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AnimPostFXNode.cpp 16 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Serialization/SerializeContext.h>
  9. #include <AzCore/std/smart_ptr/unique_ptr.h>
  10. #include "AnimPostFXNode.h"
  11. #include "AnimSplineTrack.h"
  12. #include "CompoundSplineTrack.h"
  13. #include "BoolTrack.h"
  14. #include "Maestro/Types/AnimNodeType.h"
  15. #include "Maestro/Types/AnimParamType.h"
  16. #include "Maestro/Types/AnimValueType.h"
  17. //////////////////////////////////////////////////////////////////////////
  18. //!
  19. class CFXNodeDescription
  20. : public _i_reference_target_t
  21. {
  22. public:
  23. //-----------------------------------------------------------------------------
  24. //!
  25. class CControlParamBase
  26. : public _i_reference_target_t
  27. {
  28. public:
  29. virtual void SetDefault(float val) = 0;
  30. virtual void SetDefault(bool val) = 0;
  31. virtual void SetDefault(Vec4 val) = 0;
  32. virtual void GetDefault(float& val) const = 0;
  33. virtual void GetDefault(bool& val) const = 0;
  34. virtual void GetDefault(Vec4& val) const = 0;
  35. AZStd::string m_name;
  36. protected:
  37. virtual ~CControlParamBase(){}
  38. };
  39. //-----------------------------------------------------------------------------
  40. //!
  41. template<typename T>
  42. class TControlParam
  43. : public CControlParamBase
  44. {
  45. public:
  46. virtual void SetDefault([[maybe_unused]] float val) { assert(0); }
  47. virtual void SetDefault([[maybe_unused]] bool val) { assert(0); }
  48. virtual void SetDefault([[maybe_unused]] Vec4 val) { assert(0); }
  49. virtual void GetDefault([[maybe_unused]] float& val) const { assert(0); }
  50. virtual void GetDefault([[maybe_unused]] bool& val) const { assert(0); }
  51. virtual void GetDefault([[maybe_unused]] Vec4& val) const { assert(0); }
  52. protected:
  53. virtual ~TControlParam(){}
  54. T m_defaultValue;
  55. };
  56. //-----------------------------------------------------------------------------
  57. //!
  58. CFXNodeDescription() {}
  59. //-----------------------------------------------------------------------------
  60. //!
  61. template<typename T>
  62. void AddSupportedParam(const char* sName, AnimValueType eValueType, const char* sControlName, T defaultValue)
  63. {
  64. CAnimNode::SParamInfo param;
  65. param.name = sName;
  66. param.paramType = static_cast<AnimParamType>(static_cast<int>(AnimParamType::User) + static_cast<int>(m_nodeParams.size()));
  67. param.valueType = eValueType;
  68. m_nodeParams.push_back(param);
  69. TControlParam<T>* control = new TControlParam<T>;
  70. control->m_name = sControlName;
  71. control->SetDefault(defaultValue);
  72. m_controlParams.push_back(control);
  73. }
  74. //-----------------------------------------------------------------------------
  75. //!
  76. AZStd::vector<CAnimNode::SParamInfo> m_nodeParams;
  77. AZStd::vector<_smart_ptr<CControlParamBase>> m_controlParams;
  78. };
  79. //-----------------------------------------------------------------------------
  80. template<>
  81. void CFXNodeDescription::TControlParam<float>::SetDefault(float val)
  82. {
  83. m_defaultValue = val;
  84. }
  85. template<>
  86. void CFXNodeDescription::TControlParam<bool>::SetDefault(bool val)
  87. {
  88. m_defaultValue = val;
  89. }
  90. template<>
  91. void CFXNodeDescription::TControlParam<Vec4>::SetDefault(Vec4 val)
  92. {
  93. m_defaultValue = val;
  94. }
  95. template<>
  96. void CFXNodeDescription::TControlParam<float>::GetDefault(float& val) const
  97. {
  98. val = m_defaultValue;
  99. }
  100. template<>
  101. void CFXNodeDescription::TControlParam<bool>::GetDefault(bool& val) const
  102. {
  103. val = m_defaultValue;
  104. }
  105. template<>
  106. void CFXNodeDescription::TControlParam<Vec4>::GetDefault(Vec4& val) const
  107. {
  108. val = m_defaultValue;
  109. }
  110. //-----------------------------------------------------------------------------
  111. CAnimPostFXNode::FxNodeDescriptionMap CAnimPostFXNode::s_fxNodeDescriptions;
  112. //-----------------------------------------------------------------------------
  113. CAnimPostFXNode::CAnimPostFXNode()
  114. : CAnimPostFXNode(0, AnimNodeType::Invalid, nullptr)
  115. {
  116. }
  117. //-----------------------------------------------------------------------------
  118. CAnimPostFXNode::CAnimPostFXNode(const int id, AnimNodeType nodeType, CFXNodeDescription* pDesc)
  119. : CAnimNode(id, nodeType)
  120. , m_pDescription(pDesc)
  121. {
  122. }
  123. //-----------------------------------------------------------------------------
  124. void CAnimPostFXNode::Initialize()
  125. {
  126. if (!s_initialized)
  127. {
  128. s_initialized = true;
  129. //////////////////////////////////////////////////////////////////////////
  130. //! Radial Blur
  131. {
  132. auto pDesc = AZStd::make_unique<CFXNodeDescription>();
  133. pDesc->m_nodeParams.reserve(4);
  134. pDesc->m_controlParams.reserve(4);
  135. pDesc->AddSupportedParam<float>("Amount", AnimValueType::Float, "FilterRadialBlurring_Amount", 0.0f);
  136. pDesc->AddSupportedParam<float>("ScreenPosX", AnimValueType::Float, "FilterRadialBlurring_ScreenPosX", 0.5f);
  137. pDesc->AddSupportedParam<float>("ScreenPosY", AnimValueType::Float, "FilterRadialBlurring_ScreenPosY", 0.5f);
  138. pDesc->AddSupportedParam<float>("BlurringRadius", AnimValueType::Float, "FilterRadialBlurring_Radius", 1.0f);
  139. s_fxNodeDescriptions.try_emplace(AnimNodeType::RadialBlur, AZStd::move(pDesc));
  140. }
  141. //////////////////////////////////////////////////////////////////////////
  142. //! Color Correction
  143. {
  144. auto pDesc = AZStd::make_unique<CFXNodeDescription>();
  145. pDesc->m_nodeParams.reserve(8);
  146. pDesc->m_controlParams.reserve(8);
  147. pDesc->AddSupportedParam<float>("Cyan", AnimValueType::Float, "Global_User_ColorC", 0.0f);
  148. pDesc->AddSupportedParam<float>("Magenta", AnimValueType::Float, "Global_User_ColorM", 0.0f);
  149. pDesc->AddSupportedParam<float>("Yellow", AnimValueType::Float, "Global_User_ColorY", 0.0f);
  150. pDesc->AddSupportedParam<float>("Luminance", AnimValueType::Float, "Global_User_ColorK", 0.0f);
  151. pDesc->AddSupportedParam<float>("Brightness", AnimValueType::Float, "Global_User_Brightness", 1.0f);
  152. pDesc->AddSupportedParam<float>("Contrast", AnimValueType::Float, "Global_User_Contrast", 1.0f);
  153. pDesc->AddSupportedParam<float>("Saturation", AnimValueType::Float, "Global_User_Saturation", 1.0f);
  154. pDesc->AddSupportedParam<float>("Hue", AnimValueType::Float, "Global_User_ColorHue", 0.0f);
  155. s_fxNodeDescriptions.try_emplace(AnimNodeType::ColorCorrection, AZStd::move(pDesc));
  156. }
  157. //////////////////////////////////////////////////////////////////////////
  158. //! Depth of Field
  159. {
  160. auto pDesc = AZStd::make_unique<CFXNodeDescription>();
  161. pDesc->m_nodeParams.reserve(4);
  162. pDesc->m_controlParams.reserve(4);
  163. pDesc->AddSupportedParam<bool>("Enable", AnimValueType::Bool, "Dof_User_Active", false);
  164. pDesc->AddSupportedParam<float>("FocusDistance", AnimValueType::Float, "Dof_User_FocusDistance", 3.5f);
  165. pDesc->AddSupportedParam<float>("FocusRange", AnimValueType::Float, "Dof_User_FocusRange", 5.0f);
  166. pDesc->AddSupportedParam<float>("BlurAmount", AnimValueType::Float, "Dof_User_BlurAmount", 1.0f);
  167. s_fxNodeDescriptions.try_emplace(AnimNodeType::DepthOfField, AZStd::move(pDesc));
  168. }
  169. //////////////////////////////////////////////////////////////////////////
  170. //! Shadow setup - expose couple shadow controls to cinematics
  171. {
  172. auto pDesc = AZStd::make_unique<CFXNodeDescription>();
  173. pDesc->m_nodeParams.reserve(1);
  174. pDesc->m_controlParams.reserve(1);
  175. pDesc->AddSupportedParam<float>("GSMCache", AnimValueType::Bool, "GSMCacheParam", true);
  176. s_fxNodeDescriptions.try_emplace(AnimNodeType::ShadowSetup, AZStd::move(pDesc));
  177. }
  178. }
  179. }
  180. //-----------------------------------------------------------------------------
  181. /*static*/ CFXNodeDescription* CAnimPostFXNode::GetFXNodeDescription(AnimNodeType nodeType)
  182. {
  183. CFXNodeDescription* retDescription = nullptr;
  184. CAnimPostFXNode::Initialize();
  185. FxNodeDescriptionMap::iterator itr = s_fxNodeDescriptions.find(nodeType);
  186. if (itr != s_fxNodeDescriptions.end())
  187. {
  188. retDescription = itr->second.get();
  189. }
  190. return retDescription;
  191. }
  192. //-----------------------------------------------------------------------------
  193. CAnimNode* CAnimPostFXNode::CreateNode(const int id, AnimNodeType nodeType)
  194. {
  195. CAnimNode* retNode = nullptr;
  196. CFXNodeDescription* pDesc = GetFXNodeDescription(nodeType);
  197. if (pDesc)
  198. {
  199. retNode = aznew CAnimPostFXNode(id, nodeType, pDesc);
  200. static_cast<CAnimPostFXNode*>(retNode)->m_nodeType = nodeType;
  201. }
  202. return retNode;
  203. }
  204. //-----------------------------------------------------------------------------
  205. void CAnimPostFXNode::InitPostLoad(IAnimSequence* sequence)
  206. {
  207. CAnimNode::InitPostLoad(sequence);
  208. // For AZ::Serialization, m_nodeType will have be reflected and deserialized. Find the appropriate FXNodeDescription for it
  209. // and store the pointer
  210. m_pDescription = GetFXNodeDescription(m_nodeType);
  211. if (!m_pDescription)
  212. {
  213. // This is not ideal - we should never get here unless someone is tampering with data. We can't remove the node at this point,
  214. // we can't use a defatult description without crashing later, so we simply assert.
  215. AZ_Assert(false, "Unrecognized PostFX nodeType in Track View node %s. Please remove this node from the sequence.", m_name.c_str());
  216. }
  217. }
  218. //-----------------------------------------------------------------------------
  219. void CAnimPostFXNode::SerializeAnims(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks)
  220. {
  221. if (bLoading)
  222. {
  223. int paramIdVersion = 0;
  224. xmlNode->getAttr("ParamIdVersion", paramIdVersion);
  225. // Fix old param types
  226. if (paramIdVersion <= 2)
  227. {
  228. int num = xmlNode->getChildCount();
  229. for (int i = 0; i < num; ++i)
  230. {
  231. XmlNodeRef trackNode = xmlNode->getChild(i);
  232. CAnimParamType paramType;
  233. paramType.Serialize(trackNode, true);
  234. // Don't use APARAM_USER because it could change in newer versions
  235. // CAnimNode::SerializeAnims will then take care of that
  236. paramType = static_cast<AnimParamType>(static_cast<int>(paramType.GetType()) + OLD_APARAM_USER);
  237. paramType.Serialize(trackNode, false);
  238. }
  239. }
  240. }
  241. CAnimNode::SerializeAnims(xmlNode, bLoading, bLoadEmptyTracks);
  242. }
  243. //-----------------------------------------------------------------------------
  244. unsigned int CAnimPostFXNode::GetParamCount() const
  245. {
  246. return static_cast<unsigned int>(m_pDescription->m_nodeParams.size());
  247. }
  248. //-----------------------------------------------------------------------------
  249. CAnimParamType CAnimPostFXNode::GetParamType(unsigned int nIndex) const
  250. {
  251. if (nIndex < m_pDescription->m_nodeParams.size())
  252. {
  253. return m_pDescription->m_nodeParams[nIndex].paramType;
  254. }
  255. return AnimParamType::Invalid;
  256. }
  257. //-----------------------------------------------------------------------------
  258. bool CAnimPostFXNode::GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const
  259. {
  260. for (size_t i = 0; i < m_pDescription->m_nodeParams.size(); ++i)
  261. {
  262. if (m_pDescription->m_nodeParams[i].paramType == paramId)
  263. {
  264. info = m_pDescription->m_nodeParams[i];
  265. return true;
  266. }
  267. }
  268. return false;
  269. }
  270. //-----------------------------------------------------------------------------
  271. void CAnimPostFXNode::CreateDefaultTracks()
  272. {
  273. for (size_t i = 0; i < m_pDescription->m_nodeParams.size(); ++i)
  274. {
  275. IAnimTrack* pTrack = CreateTrackInternal(m_pDescription->m_nodeParams[i].paramType,
  276. eAnimCurveType_BezierFloat, m_pDescription->m_nodeParams[i].valueType);
  277. //Setup default value
  278. AnimValueType valueType = m_pDescription->m_nodeParams[i].valueType;
  279. if (valueType == AnimValueType::Float)
  280. {
  281. C2DSplineTrack* pFloatTrack = static_cast<C2DSplineTrack*>(pTrack);
  282. float val(0);
  283. m_pDescription->m_controlParams[i]->GetDefault(val);
  284. pFloatTrack->SetDefaultValue(Vec2(0, val));
  285. }
  286. else if (valueType == AnimValueType::Bool)
  287. {
  288. CBoolTrack* pBoolTrack = static_cast<CBoolTrack*>(pTrack);
  289. bool val = false;
  290. m_pDescription->m_controlParams[i]->GetDefault(val);
  291. pBoolTrack->SetDefaultValue(val);
  292. }
  293. else if (valueType == AnimValueType::Vector4)
  294. {
  295. CCompoundSplineTrack* pCompoundTrack = static_cast<CCompoundSplineTrack*>(pTrack);
  296. Vec4 val(0.0f, 0.0f, 0.0f, 0.0f);
  297. m_pDescription->m_controlParams[i]->GetDefault(val);
  298. pCompoundTrack->SetValue(0.0f, val, true);
  299. }
  300. }
  301. }
  302. //-----------------------------------------------------------------------------
  303. void CAnimPostFXNode::Animate(SAnimContext& ac)
  304. {
  305. for (size_t i = 0; i < m_tracks.size(); ++i)
  306. {
  307. IAnimTrack* pTrack = m_tracks[i].get();
  308. assert(pTrack);
  309. size_t paramIndex = (size_t)static_cast<int>(m_tracks[i]->GetParameterType().GetType()) - static_cast<int>(AnimParamType::User);
  310. assert(paramIndex < m_pDescription->m_nodeParams.size());
  311. if (pTrack->GetFlags() & IAnimTrack::eAnimTrackFlags_Disabled)
  312. {
  313. continue;
  314. }
  315. if (pTrack->IsMasked(ac.trackMask))
  316. {
  317. continue;
  318. }
  319. AnimValueType valueType = m_pDescription->m_nodeParams[paramIndex].valueType;
  320. // sorry: quick & dirty solution for c2 shipping - custom type handling for shadows - make this properly after shipping
  321. if (GetType() == AnimNodeType::ShadowSetup && valueType == AnimValueType::Bool)
  322. {
  323. bool val(false);
  324. pTrack->GetValue(ac.time, val);
  325. }
  326. else
  327. if (valueType == AnimValueType::Float)
  328. {
  329. float val(0);
  330. pTrack->GetValue(ac.time, val);
  331. }
  332. else if (valueType == AnimValueType::Bool)
  333. {
  334. bool val(false);
  335. pTrack->GetValue(ac.time, val);
  336. }
  337. else if (valueType == AnimValueType::Vector4)
  338. {
  339. Vec4 val(0.0f, 0.0f, 0.0f, 0.0f);
  340. static_cast<CCompoundSplineTrack*>(pTrack)->GetValue(ac.time, val);
  341. }
  342. }
  343. }
  344. //-----------------------------------------------------------------------------
  345. void CAnimPostFXNode::OnReset()
  346. {
  347. CAnimNode::OnReset();
  348. // Reset each postFX param to its default.
  349. for (size_t i = 0; i < m_tracks.size(); ++i)
  350. {
  351. assert(m_tracks[i].get());
  352. size_t paramIndex = (size_t)static_cast<int>(m_tracks[i]->GetParameterType().GetType()) - static_cast<int>(AnimParamType::User);
  353. assert(paramIndex < m_pDescription->m_nodeParams.size());
  354. AnimValueType valueType = m_pDescription->m_nodeParams[paramIndex].valueType;
  355. // sorry: quick & dirty solution for c2 shipping - custom type handling for shadows - make this properly after shipping
  356. if (GetType() == AnimNodeType::ShadowSetup && valueType == AnimValueType::Bool)
  357. {
  358. bool val(false);
  359. m_pDescription->m_controlParams[paramIndex]->GetDefault(val);
  360. }
  361. else
  362. if (valueType == AnimValueType::Float)
  363. {
  364. float val(0);
  365. m_pDescription->m_controlParams[paramIndex]->GetDefault(val);
  366. }
  367. else if (valueType == AnimValueType::Bool)
  368. {
  369. bool val(false);
  370. m_pDescription->m_controlParams[paramIndex]->GetDefault(val);
  371. }
  372. else if (valueType == AnimValueType::Vector4)
  373. {
  374. Vec4 val(0.0f, 0.0f, 0.0f, 0.0f);
  375. m_pDescription->m_controlParams[paramIndex]->GetDefault(val);
  376. }
  377. }
  378. }
  379. //////////////////////////////////////////////////////////////////////////
  380. void CAnimPostFXNode::Reflect(AZ::ReflectContext* context)
  381. {
  382. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  383. {
  384. serializeContext->Class<CAnimPostFXNode, CAnimNode>()
  385. ->Version(1);
  386. }
  387. }