////////////////////////////////////////
  171. UiParticleEmitterInterface::EmitShape UiParticleEmitterComponent::GetEmitterShape()
  172. {
  173. return m_emitShape;
  174. }
  175. ////////////////////////////////////////////////////////////////////////////////////////////////////
  176. void UiParticleEmitterComponent::SetEmitterShape(UiParticleEmitterInterface::EmitShape emitterShape)
  177. {
  178. m_emitShape = emitterShape;
  179. }
  180. ////////////////////////////////////////////////////////////////////////////////////////////////////
  181. bool UiParticleEmitterComponent::GetIsEmitOnEdge()
  182. {
  183. return m_isEmitOnEdge;
  184. }
  185. ////////////////////////////////////////////////////////////////////////////////////////////////////
  186. void UiParticleEmitterComponent::SetIsEmitOnEdge(bool emitOnEdge)
  187. {
  188. m_isEmitOnEdge = emitOnEdge;
  189. }
  190. ////////////////////////////////////////////////////////////////////////////////////////////////////
  191. float UiParticleEmitterComponent::GetInsideEmitDistance()
  192. {
  193. return m_insideDistance;
  194. }
  195. ////////////////////////////////////////////////////////////////////////////////////////////////////
  196. void UiParticleEmitterComponent::SetInsideEmitDistance(float insideEmitDistance)
  197. {
  198. m_insideDistance = insideEmitDistance;
  199. }
  200. ////////////////////////////////////////////////////////////////////////////////////////////////////
  201. float UiParticleEmitterComponent::GetOutsideEmitDistance()
  202. {
  203. return m_outsideDistance;
  204. }
  205. ////////////////////////////////////////////////////////////////////////////////////////////////////
  206. void UiParticleEmitterComponent::SetOutsideEmitDistance(float outsideEmitDistance)
  207. {
  208. m_outsideDistance = outsideEmitDistance;
  209. }
  210. ////////////////////////////////////////////////////////////////////////////////////////////////////
  211. UiParticleEmitterInterface::ParticleInitialDirectionType UiParticleEmitterComponent::GetParticleInitialDirectionType()
  212. {
  213. return m_particleInitialDirectionType;
  214. }
  215. ////////////////////////////////////////////////////////////////////////////////////////////////////
  216. void UiParticleEmitterComponent::SetParticleInitialDirectionType(UiParticleEmitterInterface::ParticleInitialDirectionType initialDirectionType)
  217. {
  218. m_particleInitialDirectionType = initialDirectionType;
  219. }
  220. ////////////////////////////////////////////////////////////////////////////////////////////////////
  221. float UiParticleEmitterComponent::GetEmitAngle()
  222. {
  223. return m_emitAngle;
  224. }
  225. ////////////////////////////////////////////////////////////////////////////////////////////////////
  226. void UiParticleEmitterComponent::SetEmitAngle(float emitAngle)
  227. {
  228. m_emitAngle = emitAngle;
  229. }
  230. ////////////////////////////////////////////////////////////////////////////////////////////////////
  231. float UiParticleEmitterComponent::GetEmitAngleVariation()
  232. {
  233. return m_emitAngleVariation;
  234. }
  235. ////////////////////////////////////////////////////////////////////////////////////////////////////
  236. void UiParticleEmitterComponent::SetEmitAngleVariation(float emitAngleVariation)
  237. {
  238. m_emitAngleVariation = emitAngleVariation;
  239. }
  240. ////////////////////////////////////////////////////////////////////////////////////////////////////
  241. bool UiParticleEmitterComponent::GetIsParticleLifetimeInfinite()
  242. {
  243. return m_isParticleLifetimeInfinite;
  244. }
  245. ////////////////////////////////////////////////////////////////////////////////////////////////////
  246. void UiParticleEmitterComponent::SetIsParticleLifetimeInfinite(bool infiniteLifetime)
  247. {
  248. m_isParticleLifetimeInfinite = infiniteLifetime;
  249. ResetParticleBuffers();
  250. }
  251. ////////////////////////////////////////////////////////////////////////////////////////////////////
  252. float UiParticleEmitterComponent::GetParticleLifetime()
  253. {
  254. return m_particleLifetime;
  255. }
  256. ////////////////////////////////////////////////////////////////////////////////////////////////////
  257. void UiParticleEmitterComponent::SetParticleLifetime(float lifetime)
  258. {
  259. m_particleLifetime = AZ::GetMax<float>(0.01f, lifetime);
  260. ResetParticleBuffers();
  261. }
  262. ////////////////////////////////////////////////////////////////////////////////////////////////////
  263. float UiParticleEmitterComponent::GetParticleLifetimeVariation()
  264. {
  265. return m_particleLifetimeVariation;
  266. }
  267. ////////////////////////////////////////////////////////////////////////////////////////////////////
  268. void UiParticleEmitterComponent::SetParticleLifetimeVariation(float lifetimeVariation)
  269. {
  270. m_particleLifetimeVariation = lifetimeVariation;
  271. }
  272. ////////////////////////////////////////////////////////////////////////////////////////////////////
  273. ISprite* UiParticleEmitterComponent::GetSprite()
  274. {
  275. return m_sprite;
  276. }
  277. ////////////////////////////////////////////////////////////////////////////////////////////////////
  278. void UiParticleEmitterComponent::SetSprite(ISprite* sprite)
  279. {
  280. if (m_sprite)
  281. {
  282. m_sprite->Release();
  283. m_spritePathname.SetAssetPath("");
  284. }
  285. m_sprite = sprite;
  286. if (m_sprite)
  287. {
  288. m_sprite->AddRef();
  289. m_spritePathname.SetAssetPath(m_sprite->GetPathname().c_str());
  290. }
  291. }
  292. ////////////////////////////////////////////////////////////////////////////////////////////////////
  293. AZStd::string UiParticleEmitterComponent::GetSpritePathname()
  294. {
  295. return m_spritePathname.GetAssetPath();
  296. }
  297. ////////////////////////////////////////////////////////////////////////////////////////////////////
  298. void UiParticleEmitterComponent::SetSpritePathname(AZStd::string spritePath)
  299. {
  300. m_spritePathname.SetAssetPath(spritePath.c_str());
  301. OnSpritePathnameChange();
  302. }
  303. ////////////////////////////////////////////////////////////////////////////////////////////////////
  304. bool UiParticleEmitterComponent::GetIsSpriteSheetAnimated()
  305. {
  306. return m_isSpriteSheetAnimated;
  307. }
  308. ////////////////////////////////////////////////////////////////////////////////////////////////////
  309. void UiParticleEmitterComponent::SetIsSpriteSheetAnimated(bool isSpriteSheetAnimated)
  310. {
  311. m_isSpriteSheetAnimated = isSpriteSheetAnimated;
  312. }
  313. ////////////////////////////////////////////////////////////////////////////////////////////////////
  314. bool UiParticleEmitterComponent::GetIsSpriteSheetAnimationLooped()
  315. {
  316. return m_isSpriteSheetAnimationLooped;
  317. }
  318. ////////////////////////////////////////////////////////////////////////////////////////////////////
  319. void UiParticleEmitterComponent::SetIsSpriteSheetAnimationLooped(bool isSpriteSheetAnimationLooped)
  320. {
  321. m_isSpriteSheetAnimationLooped = isSpriteSheetAnimationLooped;
  322. }
  323. ////////////////////////////////////////////////////////////////////////////////////////////////////
  324. bool UiParticleEmitterComponent::GetIsSpriteSheetIndexRandom()
  325. {
  326. return m_isSpriteSheetIndexRandom;
  327. }
  328. ////////////////////////////////////////////////////////////////////////////////////////////////////
  329. void UiParticleEmitterComponent::SetIsSpriteSheetIndexRandom(bool isSpriteSheetIndexRandom)
  330. {
  331. m_isSpriteSheetIndexRandom = isSpriteSheetIndexRandom;
  332. }
  333. ////////////////////////////////////////////////////////////////////////////////////////////////////
  334. int UiParticleEmitterComponent::GetSpriteSheetCellIndex()
  335. {
  336. return m_spriteSheetCellIndex;
  337. }
  338. ////////////////////////////////////////////////////////////////////////////////////////////////////
  339. void UiParticleEmitterComponent::SetSpriteSheetCellIndex(int spriteSheetIndex)
  340. {
  341. m_spriteSheetCellIndex = spriteSheetIndex;
  342. if (m_sprite)
  343. {
  344. const AZ::u32 numCells = static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size());
  345. m_spriteSheetCellIndex = AZ::GetMin(numCells, m_spriteSheetCellIndex);
  346. m_spriteSheetCellEndIndex = AZ::GetMax(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex);
  347. }
  348. }
  349. ////////////////////////////////////////////////////////////////////////////////////////////////////
  350. int UiParticleEmitterComponent::GetSpriteSheetCellEndIndex()
  351. {
  352. return m_spriteSheetCellEndIndex;
  353. }
  354. ////////////////////////////////////////////////////////////////////////////////////////////////////
  355. void UiParticleEmitterComponent::SetSpriteSheetCellEndIndex(int spriteSheetEndIndex)
  356. {
  357. m_spriteSheetCellEndIndex = spriteSheetEndIndex;
  358. if (m_sprite)
  359. {
  360. const AZ::u32 numCells = static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size());
  361. m_spriteSheetCellEndIndex = AZ::GetMin(numCells, m_spriteSheetCellEndIndex);
  362. m_spriteSheetCellIndex = AZ::GetMin(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex);
  363. }
  364. }
  365. ////////////////////////////////////////////////////////////////////////////////////////////////////
  366. float UiParticleEmitterComponent::GetSpriteSheetFrameDelay()
  367. {
  368. return m_spriteSheetFrameDelay;
  369. }
  370. ////////////////////////////////////////////////////////////////////////////////////////////////////
  371. void UiParticleEmitterComponent::SetSpriteSheetFrameDelay(float spriteSheetFrameDelay)
  372. {
  373. m_spriteSheetFrameDelay = spriteSheetFrameDelay;
  374. }
  375. ////////////////////////////////////////////////////////////////////////////////////////////////////
  376. bool UiParticleEmitterComponent::GetIsParticleAspectRatioLocked()
  377. {
  378. return m_isParticleAspectRatioLocked;
  379. }
  380. ////////////////////////////////////////////////////////////////////////////////////////////////////
  381. void UiParticleEmitterComponent::SetIsParticleAspectRatioLocked(bool lockAspectRatio)
  382. {
  383. m_isParticleAspectRatioLocked = lockAspectRatio;
  384. }
  385. ////////////////////////////////////////////////////////////////////////////////////////////////////
  386. AZ::Vector2 UiParticleEmitterComponent::GetParticlePivot()
  387. {
  388. return m_particlePivot;
  389. }
  390. ////////////////////////////////////////////////////////////////////////////////////////////////////
  391. void UiParticleEmitterComponent::SetParticlePivot(AZ::Vector2 particlePivot)
  392. {
  393. m_particlePivot = particlePivot;
  394. }
  395. ////////////////////////////////////////////////////////////////////////////////////////////////////
  396. AZ::Vector2 UiParticleEmitterComponent::GetParticleSize()
  397. {
  398. return m_particleSize;
  399. }
  400. ////////////////////////////////////////////////////////////////////////////////////////////////////
  401. void UiParticleEmitterComponent::SetParticleSize(AZ::Vector2 particleSize)
  402. {
  403. m_particleSize = particleSize;
  404. if (m_particleSize.GetY() > 0.0f)
  405. {
  406. m_currentAspectRatio = m_particleSize.GetX() / m_particleSize.GetY();
  407. }
  408. }
  409. ////////////////////////////////////////////////////////////////////////////////////////////////////
  410. float UiParticleEmitterComponent::GetParticleWidth()
  411. {
  412. return m_particleSize.GetX();
  413. }
  414. ////////////////////////////////////////////////////////////////////////////////////////////////////
  415. void UiParticleEmitterComponent::SetParticleWidth(float width)
  416. {
  417. m_particleSize.SetX(AZ::GetMax<float>(width, 0.1f));
  418. if (m_isParticleAspectRatioLocked && m_currentAspectRatio > 0)
  419. {
  420. m_particleSize.SetY(m_particleSize.GetX() / m_currentAspectRatio);
  421. }
  422. }
  423. ////////////////////////////////////////////////////////////////////////////////////////////////////
  424. float UiParticleEmitterComponent::GetParticleWidthVariation()
  425. {
  426. return m_particleSizeVariation.GetX();
  427. }
  428. ////////////////////////////////////////////////////////////////////////////////////////////////////
  429. void UiParticleEmitterComponent::SetParticleWidthVariation(float widthVariation)
  430. {
  431. m_particleSizeVariation.SetX(widthVariation);
  432. }
  433. ////////////////////////////////////////////////////////////////////////////////////////////////////
  434. float UiParticleEmitterComponent::GetParticleHeight()
  435. {
  436. return m_particleSize.GetY();
  437. }
  438. ////////////////////////////////////////////////////////////////////////////////////////////////////
  439. void UiParticleEmitterComponent::SetParticleHeight(float height)
  440. {
  441. m_particleSize.SetY(AZ::GetMax<float>(height, 0.1f));
  442. if (m_isParticleAspectRatioLocked)
  443. {
  444. m_particleSize.SetX(m_particleSize.GetY() * m_currentAspectRatio);
  445. }
  446. }
  447. ////////////////////////////////////////////////////////////////////////////////////////////////////
  448. float UiParticleEmitterComponent::GetParticleHeightVariation()
  449. {
  450. return m_particleSizeVariation.GetY();
  451. }
  452. ////////////////////////////////////////////////////////////////////////////////////////////////////
  453. void UiParticleEmitterComponent::SetParticleHeightVariation(float heightVariation)
  454. {
  455. m_particleSizeVariation.SetY(heightVariation);
  456. }
  457. ////////////////////////////////////////////////////////////////////////////////////////////////////
  458. UiParticleEmitterInterface::ParticleCoordinateType UiParticleEmitterComponent::GetParticleMovementCoordinateType()
  459. {
  460. return m_particleMovementCoordinateType;
  461. }
  462. ////////////////////////////////////////////////////////////////////////////////////////////////////
  463. void UiParticleEmitterComponent::SetParticleMovementCoordinateType(UiParticleEmitterInterface::ParticleCoordinateType particleMovementCoordinateType)
  464. {
  465. m_particleMovementCoordinateType = particleMovementCoordinateType;
  466. }
  467. ////////////////////////////////////////////////////////////////////////////////////////////////////
  468. UiParticleEmitterInterface::ParticleCoordinateType UiParticleEmitterComponent::GetParticleAccelerationCoordinateType()
  469. {
  470. return m_particleAccelerationCoordinateType;
  471. }
  472. ////////////////////////////////////////////////////////////////////////////////////////////////////
  473. void UiParticleEmitterComponent::SetParticleAccelerationCoordinateType(UiParticleEmitterInterface::ParticleCoordinateType particleAccelerationCoordinateType)
  474. {
  475. m_particleAccelerationCoordinateType = particleAccelerationCoordinateType;
  476. }
  477. ////////////////////////////////////////////////////////////////////////////////////////////////////
  478. AZ::Vector2 UiParticleEmitterComponent::GetParticleInitialVelocity()
  479. {
  480. return m_particleInitialVelocity;
  481. }
  482. ////////////////////////////////////////////////////////////////////////////////////////////////////
  483. void UiParticleEmitterComponent::SetParticleInitialVelocity(AZ::Vector2 initialVelocity)
  484. {
  485. m_particleInitialVelocity = initialVelocity;
  486. }
  487. ////////////////////////////////////////////////////////////////////////////////////////////////////
  488. AZ::Vector2 UiParticleEmitterComponent::GetParticleInitialVelocityVariation()
  489. {
  490. return m_particleInitialVelocityVariation;
  491. }
  492. ////////////////////////////////////////////////////////////////////////////////////////////////////
  493. void UiParticleEmitterComponent::SetParticleInitialVelocityVariation(AZ::Vector2 initialVelocityVariation)
  494. {
  495. m_particleInitialVelocityVariation = initialVelocityVariation;
  496. }
  497. ////////////////////////////////////////////////////////////////////////////////////////////////////
  498. float UiParticleEmitterComponent::GetParticleSpeed()
  499. {
  500. return m_particleSpeed;
  501. }
  502. ////////////////////////////////////////////////////////////////////////////////////////////////////
  503. void UiParticleEmitterComponent::SetParticleSpeed(float speed)
  504. {
  505. m_particleSpeed = speed;
  506. }
  507. ////////////////////////////////////////////////////////////////////////////////////////////////////
  508. float UiParticleEmitterComponent::GetParticleSpeedVariation()
  509. {
  510. return m_particleSpeedVariation;
  511. }
  512. ////////////////////////////////////////////////////////////////////////////////////////////////////
  513. void UiParticleEmitterComponent::SetParticleSpeedVariation(float speedVariation)
  514. {
  515. m_particleSpeedVariation = speedVariation;
  516. }
  517. ////////////////////////////////////////////////////////////////////////////////////////////////////
  518. AZ::Vector2 UiParticleEmitterComponent::GetParticleAcceleration()
  519. {
  520. return m_particleAcceleration;
  521. }
  522. ////////////////////////////////////////////////////////////////////////////////////////////////////
  523. void UiParticleEmitterComponent::SetParticleAcceleration(AZ::Vector2 acceleration)
  524. {
  525. m_particleAcceleration = acceleration;
  526. }
  527. ////////////////////////////////////////////////////////////////////////////////////////////////////
  528. bool UiParticleEmitterComponent::GetIsParticleRotationFromVelocity()
  529. {
  530. return m_isParticleRotationFromVelocity;
  531. }
  532. ////////////////////////////////////////////////////////////////////////////////////////////////////
  533. void UiParticleEmitterComponent::SetIsParticleRotationFromVelocity(bool rotationFromVelocity)
  534. {
  535. m_isParticleRotationFromVelocity = rotationFromVelocity;
  536. }
  537. ////////////////////////////////////////////////////////////////////////////////////////////////////
  538. bool UiParticleEmitterComponent::GetIsParticleInitialRotationFromInitialVelocity()
  539. {
  540. return m_isParticleInitialRotationFromInitialVelocity;
  541. }
  542. ////////////////////////////////////////////////////////////////////////////////////////////////////
  543. void UiParticleEmitterComponent::SetIsParticleInitialRotationFromInitialVelocity(bool rotationFromVelocity)
  544. {
  545. m_isParticleInitialRotationFromInitialVelocity = rotationFromVelocity;
  546. }
  547. ////////////////////////////////////////////////////////////////////////////////////////////////////
  548. float UiParticleEmitterComponent::GetParticleInitialRotation()
  549. {
  550. return m_particleInitialRotation;
  551. }
  552. ////////////////////////////////////////////////////////////////////////////////////////////////////
  553. void UiParticleEmitterComponent::SetParticleInitialRotation(float initialRotation)
  554. {
  555. m_particleInitialRotation = initialRotation;
  556. }
  557. ////////////////////////////////////////////////////////////////////////////////////////////////////
  558. float UiParticleEmitterComponent::GetParticleInitialRotationVariation()
  559. {
  560. return m_particleInitialRotationVariation;
  561. }
  562. ////////////////////////////////////////////////////////////////////////////////////////////////////
  563. void UiParticleEmitterComponent::SetParticleInitialRotationVariation(float initialRotationVariation)
  564. {
  565. m_particleInitialRotationVariation = initialRotationVariation;
  566. }
  567. ////////////////////////////////////////////////////////////////////////////////////////////////////
  568. float UiParticleEmitterComponent::GetParticleRotationSpeed()
  569. {
  570. return m_particleRotationSpeed;
  571. }
  572. ////////////////////////////////////////////////////////////////////////////////////////////////////
  573. void UiParticleEmitterComponent::SetParticleRotationSpeed(float rotationSpeed)
  574. {
  575. m_particleRotationSpeed = rotationSpeed;
  576. }
  577. ////////////////////////////////////////////////////////////////////////////////////////////////////
  578. float UiParticleEmitterComponent::GetParticleRotationSpeedVariation()
  579. {
  580. return m_particleRotationSpeedVariation;
  581. }
  582. ////////////////////////////////////////////////////////////////////////////////////////////////////
  583. void UiParticleEmitterComponent::SetParticleRotationSpeedVariation(float rotationSpeedVariation)
  584. {
  585. m_particleRotationSpeedVariation = rotationSpeedVariation;
  586. }
  587. ////////////////////////////////////////////////////////////////////////////////////////////////////
  588. AZ::Color UiParticleEmitterComponent::GetParticleColor()
  589. {
  590. return m_particleColor;
  591. }
  592. ////////////////////////////////////////////////////////////////////////////////////////////////////
  593. void UiParticleEmitterComponent::SetParticleColor(AZ::Color color)
  594. {
  595. m_particleColor = color;
  596. }
  597. ////////////////////////////////////////////////////////////////////////////////////////////////////
  598. float UiParticleEmitterComponent::GetParticleColorBrightnessVariation()
  599. {
  600. return m_particleColorBrightnessVariation;
  601. }
  602. ////////////////////////////////////////////////////////////////////////////////////////////////////
  603. void UiParticleEmitterComponent::SetParticleColorBrightnessVariation(float brightnessVariation)
  604. {
  605. m_particleColorBrightnessVariation = AZ::GetClamp<float>(brightnessVariation, 0.0f, 1.0f);
  606. }
  607. ////////////////////////////////////////////////////////////////////////////////////////////////////
  608. float UiParticleEmitterComponent::GetParticleColorTintVariation()
  609. {
  610. return m_particleColorTintVariation;
  611. }
  612. ////////////////////////////////////////////////////////////////////////////////////////////////////
  613. void UiParticleEmitterComponent::SetParticleColorTintVariation(float tintVariation)
  614. {
  615. m_particleColorTintVariation = AZ::GetClamp<float>(tintVariation, 0.0f, 1.0f);
  616. }
  617. ////////////////////////////////////////////////////////////////////////////////////////////////////
  618. float UiParticleEmitterComponent::GetParticleAlpha()
  619. {
  620. return m_particleAlpha;
  621. }
  622. ////////////////////////////////////////////////////////////////////////////////////////////////////
  623. void UiParticleEmitterComponent::SetParticleAlpha(float alpha)
  624. {
  625. m_particleAlpha = AZ::GetClamp<float>(alpha, 0.0f, 1.0f);
  626. }
  627. ////////////////////////////////////////////////////////////////////////////////////////////////////
  628. void UiParticleEmitterComponent::InGamePostActivate()
  629. {
  630. if (m_isEmitOnActivate)
  631. {
  632. SetIsEmitting(true);
  633. }
  634. }
  635. ////////////////////////////////////////////////////////////////////////////////////////////////////
  636. void UiParticleEmitterComponent::Render(LyShine::IRenderGraph* renderGraph)
  637. {
  638. AZ::u32 particlesToRender = AZ::GetMin<AZ::u32>(static_cast<AZ::u32>(m_particleContainer.size()), m_particleBufferSize);
  639. if (particlesToRender == 0)
  640. {
  641. return;
  642. }
  643. AZ::Matrix4x4 transform = AZ::Matrix4x4::CreateIdentity();
  644. AZ::Vector2 emitterOffset = AZ::Vector2::CreateZero();
  645. if (m_isPositionRelativeToEmitter)
  646. {
  647. UiTransformInterface::RectPoints points;
  648. UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
  649. emitterOffset = (points.TopLeft() + points.BottomRight()) * 0.5f;
  650. UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetTransformToViewport, transform);
  651. }
  652. else
  653. {
  654. AZ::EntityId canvasID;
  655. UiElementBus::EventResult(canvasID, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
  656. UiCanvasBus::EventResult(transform, canvasID, &UiCanvasBus::Events::GetCanvasToViewportMatrix);
  657. }
  658. AZ::Data::Instance<AZ::RPI::Image> image;
  659. if (m_sprite)
  660. {
  661. image = m_sprite->GetImage();
  662. }
  663. bool isClampTextureMode = true;
  664. bool isTextureSRGB = false;
  665. bool isTexturePremultipliedAlpha = false;
  666. UiParticle::UiParticleRenderParameters renderParameters;
  667. renderParameters.isVelocityCartesian = IsMovementCoordinateTypeCartesian();
  668. renderParameters.particleOffset = &emitterOffset;
  669. renderParameters.sprite = m_sprite;
  670. renderParameters.isRelativeToEmitter = m_isPositionRelativeToEmitter;
  671. renderParameters.isParticleInfinite = m_isParticleLifetimeInfinite;
  672. renderParameters.isAspectRatioLocked = m_isParticleAspectRatioLocked;
  673. renderParameters.isRotationVelocityBased = m_isParticleRotationFromVelocity;
  674. renderParameters.isColorOverrideUsed = m_isColorOverridden;
  675. renderParameters.isAlphaOverrideUsed = m_isAlphaOverridden;
  676. renderParameters.colorOverride = m_overrideColor;
  677. renderParameters.alphaOverride = m_overrideAlpha;
  678. renderParameters.alphaFadeMultiplier = renderGraph->GetAlphaFade();
  679. renderParameters.isWidthMultiplierUsed = (m_particleWidthMultiplier.size() > 0);
  680. renderParameters.isHeightMultiplierUsed = (m_particleHeightMultiplier.size() > 0);
  681. renderParameters.isColorMultiplierUsed = (m_particleColorMultiplier.size() > 0);
  682. renderParameters.isAlphaMultiplierUsed = (m_particleAlphaMultiplier.size() > 0);
  683. renderParameters.sizeWidthMultiplier = &m_particleWidthMultiplierCurve;
  684. renderParameters.sizeHeightMultiplier = &m_particleHeightMultiplierCurve;
  685. renderParameters.colorMultiplier = &m_particleColorMultiplierCurve;
  686. renderParameters.alphaMultiplier = &m_particleAlphaMultiplierCurve;
  687. renderParameters.spritesheetStartFrame = m_spriteSheetCellIndex;
  688. renderParameters.spritesheetFrameRange = m_spriteSheetCellEndIndex - m_spriteSheetCellIndex;
  689. renderParameters.spritesheetFrameDelay = m_spriteSheetFrameDelay;
  690. renderParameters.spritesheetCellIndexAnimated = m_isSpriteSheetAnimated;
  691. renderParameters.spritesheetCellIndexAnimationLooped = m_isSpriteSheetAnimationLooped;
  692. const int verticesPerParticle = 4;
  693. const int indicesPerParticle = 6;
  694. AZ::u32 totalParticlesInserted = 0;
  695. AZ::u32 totalVerticesInserted = 0;
  696. // particlesToRender is the max particles we will render, we could render less if some have zero alpha
  697. for (AZ::u32 i = 0; i < particlesToRender; ++i)
  698. {
  699. LyShine::UiPrimitiveVertex* firstVertexOfParticle = &m_cachedPrimitive.m_vertices[totalVerticesInserted];
  700. if (m_particleContainer[i].FillVertices(firstVertexOfParticle, renderParameters, transform))
  701. {
  702. totalParticlesInserted++;
  703. totalVerticesInserted += verticesPerParticle;
  704. }
  705. }
  706. m_cachedPrimitive.m_numVertices = totalVerticesInserted;
  707. m_cachedPrimitive.m_numIndices = totalParticlesInserted * indicesPerParticle;
  708. renderGraph->AddPrimitive(&m_cachedPrimitive, image, isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, m_blendMode);
  709. }
  710. ////////////////////////////////////////////////////////////////////////////////////////////////////
  711. void UiParticleEmitterComponent::Update(float deltaTime)
  712. {
  713. bool particlesExistedBeforeUpdate = m_particleContainer.size() > 0;
  714. // Update existing particles
  715. UiParticle::UiParticleUpdateParameters particleUpdateParameters;
  716. particleUpdateParameters.isVelocityCartesian = IsMovementCoordinateTypeCartesian();
  717. particleUpdateParameters.isAccelerationCartesian = (m_particleAccelerationCoordinateType == ParticleCoordinateType::Cartesian);
  718. particleUpdateParameters.isSpeedMultiplierUsed = (m_particleSpeedMultiplier.size() > 0);
  719. particleUpdateParameters.speedMultiplier = &m_particleSpeedMultiplierCurve;
  720. particleUpdateParameters.isParticleInfinite = m_isParticleLifetimeInfinite;
  721. for (int currentParticleIndex = 0; currentParticleIndex < m_particleContainer.size(); )
  722. {
  723. m_particleContainer[currentParticleIndex].Update(deltaTime, particleUpdateParameters);
  724. if (!m_particleContainer[currentParticleIndex].IsActive(m_isParticleLifetimeInfinite))
  725. {
  726. // Move the last active particle to the current position and pop_back to avoid vector shifting all
  727. // following elements.
  728. m_particleContainer[currentParticleIndex] = m_particleContainer.back();
  729. m_particleContainer.pop_back();
  730. }
  731. else
  732. {
  733. currentParticleIndex++;
  734. }
  735. }
  736. if (m_isEmitting)
  737. {
  738. m_emitterAge += deltaTime;
  739. if (!m_isEmitterLifetimeInfinite && m_emitterAge > m_emitterLifetime)
  740. {
  741. SetIsEmitting(false);
  742. m_emitterAge = m_emitterLifetime;
  743. }
  744. bool isTimeToEmit = (m_nextEmitTime <= m_emitterAge);
  745. AZ::u32 currentMaxParticles = m_isParticleCountLimited ? m_maxParticles : m_activeParticlesLimit;
  746. // Emit new particles
  747. if (isTimeToEmit && m_particleContainer.size() < currentMaxParticles)
  748. {
  749. AZ::Vector2 emitterPosition = AZ::Vector2::CreateZero();
  750. UiTransformInterface::RectPoints points;
  751. UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
  752. emitterPosition = (points.TopLeft() + points.BottomRight()) * 0.5f;
  753. if (m_nextEmitTime + m_particleLifetime + m_particleLifetimeVariation < m_emitterAge)
  754. {
  755. // if we have a large delta, don't emit particles that would have already gone through their full lifetime
  756. m_nextEmitTime = m_emitterAge - (m_particleLifetime + m_particleLifetimeVariation);
  757. }
  758. AZ::Matrix4x4 transform = AZ::Matrix4x4::CreateIdentity();
  759. AZ::Vector2 scale = AZ::Vector2::CreateOne();
  760. if (!m_isPositionRelativeToEmitter)
  761. {
  762. UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetTransformToCanvasSpace, transform);
  763. AZ::Vector3 transformScale = transform.RetrieveScale();
  764. scale.Set(transformScale.GetX(), transformScale.GetY());
  765. }
  766. UiParticle newParticle;
  767. UiParticle::UiParticleInitialParameters particleParameters;
  768. AZ::Vector3 emitterPositionV3(emitterPosition.GetX(), emitterPosition.GetY(), 1.0f);
  769. emitterPositionV3 = transform * emitterPositionV3;
  770. particleParameters.initialEmitterOffset = AZ::Vector2(emitterPositionV3.GetX(), emitterPositionV3.GetY());
  771. particleParameters.acceleration = m_particleAcceleration * scale;
  772. particleParameters.pivot = m_particlePivot;
  773. float emitRate = 1.0f / m_emitRate;
  774. while (isTimeToEmit && m_particleContainer.size() < currentMaxParticles)
  775. {
  776. AZ::Vector3 positionV3 = GetRandomParticlePosition();
  777. positionV3 = transform * positionV3;
  778. particleParameters.position = AZ::Vector2(positionV3.GetX(), positionV3.GetY());
  779. particleParameters.initialVelocity = GetRandomParticleVelocity(particleParameters.position, emitterPosition) * scale;
  780. particleParameters.rotation = GetRandomParticleRotation(particleParameters.initialVelocity, particleParameters.position);
  781. particleParameters.angularVelocity = AZ::DegToRad(m_particleRotationSpeed) + AZ::DegToRad(m_particleRotationSpeedVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
  782. particleParameters.lifetime = AZ::GetMax<float>(0.01f, m_particleLifetime + m_particleLifetimeVariation * (2.0f * m_random.GetRandomFloat() - 1.0f));
  783. float sizeYVariation = m_particleSizeVariation.GetY() * (2.0f * m_random.GetRandomFloat() - 1.0f);
  784. float sizeX = m_particleSize.GetX() + (m_isParticleAspectRatioLocked ? sizeYVariation * m_currentAspectRatio : m_particleSizeVariation.GetX() * (2.0f * m_random.GetRandomFloat() - 1.0f));
  785. float sizeY = m_particleSize.GetY() + sizeYVariation;
  786. particleParameters.size.Set(sizeX, sizeY);
  787. particleParameters.size *= scale;
  788. float particleColorRed = AZ::GetClamp<float>(m_particleColor.GetR() + m_particleColorTintVariation * (2.0f * m_random.GetRandomFloat() - 1.0f), 0.0f, 1.0f);
  789. float particleColorGreen = AZ::GetClamp<float>(m_particleColor.GetG() + m_particleColorTintVariation * (2.0f * m_random.GetRandomFloat() - 1.0f), 0.0f, 1.0f);
  790. float particleColorBlue = AZ::GetClamp<float>(m_particleColor.GetB() + m_particleColorTintVariation * (2.0f * m_random.GetRandomFloat() - 1.0f), 0.0f, 1.0f);
  791. particleParameters.color.Set(particleColorRed, particleColorGreen, particleColorBlue, 1.0f);
  792. particleParameters.color = particleParameters.color * (1 - m_particleColorBrightnessVariation * m_random.GetRandomFloat());
  793. particleParameters.color.SetA(m_particleAlpha);
  794. particleParameters.spriteSheetCellIndex = m_spriteSheetCellIndex + (m_isSpriteSheetIndexRandom ? static_cast<AZ::u32>((m_spriteSheetCellEndIndex - m_spriteSheetCellIndex) * m_random.GetRandomFloat()) : 0);
  795. newParticle.Init(&particleParameters);
  796. newParticle.Update(m_emitterAge - m_nextEmitTime, particleUpdateParameters);
  797. m_particleContainer.push_back(newParticle);
  798. m_nextEmitTime += emitRate;
  799. isTimeToEmit = (m_nextEmitTime <= m_emitterAge);
  800. }
  801. }
  802. if (isTimeToEmit)
  803. {
  804. m_nextEmitTime = m_emitterAge;
  805. }
  806. }
  807. // Currently we mark the render graph dirty whenever a particle emitter is updated and has any
  808. // active particles.
  809. // A future optimization could be that we only mark it dirty if new particles were emitted or
  810. // particles were removed. At other times we could update the vertices in m_cachedPrimitive
  811. // without regenerating the graph. This would require some way to register to get the vertices updated
  812. // during the canvas render in the case when the render graph was not being regenerated.
  813. bool particlesExistAfterUpdate = m_particleContainer.size() > 0;
  814. if (particlesExistedBeforeUpdate || particlesExistAfterUpdate)
  815. {
  816. MarkRenderGraphDirty();
  817. }
  818. }
  819. ////////////////////////////////////////////////////////////////////////////////////////////////////
  820. void UiParticleEmitterComponent::OnUiElementFixup(AZ::EntityId canvasEntityId, AZ::EntityId /*parentEntityId*/)
  821. {
  822. bool isElementEnabled = false;
  823. UiElementBus::EventResult(isElementEnabled, GetEntityId(), &UiElementBus::Events::GetAreElementAndAncestorsEnabled);
  824. if (isElementEnabled)
  825. {
  826. UiCanvasUpdateNotificationBus::Handler::BusConnect(canvasEntityId);
  827. }
  828. }
  829. ////////////////////////////////////////////////////////////////////////////////////////////////////
  830. void UiParticleEmitterComponent::OnUiElementAndAncestorsEnabledChanged(bool areElementAndAncestorsEnabled)
  831. {
  832. if (areElementAndAncestorsEnabled)
  833. {
  834. AZ::EntityId canvasEntityId;
  835. UiElementBus::EventResult(canvasEntityId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
  836. if (canvasEntityId.IsValid())
  837. {
  838. UiCanvasUpdateNotificationBus::Handler::BusConnect(canvasEntityId);
  839. }
  840. }
  841. else
  842. {
  843. UiCanvasUpdateNotificationBus::Handler::BusDisconnect();
  844. }
  845. }
  846. ////////////////////////////////////////////////////////////////////////////////////////////////////
  847. void UiParticleEmitterComponent::ResetOverrides()
  848. {
  849. m_isColorOverridden = false;
  850. m_isAlphaOverridden = false;
  851. }
  852. ////////////////////////////////////////////////////////////////////////////////////////////////////
  853. void UiParticleEmitterComponent::SetOverrideColor(const AZ::Color& color)
  854. {
  855. m_overrideColor = color;
  856. m_isColorOverridden = true;
  857. }
  858. ////////////////////////////////////////////////////////////////////////////////////////////////////
  859. void UiParticleEmitterComponent::SetOverrideAlpha(float alpha)
  860. {
  861. m_overrideAlpha = alpha;
  862. m_isAlphaOverridden = true;
  863. }
  864. void UiParticleEmitterComponent::SetImageIndex(AZ::u32 index)
  865. {
  866. if (m_spriteSheetCellIndex != index)
  867. {
  868. m_spriteSheetCellIndex = index;
  869. MarkRenderGraphDirty();
  870. }
  871. }
  872. ////////////////////////////////////////////////////////////////////////////////////////////////////
  873. const AZ::u32 UiParticleEmitterComponent::GetImageIndex()
  874. {
  875. return m_spriteSheetCellIndex;
  876. }
  877. ////////////////////////////////////////////////////////////////////////////////////////////////////
  878. const AZ::u32 UiParticleEmitterComponent::GetImageIndexCount()
  879. {
  880. if (m_sprite)
  881. {
  882. return static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size());
  883. }
  884. return 0;
  885. }
  886. ////////////////////////////////////////////////////////////////////////////////////////////////////
  887. AZStd::string UiParticleEmitterComponent::GetImageIndexAlias(AZ::u32 index)
  888. {
  889. return m_sprite ? m_sprite->GetCellAlias(index) : AZStd::string();
  890. }
  891. ////////////////////////////////////////////////////////////////////////////////////////////////////
  892. void UiParticleEmitterComponent::SetImageIndexAlias(AZ::u32 index, const AZStd::string& alias)
  893. {
  894. m_sprite ? m_sprite->SetCellAlias(index, alias) : AZ_UNUSED(0);
  895. MarkRenderGraphDirty();
  896. }
  897. ////////////////////////////////////////////////////////////////////////////////////////////////////
  898. AZ::u32 UiParticleEmitterComponent::GetImageIndexFromAlias(const AZStd::string& alias)
  899. {
  900. return m_sprite ? m_sprite->GetCellIndexFromAlias(alias) : 0;
  901. }
  902. ////////////////////////////////////////////////////////////////////////////////////////////////////
  903. // PUBLIC STATIC MEMBER FUNCTIONS
  904. ////////////////////////////////////////////////////////////////////////////////////////////////////
  905. void UiParticleEmitterComponent::Reflect(AZ::ReflectContext* context)
  906. {
  907. AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
  908. if (serializeContext)
  909. {
  910. serializeContext->Class<UiParticleEmitterComponent, AZ::Component>()
  911. ->Version(1)
  912. ->Field("EmitOnActivate", &UiParticleEmitterComponent::m_isEmitOnActivate)
  913. ->Field("HitParticleCountOnActivate", &UiParticleEmitterComponent::m_isHitParticleCountOnActivate)
  914. ->Field("IsEmitterLifetimeInfinite", &UiParticleEmitterComponent::m_isEmitterLifetimeInfinite)
  915. ->Field("EmitterLifetime", &UiParticleEmitterComponent::m_emitterLifetime)
  916. ->Field("EmitRate", &UiParticleEmitterComponent::m_emitRate)
  917. ->Field("EmitShape", &UiParticleEmitterComponent::m_emitShape)
  918. ->Field("IsParticleCountLimited", &UiParticleEmitterComponent::m_isParticleCountLimited)
  919. ->Field("MaxParticles", &UiParticleEmitterComponent::m_maxParticles)
  920. ->Field("IsRandomSeedFixed", &UiParticleEmitterComponent::m_isRandomSeedFixed)
  921. ->Field("RandomSeed", &UiParticleEmitterComponent::m_randomSeed)
  922. ->Field("IsEmitOnEdge", &UiParticleEmitterComponent::m_isEmitOnEdge)
  923. ->Field("ParticleInitialDirectionType", &UiParticleEmitterComponent::m_particleInitialDirectionType)
  924. ->Field("EmitInsideDistance", &UiParticleEmitterComponent::m_insideDistance)
  925. ->Field("EmitOutsideDistance", &UiParticleEmitterComponent::m_outsideDistance)
  926. ->Field("EmitAngle", &UiParticleEmitterComponent::m_emitAngle)
  927. ->Field("EmitAngleVariation", &UiParticleEmitterComponent::m_emitAngleVariation)
  928. ->Field("IsParticleLifetimeInfinite", &UiParticleEmitterComponent::m_isParticleLifetimeInfinite)
  929. ->Field("ParticleLife", &UiParticleEmitterComponent::m_particleLifetime)
  930. ->Field("ParticleLifeVariation", &UiParticleEmitterComponent::m_particleLifetimeVariation)
  931. ->Field("SpritePathname", &UiParticleEmitterComponent::m_spritePathname)
  932. ->Field("IsSpriteSheetAnimated", &UiParticleEmitterComponent::m_isSpriteSheetAnimated)
  933. ->Field("IsSpriteSheetAnimationLooped", &UiParticleEmitterComponent::m_isSpriteSheetAnimationLooped)
  934. ->Field("IsSpriteSheetIndexRandom", &UiParticleEmitterComponent::m_isSpriteSheetIndexRandom)
  935. ->Field("SpriteSheetIndex", &UiParticleEmitterComponent::m_spriteSheetCellIndex)
  936. ->Field("SpriteSheetEndIndex", &UiParticleEmitterComponent::m_spriteSheetCellEndIndex)
  937. ->Field("SpriteSheetFrameDelay", &UiParticleEmitterComponent::m_spriteSheetFrameDelay)
  938. ->Field("BlendMode", &UiParticleEmitterComponent::m_blendMode)
  939. ->Field("IsPositionRelativeToEmitter", &UiParticleEmitterComponent::m_isPositionRelativeToEmitter)
  940. ->Field("ParticleMovementCoordinateType", &UiParticleEmitterComponent::m_particleMovementCoordinateType)
  941. ->Field("ParticleInitialVelocity", &UiParticleEmitterComponent::m_particleInitialVelocity)
  942. ->Field("ParticleInitialVelocityVariation", &UiParticleEmitterComponent::m_particleInitialVelocityVariation)
  943. ->Field("ParticleSpeed", &UiParticleEmitterComponent::m_particleSpeed)
  944. ->Field("ParticleSpeedVariation", &UiParticleEmitterComponent::m_particleSpeedVariation)
  945. ->Field("ParticleAccelerationCoordinateType", &UiParticleEmitterComponent::m_particleAccelerationCoordinateType)
  946. ->Field("ParticleAcceleration", &UiParticleEmitterComponent::m_particleAcceleration)
  947. ->Field("IsParticleRotationFromVelocity", &UiParticleEmitterComponent::m_isParticleRotationFromVelocity)
  948. ->Field("IsParticleInitialRotationFromInitialVelocity", &UiParticleEmitterComponent::m_isParticleInitialRotationFromInitialVelocity)
  949. ->Field("ParticleInitialRotation", &UiParticleEmitterComponent::m_particleInitialRotation)
  950. ->Field("ParticleInitialRotationVariation", &UiParticleEmitterComponent::m_particleInitialRotationVariation)
  951. ->Field("ParticleRotation", &UiParticleEmitterComponent::m_particleRotationSpeed)
  952. ->Field("ParticleRotationVariation", &UiParticleEmitterComponent::m_particleRotationSpeedVariation)
  953. ->Field("ParticleAspectRatioLocked", &UiParticleEmitterComponent::m_isParticleAspectRatioLocked)
  954. ->Field("ParticlePivot", &UiParticleEmitterComponent::m_particlePivot)
  955. ->Field("ParticleSize", &UiParticleEmitterComponent::m_particleSize)
  956. ->Field("ParticleSizeVariation", &UiParticleEmitterComponent::m_particleSizeVariation)
  957. ->Field("ParticleColor", &UiParticleEmitterComponent::m_particleColor)
  958. ->Field("ParticleColorBrightnessVariation", &UiParticleEmitterComponent::m_particleColorBrightnessVariation)
  959. ->Field("ParticleColorTintVariation", &UiParticleEmitterComponent::m_particleColorTintVariation)
  960. ->Field("ParticleAlpha", &UiParticleEmitterComponent::m_particleAlpha)
  961. ->Field("ParticleSpeedMultiplier", &UiParticleEmitterComponent::m_particleSpeedMultiplier)
  962. ->Field("ParticleWidthMultiplier", &UiParticleEmitterComponent::m_particleWidthMultiplier)
  963. ->Field("ParticleHeightMultiplier", &UiParticleEmitterComponent::m_particleHeightMultiplier)
  964. ->Field("ParticleColorMultiplier", &UiParticleEmitterComponent::m_particleColorMultiplier)
  965. ->Field("ParticleAlphaMultiplier", &UiParticleEmitterComponent::m_particleAlphaMultiplier);
  966. AZ::EditContext* ec = serializeContext->GetEditContext();
  967. if (ec)
  968. {
  969. auto editInfo = ec->Class<UiParticleEmitterComponent>("ParticleEmitter", "A visual component that emits 2D particles.");
  970. editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  971. ->Attribute(AZ::Edit::Attributes::Category, "UI")
  972. ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
  973. ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
  974. {
  975. editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Emitter Settings")
  976. ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
  977. editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isEmitOnActivate, "Emit on activate", "Emitter starts emitting on activate.");
  978. editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isHitParticleCountOnActivate, "Hit particle count on activate", "Emitter hits the particle count when it starts emitting.");
  979. editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isEmitterLifetimeInfinite, "Infinite life time", "The life time of the emitter is infinite")
  980. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  981. editInfo->DataElement("EmitterLifetime", &UiParticleEmitterComponent::m_emitterLifetime, "Emitter lifetime", "The amount of time (in seconds) that the emitter emits.")
  982. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsEmitterLifetimeFinite)
  983. ->Attribute(AZ::Edit::Attributes::Min, 0.01f);
  984. editInfo->DataElement("EmitRate", &UiParticleEmitterComponent::m_emitRate, "Emit rate", "The amount of particles emitted per second.")
  985. ->Attribute(AZ::Edit::Attributes::Min, 0.01f)
  986. ->Attribute(AZ::Edit::Attributes::Max, m_emitRateLimit)
  987. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::ResetParticleBuffers);
  988. editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isParticleCountLimited, "Particle count limit", "Sets whether there is a limit on the amount of active particles.")
  989. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLimitToggleable)
  990. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  991. editInfo->DataElement("MaxParticles", &UiParticleEmitterComponent::m_maxParticles, "Active particles limit", "The maximum amount of particles that can be active.")
  992. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLimitRequired)
  993. ->Attribute(AZ::Edit::Attributes::Min, 1)
  994. ->Attribute(AZ::Edit::Attributes::Max, m_activeParticlesLimit)
  995. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
  996. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::ResetParticleBuffers);
  997. editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isRandomSeedFixed, "Fixed random seed", "Sets whether the random seed for this emitter is fixed. If unchecked, a random seed will be automatically generated each time the emitter starts emitting.")
  998. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  999. editInfo->DataElement("RandomSeed", &UiParticleEmitterComponent::m_randomSeed, "Random seed", "The seed to use for the particle emitter.")
  1000. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::m_isRandomSeedFixed);
  1001. editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_emitShape, "Emitter shape", "The shape of the emitter.")
  1002. ->EnumAttribute(UiParticleEmitterInterface::EmitShape::Point, "Point")
  1003. ->EnumAttribute(UiParticleEmitterInterface::EmitShape::Circle, "Circle")
  1004. ->EnumAttribute(UiParticleEmitterInterface::EmitShape::Quad, "Quad")
  1005. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1006. editInfo->DataElement("IsEmitOnEdge", &UiParticleEmitterComponent::m_isEmitOnEdge, "Emit on edge", "The particles are emitted from the edge of the emitter shape.")
  1007. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsShapeWithEdge)
  1008. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1009. editInfo->DataElement("EmitInsideDistance", &UiParticleEmitterComponent::m_insideDistance, "Emit inside distance", "The distance inside the emitter shape edge that particles should be emitted.")
  1010. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsEmittingFromEdge);
  1011. editInfo->DataElement("EmitOutsideDistance", &UiParticleEmitterComponent::m_outsideDistance, "Emit outside distance", "The distance outside the emitter shape edge that particles should be emitted.")
  1012. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsEmittingFromEdge);
  1013. editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_particleInitialDirectionType, "Initial direction type", "Sets how the initial direction is calculated.")
  1014. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::CanEmitFromCenter)
  1015. ->EnumAttribute(UiParticleEmitterInterface::ParticleInitialDirectionType::RelativeToEmitAngle, "Relative to emit angle")
  1016. ->EnumAttribute(UiParticleEmitterInterface::ParticleInitialDirectionType::RelativeToEmitterCenter, "Relative to emitter center")
  1017. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1018. editInfo->DataElement("EmitAngle", &UiParticleEmitterComponent::m_emitAngle, "Emit angle", "The angle to emit particles, measured clockwise in degrees from straight up.")
  1019. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsEmitAngleRequired);
  1020. editInfo->DataElement(AZ::Edit::UIHandlers::Slider, &UiParticleEmitterComponent::m_emitAngleVariation, "Emit angle variation", "The spread of particles emitted about the emit angle in degrees.")
  1021. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypeCartesian)
  1022. ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
  1023. ->Attribute(AZ::Edit::Attributes::Max, 180.0f);
  1024. }
  1025. {
  1026. editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Particle Settings")
  1027. ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
  1028. editInfo->DataElement("IsParticleLifetimeInfinite", &UiParticleEmitterComponent::m_isParticleLifetimeInfinite, "Infinite life time", "The life time of the emitted particles is infinite.")
  1029. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::CheckMaxParticleValidity)
  1030. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1031. editInfo->DataElement("ParticleLife", &UiParticleEmitterComponent::m_particleLifetime, "Life time", "The life time of the emitted particles in seconds.")
  1032. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
  1033. ->Attribute(AZ::Edit::Attributes::Min, 0.01f)
  1034. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::ResetParticleBuffers);
  1035. editInfo->DataElement("ParticleLifeVariation", &UiParticleEmitterComponent::m_particleLifetimeVariation, "Life time variation", "The random variation of the life time of the emitted particles.")
  1036. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
  1037. ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
  1038. editInfo->DataElement("Sprite", &UiParticleEmitterComponent::m_spritePathname, "Sprite pathname", "The sprite path.")
  1039. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSpritePathnameChange)
  1040. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1041. editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isSpriteSheetAnimated, "Animated sprite sheet", "The sprite sheet cell index is animated over time.")
  1042. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsSpriteTypeSpriteSheet)
  1043. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1044. editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isSpriteSheetAnimationLooped, "Loop sprite sheet animation", "The sprite sheet animation is looped.")
  1045. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::m_isSpriteSheetAnimated);
  1046. editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isSpriteSheetIndexRandom, "Random sprite sheet index", "The sprite sheet cell index is randomly chosen from the given range.")
  1047. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsSpriteTypeSpriteSheet)
  1048. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1049. editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_spriteSheetCellIndex, "Sprite sheet Index", "Sprite sheet index. Defines which cell in a sprite sheet is displayed.")
  1050. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsSpriteTypeSpriteSheet)
  1051. ->Attribute(AZ::Edit::Attributes::NameLabelOverride, &UiParticleEmitterComponent::GetSpriteSheetIndexPropertyLabel)
  1052. ->Attribute("EnumValues", &UiParticleEmitterComponent::PopulateSpriteSheetIndexStringList)
  1053. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSpriteSheetCellIndexChanged)
  1054. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c));
  1055. editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_spriteSheetCellEndIndex, "Sprite sheet end frame", "Defines which cell in a sprite sheet is displayed.")
  1056. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsSpriteSheetCellRangeRequired)
  1057. ->Attribute("EnumValues", &UiParticleEmitterComponent::PopulateSpriteSheetIndexStringList)
  1058. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSpriteSheetCellEndIndexChanged)
  1059. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c));
  1060. editInfo->DataElement("SpriteSheetFrameDelay", &UiParticleEmitterComponent::m_spriteSheetFrameDelay, "Sprite sheet frame delay", "Number of seconds to delay until the next frame.")
  1061. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::m_isSpriteSheetAnimated)
  1062. ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
  1063. editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_blendMode, "Blend mode", "The blend mode used to draw the particles")
  1064. ->EnumAttribute(LyShine::BlendMode::Normal, "Normal")
  1065. ->EnumAttribute(LyShine::BlendMode::Add, "Add")
  1066. ->EnumAttribute(LyShine::BlendMode::Screen, "Screen")
  1067. ->EnumAttribute(LyShine::BlendMode::Darken, "Darken")
  1068. ->EnumAttribute(LyShine::BlendMode::Lighten, "Lighten");
  1069. }
  1070. {
  1071. editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Particle Movement")
  1072. ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
  1073. editInfo->DataElement("IsPositionRelativeToEmitter", &UiParticleEmitterComponent::m_isPositionRelativeToEmitter, "Relative to emitter", "The particles move relative to the emitter.");
  1074. editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_particleMovementCoordinateType, "Movement co-ordinate type", "The co-ordinate system to use for particle movement.")
  1075. ->EnumAttribute(UiParticleEmitterInterface::ParticleCoordinateType::Cartesian, "Cartesian")
  1076. ->EnumAttribute(UiParticleEmitterInterface::ParticleCoordinateType::Polar, "Polar")
  1077. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1078. editInfo->DataElement("ParticleInitialVelocity", &UiParticleEmitterComponent::m_particleInitialVelocity, "Initial velocity", "The initial velocity of the emitted particles.")
  1079. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypePolar);
  1080. editInfo->DataElement("ParticleInitialVelocityVariation", &UiParticleEmitterComponent::m_particleInitialVelocityVariation, "Initial Velocity Variation", "The random variation in the initial velocity of emitted particles.")
  1081. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypePolar)
  1082. ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
  1083. editInfo->DataElement("ParticleSpeed", &UiParticleEmitterComponent::m_particleSpeed, "Speed", "The speed of the emitted particles.")
  1084. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypeCartesian);
  1085. editInfo->DataElement("ParticleSpeedVariation", &UiParticleEmitterComponent::m_particleSpeedVariation, "Speed variation", "The random variation in speed of the emitted particles.")
  1086. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypeCartesian);
  1087. editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_particleAccelerationCoordinateType, "Acceleration co-ordinate type", "The co-ordinate system to use for particle acceleration.")
  1088. ->EnumAttribute(UiParticleEmitterInterface::ParticleCoordinateType::Cartesian, "Cartesian")
  1089. ->EnumAttribute(UiParticleEmitterInterface::ParticleCoordinateType::Polar, "Polar")
  1090. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1091. editInfo->DataElement("ParticleAcceleration", &UiParticleEmitterComponent::m_particleAcceleration, "Acceleration", "The acceleration of the particles.");
  1092. editInfo->DataElement("IsParticleRotationFromVelocity", &UiParticleEmitterComponent::m_isParticleRotationFromVelocity, "Orientation velocity based", "The particle orientation is based on the current velocity.")
  1093. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1094. editInfo->DataElement("IsParticleInitialRotationFromInitialVelocity", &UiParticleEmitterComponent::m_isParticleInitialRotationFromInitialVelocity, "Initial orientation velocity based", "The particle orientation is based on the current velocity.")
  1095. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsRotationRequired)
  1096. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1097. editInfo->DataElement("ParticleInitialRotation", &UiParticleEmitterComponent::m_particleInitialRotation, "Initial rotation", "The initial rotation of the emitted particles in degrees.")
  1098. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsInitialRotationRequired);
  1099. editInfo->DataElement("ParticleIntiialRotationVariation", &UiParticleEmitterComponent::m_particleInitialRotationVariation, "Initial rotation variation", "The random variation in the initial rotation of the emitted particles in degrees.")
  1100. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsInitialRotationRequired)
  1101. ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
  1102. editInfo->DataElement("ParticleRotation", &UiParticleEmitterComponent::m_particleRotationSpeed, "Rotation speed", "The rotation speed of the emitted particles.")
  1103. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsRotationRequired);
  1104. editInfo->DataElement("ParticleRotationVariation", &UiParticleEmitterComponent::m_particleRotationSpeedVariation, "Rotation speed variation", "The random variation in the rotation speed of the emitted particles.")
  1105. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsRotationRequired)
  1106. ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
  1107. }
  1108. {
  1109. editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Particle Size")
  1110. ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
  1111. editInfo->DataElement("ParticleAspectRatioLocked", &UiParticleEmitterComponent::m_isParticleAspectRatioLocked, "Lock aspect ratio", "Locks the size of the particles to the current aspect ratio.")
  1112. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
  1113. editInfo->DataElement("ParticlePivot", &UiParticleEmitterComponent::m_particlePivot, "Pivot", "The pivot of the emitted particles.");
  1114. editInfo->DataElement("ParticleSize", &UiParticleEmitterComponent::m_particleSize, "Size", "The size of the emitted particles.")
  1115. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnParticleSizeChange)
  1116. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
  1117. ->Attribute(AZ::Edit::Attributes::Min, 0.1f);
  1118. editInfo->DataElement("ParticleSizeVariation", &UiParticleEmitterComponent::m_particleSizeVariation, "Size variation", "The random variation in size of the emitted particles.")
  1119. ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
  1120. }
  1121. {
  1122. editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Particle Color")
  1123. ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
  1124. editInfo->DataElement("ParticleColor", &UiParticleEmitterComponent::m_particleColor, "Color", "The color of the emitted particles.");
  1125. editInfo->DataElement("ParticleColorBrightnessVariation", &UiParticleEmitterComponent::m_particleColorBrightnessVariation, "Color brightness variation", "The color brightness random variation of the emitted particles.")
  1126. ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
  1127. ->Attribute(AZ::Edit::Attributes::Max, 1.0f);
  1128. editInfo->DataElement("ParticleColorTintVariation", &UiParticleEmitterComponent::m_particleColorTintVariation, "Color tint variation", "The color tint random variation of the emitted particles.")
  1129. ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
  1130. ->Attribute(AZ::Edit::Attributes::Max, 1.0f);
  1131. editInfo->DataElement("ParticleAlpha", &UiParticleEmitterComponent::m_particleAlpha, "Alpha", "The initial alpha of the emitted particles.")
  1132. ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
  1133. ->Attribute(AZ::Edit::Attributes::Max, 1.0f);
  1134. }
  1135. {
  1136. editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Timelines")
  1137. ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
  1138. editInfo->DataElement("ParticleSpeedMultiplier", &UiParticleEmitterComponent::m_particleSpeedMultiplier, "Speed multiplier", "The speed multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
  1139. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSpeedMultiplierChange)
  1140. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
  1141. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
  1142. ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
  1143. editInfo->DataElement("ParticleWidthMultiplier", &UiParticleEmitterComponent::m_particleWidthMultiplier, "Width multiplier", "The width multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
  1144. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSizeXMultiplierChange)
  1145. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
  1146. ->Attribute(AZ::Edit::Attributes::NameLabelOverride, &UiParticleEmitterComponent::GetParticleWidthMultiplierPropertyLabel)
  1147. ->Attribute(AZ::Edit::Attributes::DescriptionTextOverride, &UiParticleEmitterComponent::GetParticleWidthMultiplierPropertyDescription)
  1148. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
  1149. ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
  1150. editInfo->DataElement("ParticleHeightMultiplier", &UiParticleEmitterComponent::m_particleHeightMultiplier, "Height multiplier", "The height multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
  1151. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSizeYMultiplierChange)
  1152. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
  1153. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsAspectRatioUnlocked)
  1154. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
  1155. ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
  1156. editInfo->DataElement("ParticleColorMultiplier", &UiParticleEmitterComponent::m_particleColorMultiplier, "Color multiplier", "The color multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
  1157. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnColorMultiplierChange)
  1158. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
  1159. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
  1160. ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
  1161. editInfo->DataElement("ParticleAlphaMultiplier", &UiParticleEmitterComponent::m_particleAlphaMultiplier, "Alpha multiplier", "The alpha multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
  1162. ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnAlphaMultiplierChange)
  1163. ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
  1164. ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
  1165. ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
  1166. }
  1167. }
  1168. }
  1169. AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
  1170. if (behaviorContext)
  1171. {
  1172. behaviorContext->Enum<(int)UiParticleEmitterInterface::EmitShape::Point>("eUiEmitShape_Point")
  1173. ->Enum<(int)UiParticleEmitterInterface::EmitShape::Circle>("eUiEmitShape_Circle")
  1174. ->Enum<(int)UiParticleEmitterInterface::EmitShape::Quad>("eUiEmitShape_Quad")
  1175. ->Enum<(int)UiParticleEmitterInterface::ParticleCoordinateType::Cartesian>("eUiParticleCoordinateType_Cartesian")
  1176. ->Enum<(int)UiParticleEmitterInterface::ParticleCoordinateType::Polar>("eUiParticleCoordinateType_Polar")
  1177. ->Enum<(int)UiParticleEmitterInterface::ParticleInitialDirectionType::RelativeToEmitAngle>("eUiParticleInitialDirectionType_RelativeToEmitAngle")
  1178. ->Enum<(int)UiParticleEmitterInterface::ParticleInitialDirectionType::RelativeToEmitterCenter>("eUiParticleInitialDirectionType_RelativeToEmitterCenter");
  1179. behaviorContext->EBus<UiParticleEmitterBus>("UiParticleEmitterBus")
  1180. ->Event("GetIsEmitting", &UiParticleEmitterBus::Events::GetIsEmitting)
  1181. ->Event("SetIsEmitting", &UiParticleEmitterBus::Events::SetIsEmitting)
  1182. ->Event("GetIsRandomSeedFixed", &UiParticleEmitterBus::Events::GetIsRandomSeedFixed)
  1183. ->Event("SetIsRandomSeedFixed", &UiParticleEmitterBus::Events::SetIsRandomSeedFixed)
  1184. ->Event("GetRandomSeed", &UiParticleEmitterBus::Events::GetRandomSeed)
  1185. ->Event("SetRandomSeed", &UiParticleEmitterBus::Events::SetRandomSeed)
  1186. ->Event("GetIsParticlePositionRelativeToEmitter", &UiParticleEmitterBus::Events::GetIsParticlePositionRelativeToEmitter)
  1187. ->Event("SetIsParticlePositionRelativeToEmitter", &UiParticleEmitterBus::Events::SetIsParticlePositionRelativeToEmitter)
  1188. ->Event("GetParticleEmitRate", &UiParticleEmitterBus::Events::GetParticleEmitRate)
  1189. ->Event("SetParticleEmitRate", &UiParticleEmitterBus::Events::SetParticleEmitRate)
  1190. ->Event("GetIsEmitOnActivate", &UiParticleEmitterBus::Events::GetIsEmitOnActivate)
  1191. ->Event("SetIsEmitOnActivate", &UiParticleEmitterBus::Events::SetIsEmitOnActivate)
  1192. ->Event("GetIsHitParticleCountOnActivate", &UiParticleEmitterBus::Events::GetIsHitParticleCountOnActivate)
  1193. ->Event("SetIsHitParticleCountOnActivate", &UiParticleEmitterBus::Events::SetIsHitParticleCountOnActivate)
  1194. ->Event("GetIsEmitterLifetimeInfinite", &UiParticleEmitterBus::Events::GetIsEmitterLifetimeInfinite)
  1195. ->Event("SetIsEmitterLifetimeInfinite", &UiParticleEmitterBus::Events::SetIsEmitterLifetimeInfinite)
  1196. ->Event("GetEmitterLifetime", &UiParticleEmitterBus::Events::GetEmitterLifetime)
  1197. ->Event("SetEmitterLifetime", &UiParticleEmitterBus::Events::SetEmitterLifetime)
  1198. ->Event("GetIsParticleCountLimited", &UiParticleEmitterBus::Events::GetIsParticleCountLimited)
  1199. ->Event("SetIsParticleCountLimited", &UiParticleEmitterBus::Events::SetIsParticleCountLimited)
  1200. ->Event("GetMaxParticles", &UiParticleEmitterBus::Events::GetMaxParticles)
  1201. ->Event("SetMaxParticles", &UiParticleEmitterBus::Events::SetMaxParticles)
  1202. ->Event("GetEmitterShape", &UiParticleEmitterBus::Events::GetEmitterShape)
  1203. ->Event("SetEmitterShape", &UiParticleEmitterBus::Events::SetEmitterShape)
  1204. ->Event("GetIsEmitOnEdge", &UiParticleEmitterBus::Events::GetIsEmitOnEdge)
  1205. ->Event("SetIsEmitOnEdge", &UiParticleEmitterBus::Events::SetIsEmitOnEdge)
  1206. ->Event("GetInsideEmitDistance", &UiParticleEmitterBus::Events::GetInsideEmitDistance)
  1207. ->Event("SetInsideEmitDistance", &UiParticleEmitterBus::Events::SetInsideEmitDistance)
  1208. ->Event("GetOutsideEmitDistance", &UiParticleEmitterBus::Events::GetOutsideEmitDistance)
  1209. ->Event("SetOutsideEmitDistance", &UiParticleEmitterBus::Events::SetOutsideEmitDistance)
  1210. ->Event("GetParticleInitialDirectionType", &UiParticleEmitterBus::Events::GetParticleInitialDirectionType)
  1211. ->Event("SetParticleInitialDirectionType", &UiParticleEmitterBus::Events::SetParticleInitialDirectionType)
  1212. ->Event("GetEmitAngle", &UiParticleEmitterBus::Events::GetEmitAngle)
  1213. ->Event("SetEmitAngle", &UiParticleEmitterBus::Events::SetEmitAngle)
  1214. ->Event("GetEmitAngleVariation", &UiParticleEmitterBus::Events::GetEmitAngleVariation)
  1215. ->Event("SetEmitAngleVariation", &UiParticleEmitterBus::Events::SetEmitAngleVariation)
  1216. ->Event("GetIsParticleLifetimeInfinite", &UiParticleEmitterBus::Events::GetIsParticleLifetimeInfinite)
  1217. ->Event("SetIsParticleLifetimeInfinite", &UiParticleEmitterBus::Events::SetIsParticleLifetimeInfinite)
  1218. ->Event("GetParticleLifetime", &UiParticleEmitterBus::Events::GetParticleLifetime)
  1219. ->Event("SetParticleLifetime", &UiParticleEmitterBus::Events::SetParticleLifetime)
  1220. ->Event("GetParticleLifetimeVariation", &UiParticleEmitterBus::Events::GetParticleLifetimeVariation)
  1221. ->Event("SetParticleLifetimeVariation", &UiParticleEmitterBus::Events::SetParticleLifetimeVariation)
  1222. ->Event("GetSpritePathname", &UiParticleEmitterBus::Events::GetSpritePathname)
  1223. ->Event("SetSpritePathname", &UiParticleEmitterBus::Events::SetSpritePathname)
  1224. ->Event("GetIsSpriteSheetAnimated", &UiParticleEmitterBus::Events::GetIsSpriteSheetAnimated)
  1225. ->Event("SetIsSpriteSheetAnimated", &UiParticleEmitterBus::Events::SetIsSpriteSheetAnimated)
  1226. ->Event("GetIsSpriteSheetAnimationLooped", &UiParticleEmitterBus::Events::GetIsSpriteSheetAnimationLooped)
  1227. ->Event("SetIsSpriteSheetAnimationLooped", &UiParticleEmitterBus::Events::SetIsSpriteSheetAnimationLooped)
  1228. ->Event("GetIsSpriteSheetIndexRandom", &UiParticleEmitterBus::Events::GetIsSpriteSheetIndexRandom)
  1229. ->Event("SetIsSpriteSheetIndexRandom", &UiParticleEmitterBus::Events::SetIsSpriteSheetIndexRandom)
  1230. ->Event("GetSpriteSheetCellIndex", &UiParticleEmitterBus::Events::GetSpriteSheetCellIndex)
  1231. ->Event("SetSpriteSheetCellIndex", &UiParticleEmitterBus::Events::SetSpriteSheetCellIndex)
  1232. ->Event("GetSpriteSheetCellEndIndex", &UiParticleEmitterBus::Events::GetSpriteSheetCellEndIndex)
  1233. ->Event("SetSpriteSheetCellEndIndex", &UiParticleEmitterBus::Events::SetSpriteSheetCellEndIndex)
  1234. ->Event("GetSpriteSheetFrameDelay", &UiParticleEmitterBus::Events::GetSpriteSheetFrameDelay)
  1235. ->Event("SetSpriteSheetFrameDelay", &UiParticleEmitterBus::Events::SetSpriteSheetFrameDelay)
  1236. ->Event("GetIsParticleAspectRatioLocked", &UiParticleEmitterBus::Events::GetIsParticleAspectRatioLocked)
  1237. ->Event("SetIsParticleAspectRatioLocked", &UiParticleEmitterBus::Events::SetIsParticleAspectRatioLocked)
  1238. ->Event("GetParticlePivot", &UiParticleEmitterBus::Events::GetParticlePivot)
  1239. ->Event("SetParticlePivot", &UiParticleEmitterBus::Events::SetParticlePivot)
  1240. ->Event("GetParticleSize", &UiParticleEmitterBus::Events::GetParticleSize)
  1241. ->Event("SetParticleSize", &UiParticleEmitterBus::Events::SetParticleSize)
  1242. ->Event("GetParticleWidth", &UiParticleEmitterBus::Events::GetParticleWidth)
  1243. ->Event("SetParticleWidth", &UiParticleEmitterBus::Events::SetParticleWidth)
  1244. ->Event("GetParticleHeight", &UiParticleEmitterBus::Events::GetParticleHeight)
  1245. ->Event("SetParticleHeight", &UiParticleEmitterBus::Events::SetParticleHeight)
  1246. ->Event("GetParticleWidthVariation", &UiParticleEmitterBus::Events::GetParticleWidthVariation)
  1247. ->Event("SetParticleWidthVariation", &UiParticleEmitterBus::Events::SetParticleWidthVariation)
  1248. ->Event("GetParticleHeightVariation", &UiParticleEmitterBus::Events::GetParticleHeightVariation)
  1249. ->Event("SetParticleHeightVariation", &UiParticleEmitterBus::Events::SetParticleHeightVariation)
  1250. ->Event("GetParticleMovementCoordinateType", &UiParticleEmitterBus::Events::GetParticleMovementCoordinateType)
  1251. ->Event("SetParticleMovementCoordinateType", &UiParticleEmitterBus::Events::SetParticleMovementCoordinateType)
  1252. ->Event("GetParticleAccelerationMovementSpace", &UiParticleEmitterBus::Events::GetParticleAccelerationCoordinateType)
  1253. ->Event("SetParticleAccelerationMovementSpace", &UiParticleEmitterBus::Events::SetParticleAccelerationCoordinateType)
  1254. ->Event("GetParticleInitialVelocity", &UiParticleEmitterBus::Events::GetParticleInitialVelocity)
  1255. ->Event("SetParticleInitialVelocity", &UiParticleEmitterBus::Events::SetParticleInitialVelocity)
  1256. ->Event("GetParticleSpeed", &UiParticleEmitterBus::Events::GetParticleSpeed)
  1257. ->Event("SetParticleSpeed", &UiParticleEmitterBus::Events::SetParticleSpeed)
  1258. ->Event("GetParticleSpeedVariation", &UiParticleEmitterBus::Events::GetParticleSpeedVariation)
  1259. ->Event("SetParticleSpeedVariation", &UiParticleEmitterBus::Events::SetParticleSpeedVariation)
  1260. ->Event("GetParticleAcceleration", &UiParticleEmitterBus::Events::GetParticleAcceleration)
  1261. ->Event("SetParticleAcceleration", &UiParticleEmitterBus::Events::SetParticleAcceleration)
  1262. ->Event("GetIsParticleRotationFromVelocity", &UiParticleEmitterBus::Events::GetIsParticleRotationFromVelocity)
  1263. ->Event("SetIsParticleRotationFromVelocity", &UiParticleEmitterBus::Events::SetIsParticleRotationFromVelocity)
  1264. ->Event("GetIsParticleInitialRotationFromInitialVelocity", &UiParticleEmitterBus::Events::GetIsParticleInitialRotationFromInitialVelocity)
  1265. ->Event("SetIsParticleInitialRotationFromInitialVelocity", &UiParticleEmitterBus::Events::SetIsParticleInitialRotationFromInitialVelocity)
  1266. ->Event("GetParticleInitialRotation", &UiParticleEmitterBus::Events::GetParticleInitialRotation)
  1267. ->Event("SetParticleInitialRotation", &UiParticleEmitterBus::Events::SetParticleInitialRotation)
  1268. ->Event("GetParticleInitialRotationVariation", &UiParticleEmitterBus::Events::GetParticleInitialRotationVariation)
  1269. ->Event("SetParticleInitialRotationVariation", &UiParticleEmitterBus::Events::SetParticleInitialRotationVariation)
  1270. ->Event("GetParticleRotationSpeed", &UiParticleEmitterBus::Events::GetParticleRotationSpeed)
  1271. ->Event("SetParticleRotationSpeed", &UiParticleEmitterBus::Events::SetParticleRotationSpeed)
  1272. ->Event("GetParticleRotationSpeedVariation", &UiParticleEmitterBus::Events::GetParticleRotationSpeedVariation)
  1273. ->Event("SetParticleRotationSpeedVariation", &UiParticleEmitterBus::Events::SetParticleRotationSpeedVariation)
  1274. ->Event("GetParticleColor", &UiParticleEmitterBus::Events::GetParticleColor)
  1275. ->Event("SetParticleColor", &UiParticleEmitterBus::Events::SetParticleColor)
  1276. ->Event("GetParticleColorBrightnessVariation", &UiParticleEmitterBus::Events::GetParticleColorBrightnessVariation)
  1277. ->Event("SetParticleColorBrightnessVariation", &UiParticleEmitterBus::Events::SetParticleColorBrightnessVariation)
  1278. ->Event("GetParticleColorTintVariation", &UiParticleEmitterBus::Events::GetParticleColorTintVariation)
  1279. ->Event("SetParticleColorTintVariation", &UiParticleEmitterBus::Events::SetParticleColorTintVariation)
  1280. ->Event("GetParticleAlpha", &UiParticleEmitterBus::Events::GetParticleAlpha)
  1281. ->Event("SetParticleAlpha", &UiParticleEmitterBus::Events::SetParticleAlpha);
  1282. behaviorContext->Class<UiParticleEmitterComponent>()->RequestBus("UiParticleEmitterBus");
  1283. }
  1284. }
  1285. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1286. // PROTECTED MEMBER FUNCTIONS
  1287. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1288. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1289. void UiParticleEmitterComponent::Init()
  1290. {
  1291. // If this is called from RC.exe for example these pointers will not be set. In that case
  1292. // we only need to be able to load, init and save the component. It will never be
  1293. // activated.
  1294. if (!AZ::Interface<ILyShine>::Get())
  1295. {
  1296. return;
  1297. }
  1298. if (!m_sprite && !m_spritePathname.GetAssetPath().empty())
  1299. {
  1300. m_sprite = AZ::Interface<ILyShine>::Get()->LoadSprite(m_spritePathname.GetAssetPath().c_str());
  1301. }
  1302. m_currentAspectRatio = m_particleSize.GetX() / m_particleSize.GetY();
  1303. m_currentParticleSize = m_particleSize;
  1304. CreateMultiplierCurve(m_particleWidthMultiplierCurve, m_particleWidthMultiplier);
  1305. CreateMultiplierCurve(m_particleHeightMultiplierCurve, m_particleHeightMultiplier);
  1306. CreateMultiplierCurve(m_particleSpeedMultiplierCurve, m_particleSpeedMultiplier);
  1307. CreateMultiplierCurve(m_particleColorMultiplierCurve, m_particleColorMultiplier);
  1308. CreateMultiplierCurve(m_particleAlphaMultiplierCurve, m_particleAlphaMultiplier);
  1309. m_cachedPrimitive.m_indices = nullptr;
  1310. m_cachedPrimitive.m_vertices = nullptr;
  1311. ResetParticleBuffers();
  1312. }
  1313. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1314. void UiParticleEmitterComponent::Activate()
  1315. {
  1316. UiParticleEmitterBus::Handler::BusConnect(GetEntityId());
  1317. UiInitializationBus::Handler::BusConnect(GetEntityId());
  1318. UiRenderBus::Handler::BusConnect(GetEntityId());
  1319. UiVisualBus::Handler::BusConnect(GetEntityId());
  1320. UiCanvasSizeNotificationBus::Handler::BusConnect();
  1321. UiElementNotificationBus::Handler::BusConnect(GetEntityId());
  1322. UiIndexableImageBus::Handler::BusConnect(GetEntityId());
  1323. AZ::EntityId canvasEntityId;
  1324. UiElementBus::EventResult(canvasEntityId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
  1325. if (canvasEntityId.IsValid())
  1326. {
  1327. bool isElementEnabled = false;
  1328. UiElementBus::EventResult(isElementEnabled, GetEntityId(), &UiElementBus::Events::GetAreElementAndAncestorsEnabled);
  1329. if (isElementEnabled)
  1330. {
  1331. UiCanvasUpdateNotificationBus::Handler::BusConnect(canvasEntityId);
  1332. }
  1333. }
  1334. }
  1335. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1336. void UiParticleEmitterComponent::Deactivate()
  1337. {
  1338. UiParticleEmitterBus::Handler::BusDisconnect();
  1339. UiInitializationBus::Handler::BusDisconnect();
  1340. UiRenderBus::Handler::BusDisconnect();
  1341. UiCanvasUpdateNotificationBus::Handler::BusDisconnect();
  1342. UiVisualBus::Handler::BusDisconnect();
  1343. UiCanvasSizeNotificationBus::Handler::BusDisconnect();
  1344. UiElementNotificationBus::Handler::BusDisconnect();
  1345. UiIndexableImageBus::Handler::BusDisconnect();
  1346. }
  1347. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1348. void UiParticleEmitterComponent::ClearActiveParticles()
  1349. {
  1350. m_particleContainer.clear();
  1351. }
  1352. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1353. AZ::Vector3 UiParticleEmitterComponent::GetRandomParticlePosition()
  1354. {
  1355. AZ::Vector2 randomPosition = AZ::Vector2::CreateZero();
  1356. if (m_emitShape == EmitShape::Point)
  1357. {
  1358. UiTransformInterface::RectPoints points;
  1359. UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
  1360. AZ::Vector2 centerPoint = (points.TopLeft() + points.BottomRight()) * 0.5f;
  1361. if (IsMovementCoordinateTypeCartesian())
  1362. {
  1363. randomPosition = centerPoint;
  1364. }
  1365. else
  1366. {
  1367. const float angleOffsetToUp = -90.0f;
  1368. float emitAngle = AZ::DegToRad(m_emitAngle + angleOffsetToUp) + AZ::DegToRad(m_emitAngleVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
  1369. float xDir = cos(emitAngle);
  1370. float yDir = sin(emitAngle);
  1371. randomPosition.Set(xDir, yDir);
  1372. randomPosition += centerPoint;
  1373. }
  1374. }
  1375. else if (m_emitShape == EmitShape::Circle)
  1376. {
  1377. UiTransformInterface::RectPoints points;
  1378. UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
  1379. AZ::Vector2 centerPoint = (points.TopLeft() + points.BottomRight()) * 0.5f;
  1380. float halfWidth = (points.TopRight().GetX() - points.TopLeft().GetX()) * 0.5f;
  1381. float halfHeight = (points.BottomLeft().GetY() - points.TopLeft().GetY()) * 0.5f;
  1382. float unitCircleRandomRadius = m_random.GetRandomFloat();
  1383. float circleDistance = sqrt(unitCircleRandomRadius);
  1384. float uniformDistance = unitCircleRandomRadius;
  1385. float majorRadius = AZ::GetMax<float>(halfWidth, halfHeight);
  1386. float insideRadius = (m_isEmitOnEdge ? majorRadius - m_insideDistance : 0.0f);
  1387. float percentageFromEdge = insideRadius / majorRadius;
  1388. float randomDistanceFromCenter = circleDistance + (uniformDistance - circleDistance) * percentageFromEdge;
  1389. float theta = m_random.GetRandomFloat() * AZ::Constants::TwoPi;
  1390. float sinTheta = sin(theta);
  1391. float cosTheta = cos(theta);
  1392. if (m_isEmitOnEdge)
  1393. {
  1394. float minorRadius = AZ::GetMin<float>(halfWidth, halfHeight);
  1395. float insideDistance = AZ::GetMin<float>(m_insideDistance, minorRadius);
  1396. AZ::Vector2 curvenormal(halfHeight* cosTheta, halfWidth* sinTheta);
  1397. curvenormal.NormalizeSafe();
  1398. AZ::Vector2 edgeOffset = curvenormal * -1.0f * insideDistance + curvenormal * (insideDistance + m_outsideDistance) * randomDistanceFromCenter;
  1399. randomPosition.Set(centerPoint.GetX() + halfWidth * cosTheta + edgeOffset.GetX(), centerPoint.GetY() + halfHeight * sinTheta + edgeOffset.GetY());
  1400. }
  1401. else
  1402. {
  1403. randomPosition.Set(centerPoint.GetX() + randomDistanceFromCenter * halfWidth * cosTheta, centerPoint.GetY() + halfHeight * randomDistanceFromCenter * sinTheta);
  1404. }
  1405. }
  1406. else if (m_emitShape == EmitShape::Quad)
  1407. {
  1408. UiTransformInterface::RectPoints points;
  1409. UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
  1410. AZ::Vector2 shapeTopLeft = points.TopLeft();
  1411. float width = points.TopRight().GetX() - points.TopLeft().GetX();
  1412. float height = points.BottomLeft().GetY() - points.TopLeft().GetY();
  1413. float x = m_random.GetRandomFloat();
  1414. float y = m_random.GetRandomFloat();
  1415. if (m_isEmitOnEdge)
  1416. {
  1417. // To keep the random emit points in a uniform distribution, this calculates a quad with the area
  1418. // covering the entire edge with thickness defined by the inside and outisde distance. A random point
  1419. // is chosen within this that is then mapped to the edge of the quad emit shape based on the x distance.
  1420. float horizontalEdgeWidth = (width + 2 * m_outsideDistance);
  1421. float verticalEdgeHeight = (height - m_insideDistance * 2);
  1422. float randomTotalX = x * (horizontalEdgeWidth * 2 + (height - m_insideDistance * 2) * 2);
  1423. if (randomTotalX < horizontalEdgeWidth) // top edge
  1424. {
  1425. float segmentX = randomTotalX / horizontalEdgeWidth;
  1426. float segmentY = y;
  1427. randomPosition.SetX(shapeTopLeft.GetX() - m_outsideDistance + segmentX * (width + 2 * m_outsideDistance));
  1428. randomPosition.SetY(shapeTopLeft.GetY() - m_outsideDistance + segmentY * (m_insideDistance + m_outsideDistance));
  1429. }
  1430. else if (randomTotalX < horizontalEdgeWidth * 2) // bottom edge
  1431. {
  1432. float segmentX = ((randomTotalX - horizontalEdgeWidth) / horizontalEdgeWidth);
  1433. float segmentY = y;
  1434. randomPosition.SetX(shapeTopLeft.GetX() - m_outsideDistance + segmentX * (width + 2 * m_outsideDistance));
  1435. randomPosition.SetY(shapeTopLeft.GetY() + (height - m_insideDistance) + segmentY * (m_insideDistance + m_outsideDistance));
  1436. }
  1437. else if (randomTotalX < (horizontalEdgeWidth * 2 + (height - m_insideDistance * 2))) // left edge
  1438. {
  1439. float segmentX = y;
  1440. float segmentY = (randomTotalX - horizontalEdgeWidth * 2) / verticalEdgeHeight;
  1441. randomPosition.SetX(shapeTopLeft.GetX() - m_outsideDistance + segmentX * (m_insideDistance + m_outsideDistance));
  1442. randomPosition.SetY(shapeTopLeft.GetY() + m_insideDistance + segmentY * (height - 2 * m_insideDistance));
  1443. }
  1444. else // right edge
  1445. {
  1446. float segmentX = y;
  1447. float segmentY = (randomTotalX - horizontalEdgeWidth * 2 - verticalEdgeHeight) / verticalEdgeHeight;
  1448. randomPosition.SetX(shapeTopLeft.GetX() + (width - m_insideDistance) + segmentX * (m_insideDistance + m_outsideDistance));
  1449. randomPosition.SetY(shapeTopLeft.GetY() + m_insideDistance + segmentY * (height - 2 * m_insideDistance));
  1450. }
  1451. }
  1452. else
  1453. {
  1454. randomPosition.Set(shapeTopLeft.GetX() + width * x, shapeTopLeft.GetY() + height * y);
  1455. }
  1456. }
  1457. AZ::Vector3 randomPositionV3(randomPosition.GetX(), randomPosition.GetY(), 1.0f);
  1458. return randomPositionV3;
  1459. }
  1460. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1461. AZ::Vector2 UiParticleEmitterComponent::GetRandomParticleVelocity(const AZ::Vector2& particlePosition, const AZ::Vector2& emitterPosition)
  1462. {
  1463. if (IsMovementCoordinateTypePolar())
  1464. {
  1465. return m_particleInitialVelocity + m_particleInitialVelocityVariation * (2.0f * m_random.GetRandomFloat() - 1.0f);
  1466. }
  1467. AZ::Vector2 randomVelocity;
  1468. const float angleOffsetToUp = -90.0f;
  1469. if (m_particleInitialDirectionType == ParticleInitialDirectionType::RelativeToEmitterCenter)
  1470. {
  1471. AZ::Vector2 fromShapeCenter = particlePosition - emitterPosition;
  1472. fromShapeCenter.NormalizeSafe();
  1473. float emitAngle = AZ::DegToRad(m_emitAngleVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
  1474. float cosAngle = cosf(emitAngle);
  1475. float sinAngle = sinf(emitAngle);
  1476. randomVelocity.SetX(fromShapeCenter.GetX() * cosAngle + fromShapeCenter.GetY() * sinAngle);
  1477. randomVelocity.SetY(fromShapeCenter.GetX() * (-sinAngle) + fromShapeCenter.GetY() * cosAngle);
  1478. }
  1479. else
  1480. {
  1481. float emitAngle = AZ::DegToRad(m_emitAngle + angleOffsetToUp) + AZ::DegToRad(m_emitAngleVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
  1482. float xDir = cosf(emitAngle);
  1483. float yDir = sinf(emitAngle);
  1484. randomVelocity.Set(xDir, yDir);
  1485. }
  1486. randomVelocity = randomVelocity * (m_particleSpeed + m_particleSpeedVariation * (2.0f * m_random.GetRandomFloat() - 1.0f));
  1487. return randomVelocity;
  1488. }
  1489. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1490. float UiParticleEmitterComponent::GetRandomParticleRotation(const AZ::Vector2& initialVelocity, const AZ::Vector2& initialPosition)
  1491. {
  1492. if (m_isParticleRotationFromVelocity)
  1493. {
  1494. return 0;
  1495. }
  1496. else if (m_isParticleInitialRotationFromInitialVelocity && IsMovementCoordinateTypeCartesian())
  1497. {
  1498. return atan2(initialVelocity.GetY(), initialVelocity.GetX()) + AZ::DegToRad(90.0f);
  1499. }
  1500. else if (m_isParticleInitialRotationFromInitialVelocity && IsMovementCoordinateTypePolar())
  1501. {
  1502. AZ::Vector2 offset = initialPosition;
  1503. float radius = AZ::GetMax<float>(offset.GetLength(), 0.1f);
  1504. float newRadius = radius + initialVelocity.GetX();
  1505. if (newRadius > 0.0f)
  1506. {
  1507. offset = (initialPosition / radius) * newRadius;
  1508. float angle = (initialVelocity.GetY()) / newRadius;
  1509. AZ::Vector2 nextPosition(offset.GetX() * cos(angle) + offset.GetY() * sin(angle), (-offset.GetX()) * sin(angle) + offset.GetY() * cos(angle));
  1510. return atan2(nextPosition.GetY() - initialPosition.GetY(), nextPosition.GetX() - initialPosition.GetX()) + AZ::DegToRad(90.0f);
  1511. }
  1512. else
  1513. {
  1514. return 0.0f;
  1515. }
  1516. }
  1517. else
  1518. {
  1519. return AZ::DegToRad(m_particleInitialRotation) + AZ::DegToRad(m_particleInitialRotationVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
  1520. }
  1521. }
  1522. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1523. void UiParticleEmitterComponent::CreateMultiplierCurve(C2DSplineTrack& curve, const AZStd::vector<ParticleFloatKeyframe>& pointList)
  1524. {
  1525. auto pointsIterator = pointList.begin();
  1526. while (pointsIterator != pointList.end())
  1527. {
  1528. const ParticleFloatKeyframe& currentPoint = *pointsIterator;
  1529. I2DBezierKey newKey;
  1530. newKey.time = currentPoint.time;
  1531. newKey.flags = 0;
  1532. newKey.value = Vec2(currentPoint.time, currentPoint.multiplier);
  1533. int newKeyIndex = curve.CreateKey(currentPoint.time);
  1534. curve.SetKey(newKeyIndex, &newKey);
  1535. int keyFlags = curve.GetKeyFlags(newKeyIndex);
  1536. SetCurveKeyTangentFlags(keyFlags, currentPoint.inTangent, currentPoint.outTangent);
  1537. curve.SetKeyFlags(newKeyIndex, keyFlags);
  1538. pointsIterator++;
  1539. }
  1540. if (pointList.size() == 0)
  1541. {
  1542. curve.SetValue(0.0f, 1.0f);
  1543. }
  1544. }
  1545. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1546. void UiParticleEmitterComponent::CreateMultiplierCurve(UiCompoundSplineTrack& curve, const AZStd::vector<ParticleColorKeyframe>& pointList)
  1547. {
  1548. CUiAnimParamType animType[4];
  1549. animType[0] = EUiAnimParamType::eUiAnimParamType_Float;
  1550. animType[1] = EUiAnimParamType::eUiAnimParamType_Float;
  1551. animType[2] = EUiAnimParamType::eUiAnimParamType_Float;
  1552. animType[3] = EUiAnimParamType::eUiAnimParamType_Float;
  1553. const int curveDimensions = 3;
  1554. curve = UiCompoundSplineTrack(curveDimensions, EUiAnimValue::eUiAnimValue_RGB, animType);
  1555. if (pointList.size() > 0)
  1556. {
  1557. auto pointsIterator = pointList.begin();
  1558. while (pointsIterator != pointList.end())
  1559. {
  1560. const ParticleColorKeyframe& currentPoint = *pointsIterator;
  1561. for (int i = 0; i < curveDimensions; i++)
  1562. {
  1563. I2DBezierKey newKey;
  1564. newKey.time = currentPoint.time;
  1565. newKey.flags = 0;
  1566. newKey.value = Vec2(currentPoint.time, currentPoint.color.GetElement(i));
  1567. IUiAnimTrack* track = curve.GetSubTrack(i);
  1568. int newKeyIndex = track->CreateKey(currentPoint.time);
  1569. track->SetKey(newKeyIndex, &newKey);
  1570. int keyFlags = track->GetKeyFlags(newKeyIndex);
  1571. SetCurveKeyTangentFlags(keyFlags, currentPoint.inTangent, currentPoint.outTangent);
  1572. track->SetKeyFlags(newKeyIndex, keyFlags);
  1573. }
  1574. pointsIterator++;
  1575. }
  1576. }
  1577. else
  1578. {
  1579. AZ::Color col(1.0f, 1.0f, 1.0f, 1.0f);
  1580. curve.SetValue(0.0f, col);
  1581. }
  1582. }
  1583. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1584. int UiParticleEmitterComponent::GetCurveIndividualTangentFlags(ParticleKeyframeTangentType tangentType)
  1585. {
  1586. int flags = 0;
  1587. if (tangentType == ParticleKeyframeTangentType::EaseIn || tangentType == ParticleKeyframeTangentType::EaseOut)
  1588. {
  1589. flags = SPLINE_KEY_TANGENT_ZERO;
  1590. }
  1591. else if (tangentType == ParticleKeyframeTangentType::Linear)
  1592. {
  1593. flags = SPLINE_KEY_TANGENT_LINEAR;
  1594. }
  1595. else
  1596. {
  1597. flags = SPLINE_KEY_TANGENT_STEP;
  1598. }
  1599. return flags;
  1600. }
  1601. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1602. void UiParticleEmitterComponent::SetCurveKeyTangentFlags(int& flags, ParticleKeyframeTangentType inTangent, ParticleKeyframeTangentType outTangent)
  1603. {
  1604. flags &= ~(SPLINE_KEY_TANGENT_IN_MASK | SPLINE_KEY_TANGENT_OUT_MASK);
  1605. flags |= (GetCurveIndividualTangentFlags(inTangent) << SPLINE_KEY_TANGENT_IN_SHIFT);
  1606. flags |= (GetCurveIndividualTangentFlags(outTangent) << SPLINE_KEY_TANGENT_OUT_SHIFT);
  1607. }
  1608. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1609. void UiParticleEmitterComponent::SortMultipliersByTime(AZStd::vector<ParticleFloatKeyframe>& pointList)
  1610. {
  1611. AZStd::sort(pointList.begin(), pointList.end(),
  1612. [](const ParticleFloatKeyframe& key1, const ParticleFloatKeyframe& key2) { return key1.time < key2.time; });
  1613. }
  1614. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1615. void UiParticleEmitterComponent::ResetParticleBuffers()
  1616. {
  1617. // if this cached primitive is in any list in the render graph then mark the render graph as dirty
  1618. if (m_cachedPrimitive.m_next)
  1619. {
  1620. MarkRenderGraphDirty();
  1621. }
  1622. if (m_isParticleLifetimeInfinite)
  1623. {
  1624. // there must be a limit on active particles if the lifetime is infinite so the active particles limit can be used directly here
  1625. m_particleBufferSize = m_maxParticles;
  1626. }
  1627. else
  1628. {
  1629. AZ::u32 calculatedMaxParticles = static_cast<AZ::u32>(m_emitRate * (m_particleLifetime + m_particleLifetimeVariation));
  1630. m_particleBufferSize = AZ::GetClamp<AZ::u32>(calculatedMaxParticles, 1, m_activeParticlesLimit);
  1631. }
  1632. const int indicesPerParticle = 6;
  1633. AZ::u32 numIndices = m_particleBufferSize * indicesPerParticle;
  1634. if (m_cachedPrimitive.m_indices)
  1635. {
  1636. delete [] m_cachedPrimitive.m_indices;
  1637. }
  1638. m_cachedPrimitive.m_indices = new uint16[numIndices];
  1639. const uint16 verticesPerParticle = 4;
  1640. uint16 baseIndex = 0;
  1641. for (AZ::u32 i = 0; i < numIndices; i += indicesPerParticle)
  1642. {
  1643. m_cachedPrimitive.m_indices[i + 0] = 0 + baseIndex;
  1644. m_cachedPrimitive.m_indices[i + 1] = 1 + baseIndex;
  1645. m_cachedPrimitive.m_indices[i + 2] = 3 + baseIndex;
  1646. m_cachedPrimitive.m_indices[i + 3] = 2 + baseIndex;
  1647. m_cachedPrimitive.m_indices[i + 4] = 3 + baseIndex;
  1648. m_cachedPrimitive.m_indices[i + 5] = 1 + baseIndex;
  1649. baseIndex += verticesPerParticle;
  1650. }
  1651. AZ::u32 numVertices = m_particleBufferSize * verticesPerParticle;
  1652. if (m_cachedPrimitive.m_vertices)
  1653. {
  1654. delete [] m_cachedPrimitive.m_vertices;
  1655. }
  1656. m_cachedPrimitive.m_vertices = new LyShine::UiPrimitiveVertex[numVertices];
  1657. m_particleContainer.clear();
  1658. m_particleContainer.reserve(m_particleBufferSize);
  1659. }
  1660. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1661. bool UiParticleEmitterComponent::IsEmitterLifetimeFinite()
  1662. {
  1663. return !m_isEmitterLifetimeInfinite;
  1664. }
  1665. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1666. bool UiParticleEmitterComponent::IsParticleLifetimeFinite()
  1667. {
  1668. return !m_isParticleLifetimeInfinite;
  1669. }
  1670. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1671. bool UiParticleEmitterComponent::IsParticleLimitRequired()
  1672. {
  1673. return (m_isParticleCountLimited || m_isParticleLifetimeInfinite);
  1674. }
  1675. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1676. bool UiParticleEmitterComponent::IsParticleLimitToggleable()
  1677. {
  1678. // if the particle life time is infinite, then there should be a limit on the amount of active particles
  1679. return !m_isParticleLifetimeInfinite;
  1680. }
  1681. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1682. bool UiParticleEmitterComponent::IsEmitAngleRequired()
  1683. {
  1684. return (IsMovementCoordinateTypeCartesian() && m_particleInitialDirectionType == ParticleInitialDirectionType::RelativeToEmitAngle);
  1685. }
  1686. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1687. bool UiParticleEmitterComponent::CanEmitFromCenter()
  1688. {
  1689. return (IsMovementCoordinateTypeCartesian() && m_emitShape != EmitShape::Point);
  1690. }
  1691. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1692. bool UiParticleEmitterComponent::IsInitialRotationRequired()
  1693. {
  1694. return !m_isParticleInitialRotationFromInitialVelocity && !m_isParticleRotationFromVelocity;
  1695. }
  1696. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1697. bool UiParticleEmitterComponent::IsRotationRequired()
  1698. {
  1699. return !m_isParticleRotationFromVelocity;
  1700. }
  1701. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1702. bool UiParticleEmitterComponent::IsEmitFromGivenAngle()
  1703. {
  1704. return (m_emitShape == EmitShape::Point);
  1705. }
  1706. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1707. bool UiParticleEmitterComponent::IsShapeWithEdge()
  1708. {
  1709. return (m_emitShape == EmitShape::Circle || m_emitShape == EmitShape::Quad);
  1710. }
  1711. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1712. bool UiParticleEmitterComponent::IsEmittingFromEdge()
  1713. {
  1714. return (IsShapeWithEdge() && m_isEmitOnEdge);
  1715. }
  1716. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1717. void UiParticleEmitterComponent::CheckMaxParticleValidity()
  1718. {
  1719. if (m_isParticleLifetimeInfinite)
  1720. {
  1721. m_isParticleCountLimited = true;
  1722. }
  1723. }
  1724. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1725. void UiParticleEmitterComponent::OnSpritePathnameChange()
  1726. {
  1727. ISprite* newSprite = nullptr;
  1728. if (!m_spritePathname.GetAssetPath().empty())
  1729. {
  1730. // Load the new texture.
  1731. newSprite = AZ::Interface<ILyShine>::Get()->LoadSprite(m_spritePathname.GetAssetPath().c_str());
  1732. }
  1733. SAFE_RELEASE(m_sprite);
  1734. m_sprite = newSprite;
  1735. m_spriteSheetCellIndex = 0;
  1736. if (IsSpriteTypeSpriteSheet())
  1737. {
  1738. m_spriteSheetCellEndIndex = static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size() - 1);
  1739. }
  1740. }
  1741. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1742. void UiParticleEmitterComponent::OnSpriteSheetCellIndexChanged()
  1743. {
  1744. m_spriteSheetCellEndIndex = AZ::GetMax(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex);
  1745. }
  1746. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1747. void UiParticleEmitterComponent::OnSpriteSheetCellEndIndexChanged()
  1748. {
  1749. m_spriteSheetCellIndex = AZ::GetMin(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex);
  1750. }
  1751. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1752. void UiParticleEmitterComponent::OnParticleSizeChange()
  1753. {
  1754. if (m_isParticleAspectRatioLocked && m_currentAspectRatio > 0)
  1755. {
  1756. if (m_particleSize.GetX() != m_currentParticleSize.GetX())
  1757. {
  1758. m_particleSize.SetY(m_particleSize.GetX() / m_currentAspectRatio);
  1759. }
  1760. else if (m_particleSize.GetY() != m_currentParticleSize.GetY())
  1761. {
  1762. m_particleSize.SetX(m_particleSize.GetY() * m_currentAspectRatio);
  1763. }
  1764. }
  1765. else if (m_particleSize.GetY() > 0)
  1766. {
  1767. m_currentAspectRatio = m_particleSize.GetX() / m_particleSize.GetY();
  1768. }
  1769. m_currentParticleSize = m_particleSize;
  1770. }
  1771. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1772. void UiParticleEmitterComponent::OnSizeXMultiplierChange()
  1773. {
  1774. SortMultipliersByTime(m_particleWidthMultiplier);
  1775. }
  1776. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1777. void UiParticleEmitterComponent::OnSizeYMultiplierChange()
  1778. {
  1779. SortMultipliersByTime(m_particleHeightMultiplier);
  1780. }
  1781. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1782. void UiParticleEmitterComponent::OnSpeedMultiplierChange()
  1783. {
  1784. SortMultipliersByTime(m_particleSpeedMultiplier);
  1785. }
  1786. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1787. void UiParticleEmitterComponent::OnColorMultiplierChange()
  1788. {
  1789. AZStd::sort(m_particleColorMultiplier.begin(), m_particleColorMultiplier.end(),
  1790. [](const ParticleColorKeyframe& key1, const ParticleColorKeyframe& key2) { return key1.time < key2.time; });
  1791. }
  1792. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1793. void UiParticleEmitterComponent::OnAlphaMultiplierChange()
  1794. {
  1795. SortMultipliersByTime(m_particleAlphaMultiplier);
  1796. }
  1797. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1798. bool UiParticleEmitterComponent::IsSpriteTypeSpriteSheet()
  1799. {
  1800. return (m_sprite && m_sprite->GetSpriteSheetCells().size() > 1);
  1801. }
  1802. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1803. bool UiParticleEmitterComponent::IsSpriteSheetCellRangeRequired()
  1804. {
  1805. return (IsSpriteTypeSpriteSheet() && (m_isSpriteSheetAnimated || m_isSpriteSheetIndexRandom));
  1806. }
  1807. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1808. bool UiParticleEmitterComponent::IsMovementCoordinateTypeCartesian()
  1809. {
  1810. return (m_particleMovementCoordinateType == ParticleCoordinateType::Cartesian);
  1811. }
  1812. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1813. bool UiParticleEmitterComponent::IsMovementCoordinateTypePolar()
  1814. {
  1815. return (m_particleMovementCoordinateType == ParticleCoordinateType::Polar);
  1816. }
  1817. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1818. bool UiParticleEmitterComponent::IsAspectRatioUnlocked()
  1819. {
  1820. return !m_isParticleAspectRatioLocked;
  1821. }
  1822. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1823. const char* UiParticleEmitterComponent::GetSpriteSheetIndexPropertyLabel()
  1824. {
  1825. const char* label = "Sprite sheet Index";
  1826. if (IsSpriteSheetCellRangeRequired())
  1827. {
  1828. label = "Sprite sheet start frame";
  1829. }
  1830. return label;
  1831. }
  1832. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1833. const char* UiParticleEmitterComponent::GetParticleWidthMultiplierPropertyLabel()
  1834. {
  1835. const char* label = "Width multiplier";
  1836. if (m_isParticleAspectRatioLocked)
  1837. {
  1838. label = "Size multiplier";
  1839. }
  1840. return label;
  1841. }
  1842. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1843. const char* UiParticleEmitterComponent::GetParticleWidthMultiplierPropertyDescription()
  1844. {
  1845. const char* label = "The width multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.";
  1846. if (m_isParticleAspectRatioLocked)
  1847. {
  1848. label = "The size multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.";
  1849. }
  1850. return label;
  1851. }
  1852. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1853. UiParticleEmitterComponent::AZu32ComboBoxVec UiParticleEmitterComponent::PopulateSpriteSheetIndexStringList()
  1854. {
  1855. // There may not be a sprite loaded for this component
  1856. if (m_sprite)
  1857. {
  1858. const AZ::u32 numCells = static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size());
  1859. if (numCells != 0)
  1860. {
  1861. return LyShine::GetEnumSpriteIndexList(GetEntityId(), 0, numCells - 1);
  1862. }
  1863. }
  1864. return LyShine::AZu32ComboBoxVec();
  1865. }
  1866. ////////////////////////////////////////////////////////////////////////////////////////////////////
  1867. void UiParticleEmitterComponent::MarkRenderGraphDirty()
  1868. {
  1869. // tell the canvas to invalidate the render graph
  1870. AZ::EntityId canvasEntityId;
  1871. UiElementBus::EventResult(canvasEntityId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
  1872. UiCanvasComponentImplementationBus::Event(canvasEntityId, &UiCanvasComponentImplementationBus::Events::MarkRenderGraphDirty);
  1873. }