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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "UiParticleEmitterComponent.h"
- #include "EditorPropertyTypes.h"
- #include "Sprite.h"
- #include "RenderGraph.h"
- #include <AzCore/Math/Crc.h>
- #include <AzCore/RTTI/BehaviorContext.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/std/sort.h>
- #include <AzCore/Time/ITime.h>
- #include <LyShine/ISprite.h>
- #include <LyShine/IDraw2d.h>
- #include <LyShine/ISprite.h>
- #include <LyShine/Bus/UiCanvasBus.h>
- #include <LyShine/Bus/UiTransform2dBus.h>
- #include "UiElementComponent.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // STATIC MEMBER DATA
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // There are 6 indices per particle and the indices are 16 bit
- const AZ::u32 UiParticleEmitterComponent::m_activeParticlesLimit = 65536 / 6;
- const float UiParticleEmitterComponent::m_emitRateLimit = m_activeParticlesLimit * 10;
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC MEMBER FUNCTIONS
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiParticleEmitterComponent::UiParticleEmitterComponent()
- {
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiParticleEmitterComponent::~UiParticleEmitterComponent()
- {
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnCanvasSizeOrScaleChange(AZ::EntityId canvasEntityId)
- {
- // Only clear particles if the canvas that resized is the one that this particle component is on.
- AZ::EntityId canvasId;
- UiElementBus::EventResult(canvasId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
- if (canvasEntityId == canvasId)
- {
- ClearActiveParticles();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsEmitting()
- {
- return m_isEmitting;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsEmitting(bool emitParticles)
- {
- if (emitParticles)
- {
- m_nextEmitTime = (m_isHitParticleCountOnActivate ? -m_particleLifetime : 0.0f);
- m_emitterAge = 0.0f;
- m_random.SetSeed(m_isRandomSeedFixed ? m_randomSeed : aznumeric_cast<int64_t>(AZ::GetElapsedTimeMs()));
- }
- m_isEmitting = emitParticles;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsRandomSeedFixed()
- {
- return m_isRandomSeedFixed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsRandomSeedFixed(bool randomSeedFixed)
- {
- m_isRandomSeedFixed = randomSeedFixed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- int UiParticleEmitterComponent::GetRandomSeed()
- {
- return m_randomSeed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetRandomSeed(int randomSeed)
- {
- m_randomSeed = randomSeed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsParticlePositionRelativeToEmitter()
- {
- return m_isPositionRelativeToEmitter;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsParticlePositionRelativeToEmitter(bool relativeToEmitter)
- {
- m_isPositionRelativeToEmitter = relativeToEmitter;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleEmitRate()
- {
- return m_emitRate;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleEmitRate(float particleEmitRate)
- {
- m_emitRate = AZ::GetMax<float>(0.01f, particleEmitRate);
- ResetParticleBuffers();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsEmitOnActivate()
- {
- return m_isEmitOnActivate;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsEmitOnActivate(bool emitOnActivate)
- {
- m_isEmitOnActivate = emitOnActivate;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsHitParticleCountOnActivate()
- {
- return m_isHitParticleCountOnActivate;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsHitParticleCountOnActivate(bool hitParticleCountOnActivate)
- {
- m_isHitParticleCountOnActivate = hitParticleCountOnActivate;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsEmitterLifetimeInfinite()
- {
- return m_isEmitterLifetimeInfinite;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsEmitterLifetimeInfinite(bool emitterLifetimeInfinite)
- {
- m_isEmitterLifetimeInfinite = emitterLifetimeInfinite;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetEmitterLifetime()
- {
- return m_emitterLifetime;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetEmitterLifetime(float emitterLifetime)
- {
- m_emitterLifetime = emitterLifetime;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsParticleCountLimited()
- {
- return m_isParticleCountLimited;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsParticleCountLimited(bool particleCountLimited)
- {
- m_isParticleCountLimited = particleCountLimited;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::u32 UiParticleEmitterComponent::GetMaxParticles()
- {
- return m_maxParticles;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetMaxParticles(AZ::u32 maxParticles)
- {
- m_maxParticles = AZ::GetClamp<AZ::u32>(maxParticles, 1, m_activeParticlesLimit);
- ResetParticleBuffers();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiParticleEmitterInterface::EmitShape UiParticleEmitterComponent::GetEmitterShape()
- {
- return m_emitShape;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetEmitterShape(UiParticleEmitterInterface::EmitShape emitterShape)
- {
- m_emitShape = emitterShape;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsEmitOnEdge()
- {
- return m_isEmitOnEdge;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsEmitOnEdge(bool emitOnEdge)
- {
- m_isEmitOnEdge = emitOnEdge;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetInsideEmitDistance()
- {
- return m_insideDistance;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetInsideEmitDistance(float insideEmitDistance)
- {
- m_insideDistance = insideEmitDistance;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetOutsideEmitDistance()
- {
- return m_outsideDistance;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetOutsideEmitDistance(float outsideEmitDistance)
- {
- m_outsideDistance = outsideEmitDistance;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiParticleEmitterInterface::ParticleInitialDirectionType UiParticleEmitterComponent::GetParticleInitialDirectionType()
- {
- return m_particleInitialDirectionType;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleInitialDirectionType(UiParticleEmitterInterface::ParticleInitialDirectionType initialDirectionType)
- {
- m_particleInitialDirectionType = initialDirectionType;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetEmitAngle()
- {
- return m_emitAngle;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetEmitAngle(float emitAngle)
- {
- m_emitAngle = emitAngle;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetEmitAngleVariation()
- {
- return m_emitAngleVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetEmitAngleVariation(float emitAngleVariation)
- {
- m_emitAngleVariation = emitAngleVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsParticleLifetimeInfinite()
- {
- return m_isParticleLifetimeInfinite;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsParticleLifetimeInfinite(bool infiniteLifetime)
- {
- m_isParticleLifetimeInfinite = infiniteLifetime;
- ResetParticleBuffers();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleLifetime()
- {
- return m_particleLifetime;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleLifetime(float lifetime)
- {
- m_particleLifetime = AZ::GetMax<float>(0.01f, lifetime);
- ResetParticleBuffers();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleLifetimeVariation()
- {
- return m_particleLifetimeVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleLifetimeVariation(float lifetimeVariation)
- {
- m_particleLifetimeVariation = lifetimeVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ISprite* UiParticleEmitterComponent::GetSprite()
- {
- return m_sprite;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetSprite(ISprite* sprite)
- {
- if (m_sprite)
- {
- m_sprite->Release();
- m_spritePathname.SetAssetPath("");
- }
- m_sprite = sprite;
- if (m_sprite)
- {
- m_sprite->AddRef();
- m_spritePathname.SetAssetPath(m_sprite->GetPathname().c_str());
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZStd::string UiParticleEmitterComponent::GetSpritePathname()
- {
- return m_spritePathname.GetAssetPath();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetSpritePathname(AZStd::string spritePath)
- {
- m_spritePathname.SetAssetPath(spritePath.c_str());
- OnSpritePathnameChange();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsSpriteSheetAnimated()
- {
- return m_isSpriteSheetAnimated;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsSpriteSheetAnimated(bool isSpriteSheetAnimated)
- {
- m_isSpriteSheetAnimated = isSpriteSheetAnimated;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsSpriteSheetAnimationLooped()
- {
- return m_isSpriteSheetAnimationLooped;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsSpriteSheetAnimationLooped(bool isSpriteSheetAnimationLooped)
- {
- m_isSpriteSheetAnimationLooped = isSpriteSheetAnimationLooped;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsSpriteSheetIndexRandom()
- {
- return m_isSpriteSheetIndexRandom;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsSpriteSheetIndexRandom(bool isSpriteSheetIndexRandom)
- {
- m_isSpriteSheetIndexRandom = isSpriteSheetIndexRandom;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- int UiParticleEmitterComponent::GetSpriteSheetCellIndex()
- {
- return m_spriteSheetCellIndex;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetSpriteSheetCellIndex(int spriteSheetIndex)
- {
- m_spriteSheetCellIndex = spriteSheetIndex;
- if (m_sprite)
- {
- const AZ::u32 numCells = static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size());
- m_spriteSheetCellIndex = AZ::GetMin(numCells, m_spriteSheetCellIndex);
- m_spriteSheetCellEndIndex = AZ::GetMax(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- int UiParticleEmitterComponent::GetSpriteSheetCellEndIndex()
- {
- return m_spriteSheetCellEndIndex;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetSpriteSheetCellEndIndex(int spriteSheetEndIndex)
- {
- m_spriteSheetCellEndIndex = spriteSheetEndIndex;
- if (m_sprite)
- {
- const AZ::u32 numCells = static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size());
- m_spriteSheetCellEndIndex = AZ::GetMin(numCells, m_spriteSheetCellEndIndex);
- m_spriteSheetCellIndex = AZ::GetMin(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetSpriteSheetFrameDelay()
- {
- return m_spriteSheetFrameDelay;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetSpriteSheetFrameDelay(float spriteSheetFrameDelay)
- {
- m_spriteSheetFrameDelay = spriteSheetFrameDelay;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsParticleAspectRatioLocked()
- {
- return m_isParticleAspectRatioLocked;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsParticleAspectRatioLocked(bool lockAspectRatio)
- {
- m_isParticleAspectRatioLocked = lockAspectRatio;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Vector2 UiParticleEmitterComponent::GetParticlePivot()
- {
- return m_particlePivot;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticlePivot(AZ::Vector2 particlePivot)
- {
- m_particlePivot = particlePivot;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Vector2 UiParticleEmitterComponent::GetParticleSize()
- {
- return m_particleSize;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleSize(AZ::Vector2 particleSize)
- {
- m_particleSize = particleSize;
- if (m_particleSize.GetY() > 0.0f)
- {
- m_currentAspectRatio = m_particleSize.GetX() / m_particleSize.GetY();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleWidth()
- {
- return m_particleSize.GetX();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleWidth(float width)
- {
- m_particleSize.SetX(AZ::GetMax<float>(width, 0.1f));
- if (m_isParticleAspectRatioLocked && m_currentAspectRatio > 0)
- {
- m_particleSize.SetY(m_particleSize.GetX() / m_currentAspectRatio);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleWidthVariation()
- {
- return m_particleSizeVariation.GetX();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleWidthVariation(float widthVariation)
- {
- m_particleSizeVariation.SetX(widthVariation);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleHeight()
- {
- return m_particleSize.GetY();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleHeight(float height)
- {
- m_particleSize.SetY(AZ::GetMax<float>(height, 0.1f));
- if (m_isParticleAspectRatioLocked)
- {
- m_particleSize.SetX(m_particleSize.GetY() * m_currentAspectRatio);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleHeightVariation()
- {
- return m_particleSizeVariation.GetY();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleHeightVariation(float heightVariation)
- {
- m_particleSizeVariation.SetY(heightVariation);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiParticleEmitterInterface::ParticleCoordinateType UiParticleEmitterComponent::GetParticleMovementCoordinateType()
- {
- return m_particleMovementCoordinateType;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleMovementCoordinateType(UiParticleEmitterInterface::ParticleCoordinateType particleMovementCoordinateType)
- {
- m_particleMovementCoordinateType = particleMovementCoordinateType;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiParticleEmitterInterface::ParticleCoordinateType UiParticleEmitterComponent::GetParticleAccelerationCoordinateType()
- {
- return m_particleAccelerationCoordinateType;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleAccelerationCoordinateType(UiParticleEmitterInterface::ParticleCoordinateType particleAccelerationCoordinateType)
- {
- m_particleAccelerationCoordinateType = particleAccelerationCoordinateType;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Vector2 UiParticleEmitterComponent::GetParticleInitialVelocity()
- {
- return m_particleInitialVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleInitialVelocity(AZ::Vector2 initialVelocity)
- {
- m_particleInitialVelocity = initialVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Vector2 UiParticleEmitterComponent::GetParticleInitialVelocityVariation()
- {
- return m_particleInitialVelocityVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleInitialVelocityVariation(AZ::Vector2 initialVelocityVariation)
- {
- m_particleInitialVelocityVariation = initialVelocityVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleSpeed()
- {
- return m_particleSpeed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleSpeed(float speed)
- {
- m_particleSpeed = speed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleSpeedVariation()
- {
- return m_particleSpeedVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleSpeedVariation(float speedVariation)
- {
- m_particleSpeedVariation = speedVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Vector2 UiParticleEmitterComponent::GetParticleAcceleration()
- {
- return m_particleAcceleration;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleAcceleration(AZ::Vector2 acceleration)
- {
- m_particleAcceleration = acceleration;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsParticleRotationFromVelocity()
- {
- return m_isParticleRotationFromVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsParticleRotationFromVelocity(bool rotationFromVelocity)
- {
- m_isParticleRotationFromVelocity = rotationFromVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::GetIsParticleInitialRotationFromInitialVelocity()
- {
- return m_isParticleInitialRotationFromInitialVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetIsParticleInitialRotationFromInitialVelocity(bool rotationFromVelocity)
- {
- m_isParticleInitialRotationFromInitialVelocity = rotationFromVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleInitialRotation()
- {
- return m_particleInitialRotation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleInitialRotation(float initialRotation)
- {
- m_particleInitialRotation = initialRotation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleInitialRotationVariation()
- {
- return m_particleInitialRotationVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleInitialRotationVariation(float initialRotationVariation)
- {
- m_particleInitialRotationVariation = initialRotationVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleRotationSpeed()
- {
- return m_particleRotationSpeed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleRotationSpeed(float rotationSpeed)
- {
- m_particleRotationSpeed = rotationSpeed;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleRotationSpeedVariation()
- {
- return m_particleRotationSpeedVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleRotationSpeedVariation(float rotationSpeedVariation)
- {
- m_particleRotationSpeedVariation = rotationSpeedVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Color UiParticleEmitterComponent::GetParticleColor()
- {
- return m_particleColor;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleColor(AZ::Color color)
- {
- m_particleColor = color;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleColorBrightnessVariation()
- {
- return m_particleColorBrightnessVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleColorBrightnessVariation(float brightnessVariation)
- {
- m_particleColorBrightnessVariation = AZ::GetClamp<float>(brightnessVariation, 0.0f, 1.0f);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleColorTintVariation()
- {
- return m_particleColorTintVariation;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleColorTintVariation(float tintVariation)
- {
- m_particleColorTintVariation = AZ::GetClamp<float>(tintVariation, 0.0f, 1.0f);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetParticleAlpha()
- {
- return m_particleAlpha;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetParticleAlpha(float alpha)
- {
- m_particleAlpha = AZ::GetClamp<float>(alpha, 0.0f, 1.0f);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::InGamePostActivate()
- {
- if (m_isEmitOnActivate)
- {
- SetIsEmitting(true);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::Render(LyShine::IRenderGraph* renderGraph)
- {
- AZ::u32 particlesToRender = AZ::GetMin<AZ::u32>(static_cast<AZ::u32>(m_particleContainer.size()), m_particleBufferSize);
- if (particlesToRender == 0)
- {
- return;
- }
- AZ::Matrix4x4 transform = AZ::Matrix4x4::CreateIdentity();
- AZ::Vector2 emitterOffset = AZ::Vector2::CreateZero();
- if (m_isPositionRelativeToEmitter)
- {
- UiTransformInterface::RectPoints points;
- UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
- emitterOffset = (points.TopLeft() + points.BottomRight()) * 0.5f;
- UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetTransformToViewport, transform);
- }
- else
- {
- AZ::EntityId canvasID;
- UiElementBus::EventResult(canvasID, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
- UiCanvasBus::EventResult(transform, canvasID, &UiCanvasBus::Events::GetCanvasToViewportMatrix);
- }
- AZ::Data::Instance<AZ::RPI::Image> image;
- if (m_sprite)
- {
- image = m_sprite->GetImage();
- }
- bool isClampTextureMode = true;
- bool isTextureSRGB = false;
- bool isTexturePremultipliedAlpha = false;
- UiParticle::UiParticleRenderParameters renderParameters;
- renderParameters.isVelocityCartesian = IsMovementCoordinateTypeCartesian();
- renderParameters.particleOffset = &emitterOffset;
- renderParameters.sprite = m_sprite;
- renderParameters.isRelativeToEmitter = m_isPositionRelativeToEmitter;
- renderParameters.isParticleInfinite = m_isParticleLifetimeInfinite;
- renderParameters.isAspectRatioLocked = m_isParticleAspectRatioLocked;
- renderParameters.isRotationVelocityBased = m_isParticleRotationFromVelocity;
- renderParameters.isColorOverrideUsed = m_isColorOverridden;
- renderParameters.isAlphaOverrideUsed = m_isAlphaOverridden;
- renderParameters.colorOverride = m_overrideColor;
- renderParameters.alphaOverride = m_overrideAlpha;
- renderParameters.alphaFadeMultiplier = renderGraph->GetAlphaFade();
- renderParameters.isWidthMultiplierUsed = (m_particleWidthMultiplier.size() > 0);
- renderParameters.isHeightMultiplierUsed = (m_particleHeightMultiplier.size() > 0);
- renderParameters.isColorMultiplierUsed = (m_particleColorMultiplier.size() > 0);
- renderParameters.isAlphaMultiplierUsed = (m_particleAlphaMultiplier.size() > 0);
- renderParameters.sizeWidthMultiplier = &m_particleWidthMultiplierCurve;
- renderParameters.sizeHeightMultiplier = &m_particleHeightMultiplierCurve;
- renderParameters.colorMultiplier = &m_particleColorMultiplierCurve;
- renderParameters.alphaMultiplier = &m_particleAlphaMultiplierCurve;
- renderParameters.spritesheetStartFrame = m_spriteSheetCellIndex;
- renderParameters.spritesheetFrameRange = m_spriteSheetCellEndIndex - m_spriteSheetCellIndex;
- renderParameters.spritesheetFrameDelay = m_spriteSheetFrameDelay;
- renderParameters.spritesheetCellIndexAnimated = m_isSpriteSheetAnimated;
- renderParameters.spritesheetCellIndexAnimationLooped = m_isSpriteSheetAnimationLooped;
- const int verticesPerParticle = 4;
- const int indicesPerParticle = 6;
- AZ::u32 totalParticlesInserted = 0;
- AZ::u32 totalVerticesInserted = 0;
- // particlesToRender is the max particles we will render, we could render less if some have zero alpha
- for (AZ::u32 i = 0; i < particlesToRender; ++i)
- {
- LyShine::UiPrimitiveVertex* firstVertexOfParticle = &m_cachedPrimitive.m_vertices[totalVerticesInserted];
- if (m_particleContainer[i].FillVertices(firstVertexOfParticle, renderParameters, transform))
- {
- totalParticlesInserted++;
- totalVerticesInserted += verticesPerParticle;
- }
- }
- m_cachedPrimitive.m_numVertices = totalVerticesInserted;
- m_cachedPrimitive.m_numIndices = totalParticlesInserted * indicesPerParticle;
- renderGraph->AddPrimitive(&m_cachedPrimitive, image, isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, m_blendMode);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::Update(float deltaTime)
- {
- bool particlesExistedBeforeUpdate = m_particleContainer.size() > 0;
- // Update existing particles
- UiParticle::UiParticleUpdateParameters particleUpdateParameters;
- particleUpdateParameters.isVelocityCartesian = IsMovementCoordinateTypeCartesian();
- particleUpdateParameters.isAccelerationCartesian = (m_particleAccelerationCoordinateType == ParticleCoordinateType::Cartesian);
- particleUpdateParameters.isSpeedMultiplierUsed = (m_particleSpeedMultiplier.size() > 0);
- particleUpdateParameters.speedMultiplier = &m_particleSpeedMultiplierCurve;
- particleUpdateParameters.isParticleInfinite = m_isParticleLifetimeInfinite;
- for (int currentParticleIndex = 0; currentParticleIndex < m_particleContainer.size(); )
- {
- m_particleContainer[currentParticleIndex].Update(deltaTime, particleUpdateParameters);
- if (!m_particleContainer[currentParticleIndex].IsActive(m_isParticleLifetimeInfinite))
- {
- // Move the last active particle to the current position and pop_back to avoid vector shifting all
- // following elements.
- m_particleContainer[currentParticleIndex] = m_particleContainer.back();
- m_particleContainer.pop_back();
- }
- else
- {
- currentParticleIndex++;
- }
- }
- if (m_isEmitting)
- {
- m_emitterAge += deltaTime;
- if (!m_isEmitterLifetimeInfinite && m_emitterAge > m_emitterLifetime)
- {
- SetIsEmitting(false);
- m_emitterAge = m_emitterLifetime;
- }
- bool isTimeToEmit = (m_nextEmitTime <= m_emitterAge);
- AZ::u32 currentMaxParticles = m_isParticleCountLimited ? m_maxParticles : m_activeParticlesLimit;
- // Emit new particles
- if (isTimeToEmit && m_particleContainer.size() < currentMaxParticles)
- {
- AZ::Vector2 emitterPosition = AZ::Vector2::CreateZero();
- UiTransformInterface::RectPoints points;
- UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
- emitterPosition = (points.TopLeft() + points.BottomRight()) * 0.5f;
- if (m_nextEmitTime + m_particleLifetime + m_particleLifetimeVariation < m_emitterAge)
- {
- // if we have a large delta, don't emit particles that would have already gone through their full lifetime
- m_nextEmitTime = m_emitterAge - (m_particleLifetime + m_particleLifetimeVariation);
- }
- AZ::Matrix4x4 transform = AZ::Matrix4x4::CreateIdentity();
- AZ::Vector2 scale = AZ::Vector2::CreateOne();
- if (!m_isPositionRelativeToEmitter)
- {
- UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetTransformToCanvasSpace, transform);
- AZ::Vector3 transformScale = transform.RetrieveScale();
- scale.Set(transformScale.GetX(), transformScale.GetY());
- }
- UiParticle newParticle;
- UiParticle::UiParticleInitialParameters particleParameters;
- AZ::Vector3 emitterPositionV3(emitterPosition.GetX(), emitterPosition.GetY(), 1.0f);
- emitterPositionV3 = transform * emitterPositionV3;
- particleParameters.initialEmitterOffset = AZ::Vector2(emitterPositionV3.GetX(), emitterPositionV3.GetY());
- particleParameters.acceleration = m_particleAcceleration * scale;
- particleParameters.pivot = m_particlePivot;
- float emitRate = 1.0f / m_emitRate;
- while (isTimeToEmit && m_particleContainer.size() < currentMaxParticles)
- {
- AZ::Vector3 positionV3 = GetRandomParticlePosition();
- positionV3 = transform * positionV3;
- particleParameters.position = AZ::Vector2(positionV3.GetX(), positionV3.GetY());
- particleParameters.initialVelocity = GetRandomParticleVelocity(particleParameters.position, emitterPosition) * scale;
- particleParameters.rotation = GetRandomParticleRotation(particleParameters.initialVelocity, particleParameters.position);
- particleParameters.angularVelocity = AZ::DegToRad(m_particleRotationSpeed) + AZ::DegToRad(m_particleRotationSpeedVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
- particleParameters.lifetime = AZ::GetMax<float>(0.01f, m_particleLifetime + m_particleLifetimeVariation * (2.0f * m_random.GetRandomFloat() - 1.0f));
- float sizeYVariation = m_particleSizeVariation.GetY() * (2.0f * m_random.GetRandomFloat() - 1.0f);
- float sizeX = m_particleSize.GetX() + (m_isParticleAspectRatioLocked ? sizeYVariation * m_currentAspectRatio : m_particleSizeVariation.GetX() * (2.0f * m_random.GetRandomFloat() - 1.0f));
- float sizeY = m_particleSize.GetY() + sizeYVariation;
- particleParameters.size.Set(sizeX, sizeY);
- particleParameters.size *= scale;
- float particleColorRed = AZ::GetClamp<float>(m_particleColor.GetR() + m_particleColorTintVariation * (2.0f * m_random.GetRandomFloat() - 1.0f), 0.0f, 1.0f);
- float particleColorGreen = AZ::GetClamp<float>(m_particleColor.GetG() + m_particleColorTintVariation * (2.0f * m_random.GetRandomFloat() - 1.0f), 0.0f, 1.0f);
- float particleColorBlue = AZ::GetClamp<float>(m_particleColor.GetB() + m_particleColorTintVariation * (2.0f * m_random.GetRandomFloat() - 1.0f), 0.0f, 1.0f);
- particleParameters.color.Set(particleColorRed, particleColorGreen, particleColorBlue, 1.0f);
- particleParameters.color = particleParameters.color * (1 - m_particleColorBrightnessVariation * m_random.GetRandomFloat());
- particleParameters.color.SetA(m_particleAlpha);
- particleParameters.spriteSheetCellIndex = m_spriteSheetCellIndex + (m_isSpriteSheetIndexRandom ? static_cast<AZ::u32>((m_spriteSheetCellEndIndex - m_spriteSheetCellIndex) * m_random.GetRandomFloat()) : 0);
- newParticle.Init(&particleParameters);
- newParticle.Update(m_emitterAge - m_nextEmitTime, particleUpdateParameters);
- m_particleContainer.push_back(newParticle);
- m_nextEmitTime += emitRate;
- isTimeToEmit = (m_nextEmitTime <= m_emitterAge);
- }
- }
- if (isTimeToEmit)
- {
- m_nextEmitTime = m_emitterAge;
- }
- }
- // Currently we mark the render graph dirty whenever a particle emitter is updated and has any
- // active particles.
- // A future optimization could be that we only mark it dirty if new particles were emitted or
- // particles were removed. At other times we could update the vertices in m_cachedPrimitive
- // without regenerating the graph. This would require some way to register to get the vertices updated
- // during the canvas render in the case when the render graph was not being regenerated.
- bool particlesExistAfterUpdate = m_particleContainer.size() > 0;
- if (particlesExistedBeforeUpdate || particlesExistAfterUpdate)
- {
- MarkRenderGraphDirty();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnUiElementFixup(AZ::EntityId canvasEntityId, AZ::EntityId /*parentEntityId*/)
- {
- bool isElementEnabled = false;
- UiElementBus::EventResult(isElementEnabled, GetEntityId(), &UiElementBus::Events::GetAreElementAndAncestorsEnabled);
- if (isElementEnabled)
- {
- UiCanvasUpdateNotificationBus::Handler::BusConnect(canvasEntityId);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnUiElementAndAncestorsEnabledChanged(bool areElementAndAncestorsEnabled)
- {
- if (areElementAndAncestorsEnabled)
- {
- AZ::EntityId canvasEntityId;
- UiElementBus::EventResult(canvasEntityId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
- if (canvasEntityId.IsValid())
- {
- UiCanvasUpdateNotificationBus::Handler::BusConnect(canvasEntityId);
- }
- }
- else
- {
- UiCanvasUpdateNotificationBus::Handler::BusDisconnect();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::ResetOverrides()
- {
- m_isColorOverridden = false;
- m_isAlphaOverridden = false;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetOverrideColor(const AZ::Color& color)
- {
- m_overrideColor = color;
- m_isColorOverridden = true;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetOverrideAlpha(float alpha)
- {
- m_overrideAlpha = alpha;
- m_isAlphaOverridden = true;
- }
- void UiParticleEmitterComponent::SetImageIndex(AZ::u32 index)
- {
- if (m_spriteSheetCellIndex != index)
- {
- m_spriteSheetCellIndex = index;
- MarkRenderGraphDirty();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- const AZ::u32 UiParticleEmitterComponent::GetImageIndex()
- {
- return m_spriteSheetCellIndex;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- const AZ::u32 UiParticleEmitterComponent::GetImageIndexCount()
- {
- if (m_sprite)
- {
- return static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size());
- }
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZStd::string UiParticleEmitterComponent::GetImageIndexAlias(AZ::u32 index)
- {
- return m_sprite ? m_sprite->GetCellAlias(index) : AZStd::string();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetImageIndexAlias(AZ::u32 index, const AZStd::string& alias)
- {
- m_sprite ? m_sprite->SetCellAlias(index, alias) : AZ_UNUSED(0);
- MarkRenderGraphDirty();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::u32 UiParticleEmitterComponent::GetImageIndexFromAlias(const AZStd::string& alias)
- {
- return m_sprite ? m_sprite->GetCellIndexFromAlias(alias) : 0;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC STATIC MEMBER FUNCTIONS
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::Reflect(AZ::ReflectContext* context)
- {
- AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
- if (serializeContext)
- {
- serializeContext->Class<UiParticleEmitterComponent, AZ::Component>()
- ->Version(1)
- ->Field("EmitOnActivate", &UiParticleEmitterComponent::m_isEmitOnActivate)
- ->Field("HitParticleCountOnActivate", &UiParticleEmitterComponent::m_isHitParticleCountOnActivate)
- ->Field("IsEmitterLifetimeInfinite", &UiParticleEmitterComponent::m_isEmitterLifetimeInfinite)
- ->Field("EmitterLifetime", &UiParticleEmitterComponent::m_emitterLifetime)
- ->Field("EmitRate", &UiParticleEmitterComponent::m_emitRate)
- ->Field("EmitShape", &UiParticleEmitterComponent::m_emitShape)
- ->Field("IsParticleCountLimited", &UiParticleEmitterComponent::m_isParticleCountLimited)
- ->Field("MaxParticles", &UiParticleEmitterComponent::m_maxParticles)
- ->Field("IsRandomSeedFixed", &UiParticleEmitterComponent::m_isRandomSeedFixed)
- ->Field("RandomSeed", &UiParticleEmitterComponent::m_randomSeed)
- ->Field("IsEmitOnEdge", &UiParticleEmitterComponent::m_isEmitOnEdge)
- ->Field("ParticleInitialDirectionType", &UiParticleEmitterComponent::m_particleInitialDirectionType)
- ->Field("EmitInsideDistance", &UiParticleEmitterComponent::m_insideDistance)
- ->Field("EmitOutsideDistance", &UiParticleEmitterComponent::m_outsideDistance)
- ->Field("EmitAngle", &UiParticleEmitterComponent::m_emitAngle)
- ->Field("EmitAngleVariation", &UiParticleEmitterComponent::m_emitAngleVariation)
- ->Field("IsParticleLifetimeInfinite", &UiParticleEmitterComponent::m_isParticleLifetimeInfinite)
- ->Field("ParticleLife", &UiParticleEmitterComponent::m_particleLifetime)
- ->Field("ParticleLifeVariation", &UiParticleEmitterComponent::m_particleLifetimeVariation)
- ->Field("SpritePathname", &UiParticleEmitterComponent::m_spritePathname)
- ->Field("IsSpriteSheetAnimated", &UiParticleEmitterComponent::m_isSpriteSheetAnimated)
- ->Field("IsSpriteSheetAnimationLooped", &UiParticleEmitterComponent::m_isSpriteSheetAnimationLooped)
- ->Field("IsSpriteSheetIndexRandom", &UiParticleEmitterComponent::m_isSpriteSheetIndexRandom)
- ->Field("SpriteSheetIndex", &UiParticleEmitterComponent::m_spriteSheetCellIndex)
- ->Field("SpriteSheetEndIndex", &UiParticleEmitterComponent::m_spriteSheetCellEndIndex)
- ->Field("SpriteSheetFrameDelay", &UiParticleEmitterComponent::m_spriteSheetFrameDelay)
- ->Field("BlendMode", &UiParticleEmitterComponent::m_blendMode)
- ->Field("IsPositionRelativeToEmitter", &UiParticleEmitterComponent::m_isPositionRelativeToEmitter)
- ->Field("ParticleMovementCoordinateType", &UiParticleEmitterComponent::m_particleMovementCoordinateType)
- ->Field("ParticleInitialVelocity", &UiParticleEmitterComponent::m_particleInitialVelocity)
- ->Field("ParticleInitialVelocityVariation", &UiParticleEmitterComponent::m_particleInitialVelocityVariation)
- ->Field("ParticleSpeed", &UiParticleEmitterComponent::m_particleSpeed)
- ->Field("ParticleSpeedVariation", &UiParticleEmitterComponent::m_particleSpeedVariation)
- ->Field("ParticleAccelerationCoordinateType", &UiParticleEmitterComponent::m_particleAccelerationCoordinateType)
- ->Field("ParticleAcceleration", &UiParticleEmitterComponent::m_particleAcceleration)
- ->Field("IsParticleRotationFromVelocity", &UiParticleEmitterComponent::m_isParticleRotationFromVelocity)
- ->Field("IsParticleInitialRotationFromInitialVelocity", &UiParticleEmitterComponent::m_isParticleInitialRotationFromInitialVelocity)
- ->Field("ParticleInitialRotation", &UiParticleEmitterComponent::m_particleInitialRotation)
- ->Field("ParticleInitialRotationVariation", &UiParticleEmitterComponent::m_particleInitialRotationVariation)
- ->Field("ParticleRotation", &UiParticleEmitterComponent::m_particleRotationSpeed)
- ->Field("ParticleRotationVariation", &UiParticleEmitterComponent::m_particleRotationSpeedVariation)
- ->Field("ParticleAspectRatioLocked", &UiParticleEmitterComponent::m_isParticleAspectRatioLocked)
- ->Field("ParticlePivot", &UiParticleEmitterComponent::m_particlePivot)
- ->Field("ParticleSize", &UiParticleEmitterComponent::m_particleSize)
- ->Field("ParticleSizeVariation", &UiParticleEmitterComponent::m_particleSizeVariation)
- ->Field("ParticleColor", &UiParticleEmitterComponent::m_particleColor)
- ->Field("ParticleColorBrightnessVariation", &UiParticleEmitterComponent::m_particleColorBrightnessVariation)
- ->Field("ParticleColorTintVariation", &UiParticleEmitterComponent::m_particleColorTintVariation)
- ->Field("ParticleAlpha", &UiParticleEmitterComponent::m_particleAlpha)
- ->Field("ParticleSpeedMultiplier", &UiParticleEmitterComponent::m_particleSpeedMultiplier)
- ->Field("ParticleWidthMultiplier", &UiParticleEmitterComponent::m_particleWidthMultiplier)
- ->Field("ParticleHeightMultiplier", &UiParticleEmitterComponent::m_particleHeightMultiplier)
- ->Field("ParticleColorMultiplier", &UiParticleEmitterComponent::m_particleColorMultiplier)
- ->Field("ParticleAlphaMultiplier", &UiParticleEmitterComponent::m_particleAlphaMultiplier);
- AZ::EditContext* ec = serializeContext->GetEditContext();
- if (ec)
- {
- auto editInfo = ec->Class<UiParticleEmitterComponent>("ParticleEmitter", "A visual component that emits 2D particles.");
- editInfo->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Category, "UI")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("UI", 0x27ff46b0))
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
- {
- editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Emitter Settings")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
- editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isEmitOnActivate, "Emit on activate", "Emitter starts emitting on activate.");
- editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isHitParticleCountOnActivate, "Hit particle count on activate", "Emitter hits the particle count when it starts emitting.");
- editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isEmitterLifetimeInfinite, "Infinite life time", "The life time of the emitter is infinite")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("EmitterLifetime", &UiParticleEmitterComponent::m_emitterLifetime, "Emitter lifetime", "The amount of time (in seconds) that the emitter emits.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsEmitterLifetimeFinite)
- ->Attribute(AZ::Edit::Attributes::Min, 0.01f);
- editInfo->DataElement("EmitRate", &UiParticleEmitterComponent::m_emitRate, "Emit rate", "The amount of particles emitted per second.")
- ->Attribute(AZ::Edit::Attributes::Min, 0.01f)
- ->Attribute(AZ::Edit::Attributes::Max, m_emitRateLimit)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::ResetParticleBuffers);
- editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isParticleCountLimited, "Particle count limit", "Sets whether there is a limit on the amount of active particles.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLimitToggleable)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("MaxParticles", &UiParticleEmitterComponent::m_maxParticles, "Active particles limit", "The maximum amount of particles that can be active.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLimitRequired)
- ->Attribute(AZ::Edit::Attributes::Min, 1)
- ->Attribute(AZ::Edit::Attributes::Max, m_activeParticlesLimit)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::ResetParticleBuffers);
- editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isRandomSeedFixed, "Fixed random seed", "Sets whether the random seed for this emitter is fixed. If unchecked, a random seed will be automatically generated each time the emitter starts emitting.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("RandomSeed", &UiParticleEmitterComponent::m_randomSeed, "Random seed", "The seed to use for the particle emitter.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::m_isRandomSeedFixed);
- editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_emitShape, "Emitter shape", "The shape of the emitter.")
- ->EnumAttribute(UiParticleEmitterInterface::EmitShape::Point, "Point")
- ->EnumAttribute(UiParticleEmitterInterface::EmitShape::Circle, "Circle")
- ->EnumAttribute(UiParticleEmitterInterface::EmitShape::Quad, "Quad")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("IsEmitOnEdge", &UiParticleEmitterComponent::m_isEmitOnEdge, "Emit on edge", "The particles are emitted from the edge of the emitter shape.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsShapeWithEdge)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("EmitInsideDistance", &UiParticleEmitterComponent::m_insideDistance, "Emit inside distance", "The distance inside the emitter shape edge that particles should be emitted.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsEmittingFromEdge);
- editInfo->DataElement("EmitOutsideDistance", &UiParticleEmitterComponent::m_outsideDistance, "Emit outside distance", "The distance outside the emitter shape edge that particles should be emitted.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsEmittingFromEdge);
- editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_particleInitialDirectionType, "Initial direction type", "Sets how the initial direction is calculated.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::CanEmitFromCenter)
- ->EnumAttribute(UiParticleEmitterInterface::ParticleInitialDirectionType::RelativeToEmitAngle, "Relative to emit angle")
- ->EnumAttribute(UiParticleEmitterInterface::ParticleInitialDirectionType::RelativeToEmitterCenter, "Relative to emitter center")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("EmitAngle", &UiParticleEmitterComponent::m_emitAngle, "Emit angle", "The angle to emit particles, measured clockwise in degrees from straight up.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsEmitAngleRequired);
- editInfo->DataElement(AZ::Edit::UIHandlers::Slider, &UiParticleEmitterComponent::m_emitAngleVariation, "Emit angle variation", "The spread of particles emitted about the emit angle in degrees.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypeCartesian)
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
- ->Attribute(AZ::Edit::Attributes::Max, 180.0f);
- }
- {
- editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Particle Settings")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
- editInfo->DataElement("IsParticleLifetimeInfinite", &UiParticleEmitterComponent::m_isParticleLifetimeInfinite, "Infinite life time", "The life time of the emitted particles is infinite.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::CheckMaxParticleValidity)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("ParticleLife", &UiParticleEmitterComponent::m_particleLifetime, "Life time", "The life time of the emitted particles in seconds.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
- ->Attribute(AZ::Edit::Attributes::Min, 0.01f)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::ResetParticleBuffers);
- editInfo->DataElement("ParticleLifeVariation", &UiParticleEmitterComponent::m_particleLifetimeVariation, "Life time variation", "The random variation of the life time of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
- editInfo->DataElement("Sprite", &UiParticleEmitterComponent::m_spritePathname, "Sprite pathname", "The sprite path.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSpritePathnameChange)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isSpriteSheetAnimated, "Animated sprite sheet", "The sprite sheet cell index is animated over time.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsSpriteTypeSpriteSheet)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isSpriteSheetAnimationLooped, "Loop sprite sheet animation", "The sprite sheet animation is looped.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::m_isSpriteSheetAnimated);
- editInfo->DataElement(AZ::Edit::UIHandlers::CheckBox, &UiParticleEmitterComponent::m_isSpriteSheetIndexRandom, "Random sprite sheet index", "The sprite sheet cell index is randomly chosen from the given range.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsSpriteTypeSpriteSheet)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_spriteSheetCellIndex, "Sprite sheet Index", "Sprite sheet index. Defines which cell in a sprite sheet is displayed.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsSpriteTypeSpriteSheet)
- ->Attribute(AZ::Edit::Attributes::NameLabelOverride, &UiParticleEmitterComponent::GetSpriteSheetIndexPropertyLabel)
- ->Attribute("EnumValues", &UiParticleEmitterComponent::PopulateSpriteSheetIndexStringList)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSpriteSheetCellIndexChanged)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c));
- editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_spriteSheetCellEndIndex, "Sprite sheet end frame", "Defines which cell in a sprite sheet is displayed.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsSpriteSheetCellRangeRequired)
- ->Attribute("EnumValues", &UiParticleEmitterComponent::PopulateSpriteSheetIndexStringList)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSpriteSheetCellEndIndexChanged)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c));
- editInfo->DataElement("SpriteSheetFrameDelay", &UiParticleEmitterComponent::m_spriteSheetFrameDelay, "Sprite sheet frame delay", "Number of seconds to delay until the next frame.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::m_isSpriteSheetAnimated)
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
- editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_blendMode, "Blend mode", "The blend mode used to draw the particles")
- ->EnumAttribute(LyShine::BlendMode::Normal, "Normal")
- ->EnumAttribute(LyShine::BlendMode::Add, "Add")
- ->EnumAttribute(LyShine::BlendMode::Screen, "Screen")
- ->EnumAttribute(LyShine::BlendMode::Darken, "Darken")
- ->EnumAttribute(LyShine::BlendMode::Lighten, "Lighten");
- }
- {
- editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Particle Movement")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
- editInfo->DataElement("IsPositionRelativeToEmitter", &UiParticleEmitterComponent::m_isPositionRelativeToEmitter, "Relative to emitter", "The particles move relative to the emitter.");
- editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_particleMovementCoordinateType, "Movement co-ordinate type", "The co-ordinate system to use for particle movement.")
- ->EnumAttribute(UiParticleEmitterInterface::ParticleCoordinateType::Cartesian, "Cartesian")
- ->EnumAttribute(UiParticleEmitterInterface::ParticleCoordinateType::Polar, "Polar")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("ParticleInitialVelocity", &UiParticleEmitterComponent::m_particleInitialVelocity, "Initial velocity", "The initial velocity of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypePolar);
- editInfo->DataElement("ParticleInitialVelocityVariation", &UiParticleEmitterComponent::m_particleInitialVelocityVariation, "Initial Velocity Variation", "The random variation in the initial velocity of emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypePolar)
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
- editInfo->DataElement("ParticleSpeed", &UiParticleEmitterComponent::m_particleSpeed, "Speed", "The speed of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypeCartesian);
- editInfo->DataElement("ParticleSpeedVariation", &UiParticleEmitterComponent::m_particleSpeedVariation, "Speed variation", "The random variation in speed of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsMovementCoordinateTypeCartesian);
- editInfo->DataElement(AZ::Edit::UIHandlers::ComboBox, &UiParticleEmitterComponent::m_particleAccelerationCoordinateType, "Acceleration co-ordinate type", "The co-ordinate system to use for particle acceleration.")
- ->EnumAttribute(UiParticleEmitterInterface::ParticleCoordinateType::Cartesian, "Cartesian")
- ->EnumAttribute(UiParticleEmitterInterface::ParticleCoordinateType::Polar, "Polar")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("ParticleAcceleration", &UiParticleEmitterComponent::m_particleAcceleration, "Acceleration", "The acceleration of the particles.");
- editInfo->DataElement("IsParticleRotationFromVelocity", &UiParticleEmitterComponent::m_isParticleRotationFromVelocity, "Orientation velocity based", "The particle orientation is based on the current velocity.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("IsParticleInitialRotationFromInitialVelocity", &UiParticleEmitterComponent::m_isParticleInitialRotationFromInitialVelocity, "Initial orientation velocity based", "The particle orientation is based on the current velocity.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsRotationRequired)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("ParticleInitialRotation", &UiParticleEmitterComponent::m_particleInitialRotation, "Initial rotation", "The initial rotation of the emitted particles in degrees.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsInitialRotationRequired);
- editInfo->DataElement("ParticleIntiialRotationVariation", &UiParticleEmitterComponent::m_particleInitialRotationVariation, "Initial rotation variation", "The random variation in the initial rotation of the emitted particles in degrees.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsInitialRotationRequired)
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
- editInfo->DataElement("ParticleRotation", &UiParticleEmitterComponent::m_particleRotationSpeed, "Rotation speed", "The rotation speed of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsRotationRequired);
- editInfo->DataElement("ParticleRotationVariation", &UiParticleEmitterComponent::m_particleRotationSpeedVariation, "Rotation speed variation", "The random variation in the rotation speed of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsRotationRequired)
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
- }
- {
- editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Particle Size")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
- editInfo->DataElement("ParticleAspectRatioLocked", &UiParticleEmitterComponent::m_isParticleAspectRatioLocked, "Lock aspect ratio", "Locks the size of the particles to the current aspect ratio.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshEntireTree", 0xefbc823c));
- editInfo->DataElement("ParticlePivot", &UiParticleEmitterComponent::m_particlePivot, "Pivot", "The pivot of the emitted particles.");
- editInfo->DataElement("ParticleSize", &UiParticleEmitterComponent::m_particleSize, "Size", "The size of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnParticleSizeChange)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
- ->Attribute(AZ::Edit::Attributes::Min, 0.1f);
- editInfo->DataElement("ParticleSizeVariation", &UiParticleEmitterComponent::m_particleSizeVariation, "Size variation", "The random variation in size of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f);
- }
- {
- editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Particle Color")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
- editInfo->DataElement("ParticleColor", &UiParticleEmitterComponent::m_particleColor, "Color", "The color of the emitted particles.");
- editInfo->DataElement("ParticleColorBrightnessVariation", &UiParticleEmitterComponent::m_particleColorBrightnessVariation, "Color brightness variation", "The color brightness random variation of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
- ->Attribute(AZ::Edit::Attributes::Max, 1.0f);
- editInfo->DataElement("ParticleColorTintVariation", &UiParticleEmitterComponent::m_particleColorTintVariation, "Color tint variation", "The color tint random variation of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
- ->Attribute(AZ::Edit::Attributes::Max, 1.0f);
- editInfo->DataElement("ParticleAlpha", &UiParticleEmitterComponent::m_particleAlpha, "Alpha", "The initial alpha of the emitted particles.")
- ->Attribute(AZ::Edit::Attributes::Min, 0.0f)
- ->Attribute(AZ::Edit::Attributes::Max, 1.0f);
- }
- {
- editInfo->ClassElement(AZ::Edit::ClassElements::Group, "Timelines")
- ->Attribute(AZ::Edit::Attributes::AutoExpand, true);
- editInfo->DataElement("ParticleSpeedMultiplier", &UiParticleEmitterComponent::m_particleSpeedMultiplier, "Speed multiplier", "The speed multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSpeedMultiplierChange)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
- ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
- editInfo->DataElement("ParticleWidthMultiplier", &UiParticleEmitterComponent::m_particleWidthMultiplier, "Width multiplier", "The width multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSizeXMultiplierChange)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
- ->Attribute(AZ::Edit::Attributes::NameLabelOverride, &UiParticleEmitterComponent::GetParticleWidthMultiplierPropertyLabel)
- ->Attribute(AZ::Edit::Attributes::DescriptionTextOverride, &UiParticleEmitterComponent::GetParticleWidthMultiplierPropertyDescription)
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
- ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
- editInfo->DataElement("ParticleHeightMultiplier", &UiParticleEmitterComponent::m_particleHeightMultiplier, "Height multiplier", "The height multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnSizeYMultiplierChange)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsAspectRatioUnlocked)
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
- ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
- editInfo->DataElement("ParticleColorMultiplier", &UiParticleEmitterComponent::m_particleColorMultiplier, "Color multiplier", "The color multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnColorMultiplierChange)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
- ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
- editInfo->DataElement("ParticleAlphaMultiplier", &UiParticleEmitterComponent::m_particleAlphaMultiplier, "Alpha multiplier", "The alpha multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.")
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, &UiParticleEmitterComponent::OnAlphaMultiplierChange)
- ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues", 0xcbc2147c))
- ->Attribute(AZ::Edit::Attributes::Visibility, &UiParticleEmitterComponent::IsParticleLifetimeFinite)
- ->ElementAttribute(AZ::Edit::Attributes::NameLabelOverride, "Keyframe");
- }
- }
- }
- AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
- if (behaviorContext)
- {
- behaviorContext->Enum<(int)UiParticleEmitterInterface::EmitShape::Point>("eUiEmitShape_Point")
- ->Enum<(int)UiParticleEmitterInterface::EmitShape::Circle>("eUiEmitShape_Circle")
- ->Enum<(int)UiParticleEmitterInterface::EmitShape::Quad>("eUiEmitShape_Quad")
- ->Enum<(int)UiParticleEmitterInterface::ParticleCoordinateType::Cartesian>("eUiParticleCoordinateType_Cartesian")
- ->Enum<(int)UiParticleEmitterInterface::ParticleCoordinateType::Polar>("eUiParticleCoordinateType_Polar")
- ->Enum<(int)UiParticleEmitterInterface::ParticleInitialDirectionType::RelativeToEmitAngle>("eUiParticleInitialDirectionType_RelativeToEmitAngle")
- ->Enum<(int)UiParticleEmitterInterface::ParticleInitialDirectionType::RelativeToEmitterCenter>("eUiParticleInitialDirectionType_RelativeToEmitterCenter");
- behaviorContext->EBus<UiParticleEmitterBus>("UiParticleEmitterBus")
- ->Event("GetIsEmitting", &UiParticleEmitterBus::Events::GetIsEmitting)
- ->Event("SetIsEmitting", &UiParticleEmitterBus::Events::SetIsEmitting)
- ->Event("GetIsRandomSeedFixed", &UiParticleEmitterBus::Events::GetIsRandomSeedFixed)
- ->Event("SetIsRandomSeedFixed", &UiParticleEmitterBus::Events::SetIsRandomSeedFixed)
- ->Event("GetRandomSeed", &UiParticleEmitterBus::Events::GetRandomSeed)
- ->Event("SetRandomSeed", &UiParticleEmitterBus::Events::SetRandomSeed)
- ->Event("GetIsParticlePositionRelativeToEmitter", &UiParticleEmitterBus::Events::GetIsParticlePositionRelativeToEmitter)
- ->Event("SetIsParticlePositionRelativeToEmitter", &UiParticleEmitterBus::Events::SetIsParticlePositionRelativeToEmitter)
- ->Event("GetParticleEmitRate", &UiParticleEmitterBus::Events::GetParticleEmitRate)
- ->Event("SetParticleEmitRate", &UiParticleEmitterBus::Events::SetParticleEmitRate)
- ->Event("GetIsEmitOnActivate", &UiParticleEmitterBus::Events::GetIsEmitOnActivate)
- ->Event("SetIsEmitOnActivate", &UiParticleEmitterBus::Events::SetIsEmitOnActivate)
- ->Event("GetIsHitParticleCountOnActivate", &UiParticleEmitterBus::Events::GetIsHitParticleCountOnActivate)
- ->Event("SetIsHitParticleCountOnActivate", &UiParticleEmitterBus::Events::SetIsHitParticleCountOnActivate)
- ->Event("GetIsEmitterLifetimeInfinite", &UiParticleEmitterBus::Events::GetIsEmitterLifetimeInfinite)
- ->Event("SetIsEmitterLifetimeInfinite", &UiParticleEmitterBus::Events::SetIsEmitterLifetimeInfinite)
- ->Event("GetEmitterLifetime", &UiParticleEmitterBus::Events::GetEmitterLifetime)
- ->Event("SetEmitterLifetime", &UiParticleEmitterBus::Events::SetEmitterLifetime)
- ->Event("GetIsParticleCountLimited", &UiParticleEmitterBus::Events::GetIsParticleCountLimited)
- ->Event("SetIsParticleCountLimited", &UiParticleEmitterBus::Events::SetIsParticleCountLimited)
- ->Event("GetMaxParticles", &UiParticleEmitterBus::Events::GetMaxParticles)
- ->Event("SetMaxParticles", &UiParticleEmitterBus::Events::SetMaxParticles)
- ->Event("GetEmitterShape", &UiParticleEmitterBus::Events::GetEmitterShape)
- ->Event("SetEmitterShape", &UiParticleEmitterBus::Events::SetEmitterShape)
- ->Event("GetIsEmitOnEdge", &UiParticleEmitterBus::Events::GetIsEmitOnEdge)
- ->Event("SetIsEmitOnEdge", &UiParticleEmitterBus::Events::SetIsEmitOnEdge)
- ->Event("GetInsideEmitDistance", &UiParticleEmitterBus::Events::GetInsideEmitDistance)
- ->Event("SetInsideEmitDistance", &UiParticleEmitterBus::Events::SetInsideEmitDistance)
- ->Event("GetOutsideEmitDistance", &UiParticleEmitterBus::Events::GetOutsideEmitDistance)
- ->Event("SetOutsideEmitDistance", &UiParticleEmitterBus::Events::SetOutsideEmitDistance)
- ->Event("GetParticleInitialDirectionType", &UiParticleEmitterBus::Events::GetParticleInitialDirectionType)
- ->Event("SetParticleInitialDirectionType", &UiParticleEmitterBus::Events::SetParticleInitialDirectionType)
- ->Event("GetEmitAngle", &UiParticleEmitterBus::Events::GetEmitAngle)
- ->Event("SetEmitAngle", &UiParticleEmitterBus::Events::SetEmitAngle)
- ->Event("GetEmitAngleVariation", &UiParticleEmitterBus::Events::GetEmitAngleVariation)
- ->Event("SetEmitAngleVariation", &UiParticleEmitterBus::Events::SetEmitAngleVariation)
- ->Event("GetIsParticleLifetimeInfinite", &UiParticleEmitterBus::Events::GetIsParticleLifetimeInfinite)
- ->Event("SetIsParticleLifetimeInfinite", &UiParticleEmitterBus::Events::SetIsParticleLifetimeInfinite)
- ->Event("GetParticleLifetime", &UiParticleEmitterBus::Events::GetParticleLifetime)
- ->Event("SetParticleLifetime", &UiParticleEmitterBus::Events::SetParticleLifetime)
- ->Event("GetParticleLifetimeVariation", &UiParticleEmitterBus::Events::GetParticleLifetimeVariation)
- ->Event("SetParticleLifetimeVariation", &UiParticleEmitterBus::Events::SetParticleLifetimeVariation)
- ->Event("GetSpritePathname", &UiParticleEmitterBus::Events::GetSpritePathname)
- ->Event("SetSpritePathname", &UiParticleEmitterBus::Events::SetSpritePathname)
- ->Event("GetIsSpriteSheetAnimated", &UiParticleEmitterBus::Events::GetIsSpriteSheetAnimated)
- ->Event("SetIsSpriteSheetAnimated", &UiParticleEmitterBus::Events::SetIsSpriteSheetAnimated)
- ->Event("GetIsSpriteSheetAnimationLooped", &UiParticleEmitterBus::Events::GetIsSpriteSheetAnimationLooped)
- ->Event("SetIsSpriteSheetAnimationLooped", &UiParticleEmitterBus::Events::SetIsSpriteSheetAnimationLooped)
- ->Event("GetIsSpriteSheetIndexRandom", &UiParticleEmitterBus::Events::GetIsSpriteSheetIndexRandom)
- ->Event("SetIsSpriteSheetIndexRandom", &UiParticleEmitterBus::Events::SetIsSpriteSheetIndexRandom)
- ->Event("GetSpriteSheetCellIndex", &UiParticleEmitterBus::Events::GetSpriteSheetCellIndex)
- ->Event("SetSpriteSheetCellIndex", &UiParticleEmitterBus::Events::SetSpriteSheetCellIndex)
- ->Event("GetSpriteSheetCellEndIndex", &UiParticleEmitterBus::Events::GetSpriteSheetCellEndIndex)
- ->Event("SetSpriteSheetCellEndIndex", &UiParticleEmitterBus::Events::SetSpriteSheetCellEndIndex)
- ->Event("GetSpriteSheetFrameDelay", &UiParticleEmitterBus::Events::GetSpriteSheetFrameDelay)
- ->Event("SetSpriteSheetFrameDelay", &UiParticleEmitterBus::Events::SetSpriteSheetFrameDelay)
- ->Event("GetIsParticleAspectRatioLocked", &UiParticleEmitterBus::Events::GetIsParticleAspectRatioLocked)
- ->Event("SetIsParticleAspectRatioLocked", &UiParticleEmitterBus::Events::SetIsParticleAspectRatioLocked)
- ->Event("GetParticlePivot", &UiParticleEmitterBus::Events::GetParticlePivot)
- ->Event("SetParticlePivot", &UiParticleEmitterBus::Events::SetParticlePivot)
- ->Event("GetParticleSize", &UiParticleEmitterBus::Events::GetParticleSize)
- ->Event("SetParticleSize", &UiParticleEmitterBus::Events::SetParticleSize)
- ->Event("GetParticleWidth", &UiParticleEmitterBus::Events::GetParticleWidth)
- ->Event("SetParticleWidth", &UiParticleEmitterBus::Events::SetParticleWidth)
- ->Event("GetParticleHeight", &UiParticleEmitterBus::Events::GetParticleHeight)
- ->Event("SetParticleHeight", &UiParticleEmitterBus::Events::SetParticleHeight)
- ->Event("GetParticleWidthVariation", &UiParticleEmitterBus::Events::GetParticleWidthVariation)
- ->Event("SetParticleWidthVariation", &UiParticleEmitterBus::Events::SetParticleWidthVariation)
- ->Event("GetParticleHeightVariation", &UiParticleEmitterBus::Events::GetParticleHeightVariation)
- ->Event("SetParticleHeightVariation", &UiParticleEmitterBus::Events::SetParticleHeightVariation)
- ->Event("GetParticleMovementCoordinateType", &UiParticleEmitterBus::Events::GetParticleMovementCoordinateType)
- ->Event("SetParticleMovementCoordinateType", &UiParticleEmitterBus::Events::SetParticleMovementCoordinateType)
- ->Event("GetParticleAccelerationMovementSpace", &UiParticleEmitterBus::Events::GetParticleAccelerationCoordinateType)
- ->Event("SetParticleAccelerationMovementSpace", &UiParticleEmitterBus::Events::SetParticleAccelerationCoordinateType)
- ->Event("GetParticleInitialVelocity", &UiParticleEmitterBus::Events::GetParticleInitialVelocity)
- ->Event("SetParticleInitialVelocity", &UiParticleEmitterBus::Events::SetParticleInitialVelocity)
- ->Event("GetParticleSpeed", &UiParticleEmitterBus::Events::GetParticleSpeed)
- ->Event("SetParticleSpeed", &UiParticleEmitterBus::Events::SetParticleSpeed)
- ->Event("GetParticleSpeedVariation", &UiParticleEmitterBus::Events::GetParticleSpeedVariation)
- ->Event("SetParticleSpeedVariation", &UiParticleEmitterBus::Events::SetParticleSpeedVariation)
- ->Event("GetParticleAcceleration", &UiParticleEmitterBus::Events::GetParticleAcceleration)
- ->Event("SetParticleAcceleration", &UiParticleEmitterBus::Events::SetParticleAcceleration)
- ->Event("GetIsParticleRotationFromVelocity", &UiParticleEmitterBus::Events::GetIsParticleRotationFromVelocity)
- ->Event("SetIsParticleRotationFromVelocity", &UiParticleEmitterBus::Events::SetIsParticleRotationFromVelocity)
- ->Event("GetIsParticleInitialRotationFromInitialVelocity", &UiParticleEmitterBus::Events::GetIsParticleInitialRotationFromInitialVelocity)
- ->Event("SetIsParticleInitialRotationFromInitialVelocity", &UiParticleEmitterBus::Events::SetIsParticleInitialRotationFromInitialVelocity)
- ->Event("GetParticleInitialRotation", &UiParticleEmitterBus::Events::GetParticleInitialRotation)
- ->Event("SetParticleInitialRotation", &UiParticleEmitterBus::Events::SetParticleInitialRotation)
- ->Event("GetParticleInitialRotationVariation", &UiParticleEmitterBus::Events::GetParticleInitialRotationVariation)
- ->Event("SetParticleInitialRotationVariation", &UiParticleEmitterBus::Events::SetParticleInitialRotationVariation)
- ->Event("GetParticleRotationSpeed", &UiParticleEmitterBus::Events::GetParticleRotationSpeed)
- ->Event("SetParticleRotationSpeed", &UiParticleEmitterBus::Events::SetParticleRotationSpeed)
- ->Event("GetParticleRotationSpeedVariation", &UiParticleEmitterBus::Events::GetParticleRotationSpeedVariation)
- ->Event("SetParticleRotationSpeedVariation", &UiParticleEmitterBus::Events::SetParticleRotationSpeedVariation)
- ->Event("GetParticleColor", &UiParticleEmitterBus::Events::GetParticleColor)
- ->Event("SetParticleColor", &UiParticleEmitterBus::Events::SetParticleColor)
- ->Event("GetParticleColorBrightnessVariation", &UiParticleEmitterBus::Events::GetParticleColorBrightnessVariation)
- ->Event("SetParticleColorBrightnessVariation", &UiParticleEmitterBus::Events::SetParticleColorBrightnessVariation)
- ->Event("GetParticleColorTintVariation", &UiParticleEmitterBus::Events::GetParticleColorTintVariation)
- ->Event("SetParticleColorTintVariation", &UiParticleEmitterBus::Events::SetParticleColorTintVariation)
- ->Event("GetParticleAlpha", &UiParticleEmitterBus::Events::GetParticleAlpha)
- ->Event("SetParticleAlpha", &UiParticleEmitterBus::Events::SetParticleAlpha);
- behaviorContext->Class<UiParticleEmitterComponent>()->RequestBus("UiParticleEmitterBus");
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // PROTECTED MEMBER FUNCTIONS
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::Init()
- {
- // If this is called from RC.exe for example these pointers will not be set. In that case
- // we only need to be able to load, init and save the component. It will never be
- // activated.
- if (!AZ::Interface<ILyShine>::Get())
- {
- return;
- }
- if (!m_sprite && !m_spritePathname.GetAssetPath().empty())
- {
- m_sprite = AZ::Interface<ILyShine>::Get()->LoadSprite(m_spritePathname.GetAssetPath().c_str());
- }
- m_currentAspectRatio = m_particleSize.GetX() / m_particleSize.GetY();
- m_currentParticleSize = m_particleSize;
- CreateMultiplierCurve(m_particleWidthMultiplierCurve, m_particleWidthMultiplier);
- CreateMultiplierCurve(m_particleHeightMultiplierCurve, m_particleHeightMultiplier);
- CreateMultiplierCurve(m_particleSpeedMultiplierCurve, m_particleSpeedMultiplier);
- CreateMultiplierCurve(m_particleColorMultiplierCurve, m_particleColorMultiplier);
- CreateMultiplierCurve(m_particleAlphaMultiplierCurve, m_particleAlphaMultiplier);
- m_cachedPrimitive.m_indices = nullptr;
- m_cachedPrimitive.m_vertices = nullptr;
- ResetParticleBuffers();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::Activate()
- {
- UiParticleEmitterBus::Handler::BusConnect(GetEntityId());
- UiInitializationBus::Handler::BusConnect(GetEntityId());
- UiRenderBus::Handler::BusConnect(GetEntityId());
- UiVisualBus::Handler::BusConnect(GetEntityId());
- UiCanvasSizeNotificationBus::Handler::BusConnect();
- UiElementNotificationBus::Handler::BusConnect(GetEntityId());
- UiIndexableImageBus::Handler::BusConnect(GetEntityId());
- AZ::EntityId canvasEntityId;
- UiElementBus::EventResult(canvasEntityId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
- if (canvasEntityId.IsValid())
- {
- bool isElementEnabled = false;
- UiElementBus::EventResult(isElementEnabled, GetEntityId(), &UiElementBus::Events::GetAreElementAndAncestorsEnabled);
- if (isElementEnabled)
- {
- UiCanvasUpdateNotificationBus::Handler::BusConnect(canvasEntityId);
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::Deactivate()
- {
- UiParticleEmitterBus::Handler::BusDisconnect();
- UiInitializationBus::Handler::BusDisconnect();
- UiRenderBus::Handler::BusDisconnect();
- UiCanvasUpdateNotificationBus::Handler::BusDisconnect();
- UiVisualBus::Handler::BusDisconnect();
- UiCanvasSizeNotificationBus::Handler::BusDisconnect();
- UiElementNotificationBus::Handler::BusDisconnect();
- UiIndexableImageBus::Handler::BusDisconnect();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::ClearActiveParticles()
- {
- m_particleContainer.clear();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Vector3 UiParticleEmitterComponent::GetRandomParticlePosition()
- {
- AZ::Vector2 randomPosition = AZ::Vector2::CreateZero();
- if (m_emitShape == EmitShape::Point)
- {
- UiTransformInterface::RectPoints points;
- UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
- AZ::Vector2 centerPoint = (points.TopLeft() + points.BottomRight()) * 0.5f;
- if (IsMovementCoordinateTypeCartesian())
- {
- randomPosition = centerPoint;
- }
- else
- {
- const float angleOffsetToUp = -90.0f;
- float emitAngle = AZ::DegToRad(m_emitAngle + angleOffsetToUp) + AZ::DegToRad(m_emitAngleVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
- float xDir = cos(emitAngle);
- float yDir = sin(emitAngle);
- randomPosition.Set(xDir, yDir);
- randomPosition += centerPoint;
- }
- }
- else if (m_emitShape == EmitShape::Circle)
- {
- UiTransformInterface::RectPoints points;
- UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
- AZ::Vector2 centerPoint = (points.TopLeft() + points.BottomRight()) * 0.5f;
- float halfWidth = (points.TopRight().GetX() - points.TopLeft().GetX()) * 0.5f;
- float halfHeight = (points.BottomLeft().GetY() - points.TopLeft().GetY()) * 0.5f;
- float unitCircleRandomRadius = m_random.GetRandomFloat();
- float circleDistance = sqrt(unitCircleRandomRadius);
- float uniformDistance = unitCircleRandomRadius;
- float majorRadius = AZ::GetMax<float>(halfWidth, halfHeight);
- float insideRadius = (m_isEmitOnEdge ? majorRadius - m_insideDistance : 0.0f);
- float percentageFromEdge = insideRadius / majorRadius;
- float randomDistanceFromCenter = circleDistance + (uniformDistance - circleDistance) * percentageFromEdge;
- float theta = m_random.GetRandomFloat() * AZ::Constants::TwoPi;
- float sinTheta = sin(theta);
- float cosTheta = cos(theta);
- if (m_isEmitOnEdge)
- {
- float minorRadius = AZ::GetMin<float>(halfWidth, halfHeight);
- float insideDistance = AZ::GetMin<float>(m_insideDistance, minorRadius);
- AZ::Vector2 curvenormal(halfHeight* cosTheta, halfWidth* sinTheta);
- curvenormal.NormalizeSafe();
- AZ::Vector2 edgeOffset = curvenormal * -1.0f * insideDistance + curvenormal * (insideDistance + m_outsideDistance) * randomDistanceFromCenter;
- randomPosition.Set(centerPoint.GetX() + halfWidth * cosTheta + edgeOffset.GetX(), centerPoint.GetY() + halfHeight * sinTheta + edgeOffset.GetY());
- }
- else
- {
- randomPosition.Set(centerPoint.GetX() + randomDistanceFromCenter * halfWidth * cosTheta, centerPoint.GetY() + halfHeight * randomDistanceFromCenter * sinTheta);
- }
- }
- else if (m_emitShape == EmitShape::Quad)
- {
- UiTransformInterface::RectPoints points;
- UiTransformBus::Event(GetEntityId(), &UiTransformBus::Events::GetCanvasSpacePointsNoScaleRotate, points);
- AZ::Vector2 shapeTopLeft = points.TopLeft();
- float width = points.TopRight().GetX() - points.TopLeft().GetX();
- float height = points.BottomLeft().GetY() - points.TopLeft().GetY();
- float x = m_random.GetRandomFloat();
- float y = m_random.GetRandomFloat();
- if (m_isEmitOnEdge)
- {
- // To keep the random emit points in a uniform distribution, this calculates a quad with the area
- // covering the entire edge with thickness defined by the inside and outisde distance. A random point
- // is chosen within this that is then mapped to the edge of the quad emit shape based on the x distance.
- float horizontalEdgeWidth = (width + 2 * m_outsideDistance);
- float verticalEdgeHeight = (height - m_insideDistance * 2);
- float randomTotalX = x * (horizontalEdgeWidth * 2 + (height - m_insideDistance * 2) * 2);
- if (randomTotalX < horizontalEdgeWidth) // top edge
- {
- float segmentX = randomTotalX / horizontalEdgeWidth;
- float segmentY = y;
- randomPosition.SetX(shapeTopLeft.GetX() - m_outsideDistance + segmentX * (width + 2 * m_outsideDistance));
- randomPosition.SetY(shapeTopLeft.GetY() - m_outsideDistance + segmentY * (m_insideDistance + m_outsideDistance));
- }
- else if (randomTotalX < horizontalEdgeWidth * 2) // bottom edge
- {
- float segmentX = ((randomTotalX - horizontalEdgeWidth) / horizontalEdgeWidth);
- float segmentY = y;
- randomPosition.SetX(shapeTopLeft.GetX() - m_outsideDistance + segmentX * (width + 2 * m_outsideDistance));
- randomPosition.SetY(shapeTopLeft.GetY() + (height - m_insideDistance) + segmentY * (m_insideDistance + m_outsideDistance));
- }
- else if (randomTotalX < (horizontalEdgeWidth * 2 + (height - m_insideDistance * 2))) // left edge
- {
- float segmentX = y;
- float segmentY = (randomTotalX - horizontalEdgeWidth * 2) / verticalEdgeHeight;
- randomPosition.SetX(shapeTopLeft.GetX() - m_outsideDistance + segmentX * (m_insideDistance + m_outsideDistance));
- randomPosition.SetY(shapeTopLeft.GetY() + m_insideDistance + segmentY * (height - 2 * m_insideDistance));
- }
- else // right edge
- {
- float segmentX = y;
- float segmentY = (randomTotalX - horizontalEdgeWidth * 2 - verticalEdgeHeight) / verticalEdgeHeight;
- randomPosition.SetX(shapeTopLeft.GetX() + (width - m_insideDistance) + segmentX * (m_insideDistance + m_outsideDistance));
- randomPosition.SetY(shapeTopLeft.GetY() + m_insideDistance + segmentY * (height - 2 * m_insideDistance));
- }
- }
- else
- {
- randomPosition.Set(shapeTopLeft.GetX() + width * x, shapeTopLeft.GetY() + height * y);
- }
- }
- AZ::Vector3 randomPositionV3(randomPosition.GetX(), randomPosition.GetY(), 1.0f);
- return randomPositionV3;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Vector2 UiParticleEmitterComponent::GetRandomParticleVelocity(const AZ::Vector2& particlePosition, const AZ::Vector2& emitterPosition)
- {
- if (IsMovementCoordinateTypePolar())
- {
- return m_particleInitialVelocity + m_particleInitialVelocityVariation * (2.0f * m_random.GetRandomFloat() - 1.0f);
- }
- AZ::Vector2 randomVelocity;
- const float angleOffsetToUp = -90.0f;
- if (m_particleInitialDirectionType == ParticleInitialDirectionType::RelativeToEmitterCenter)
- {
- AZ::Vector2 fromShapeCenter = particlePosition - emitterPosition;
- fromShapeCenter.NormalizeSafe();
- float emitAngle = AZ::DegToRad(m_emitAngleVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
- float cosAngle = cosf(emitAngle);
- float sinAngle = sinf(emitAngle);
- randomVelocity.SetX(fromShapeCenter.GetX() * cosAngle + fromShapeCenter.GetY() * sinAngle);
- randomVelocity.SetY(fromShapeCenter.GetX() * (-sinAngle) + fromShapeCenter.GetY() * cosAngle);
- }
- else
- {
- float emitAngle = AZ::DegToRad(m_emitAngle + angleOffsetToUp) + AZ::DegToRad(m_emitAngleVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
- float xDir = cosf(emitAngle);
- float yDir = sinf(emitAngle);
- randomVelocity.Set(xDir, yDir);
- }
- randomVelocity = randomVelocity * (m_particleSpeed + m_particleSpeedVariation * (2.0f * m_random.GetRandomFloat() - 1.0f));
- return randomVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- float UiParticleEmitterComponent::GetRandomParticleRotation(const AZ::Vector2& initialVelocity, const AZ::Vector2& initialPosition)
- {
- if (m_isParticleRotationFromVelocity)
- {
- return 0;
- }
- else if (m_isParticleInitialRotationFromInitialVelocity && IsMovementCoordinateTypeCartesian())
- {
- return atan2(initialVelocity.GetY(), initialVelocity.GetX()) + AZ::DegToRad(90.0f);
- }
- else if (m_isParticleInitialRotationFromInitialVelocity && IsMovementCoordinateTypePolar())
- {
- AZ::Vector2 offset = initialPosition;
- float radius = AZ::GetMax<float>(offset.GetLength(), 0.1f);
- float newRadius = radius + initialVelocity.GetX();
- if (newRadius > 0.0f)
- {
- offset = (initialPosition / radius) * newRadius;
- float angle = (initialVelocity.GetY()) / newRadius;
- AZ::Vector2 nextPosition(offset.GetX() * cos(angle) + offset.GetY() * sin(angle), (-offset.GetX()) * sin(angle) + offset.GetY() * cos(angle));
- return atan2(nextPosition.GetY() - initialPosition.GetY(), nextPosition.GetX() - initialPosition.GetX()) + AZ::DegToRad(90.0f);
- }
- else
- {
- return 0.0f;
- }
- }
- else
- {
- return AZ::DegToRad(m_particleInitialRotation) + AZ::DegToRad(m_particleInitialRotationVariation) * (2.0f * m_random.GetRandomFloat() - 1.0f);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::CreateMultiplierCurve(C2DSplineTrack& curve, const AZStd::vector<ParticleFloatKeyframe>& pointList)
- {
- auto pointsIterator = pointList.begin();
- while (pointsIterator != pointList.end())
- {
- const ParticleFloatKeyframe& currentPoint = *pointsIterator;
- I2DBezierKey newKey;
- newKey.time = currentPoint.time;
- newKey.flags = 0;
- newKey.value = Vec2(currentPoint.time, currentPoint.multiplier);
- int newKeyIndex = curve.CreateKey(currentPoint.time);
- curve.SetKey(newKeyIndex, &newKey);
- int keyFlags = curve.GetKeyFlags(newKeyIndex);
- SetCurveKeyTangentFlags(keyFlags, currentPoint.inTangent, currentPoint.outTangent);
- curve.SetKeyFlags(newKeyIndex, keyFlags);
- pointsIterator++;
- }
- if (pointList.size() == 0)
- {
- curve.SetValue(0.0f, 1.0f);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::CreateMultiplierCurve(UiCompoundSplineTrack& curve, const AZStd::vector<ParticleColorKeyframe>& pointList)
- {
- CUiAnimParamType animType[4];
- animType[0] = EUiAnimParamType::eUiAnimParamType_Float;
- animType[1] = EUiAnimParamType::eUiAnimParamType_Float;
- animType[2] = EUiAnimParamType::eUiAnimParamType_Float;
- animType[3] = EUiAnimParamType::eUiAnimParamType_Float;
- const int curveDimensions = 3;
- curve = UiCompoundSplineTrack(curveDimensions, EUiAnimValue::eUiAnimValue_RGB, animType);
- if (pointList.size() > 0)
- {
- auto pointsIterator = pointList.begin();
- while (pointsIterator != pointList.end())
- {
- const ParticleColorKeyframe& currentPoint = *pointsIterator;
- for (int i = 0; i < curveDimensions; i++)
- {
- I2DBezierKey newKey;
- newKey.time = currentPoint.time;
- newKey.flags = 0;
- newKey.value = Vec2(currentPoint.time, currentPoint.color.GetElement(i));
- IUiAnimTrack* track = curve.GetSubTrack(i);
- int newKeyIndex = track->CreateKey(currentPoint.time);
- track->SetKey(newKeyIndex, &newKey);
- int keyFlags = track->GetKeyFlags(newKeyIndex);
- SetCurveKeyTangentFlags(keyFlags, currentPoint.inTangent, currentPoint.outTangent);
- track->SetKeyFlags(newKeyIndex, keyFlags);
- }
- pointsIterator++;
- }
- }
- else
- {
- AZ::Color col(1.0f, 1.0f, 1.0f, 1.0f);
- curve.SetValue(0.0f, col);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- int UiParticleEmitterComponent::GetCurveIndividualTangentFlags(ParticleKeyframeTangentType tangentType)
- {
- int flags = 0;
- if (tangentType == ParticleKeyframeTangentType::EaseIn || tangentType == ParticleKeyframeTangentType::EaseOut)
- {
- flags = SPLINE_KEY_TANGENT_ZERO;
- }
- else if (tangentType == ParticleKeyframeTangentType::Linear)
- {
- flags = SPLINE_KEY_TANGENT_LINEAR;
- }
- else
- {
- flags = SPLINE_KEY_TANGENT_STEP;
- }
- return flags;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SetCurveKeyTangentFlags(int& flags, ParticleKeyframeTangentType inTangent, ParticleKeyframeTangentType outTangent)
- {
- flags &= ~(SPLINE_KEY_TANGENT_IN_MASK | SPLINE_KEY_TANGENT_OUT_MASK);
- flags |= (GetCurveIndividualTangentFlags(inTangent) << SPLINE_KEY_TANGENT_IN_SHIFT);
- flags |= (GetCurveIndividualTangentFlags(outTangent) << SPLINE_KEY_TANGENT_OUT_SHIFT);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::SortMultipliersByTime(AZStd::vector<ParticleFloatKeyframe>& pointList)
- {
- AZStd::sort(pointList.begin(), pointList.end(),
- [](const ParticleFloatKeyframe& key1, const ParticleFloatKeyframe& key2) { return key1.time < key2.time; });
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::ResetParticleBuffers()
- {
- // if this cached primitive is in any list in the render graph then mark the render graph as dirty
- if (m_cachedPrimitive.m_next)
- {
- MarkRenderGraphDirty();
- }
- if (m_isParticleLifetimeInfinite)
- {
- // there must be a limit on active particles if the lifetime is infinite so the active particles limit can be used directly here
- m_particleBufferSize = m_maxParticles;
- }
- else
- {
- AZ::u32 calculatedMaxParticles = static_cast<AZ::u32>(m_emitRate * (m_particleLifetime + m_particleLifetimeVariation));
- m_particleBufferSize = AZ::GetClamp<AZ::u32>(calculatedMaxParticles, 1, m_activeParticlesLimit);
- }
- const int indicesPerParticle = 6;
- AZ::u32 numIndices = m_particleBufferSize * indicesPerParticle;
- if (m_cachedPrimitive.m_indices)
- {
- delete [] m_cachedPrimitive.m_indices;
- }
- m_cachedPrimitive.m_indices = new uint16[numIndices];
- const uint16 verticesPerParticle = 4;
- uint16 baseIndex = 0;
- for (AZ::u32 i = 0; i < numIndices; i += indicesPerParticle)
- {
- m_cachedPrimitive.m_indices[i + 0] = 0 + baseIndex;
- m_cachedPrimitive.m_indices[i + 1] = 1 + baseIndex;
- m_cachedPrimitive.m_indices[i + 2] = 3 + baseIndex;
- m_cachedPrimitive.m_indices[i + 3] = 2 + baseIndex;
- m_cachedPrimitive.m_indices[i + 4] = 3 + baseIndex;
- m_cachedPrimitive.m_indices[i + 5] = 1 + baseIndex;
- baseIndex += verticesPerParticle;
- }
- AZ::u32 numVertices = m_particleBufferSize * verticesPerParticle;
- if (m_cachedPrimitive.m_vertices)
- {
- delete [] m_cachedPrimitive.m_vertices;
- }
- m_cachedPrimitive.m_vertices = new LyShine::UiPrimitiveVertex[numVertices];
- m_particleContainer.clear();
- m_particleContainer.reserve(m_particleBufferSize);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsEmitterLifetimeFinite()
- {
- return !m_isEmitterLifetimeInfinite;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsParticleLifetimeFinite()
- {
- return !m_isParticleLifetimeInfinite;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsParticleLimitRequired()
- {
- return (m_isParticleCountLimited || m_isParticleLifetimeInfinite);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsParticleLimitToggleable()
- {
- // if the particle life time is infinite, then there should be a limit on the amount of active particles
- return !m_isParticleLifetimeInfinite;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsEmitAngleRequired()
- {
- return (IsMovementCoordinateTypeCartesian() && m_particleInitialDirectionType == ParticleInitialDirectionType::RelativeToEmitAngle);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::CanEmitFromCenter()
- {
- return (IsMovementCoordinateTypeCartesian() && m_emitShape != EmitShape::Point);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsInitialRotationRequired()
- {
- return !m_isParticleInitialRotationFromInitialVelocity && !m_isParticleRotationFromVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsRotationRequired()
- {
- return !m_isParticleRotationFromVelocity;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsEmitFromGivenAngle()
- {
- return (m_emitShape == EmitShape::Point);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsShapeWithEdge()
- {
- return (m_emitShape == EmitShape::Circle || m_emitShape == EmitShape::Quad);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsEmittingFromEdge()
- {
- return (IsShapeWithEdge() && m_isEmitOnEdge);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::CheckMaxParticleValidity()
- {
- if (m_isParticleLifetimeInfinite)
- {
- m_isParticleCountLimited = true;
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnSpritePathnameChange()
- {
- ISprite* newSprite = nullptr;
- if (!m_spritePathname.GetAssetPath().empty())
- {
- // Load the new texture.
- newSprite = AZ::Interface<ILyShine>::Get()->LoadSprite(m_spritePathname.GetAssetPath().c_str());
- }
- SAFE_RELEASE(m_sprite);
- m_sprite = newSprite;
- m_spriteSheetCellIndex = 0;
- if (IsSpriteTypeSpriteSheet())
- {
- m_spriteSheetCellEndIndex = static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size() - 1);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnSpriteSheetCellIndexChanged()
- {
- m_spriteSheetCellEndIndex = AZ::GetMax(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnSpriteSheetCellEndIndexChanged()
- {
- m_spriteSheetCellIndex = AZ::GetMin(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnParticleSizeChange()
- {
- if (m_isParticleAspectRatioLocked && m_currentAspectRatio > 0)
- {
- if (m_particleSize.GetX() != m_currentParticleSize.GetX())
- {
- m_particleSize.SetY(m_particleSize.GetX() / m_currentAspectRatio);
- }
- else if (m_particleSize.GetY() != m_currentParticleSize.GetY())
- {
- m_particleSize.SetX(m_particleSize.GetY() * m_currentAspectRatio);
- }
- }
- else if (m_particleSize.GetY() > 0)
- {
- m_currentAspectRatio = m_particleSize.GetX() / m_particleSize.GetY();
- }
- m_currentParticleSize = m_particleSize;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnSizeXMultiplierChange()
- {
- SortMultipliersByTime(m_particleWidthMultiplier);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnSizeYMultiplierChange()
- {
- SortMultipliersByTime(m_particleHeightMultiplier);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnSpeedMultiplierChange()
- {
- SortMultipliersByTime(m_particleSpeedMultiplier);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnColorMultiplierChange()
- {
- AZStd::sort(m_particleColorMultiplier.begin(), m_particleColorMultiplier.end(),
- [](const ParticleColorKeyframe& key1, const ParticleColorKeyframe& key2) { return key1.time < key2.time; });
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::OnAlphaMultiplierChange()
- {
- SortMultipliersByTime(m_particleAlphaMultiplier);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsSpriteTypeSpriteSheet()
- {
- return (m_sprite && m_sprite->GetSpriteSheetCells().size() > 1);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsSpriteSheetCellRangeRequired()
- {
- return (IsSpriteTypeSpriteSheet() && (m_isSpriteSheetAnimated || m_isSpriteSheetIndexRandom));
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsMovementCoordinateTypeCartesian()
- {
- return (m_particleMovementCoordinateType == ParticleCoordinateType::Cartesian);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsMovementCoordinateTypePolar()
- {
- return (m_particleMovementCoordinateType == ParticleCoordinateType::Polar);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- bool UiParticleEmitterComponent::IsAspectRatioUnlocked()
- {
- return !m_isParticleAspectRatioLocked;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- const char* UiParticleEmitterComponent::GetSpriteSheetIndexPropertyLabel()
- {
- const char* label = "Sprite sheet Index";
- if (IsSpriteSheetCellRangeRequired())
- {
- label = "Sprite sheet start frame";
- }
- return label;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- const char* UiParticleEmitterComponent::GetParticleWidthMultiplierPropertyLabel()
- {
- const char* label = "Width multiplier";
- if (m_isParticleAspectRatioLocked)
- {
- label = "Size multiplier";
- }
- return label;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- const char* UiParticleEmitterComponent::GetParticleWidthMultiplierPropertyDescription()
- {
- const char* label = "The width multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.";
- if (m_isParticleAspectRatioLocked)
- {
- label = "The size multiplier over time. Time range is [0,1] where 0 is the start of the particle lifetime and 1 is the end of the particle lifetime.";
- }
- return label;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- UiParticleEmitterComponent::AZu32ComboBoxVec UiParticleEmitterComponent::PopulateSpriteSheetIndexStringList()
- {
- // There may not be a sprite loaded for this component
- if (m_sprite)
- {
- const AZ::u32 numCells = static_cast<AZ::u32>(m_sprite->GetSpriteSheetCells().size());
- if (numCells != 0)
- {
- return LyShine::GetEnumSpriteIndexList(GetEntityId(), 0, numCells - 1);
- }
- }
- return LyShine::AZu32ComboBoxVec();
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void UiParticleEmitterComponent::MarkRenderGraphDirty()
- {
- // tell the canvas to invalidate the render graph
- AZ::EntityId canvasEntityId;
- UiElementBus::EventResult(canvasEntityId, GetEntityId(), &UiElementBus::Events::GetCanvasEntityId);
- UiCanvasComponentImplementationBus::Event(canvasEntityId, &UiCanvasComponentImplementationBus::Events::MarkRenderGraphDirty);
- }
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