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SimpleDownsample.h 761 B

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/base.h>
  9. // determine the new buffer size for downsampling
  10. size_t GetDownsampleSize(size_t sourceSize, AZ::u32 sourceSampleRate, AZ::u32 targetSampleRate);
  11. // down sample a 16 bit audio buffer from on sample rate frequency to another lower sample rate frequency
  12. // outBuffer must already be allocated and large enough to hold the downsampled result
  13. void Downsample(AZ::s16* inBuffer, size_t inBufferSize, AZ::u32 inBufferSampleRate,
  14. AZ::s16* outBuffer, size_t outBufferSize, AZ::u32 outBufferSampleRate);