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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "CharacterTrackAnimator.h"
- #include "AnimNode.h"
- #include "CharacterTrack.h"
- /*static*/ const float CCharacterTrackAnimator::s_minClipDuration = 0.01666666666f; // 1/60th of a second, or one-frame for 60Hz rendering
- //////////////////////////////////////////////////////////////////////////
- CCharacterTrackAnimator::CCharacterTrackAnimator()
- {
- m_forceAnimKeyChange = false;
- m_baseAnimState.m_layerPlaysAnimation[0] = m_baseAnimState.m_layerPlaysAnimation[1] = m_baseAnimState.m_layerPlaysAnimation[2] = false;
- ResetLastAnimKeys();
- m_baseAnimState.m_bTimeJumped[0] = m_baseAnimState.m_bTimeJumped[1] = m_baseAnimState.m_bTimeJumped[2] = false;
- m_baseAnimState.m_jumpTime[0] = m_baseAnimState.m_jumpTime[1] = m_baseAnimState.m_jumpTime[2] = 0.0f;
- }
- //////////////////////////////////////////////////////////////////////////
- void CCharacterTrackAnimator::ResetLastAnimKeys()
- {
- m_baseAnimState.m_lastAnimationKeys[0][0] = -1;
- m_baseAnimState.m_lastAnimationKeys[0][1] = -1;
- m_baseAnimState.m_lastAnimationKeys[1][0] = -1;
- m_baseAnimState.m_lastAnimationKeys[1][1] = -1;
- m_baseAnimState.m_lastAnimationKeys[2][0] = -1;
- m_baseAnimState.m_lastAnimationKeys[2][1] = -1;
- }
- //////////////////////////////////////////////////////////////////////////
- void CCharacterTrackAnimator::OnReset(IAnimNode* animNode)
- {
- ResetLastAnimKeys();
- ReleaseAllAnimations(animNode);
- m_baseAnimState.m_layerPlaysAnimation[0] = m_baseAnimState.m_layerPlaysAnimation[1] = m_baseAnimState.m_layerPlaysAnimation[2] = false;
- }
- //////////////////////////////////////////////////////////////////////////
- f32 CCharacterTrackAnimator::ComputeAnimKeyNormalizedTime(const ICharacterKey& key, float ectime) const
- {
- float endTime = key.GetValidEndTime();
- const float clipDuration = clamp_tpl(endTime - key.m_startTime, s_minClipDuration, key.m_duration);
- float t;
- f32 retNormalizedTime;
- if (clipDuration > s_minClipDuration)
- {
- t = (ectime - key.time) * key.m_speed;
- if (key.m_bLoop && t > clipDuration)
- {
- // compute t for repeating clip
- t = fmod(t, clipDuration);
- }
- t += key.m_startTime;
- t = clamp_tpl(t, key.m_startTime, endTime);
- }
- else
- {
- // clip has perceptably no length - set time to beginning or end frame, whichever comes first in time
- t = (key.m_startTime < endTime) ? key.m_startTime : endTime;
- }
- retNormalizedTime = clamp_tpl(t / key.m_duration, .0f, 1.0f);
- return retNormalizedTime;
- }
- //////////////////////////////////////////////////////////////////////////
- ILINE bool CCharacterTrackAnimator::IsAnimationPlaying(const SAnimState& animState) const
- {
- return animState.m_layerPlaysAnimation[0] || animState.m_layerPlaysAnimation[1] || animState.m_layerPlaysAnimation[2];
- }
- //////////////////////////////////////////////////////////////////////////
- void CCharacterTrackAnimator::ReleaseAllAnimations([[maybe_unused]] IAnimNode* animNode)
- {
- }
- //////////////////////////////////////////////////////////////////////////
- void CCharacterTrackAnimator::AnimateTrack([[maybe_unused]] class CCharacterTrack* pTrack, [[maybe_unused]] SAnimContext& ec, [[maybe_unused]] int layer, [[maybe_unused]] int trackIndex)
- {
- }
- void CCharacterTrackAnimator::ForceAnimKeyChange()
- {
- m_forceAnimKeyChange = true;
- }
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